Dark and Light - Horsejoke
Welcome to the 10th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates



This week, we put out a few hotfixes aimed to address some of the issues introduced in our most recent patch. For full details on these fixes, check out the hotfix notes here and here.

We also have another small patch scheduled to launch soon that’s going to be making some adjustments to the Ice Cave to make it just a little more bearable. These changes will include:
  • Increased temperature throughout the cave
  • Reduced HP and damage across the board for all creatures found in the Ice Cave
  • Additional drops from all creatures found in the Ice Cave, like Runes of
  • Warmth, food, high-quality Schemas, and more.
For full details on the changes being made to the Ice Cave and Dark and Light, be sure to check out the full patch notes on Steam or on our official forums once it drops!

As always, head over to our official forums or /r/DarkandLight to share your thoughts and feedback on recent patches and the state of the game with our team!

Tales From Archos

The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

Stg. Skipper looks over at the finished construction of the House’s amazing new dwelling.



No reason to make one meal at a time. dasBaum monitors their many roaring camp fires.



Mundo checks over the map of Archos one more time before heading out into the dangerous wilderness.



No longer just a myth, Ego_Of_Impaler shows us all his stunning (if a bit small) pegasus.



There has been a lot of buzz about many of the new mechanics added in our last content patch. /u/Xanjis has put together a video introducing bees and their many uses. Check out this excellent guide here.

Finally, to commemorate our 10th issue of The Archos Herald, we’d like to share a little something we put together from all of our favorite screenshots that we’ve collected from the community (as well as a few of our own assets):



We know we still have a lot of work to do, but we’re in it for the long haul, so we’re looking forward to seeing more of your community creations as we continue through Dark and Light’s Early Access period and well into release!

Back to Basics - Blackice Peak Creatures



Kaid is back with an informational video about the new creatures introduced in our Blackice Peaks patch! This week, she takes a look at the tamable creatures, including the Albino Deer, Savage Cyclops, and Vicious Hyena! You can check our the full video here, and be sure to check back next week when she covers the new creatures in the Ice Cave!

Final Notes

Thanks for joining us in our 10th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
Dark and Light - Horsejoke
Welcome to the 10th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates



This week, we put out a few hotfixes aimed to address some of the issues introduced in our most recent patch. For full details on these fixes, check out the hotfix notes here and here.

We also have another small patch scheduled to launch soon that’s going to be making some adjustments to the Ice Cave to make it just a little more bearable. These changes will include:
  • Increased temperature throughout the cave
  • Reduced HP and damage across the board for all creatures found in the Ice Cave
  • Additional drops from all creatures found in the Ice Cave, like Runes of
  • Warmth, food, high-quality Schemas, and more.
For full details on the changes being made to the Ice Cave and Dark and Light, be sure to check out the full patch notes on Steam or on our official forums once it drops!

As always, head over to our official forums or /r/DarkandLight to share your thoughts and feedback on recent patches and the state of the game with our team!

Tales From Archos

The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

Stg. Skipper looks over at the finished construction of the House’s amazing new dwelling.



No reason to make one meal at a time. dasBaum monitors their many roaring camp fires.



Mundo checks over the map of Archos one more time before heading out into the dangerous wilderness.



No longer just a myth, Ego_Of_Impaler shows us all his stunning (if a bit small) pegasus.



There has been a lot of buzz about many of the new mechanics added in our last content patch. /u/Xanjis has put together a video introducing bees and their many uses. Check out this excellent guide here.

Finally, to commemorate our 10th issue of The Archos Herald, we’d like to share a little something we put together from all of our favorite screenshots that we’ve collected from the community (as well as a few of our own assets):



We know we still have a lot of work to do, but we’re in it for the long haul, so we’re looking forward to seeing more of your community creations as we continue through Dark and Light’s Early Access period and well into release!

Back to Basics - Blackice Peak Creatures



Kaid is back with an informational video about the new creatures introduced in our Blackice Peaks patch! This week, she takes a look at the tamable creatures, including the Albino Deer, Savage Cyclops, and Vicious Hyena! You can check our the full video here, and be sure to check back next week when she covers the new creatures in the Ice Cave!

Final Notes

Thanks for joining us in our 10th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
Dark and Light - gracegu1125
Greetings Adventurers! We’re rolling out a small patch update at 1.00 A.M on Sep 28h to fix some existed bugs as:

  • Fixed the numerical bug of forging system.
  • Fixed the creatures’ size bugs.
  • Fixed a bug where an invisible air-wall appears when reviving creatures.
  • Fixed the lag bug that happens when collecting in the fields.

Please make sure to log out completely before the servers go down to reduce the risk of data loss. If you’re a private server host, make sure your server client is updated after the patch to make sure your players can connect properly.

As always, if you run into any serious bugs or issues in-game, please be sure to contact our dedicated Player Support team at this link.
Dark and Light - gracegu1125
Greetings Adventurers! We’re rolling out a small patch update at 1.00 A.M on Sep 28h to fix some existed bugs as:

  • Fixed the numerical bug of forging system.
  • Fixed the creatures’ size bugs.
  • Fixed a bug where an invisible air-wall appears when reviving creatures.
  • Fixed the lag bug that happens when collecting in the fields.

Please make sure to log out completely before the servers go down to reduce the risk of data loss. If you’re a private server host, make sure your server client is updated after the patch to make sure your players can connect properly.

As always, if you run into any serious bugs or issues in-game, please be sure to contact our dedicated Player Support team at this link.
Dark and Light - Horsejoke
Greetings Adventurers! We're planning on deploying a small hotfix targeting some of the issues introduced in Dark and Light's latest patch. The patch is scheduled for 1:00AM PST on 9/27, so make sure to log out before the patch hits to reduce the risk of data loss.



Gameplay Changes:
  • Silica Powder crafting reverted from automatic to manual.
  • Reduced the amount of time required to craft Silica Powder, Copper Ingot, Iron Ingot, and Mithril Ingot in a Forge 50%~.
  • Reduced the amount of time required to craft all items in a Refining Forge by 50%~. This change stacks on top of the Forge crafting time reduction for Silica Powder, Copper Ingot, Iron Ingot, and Mithril Ingot.

  • Context: Several patches ago, we fixed a long-standing bug with forges that allowed multiple types of ingots to be crafted simultaneously. Each crafting tool is only meant to produce one type of material at once, except for byproducts like Charcoal. To compensate for the extra fuel required to craft the same number of Ingots now as before, we’ve reduced the amount of time to craft all existing Schemas found in a Forge.

  • Stone Elementals' sleep function has been restored. They still aggro to nearby hostile entities, but their detection radius is greatly reduced while they're sleeping.
  • Reduced spawn rate for panthers around the world.
  • Reduced spawn rate for wolves near cities.
  • Increased spawn rate for longhorns near cities.
  • Gravity has returned to its original value.

  • Context: Gravity has seen some changes over our last few patches while we were addressing an issue where characters would be pushed underground after death. This should no longer happen, but we may need to continue adjusting gravity slightly in future patches to address similar issues.
Bug Fixes:
  • Fixed an issue where creature spawn rates were unintentionally increased to extreme levels - cities will no longer be plagued by hordes of panthers.
  • Fixed an issue where creatures were spawning inside of player-built structures.

Known Bugs (since the latest patch):
  • We're aware that Mythical creatures have been shrunk by quite a bit, they'll still be bite-sized after this hotfix.
  • We're also aware that there are some issues with hostile creature aggro ranges being much larger than before. We're still working on addressing this problem and aim to have it fixed in a future patch.

    As always, if you run into any serious bugs or issues in-game, please be sure to contact our dedicated Player Support team at this link.
Dark and Light - Horsejoke
Greetings Adventurers! We're planning on deploying a small hotfix targeting some of the issues introduced in Dark and Light's latest patch. The patch is scheduled for 1:00AM PST on 9/27, so make sure to log out before the patch hits to reduce the risk of data loss.



Gameplay Changes:
  • Silica Powder crafting reverted from automatic to manual.
  • Reduced the amount of time required to craft Silica Powder, Copper Ingot, Iron Ingot, and Mithril Ingot in a Forge 50%~.
  • Reduced the amount of time required to craft all items in a Refining Forge by 50%~. This change stacks on top of the Forge crafting time reduction for Silica Powder, Copper Ingot, Iron Ingot, and Mithril Ingot.

  • Context: Several patches ago, we fixed a long-standing bug with forges that allowed multiple types of ingots to be crafted simultaneously. Each crafting tool is only meant to produce one type of material at once, except for byproducts like Charcoal. To compensate for the extra fuel required to craft the same number of Ingots now as before, we’ve reduced the amount of time to craft all existing Schemas found in a Forge.

  • Stone Elementals' sleep function has been restored. They still aggro to nearby hostile entities, but their detection radius is greatly reduced while they're sleeping.
  • Reduced spawn rate for panthers around the world.
  • Reduced spawn rate for wolves near cities.
  • Increased spawn rate for longhorns near cities.
  • Gravity has returned to its original value.

  • Context: Gravity has seen some changes over our last few patches while we were addressing an issue where characters would be pushed underground after death. This should no longer happen, but we may need to continue adjusting gravity slightly in future patches to address similar issues.
Bug Fixes:
  • Fixed an issue where creature spawn rates were unintentionally increased to extreme levels - cities will no longer be plagued by hordes of panthers.
  • Fixed an issue where creatures were spawning inside of player-built structures.

Known Bugs (since the latest patch):
  • We're aware that Mythical creatures have been shrunk by quite a bit, they'll still be bite-sized after this hotfix.
  • We're also aware that there are some issues with hostile creature aggro ranges being much larger than before. We're still working on addressing this problem and aim to have it fixed in a future patch.

    As always, if you run into any serious bugs or issues in-game, please be sure to contact our dedicated Player Support team at this link.
Dark and Light - Horsejoke
Greetings Adventurers!



A 2GB patch went live earlier this morning that included a number of minor bug fixes and localization changes, as well as some files we'll be using for future content updates.

We've gotten reports from some players that the patch has caused the loss of trees and creatures on their server. If you've encountered this problem, or any other serious bugs with the patch, please contact our dedicated Player Support team by clicking here.
Dark and Light - Horsejoke
Greetings Adventurers!



A 2GB patch went live earlier this morning that included a number of minor bug fixes and localization changes, as well as some files we'll be using for future content updates.

We've gotten reports from some players that the patch has caused the loss of trees and creatures on their server. If you've encountered this problem, or any other serious bugs with the patch, please contact our dedicated Player Support team by clicking here.
Dark and Light - Horsejoke
Welcome to the 9th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates



This week, we put out a patch aimed to address a number of bugs and optimization issues. For full patch notes, click here. We’re still actively working on addressing a number of bugs, such as the recent issue with creatures disappearing as a result of spawn overflows. To help with our investigations, please remember to contact our dedicated Player Support team at our official support portal.

Our plan moving forward is to continue working on additional content patches, like our Blackice Peaks update, on a regular basis, and weaving in patches dedicated to fixing bugs in-between content updates as needed. As always, head over to our official forums or /r/DarkandLight to share your thoughts and feedback on recent patches and the state of the game with our team!

Tales From Archos

The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

ThatGermanGuy has put together a new video going over the new creatures of Blackice Peaks, as well as an introduction to Bytrog the Frost-Bound. You can check out his great guide here.


Now that‘s what I call a green thumb. JotaVC tending to their garden.



Shromix(aut) stands strong with their animal companion, knowing that they’ll face the danger of Archos together.



Archos Sightseeing Guide Community Event

The votes are in, and the winners for our most recent community event have been selected! We would like to thank everyone that submitted to us their favorite places around Archos, and contributed to one of our best community events yet!

Bart Roberts shows us where they go to think, looking out over the vast landscape of Archos.



Pose for the picture! Snyder-Com has their Windrider smile for the camera in front of a scenic background.



Specleaf Gaming takes a panoramic shot of the towering statues of Archos, capturing the lush landscape they protect.



The always elegant Peregriff, and the stretching mountains of Archos. Retawolf shows us the beauty of flying back home at sunset.



We will be announcing our next community event this coming week! Keep your eye peeled for a “magical” announcement.

Back to Basics - Magical Forging



Kaid is back with an informational video about one of the most intricate new systems added in our Mysteries of Blackice Peaks update - Forging! Learn how to take your equipment to the next level by checking out the full video guide here!

Final Notes

Thanks for joining us in our 9th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
Dark and Light - Horsejoke
Welcome to the 9th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates



This week, we put out a patch aimed to address a number of bugs and optimization issues. For full patch notes, click here. We’re still actively working on addressing a number of bugs, such as the recent issue with creatures disappearing as a result of spawn overflows. To help with our investigations, please remember to contact our dedicated Player Support team at our official support portal.

Our plan moving forward is to continue working on additional content patches, like our Blackice Peaks update, on a regular basis, and weaving in patches dedicated to fixing bugs in-between content updates as needed. As always, head over to our official forums or /r/DarkandLight to share your thoughts and feedback on recent patches and the state of the game with our team!

Tales From Archos

The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

ThatGermanGuy has put together a new video going over the new creatures of Blackice Peaks, as well as an introduction to Bytrog the Frost-Bound. You can check out his great guide here.


Now that‘s what I call a green thumb. JotaVC tending to their garden.



Shromix(aut) stands strong with their animal companion, knowing that they’ll face the danger of Archos together.



Archos Sightseeing Guide Community Event

The votes are in, and the winners for our most recent community event have been selected! We would like to thank everyone that submitted to us their favorite places around Archos, and contributed to one of our best community events yet!

Bart Roberts shows us where they go to think, looking out over the vast landscape of Archos.



Pose for the picture! Snyder-Com has their Windrider smile for the camera in front of a scenic background.



Specleaf Gaming takes a panoramic shot of the towering statues of Archos, capturing the lush landscape they protect.



The always elegant Peregriff, and the stretching mountains of Archos. Retawolf shows us the beauty of flying back home at sunset.



We will be announcing our next community event this coming week! Keep your eye peeled for a “magical” announcement.

Back to Basics - Magical Forging



Kaid is back with an informational video about one of the most intricate new systems added in our Mysteries of Blackice Peaks update - Forging! Learn how to take your equipment to the next level by checking out the full video guide here!

Final Notes

Thanks for joining us in our 9th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
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