Hey everyone, great news! The long awaited next update is coming on Wednesday (October 3rd) next week! We spent the last two months working hard on all important areas of the game, it became so big to be worthy to become the first official expansion for the game called:
Synthetik: Legion Rising will heavily upgrade the core of Synthetik while also adding new content for the experienced Players. As some of you may already know this Update will feature a major overhaul of the class system, each class makes way for two Subclasses highlighting different aspects of the class!
The Subclasses have new and unique Class Benefits, distinct starter Items and Weapons. If you loved the old classes, don’t worry the spirit of the classes and the perks remain intact and are shared between sister classes. The Subclasses feel like an extension and allowed us to flesh out more details. Where the old Commando had to balance superior firepower with close combat, the Raider is specialized in fast, close quarter skirmishes and the Assault Gunner unleashes raw firepower to rain hell on his enemies. Here a quick teaser of the new Subclasses, more info soon!
And there will be much more than that!
The Expansion will be free for everyone who already owns the game! The price for the game will be adjusted to 19,99$/€, the other currencies accordingly. However, if you want to support us, we will release a Supporter Pack, containing a few things such as a shiny, flaming dash!
We also want to take the opportunity to thank all of you for your support, it has been a wild year for us. We haven’t been able to catch a breath after the release with all the support and feedback coming from you urging us to keep working hard on the game. We hope you enjoy the new expansion as much as we do, let us know what you think and don’t forget to join our Discord if you want to have a chat with us!
Hi everyone, a new update for Synthetik just arrived! In this update we focus mainly on the Environments, new Rarities for Items and Weapons and of course as usual Balance improvements. Oh, I almost forgot the new Items and the totally badass Epic Anti-Material Rifle!
We found and fixed a bug in the Room generation that slipped in with the Engine upgrade in the last update. The bug caused environment presets of the same size overriding each other resulting in the same preset being spawned all the time. Now the Environments are a lot more varied again, some props even did not occur at all!
We made a lot of new room blueprints for the Floors, with a more distinct, customized style. Each Floor now feels more unique with an overall higher quality level but less randomization.
3 New handmade Room blueprints for Crystal Virtual Reality Floor
2 New handmade Room blueprints for Training Floor
3 New handmade Room blueprints for Missile Silo Floor
3 New handmade Room blueprints for Electro Floor
2 New handmade Room blueprints for Pipes Floor
2 New handmade Room blueprints for Military Bay
Improved the collisions of varied props, especially Crystal Floor
Keep in mind that the room order is random and you have a significant chance of not seeing new rooms for a few runs.
RARE VARIANTS & RARITIES
There is a new purple “rare” category, which is between blue and pink Some blue weapons are put into the rare category, but still drop from wood crates.
Weapon rarities:
Rare U L T R A variant now has double chance of occuring on blue weapons
NEW super rare D I V I N E variant for weapons, even stronger than ultra!
NEW super rare T I M E L E S S variant, same as timed but no timer!
Item rarities:
Variant roll is now half affected by Luck stat instead of zero
Superior variant chance increased to around 10%
Master Crafted renamed to U L T R A for consistency, chance from 2 to 5%
NEW super rare D I V I N E variant for items with double power
NEW secret variant?
Check your weapon/item database if you want to see which weapons are swapped! Also all item drop sounds have been improved!
The new rarity tiers:
GENERAL
Fixed Player movement animation speed not scaling with the movement speed
Rogue Evasive maneuvers increased dodge chance from 8 to 10%
Rogue Switch Position damage reduction from 50% to 60%
A lot of class changes coming the next update - stay tuned!
NEW Epic Weapon - Yoko Lagann Heavy 12.7mm anti material rifle with custom ammo that deals bonus damage against turrets and bosses and 3 plating removal on hit. It can only be fired when standing and reduces Player movement speed.
It’s simple but demanding and fun to use with some of the nastiest weapon sounds yet!
WEAPON BALANCE
14.4mm Nemesis Ammo increased base damage from 800 to 950
12.7mm Lynx Ammo increased base damage from 450 to 500
GM6 Lynx changed max ammo 24 ▶ 30, ammo gain 12 ▶ 20
P33 Compact increased critical chance bonus from 5 to 10%
AEK Special Elite now also grants 5% critical chance when carried in inventory
ARMAGEDDON now deals 25% more damage but costs 2 health per shot
Nail gun increased mag size 14 ▶ 15 and now also counts as a shotgun
M32 Launcher Damage increased by 10%
Super 90 damage buffed 10%
Eraser DMR fire rate increased by 8%
Model 9800k fire rate and recoil control increased by 8%
CRX Ballistic Crossbow damage increased by 10%
CRX Stack display now shows total stacks instead of total headshots
Twin mill Mk2 damage increased by 5%
KI Vector damage increased by 7%
Spas 12 dynamic choke now works above 85% mag size instead of first shot only
MG5 recoil buffed slightly, damage increased by 10%
Bren Anti Air ammo now deals 150-180 instead of 15-180 damage
Object 29 deals 10% reduced damage (is a rare now)
Tungsten Arrow: No longer Stuns but deals slightly more damage
Mjolnir ammo gain 10 ▶ 5, still very strong but now requires ammo pickups again
New Arrow: Shock Arrow - Like the old stun arrows
New Arrow: Poisoned Steel Arrow - Applies a strong acid effect
FIRING SOUND SYSTEMS
Weapon pitch is now varied after reload, resulting in a larger range of firing sounds
Weapon firing pitch is now adjusted on magazine size, resulting in a better pitch change curve
New Legendary Item - Infinity Drill Piece New Epic Item - Z1 Living Bomb New Epic Item - Seismic Resonator Sticky Bomb - This time for real
ITEM CHANGES
Item extra trigger chance can no longer surpass 75%
Item power capped at 500% But: upgrade costs are now capped at 2500, reaching extreme item power level is now more attainable.
Superior and Ultra (old Master crafted) now grant 25% more item power
New Divine and secret variant added
All class items are now grouped in the same starting item rarity, this means they are often cheaper to upgrade as before as some items were of purple rarity. All ‘weapon’ items now properly show their upgrade damage modifier in the tooltip
ITEM BALANCE
Recycling now grants 100 ▶ 300 credits for the lowest rarity tier
Order 322 Mind Control fixed and reintroduced
Order 322 now also gives 100 health regeneration to controlled unit and lasts far longer
Order 322 now gives 100 health regeneration (+500 HP) if used on already friendly units
Order 322 cooldown strongly reduced, now 25 seconds
Chaos potion no longer drops, now is an alternative to C4 drop from mystery rewards
Shock impulse no longer incorrectly hits the main target with the splash
Heart core hp per kill increased 20 ▶ 25
Kunai damage decreased by 10%
Power Array damage now scales slightly with upgrades
Heavy Steel trap now auto triggers when charges are full and a new charge would occur
Heavy Steel Trap & C4 now are placed 50px in front of the character instead of below
Critical Headshot calculation fixed, headshots crit damage is now based on base damage (base * crit + headshot) instead of (base * crit * headshot) Per example: 250*2 = 500 + 250 = 750 vs 250*2*2 = 1000
Headshot damage increased from 210% to 225%
Critical damage is now buffed 75% ▶ 100%
Critical strike chance cap increased to 40% and base crit chance to 4
Our goal is to make damage feel more consistent and numbers relatable. This is a nerf for extreme numbers that seem to come out of nowhere, a buff for crit and headshots but a clear nerf to headshot-crits.
CORE MECHANICS - RICOCHET
Weapon shots no longer bounce if angle difference is less than 2°- this still allows for extremely unrealistic sharp angled bounces but it prevents perfect perpendicular -l bounces to fly directly back at you, looking at you Nemesis!!
CORE MECHANICS - PLATING
Plating now absorbs 1000 damage + 50% of damage instead of absorbing a full shot - This makes hard hitting weapons better in the late game and make headshots more rewarding. Armor is also rebalanced to support this.
ARMOR CHANGES
Hypertrooper, LMG Devastator and Heavy Flamethrower now have 50 ▶ 150 armor
Riotshield and Breach Riotshield units have 70 ▶ 180 respective 100 ▶ 200 armor
All 4 above have slightly reduced health
BALANCE
Enemy Health in Silo Floor increased by 7%
Ballbot speed scales less with difficulty and a bit easier to deal with
Ball Defender has 900 ▶ 500 Shield, scales with difficulty
Ball Defender has 90% shorter shield regeneration delay and stronger regeneration
Chono Trooper shield now scales fully with difficulty
Elite SG Shotgunner damage now scales to ¼ with difficulty
Enforcer fire rate and accuracy now scales to ¼ with difficulty
Railgun Glider HP increased slightly
Overseer now has 3 Plating
Phaser Ammo count halved, you have 80% more total time to shoot him
Defense Quest Shrine has 4000 additional health
Tanks in Military Floor now patrol less into props
Tanks now have 8000 ▶ 13000 HP baseline as they usually melt in seconds
Disco Floor voidzones now start to damage after 1 ▶ 1.75 seconds
Disco Floor spawn interval from 11 to 12 seconds on average, scales less with difficulty
Disco Floor now continues to spawn a poison cloud after 1.5 minutes which gets stronger, giving a soft limit to farming the area
TACTICAL MODE REWORK
Tactical mode has been reworked (granted from the mystery shop research)
No shield! Play careful
Start with a health vial, 2000 CR and 2 specific items
No more item chests
Shops are expensive
Items start at 200%
More choices in upgrades
More recoil but also less deviation
(Old modifiers still intact)
RESET POWER TOKENS
New Setting which resets your database tokens in case some are missing due to item changes or if you just want to reset all
FIXES
Fixed controller issue when playing at low fps
Improved chat hide button hitbox
Weapons can no longer be switched in pause
Fixed looting weapons while reloading causing a switching blockade
Fixed Enemy/Character sliding when moving very slowly
Fixed weapons not applying movement speed modifiers (mostly LMGs) - variants worked tho
Fixed character sprite misalignment on Pistols as far as possible
Fixed Kaida Model H and Coil pistol not working as intended and being droppable
Fixed/improved default crazy missile targeting above the cursor
As always varied other fixes we forgot to list
KNOWN ISSUES
Not 100% sure if the screen mirror is fixed - Try disable lighting or glow setting if that happens
If you experienced issues with keybindings, try resetting them in settings
CHEATS
New Rainbow Road cheat at level 70! You can find it in the settings menu among the others.
LANGUAGES
Headsup: We started working on multiple new languages, which will be there for the next update after gamescom.
We hope that you enjoy this Update, let us know what you think in the comments below! If you want to have a chat with us, don’t hesitate to join our Discord: https://discord.gg/JyTVtKM
We will take a bit more time for the next update, we are working on some secret stuff. ;) Also we will attend Gamescom, if you happen to be there, come over and say hi! Maybe we also show some of the secret things?
Hey everyone! The Steam Summer Sale is here! It is also time for our next big Update!
We ported the game to the next Engine version resulting in a whopping 50-100% performance increase! The porting took longer than we had hoped as we had to find and fix a few nasty bugs.
If you want to help test future Updates or just have an early peak, don’t hesitate to join our discord (link in launcher) and sign into the Beta channel on Steam!
As always we also took the time and improved various other aspects of the game such as the Controller support and balancing. Two new Items and the awesome new Railgun found their way into the Citadel, let us know what you think :)
CONTROLLER REWORK
We have made huge changes to controller support
Menus now fully work with the controller
You can now toggle between 2 controller aiming modes by pressing right stick
Reworked and added 2 seperate working aiming modes
Added aim assist for controller aiming
Added proper button names and icons for controller buttons
Reworked control scheme fully
You can now recycle items with the controller
Added aim assist setting
Added force feedback on shots and damage taken
Controllers are now automatically detected on game start
PERFORMANCE AND ENGINE CHANGE
We have completed the switch to the V2 version of the engine, this mostly means futureproofing and changes under the hood, as well as improved performance on all machines
Particle performance drastically improved
Optimized varied areas of the game
Fixed performance leak introduced last update
Improved coop Server performance
Overall performance increased by 50-100%
NEW TUTORIAL
The new Tutorial gives a better overview of the game while also being more engaging
Added Option to replay the Tutorial
Usable Items now sort automatically (+ New Setting)
You now automatically get unstuck when stuck in objects
Prestige visual effects now start when you prestige, stat bonus is still part of 25
Ammo unlock, Artefact and Class core chest pool drop chance from 0.5 to 1.25% and now
can drop more than once per run
Timed chest quest now shows the timer briefly
Internal dodge chance cooldown from 1.5 to 0.75s
Dumbfire missiles now have stronger aiming
Artefacts now always give a selection of 3 and a small chance for 4
Stat upgrades now give a selection of 3 again at the start at normal strength
Teleporter screen flash on usage removed, added new ring effect indicating room alert
Teleporter now triggers after 1.5 seconds of being in range when fully charged
Added Ping display to FPS display in coop
Loop now does not reduce below 100 Movement speed
Jet Boss can no longer spawn pickups in the air
Questlog made more visible
Terminal Interface improved
Normal Terminals are now affected by shop pricing stat
Normal Terminals are now on a predictable loop that is persistent, not fully random anymore
Shops: Weapon Shops now hold 4 instead of 3 weapons
Shops: Red weapons and items now have 60% + (10% per boss kill) * luck chance of being considered for rolling (previously reds had the same chance as blues)
Red items and weapons now gain half the discount
Supply crate terminals removed for the moment as they added a lot of complexity for little gain
Beta Stimulants Terminal now grants 20% critchance and 20% damage for 80 seconds
Upgrade kit terminal replaced with new weapon + attachment terminal
Gamble Data terminal removed
Added gamble item terminal event
Red Guard Riotshield now has 200 less HP but 50 Health Regeneration
Stinger Glider now triggers shield + taser with 100% chance at <75% hp instead of 50% chance at <90% hp, so is clearly predictable
Shotgun Glider / Executioner damage decreased
Ballbots attacks now deal deal a lot more shield damage and slightly less health damage and are more dangerous now if they get close and have 750 > 800 HP
Ball Defender bots now have 600 > 900 Shield as they always felt very weak
Fixed enemy laser bullets not triggering the shield timer - This caused certain things to be much weaker than intended, for example a specialist could regenerate more shield than a elite ranked executioner glider could deal shield damage.
New Legendary Weapon - Liandry PentaBurst-Railgun
Fires a crazy 5 shot burst of high damage fully wall penetrating projectiles
All Special weapons now count as specialist class weapons
Ripjack now also counts as shotgun
P33 firing sound changed (Tell us if you prefer that one) + 2% damage
Ripjack weapon no longer hurts yourself when shooting the hyper blade
Ion Obliterator max ammo 35>45, deviation reduced by 1° and also counts as sniper
Mjolnir base ammo now loses damage per enemy hit
Mjolnir new alternative ammo, gaining damage per hit, starting with lower damage
Mjolnir no longer gets ammo refunded on non hit, has +1 mag size and more max ammo
Orb of Lightning now properly shows the lightning bolt between targets and hits 3>4 targets
Kar 9800K fire rate, damage and recoil reset slightly improved
Nemesis Prototype ammo now destroys one additional plating on hit
Hitting enemies now causes a small body shake animation which feels nicer
Hitting enemies now has an additional impact light effect, colored on energy weapons
Hitting shielded enemies now has a visual shield effect
Firing weapons now has a new muzzle smoke effect that can appear
Firing weapons can now cause a new bullet smoke trail depending on damage
Firing weapons now has an additional particle effect, most notably on energy weapons
Bullets now have a new trail effect (The white line)
Bullets now often show a actual bullet sprite in front of the trail instead of just white line
Firing and Hitting props now has a new smoke effect that is additive
New Interface shake effect for more impact & according Setting
New Item - Z1 Living Bomb
New Item - Seismic Resonator Sticky Bomb
Rogue Take aim is currently tied to the Power Bolt item! Power Bolt cooldown 16 > 20
R-Plating item reworked, now destroys 1 extra plating on hit and chance to gain plating
Lightning boots bug fixed that locked charges at 10, recharge time made 50% faster
Gun Drone spawner new icon, 50% increased chance but 10 second cooldown
Gun Drone spawner drones pickup chance decreased and last 2 seconds longer Gun Drones now spawn around the cursor and crash fixed
Shieldburst item now deals (shield * 1.3) instead of (shield + 200) damage (+ power scaling)
Doubleshot item duration and cooldown halved
Splash item changed due to performance reasons, now lower cooldown and duration
Divine reconstructor now works when hit by non bullets
Bloodrite Stacking duration fixed
Artefacts now always have a selection of 3 and a small chance for 4
Ensiferum artefact now gives 2 upgrade kits in addition
Cario artefact now gives 5% dodge chance as addition
Hobb-s artefact tooltip fixed (Now states 125% ricochet bonus damage and 20% chance)
Pu-55 artefact has a new icon
FIXED VARIED ISSUES + Varied unlisted things
Known issues: Muzzle smoke appearing at wrong places You can move your torso in the tutorial when the screen is freezed Item sorting setting not turning off Sprites of shops changing in crystal floor
Thanks for reading and playing! Let us know what you would like to see! - FF
Our latest patch is now live! Update 15 brings many new shiny features and content, including new Weapons, Items, a brand new Prestige system for dedicated players, as well as balancing changes. On top of that we reworked the networking code to allow everybody to play co-op!
Here’s the full list of changes (brace yourself, it’s a big one!):
PRESTIGE SHOP
You can now “Prestige” a class at class level 25, resetting the class level and granting a prestige level. The first prestige grants a small bonus for all classes and first and second grant a small cosmetic effect.
New Prestige Shop Menu (Unlocked by research) Allows the purchase of:
Mystery Boost (now has 6 different effects).
Re-roll Daily Modules
Class EXP Token
Class Prestige
SPECIAL MODES
You can now unlock special run modes, which will change the essence of the game For your singleplayer runs. These are all paid for in the prestige shop.
Madness Run (reward for defeating the end boss).
Faster, more enemies, slightly more damage, high alert
Hyper Adrenaline Run (reward for beating the end boss twice).
High tension, Deal extreme damage and take extreme damage
Tactical Run (Reward for beating 50 Bosses).
Slower and more tactical, focus on headshots
NEW RELAY SERVER SYSTEM
The first version of the relay servers is now live! A lot of netcode has been reworked for this and as a result, networking performance also has improved.
This solves all connection issues by connecting through a server of ours. The game will then try to connect directly to the other player with the old system to improve the ping but the server makes sure all traffic reaches its destination. We have a western European server live, but we’ll have even more coming soon.
This also means that we are not using the engines hosting functionality anymore, which means Players with IPv6 addresses can now host games.
GAMEPLAY
Removed the delay between dashing.
Multiplayer pickup drop modifier increased from 35% > 45% of singleplayer value
Multiplayer ammo pickup amount increased
Increased spawn amount in Military Floor slightly and decreased enemy health by 15%.
Mystery chest can no longer cost 400.
Increased chest’s open ranges.
Max health stat upgrade now also heals for the same amount of health.
Fixed max plating increase not working.
Weapon and item drop algorithm improved and fixed.
Mystery Package Shrine cost is now 300.
Timed chest quest upon room start now lasts 3 seconds longer.
Curse of the Flesh now also grants 2 vial charges and more ammo.
Drop Chance for Artefact, Ammo Type, and Class Perk chest increased from 0.1 to 0.4.
SHRINES
New Terminal - Supply Hack Weapon Shop (Selection of 3 Supply Hack weapons).
New Terminal - Supply Hack Item Shop (Selection of 3 Supply Hack items).
Shop Prices now start at 75% and raise by 5% after each room!
Item and weapon shops now only sell Epic+ items when in third or fourth floor.
Item and weapon shops no longer sell double items.
Item terminals now always have a supply token item, similar to weapon shops.
GENERAL
Mystery Boost removed - Level-up on class level cap now grants a data reward.
Reduced costs on some research in the research menu.
Daily reward EXP greatly increased.
Added a 4th supply token to both, item and weapon database
Healing stat now shows effective healing.
Stored EXP is now shown in main menu.
Stat Bonus tooltips now show bonuses from Hard Core 1.
New players start with 200 data instead of 0.
CLASSES
As with the items and weapons, class modules have seen a bit of a spring cleaning with varied reworks and improvements.
Guardian - I-Frame now lasts longer, but has a cooldown. Duration is now shown.
Guardian - Core delay decay takes a bit longer at higher stacks (Buff)
Guardian - Scrap plating now gives either scavenging or armor.
Guardian - Core no longer lets you take additional 10% damage.
Guardian - Enrage now grants double if over 75 Heat.
Guardian - Shield Overclock regeneration doubled.
Guardian - Berserk Stack duration increased.
Guardian - Aegis MK5 reworked.
Rogue - Freeze! rebalanced
Rogue - Power tuning reworked
Rogue - Spotter no longer targets friendly units
Commando - Now has plasma grenade instead of explo grenade.
Commando - Take Cover now lights up properly when in cover.
Commando - Routine now stacks 5 -> 8 times.
Commando - Pack a Punch now increases damage, not mastery.
Commando - Specialized ammo reworked.
Commando - Hold Breath buffed slightly
Commando - Just on Time removed.
Commando - Scarred totally reworked.
Commando - New Perk: Field Rations.
Commando - Dexterity renamed to Drill, now only loses half the stacks and is stronger
Specialist - On Fire Heat cooling slightly reduced
Specialist - Weapons Deal can no longer give standard variants and ammo changed.
Specialist - Grenadier Perk reworked.
Specialist - Unceasing heat removal decreased, but also heat increase amount reduced
Specialist - Transmutate now increases recycling gain.
Specialist - Inner Fire reworked.
Specialist - Calculated nerfed.
Specialist - Focus buffed.
Varied class items changed (see Items)
BOSSES
While still not perfect, the the final encounter has been drastically improved and will continue to improve. Generally many issues around the Machine Legion have been ironed out.
Bosses now spawn a mystery chest additionally in co-op.
Heavy loaded Boss modifier no longer grants 20 armor.
Armored Boss Modifier grants less armor
Jet Boss now switches targets every 8 seconds, instead of constantly.
Server Hack Boss Fight now has a 66% chance to play in the orange area.
Server Hack now has a maximum spawn amount.
Server Hack and Arena Trio fixed item targeting a hidden object.
Endboss Disco Room spawn-rate increased from 7sec to 10 / (0.75 + (0.25 * difficulty)) (at 100% difficulty, it’s 10, at 200% it’s 8).
Endboss Disco Room spawn-rate is 25% faster in co-op (previously didn’t account for co-op).
Endboss Room has new decals,
Endboss Tanks now reset item cooldowns on kill (solo only).
Fixed spawning when boss has already appeared.
Fixed Boss Disco Tiles spawning on 100% of the area.
Fixed Big Missile directions.
Fixed channeling of servers not working for Player 2.
Fixed ammo crates not appearing in Disco room.
After one perk core boss drop, the chance of successive drops is further reduced.
If no perk core drops, an upgrade kit drops instead.
Loop debuff no longer reduces health per room instead reduces healing and increases damage taken.
OTHERS
Glider Railgun and Glider Shotgun health increased.
Stinger Glider taser no longer uses Guardian taser projectile, which is much stronger.
Military Laser Turret deals more damage.
All tanks now have a 1000 HP shield.
Tanks now have more health in co-op.
Sniper Turret now spawns gun drones similar to the radar turret.
Elite Enemies now regenerate health again.
WEAPONS
New Weapon - UMP45 Semi (Only drops in mystery boost).
New Weapon - AS-VAL (Epic).
New Weapon - Intervention (Epic) .
With a sick 360° no-scope perk - No Doritos included.
Many weapons have seen new models and balance changes. Every weapon is important and we want to make sure they have a future and not just act as a filler between better weapons.
New Model for Coil Gun; improved gunfire sound.
New Model for Sour DMR; new gunfire sound.
New Model for P33; increased accuracy; now has 5% crit; improved gunfire sound
New Model for Damnation; completely reworked; now Epic instead of Legendary
New Model for Nemesis Prototype; damage increased by 5%
New Model for Last Breath.
New Model for SS58 Plasma Mod; reload now also removes shields.
Improved Model for M79 Terminator; replaced all sounds; now affected by Looter Perk.
Improved Model for Bren; now deals bonus boss damage, split shot bullets have no more penetration but deal more damage
Improved Model for Eraser DMR; new weapon sounds; damage increased slightly.
Improved Model for Mag47, Laser SMG, Spas 12, LSG, MG42, GM6, Twin Mill, M32, AMD65, Flak Cannon, Flamethrower, ML7000, Scar Laser, Enforcer Carbine, Tactical Observer, Last Breath, Kaida Honorary, AEK Special Elite
Double barrel can now stack 5 times instead of 3.
Double barrel changed to 2 round burst from full auto.
Auto Boltcaster mag size increased from 10 -> 12; spare ammo increased from 80 -> 100
Twin Mill MK2 headshot damage increased slightly.
Infinite repeater deviation decreased from 3 -> 2°.
Cursed Weapon variant recoil control and fire-rate slightly improved.
Tactical Observer Burst fire delay reduced from 0.6 -> 0.5.
Raptor Laser Shotgun mag size increased from 6 -> 7.
Eraser DMR no longer gains ammo when at 0.
SS58 Plasma Mod recoil and deviation decreased.
GM6 Lynx Evo gunfire sound improved.
Laser pistol mag size 12 -> 16.
FMG9 max ammo increased from 140 -> 150; bullets per ammo increased from 80 -> 90.
Laser SMG, FMG9, Spectre, Vector damage increased by 7%+-.
Heavy Flak Cannon main projectile from 200 to 500 and visible now; ammo increased.
Heavy Crossbow renamed; The new Intervention is now named Sniperdragon.
Fixed bullets stopping to move sooner after penetration
Kar 98 resets recoil slightly faster; +50% boss damage; 5% overall damage increase.
Spectre damage increased by 7%.
AEK damage increased by 5%.
Flamethrower fire-rate and ammo halved; damage doubled.
RPK drop-rate decreased.
Kaida ACR-X is now purple.
Armageddon HP loss when firing now scales with healing gained (less healing; less loss).
Doubleshot Attachment now causes a lot less deviation when triggering.
Mjolnir Chain lightning deals around 35% more damage.
Viciator Ultra deals around 25% more damage and now has a magsize of 6.
Ion Cannon slightly buffed overall; sounds reworked and model reworked.
X512 Experimental, ML7000 now only drop in single player until missiles are reworked (Missiles draw high amount of networking performance due to being fully dynamic)
WEAPON GENERAL CHANGES
Hyper burst variants now only add one burst for DMG/Sniper or weapons where mag size are greater than 12. It also generally reduces deviation by 20%.
Modular variants now grant double the damage upgrade when at maximum.
Increased amount of guaranteed weapon drops from 1 to 2 (3 in co-op)
If less than 2 (3 in co-op) weapons have dropped by room 3, a weapon shop spawns.
Fixed weapon drop rates resetting on game restart (reduces the frequency of receiving the same weapons).
Fixed bullets stopping to fly too soon after penetration
AMMO
High Caliber Sniper Rifle bullets now deal 2x damage to bosses (14.4 & 12.7mm).
Bow Arrows deal 25% more damage to bosses and turrets.
Impact Grenades buffed.
40mm Grenades and similar have new bullet models.
Bloodbolt (Red Missiles) craziness reduced.
Dumbfire Missile craziness halved.
ATTACHMENTS
Impact CPU changed - Deals increased damage to turrets; removed heat reduction.
Hotswap changed - Removed heat increase; now increases ammo gain.
Vital data collector now always can gain up to 400 HP; regardless of the player’s max HP.
ITEMS
A bunch of new assassin themed items! Enjoy.
New Item - Kunai Throwing Knifes (Common)
New Item - Biting Throwing Star (Common)
New Item - Scoundrel’s Dagger (Common)
New Item - Fan of Knives (Epic)
New Item - Z1 Sundering Shuriken (Legendary)
ITEM BALANCE PASS
We went over nearly all items and basically buffed or changed all the weaker ones. The overall roster should feel far better and consistent as a result.
Improved a handful of item icons.
Item extra chances now properly scale with item power.
Items can no longer be recycled when active.
Items can no longer be used while stunned.
Face Melter chance and cooldown increased; now causes annihilator explosion.
Face Melter headshot damage bonus reduced.
Aircom now uses normal instead of mini explosions.
Auto Taser damage increased from 575 -> 850; cooldown reduced from 15 -> 14.
Divine Reconstructor now stacks.
Fixed smoke grenade cooldown issue.
Twin Link 2 changed to a duration
Incubus lifesteal scaling reduced; self HP draining now works again.
Stinger Glider Item HP increased.
Ring of Glass EXP requirement from 750 -> 500.
Methadone cooldown increased.
Direct Current cooldown reduced; deals more damage; now applies twice.
Reverbing Blade damage increased by 100.
Stun Bolt damage increased by 50%; now has 5 max charges; 5 seconds cooldown.
Lightning boots damage interval shortened; base damage increased.
Mass Shotgun System base damage decreased from 200 -> 175 per pellet.
Steel Trap base damage increased from 500 -> 650.
Field Supply channel time reduced.
Icarus cooldown reduced from 40s -> 25s; beam damage area increased.
Beamer duration increased; cooldown decreased from 40 -> 25.
Fixed Beam items targeting friendly units.
M205 cooldown reduced from 20 -> 17s.
Order 322 cooldown reduced from 45s -> 35s.
Shock Impulse splash range increased from 175 -> 200; base damage slightly increased.
Psy Field base damage increased from 40 -> 75; damage scaling improved.
Fire Prism is now Legendary.
Fixed unidentified potion not healing Player 2 properly.
Ripjack Hyper blade no longer passive; cooldown doubled.
Maverick and Sidewinder now both scale in damage with upgrades.
Smoke grenade cooldown increased from 20 ->28; dodge chance increased.
Stun grenade cooldown decreased from 20 -> 17.
Flash grenade cooldown from 30 > 20; base damage and scaling increased.
Explosive grenade now causes double explosion.
Plasma grenade explosion damage increased.
Summoned Units and Turrets reworked - very durable initially, but will fade faster.
ARTEFACTS
New ones with a couple of community ideas - For a total of 15 Artefacts
New Artefact - RHETT
New Artefact - PU-55
New Artefact - RYNN
New Artefact - KEVV
New Artefact - HOBB-S
MAIN MENU
Made main menu a bit more clean.
Loadout window has been rearranged.
You can now deselect modules with RMB in the Loadout screen.
You can now close an open tab using ESC.
Reduced animation time of new unlock popup and improved/fixed animation.
SETTINGS
Reworked Settings menu
New Settings: Rebind Items keybindings.
New Setting: Start game in Fullscreen.
New Setting: Set resolution to window size - Not required at all, especially when running full-screen but can help certain cases.
The first item slot now defaults to RMB.
Removed low memory setting as it reduced image quality substantially with little zero FPS gain. Please let us know if it really made a change for you.
Red Mist can now be toggled properly.
Removing High quality light setting; now doesn’t remove colored ambient lighting anymore.
Added a savefile backup for the daily login the day before the current daily login.
Bloom setting now save properly.
UI
Added help text for terminal arrow usage and headshots for beginners.
Hovering over items now disables weapon firing and item activation.
Disabled weapon firing also disables reloading and ejecting.
Tooltip now can not go outside of the screen anymore with text on vertical axis.
PERFORMANCE
Improved performance of overhead popups.
Improved performance of damage numbers.
Improved performance of center UI frame text.
Improved performance of buffs and debuffs text.
Improved performance of the dashing effect.
Improved performance of Item drawing.
Player Drones are now only enabled in solo play, which saves networking performance.
GRAPHICS
New subtle reflections for static props with 0 performance cost.
Changed ambient occlusion to look less messy and have more realistic spread.
Improved look of walls, fences, and big barricades.
Tinted some objects to fit better into the environment.
Re-rendered Wood crates.
Removed Blur in the Pause menu.
FIXES
Fixed Beam Freeze.
Fixed Enforcer crash.
Fixed Room switch Freeze.
Fixed Burst Stats being incorrect in Weapon Stats.
Fixed Text Input crash.
Fixed getting multiples of the same items in a row.
Fixed getting all last run experience for Guardian when closing/crashing the game
Fixed second floor having enemy scaling of Military Bay. Second floor is easier now.
Fixed getting collectible rewards more than once.
Fixed some bad prop locations and chests being semi-covered by shrines.
Fixed incorrect shop pricing reduction.
Fixed Commando upgrade-shop discount not working.
Fixed Ammo Type chest not spawning.
UP NEXT
For Update 16, we are planning to add new rooms for all existing floors, port to the v2 version of the engine with DX12, add at least one new boss, item dropping, along with a bit of extra and general improvements as always.
A few more fixes will be rolled out over the next few hours and days and we will also add the new co-op server regions.
----
In other great news, we just have hired our first employee, Karl, who'll be helping us in game design and other areas moving forward.. We’ve also just moved into our first office in a co-working space in Berlin. Previously, we were developing independently, so us finally have our own office together is a massive step for us.
Phew! Thats it. We hope you enjoy the new update and stay with us for more to come! As always, be sure to let us know what you think on Twitter and Facebook, and Discord.
New rare multi-core chest - offering a selection of perks from all classes.
New rare ammo unlock chest - offering a selection of ammo types.
New rare treasure Roomba - Now drops a credits chest when destroyed.
New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
Dropped on kills. This grants a strong bonus that stays for the whole run.
10 Artefacts added!
Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
Improved model of mystery and credits chest.
Credits chest no longer spawns.
Character Stat upgrades from chests/stat kit now have sweet 3D icons.
The first character stat upgrade has 50% more stats, but only grants a selection of two
Quests now have a 50% chance of granting a stat upgrade.
GENERAL
New model for God shrine.
Increased in-game credits cap to 10000.
Increased crit chance cap to 40%.
Added an additional backup save file, which records each daily login.
Mystery Package terminal cost reduced from 350 to 275..
Injury treatment cost reduced from 500 to 350.
Blood donation / divine offerings can no longer kill.
Ammo drop chance increased from 1.55 to 1.65 Chests now show on the minimap after discovery on screen.
Terminals now show on the minimap after discovery on screen.
EXPERIENCE
Small flying MG/Missile drone exp decreased from 100 to 40.
Glider Shotgun exp increased from 100 to 150.
Glider Railgun exp increased from 85 to 150.
Disco Spider exp increased from 35 to 75.
Missile Spider exp increased from 35 to 75.
Boss exp increased from 500 to 1000.
LOOPING
Beating the final boss now loops the Run, starting from the first floor again
with higher difficulty.
Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
Looped rooms are dark and look different and menacing.
Looped rooms grant double the experience and 50% more credits.
Good luck!
Fixed final boss spawning enemies during the boss intro.
Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
Final boss now closes the door so no new enemies can spawn in
RECYCLING
Credits received for recycling the follow item tiers has been increased:
Blue - 200 to 300.
Epic - 350 to 450.
Legendary - 500 to 650.
WEAPONS
New Weapon - HIGS PARTICLE CANNON (Epic)
New Weapon - ANNIHILATOR (Legendary)
Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
Weapon (and item) extra drop chance from main menu tokens now works as expected.
Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
Weapon perks are now split into weapon perks and variant / other perks in the menu.
Object 29 DPS increased by 10%.
ACR fire rate slightly reduced.
Spas 12 damage increased by 14%.
Boltcaster damage increased by 15% and more accurate.
Kaida Honorary headshot damage increased by 10%.
Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk
Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
M79 grenades now have double explosions, max ammo reduced.
Fixed AEK grenade perk not buffing correctly.
UI
Questlog arrow now shows correct direction when dead.
Fixed incorrect coop chat location.
Best accuracy stat fixed.
Upgrade kits no longer shown in the death statistics
Added display for current terror level in the character menu.
Terminal selection arrows now flash and move sideways for better visibility.
Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
ITEMS
New Item - G87 ‘Beamer’ (Common)
New Item - Icarus (Epic)
New Item - Redline (Legendary)
Healing Vial removed, may come back in a different state.
Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
Fixed item variants with higher than 100% power not giving all stats. Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
Fixed upgrade kit chance for double upgrades not working.
Methadone duration no longer scales.
Duration, healing, and resistance all scaling was making it too powerful.
Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
Lightning Battery cooldown reduced from 40s to 28s.
Sentry DMR turret rank 1+2 firerate reduced
Elite rank changed: deals double damage with double burst and reload each 2 shots
Hopefully fixes Divine reconstructor not saving you in some cases
A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.
CLASSES
Module Hold Breath increases crit chance cap now.
Fixed Drone Mod module only shooting after 16 minutes.
Heavy crossbow starting item removed for the moment
Stimulants regeneration nerfed
Fixed Fortify Position not giving max ammo.
CONTROLLER
New Restricted Look mode - You can toggle between between both modes by pressing the right thumb stick
FIXES
Fixed varied issues and crashes
Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.
MULTIPLAYER
Fixed one bigger issue with the ports / hole punching.
New rare multi-core chest - offering a selection of perks from all classes.
New rare ammo unlock chest - offering a selection of ammo types.
New rare treasure Roomba - Now drops a credits chest when destroyed.
New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
Dropped on kills. This grants a strong bonus that stays for the whole run.
10 Artefacts added!
Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
Improved model of mystery and credits chest.
Credits chest no longer spawns.
Character Stat upgrades from chests/stat kit now have sweet 3D icons.
The first character stat upgrade has 50% more stats, but only grants a selection of two
Quests now have a 50% chance of granting a stat upgrade.
GENERAL
New model for God shrine.
Increased in-game credits cap to 10000.
Increased crit chance cap to 40%.
Added an additional backup save file, which records each daily login.
Mystery Package terminal cost reduced from 350 to 275..
Injury treatment cost reduced from 500 to 350.
Blood donation / divine offerings can no longer kill.
Ammo drop chance increased from 1.55 to 1.65 Chests now show on the minimap after discovery on screen.
Terminals now show on the minimap after discovery on screen.
EXPERIENCE
Small flying MG/Missile drone exp decreased from 100 to 40.
Glider Shotgun exp increased from 100 to 150.
Glider Railgun exp increased from 85 to 150.
Disco Spider exp increased from 35 to 75.
Missile Spider exp increased from 35 to 75.
Boss exp increased from 500 to 1000.
LOOPING
Beating the final boss now loops the Run, starting from the first floor again
with higher difficulty.
Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
Looped rooms are dark and look different and menacing.
Looped rooms grant double the experience and 50% more credits.
Good luck!
Fixed final boss spawning enemies during the boss intro.
Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
Final boss now closes the door so no new enemies can spawn in
RECYCLING
Credits received for recycling the follow item tiers has been increased:
Blue - 200 to 300.
Epic - 350 to 450.
Legendary - 500 to 650.
WEAPONS
New Weapon - HIGS PARTICLE CANNON (Epic)
New Weapon - ANNIHILATOR (Legendary)
Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
Weapon (and item) extra drop chance from main menu tokens now works as expected.
Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
Weapon perks are now split into weapon perks and variant / other perks in the menu.
Object 29 DPS increased by 10%.
ACR fire rate slightly reduced.
Spas 12 damage increased by 14%.
Boltcaster damage increased by 15% and more accurate.
Kaida Honorary headshot damage increased by 10%.
Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk
Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
M79 grenades now have double explosions, max ammo reduced.
Fixed AEK grenade perk not buffing correctly.
UI
Questlog arrow now shows correct direction when dead.
Fixed incorrect coop chat location.
Best accuracy stat fixed.
Upgrade kits no longer shown in the death statistics
Added display for current terror level in the character menu.
Terminal selection arrows now flash and move sideways for better visibility.
Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
ITEMS
New Item - G87 ‘Beamer’ (Common)
New Item - Icarus (Epic)
New Item - Redline (Legendary)
Healing Vial removed, may come back in a different state.
Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
Fixed item variants with higher than 100% power not giving all stats. Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
Fixed upgrade kit chance for double upgrades not working.
Methadone duration no longer scales.
Duration, healing, and resistance all scaling was making it too powerful.
Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
Lightning Battery cooldown reduced from 40s to 28s.
Sentry DMR turret rank 1+2 firerate reduced
Elite rank changed: deals double damage with double burst and reload each 2 shots
Hopefully fixes Divine reconstructor not saving you in some cases
A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.
CLASSES
Module Hold Breath increases crit chance cap now.
Fixed Drone Mod module only shooting after 16 minutes.
Heavy crossbow starting item removed for the moment
Stimulants regeneration nerfed
Fixed Fortify Position not giving max ammo.
CONTROLLER
New Restricted Look mode - You can toggle between between both modes by pressing the right thumb stick
FIXES
Fixed varied issues and crashes
Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.
MULTIPLAYER
Fixed one bigger issue with the ports / hole punching.
Hope you’re having a great weekend! We’ve been listening to all of your feedback and reports during the week and have been hard at work addressing as many of them as possible, while also continuing to improve SYNTHETIK. Today, we’re proud to unveil UPDATE 13, bringing a slew of fixes, general improvements and also adding some new starting weapons!
You can find the full changelog below:
GENERAL
Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
Add friendly fire notification to offending player.
If all enemies are dead, the “Escape in Time” notification appears faster.
Ammo chests are no longer usable by both players, to ensure consistency.
Changed the “room with closed doors” to now be constantly open.
Server hack boss spawn amount has been slightly reduced.
Timed chests now last longer, depending on difficulty.
Floor 2 enemy spawn frequency reduced.
Floor 2 duration reduced by one room, should be 3.
Floor 4 enemy spawn frequency increased.
Laser Turrets damage increased.
Add Player Death Explosion and dissolve effect.
Added acceleration to Gamepads - more coming in the next days
WEAPONS
Minor increase to weapon pickup distance.
Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
Nailgun Nails damaged reduced from 200 to 190.
Default Fusion ammo no longer penetrates.
Kaida Laser Pistol recoil has been slightly reduced.
KSG2000 damage buffed by 5%.
Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
Buffed Ion Obliterator damage by around 10%.
Weapon experience requirement increased.
New model for the P33 pistol. Buffed to increase accuracy when moving.
New model for the Coil Pistol.
NEW STARTER WEAPONS!
New Guardian pistol - Master Chief.
New Commando pistol - Desert Eagle .50.
New Rogue pistol - G17 Undercover.
New Specialist pistol - PPQ-H.
UI
Added 5% additional damage tooltip in the attachment selection.
Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
Fixed lab level showing the wrong total level.
Reduced camera shake / visual recoil option further reduces shake.
You can now see daily perk rank ups in the loadout.
E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
Added indicator to the pause menu showing collectible progress like bolts.
DATA
Data changed - Quests and Terminals now grant 4 data (increased from 2).
Data changed - Clearing a room now grants 2 data.
Data changed - Daily login now grants 25 * time data (increased from 12)
It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.
ITEMS
Added tooltips to all items, showing which stats are altered at upgrade shrines.
Heart Core now grants double health per stack and heals fully upon usage.
Homing Missile item now shoots two missiles.
Increased Gundrone Spawner item chance from 7 to 10%.
Reduced Seeker item chance from 35 to 25%.
Akira explosions now scale with power and starts with one more explosion.
Ring of Glass charges required reduced from 1000 to 750.
Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
Item upgrades scale less extremely in some cases.
CLASSES
Commando Core now grants 2 Strafe charges.
Rogue healing gain reduced.
PERFORMANCE
Optimized certain objects
Fixes a stuttering issue caused by idle particles
Disabled global chat and lobby in coop, decreasing stuttering
High quality light setting now can turn off lighting for better performance
FIXES
Fixed varied crashes and bugs
Fixed Arena & Defense boss not dying
Fixed/Improved pickups spawning on unreachable areas
Fixed grenade exploit
Fixed Jet Glider shooting outfight
Fixed ultra particles setting not working.
Thanks again, and as always, don’t forget to join the conversation on Discord! More news about the relay servers and controller changes soon!
Hope you’re having a great weekend! We’ve been listening to all of your feedback and reports during the week and have been hard at work addressing as many of them as possible, while also continuing to improve SYNTHETIK. Today, we’re proud to unveil UPDATE 13, bringing a slew of fixes, general improvements and also adding some new starting weapons!
You can find the full changelog below:
GENERAL
Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
Add friendly fire notification to offending player.
If all enemies are dead, the “Escape in Time” notification appears faster.
Ammo chests are no longer usable by both players, to ensure consistency.
Changed the “room with closed doors” to now be constantly open.
Server hack boss spawn amount has been slightly reduced.
Timed chests now last longer, depending on difficulty.
Floor 2 enemy spawn frequency reduced.
Floor 2 duration reduced by one room, should be 3.
Floor 4 enemy spawn frequency increased.
Laser Turrets damage increased.
Add Player Death Explosion and dissolve effect.
Added acceleration to Gamepads - more coming in the next days
WEAPONS
Minor increase to weapon pickup distance.
Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
Nailgun Nails damaged reduced from 200 to 190.
Default Fusion ammo no longer penetrates.
Kaida Laser Pistol recoil has been slightly reduced.
KSG2000 damage buffed by 5%.
Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
Buffed Ion Obliterator damage by around 10%.
Weapon experience requirement increased.
New model for the P33 pistol. Buffed to increase accuracy when moving.
New model for the Coil Pistol.
NEW STARTER WEAPONS!
New Guardian pistol - Master Chief.
New Commando pistol - Desert Eagle .50.
New Rogue pistol - G17 Undercover.
New Specialist pistol - PPQ-H.
UI
Added 5% additional damage tooltip in the attachment selection.
Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
Fixed lab level showing the wrong total level.
Reduced camera shake / visual recoil option further reduces shake.
You can now see daily perk rank ups in the loadout.
E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
Added indicator to the pause menu showing collectible progress like bolts.
DATA
Data changed - Quests and Terminals now grant 4 data (increased from 2).
Data changed - Clearing a room now grants 2 data.
Data changed - Daily login now grants 25 * time data (increased from 12)
It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.
ITEMS
Added tooltips to all items, showing which stats are altered at upgrade shrines.
Heart Core now grants double health per stack and heals fully upon usage.
Homing Missile item now shoots two missiles.
Increased Gundrone Spawner item chance from 7 to 10%.
Reduced Seeker item chance from 35 to 25%.
Akira explosions now scale with power and starts with one more explosion.
Ring of Glass charges required reduced from 1000 to 750.
Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
Item upgrades scale less extremely in some cases.
CLASSES
Commando Core now grants 2 Strafe charges.
Rogue healing gain reduced.
PERFORMANCE
Optimized certain objects
Fixes a stuttering issue caused by idle particles
Disabled global chat and lobby in coop, decreasing stuttering
High quality light setting now can turn off lighting for better performance
FIXES
Fixed varied crashes and bugs
Fixed Arena & Defense boss not dying
Fixed/Improved pickups spawning on unreachable areas
Fixed grenade exploit
Fixed Jet Glider shooting outfight
Fixed ultra particles setting not working.
Thanks again, and as always, don’t forget to join the conversation on Discord! More news about the relay servers and controller changes soon!
It’s been nearly a week since we’ve launched SYNTHETIK and we must say, the response thus far has been absolutely amazing. With close to 200 reviews on Steam, the feedback has been overwhelming positive and we’re delighted that so many of you are having a fantastic time with SYNTHETIK.
With that in mind, we wanted to drop a reminder that tomorrow is the last day to pick SYNTHETIK up at 15% off! Don’t miss your last chance to snap the game at a discount and join the fun!
In addition we’ve also launched another update, the full details of which are below:
Changes
Overdose no longer heals double than intended, can no longer kill you, now deals 15% max hp instead of 100 hp.
Auto 9-45 slightly less accurate while moving (0.5 > 0.65 moving multiplier) (1 is average).
Infinite Repeater more accurate while moving (0.8 > 0.5 moving multiplier).
Buffed Laser pistol damage by 6%.
Increased weapon drop budget early game and weapon chest chance.
Nerfed Arena Master sniper damage.
Buffed Dragons Masterkey and Shotgun System significantly.
Fixed refractor crystal item being ignored by explosions and increased damage by 50%.
Fixed Smoke grenade accuracy decreasing.
Improved Defense Boss Fight slightly.
Fixes / Improvements
Fixed damage absorb showing incorrectly.
Chat can now be seen in the pause menu.
Fixed varied rare issues with damage calculation, such as with explosions.
Made weapon stash icons visible by default for new players.
The Headshot Pop-up is shown for the first 5>25 headshots.
Fixed class benefit appearing for level 25.
Fixed double cursor while jamming.
Fixed accuracy displaying incorrectly in the character screen and overwriting the healing stat.
Fixed varied other issues.
Fixed Boss 3 crashes.
Changed engine sleep time from 25 ms to 5 ms which makes things smoother on better machines.
Resolved one port forwarding bug, resolving port forwarding not working correctly in some cases.
Thanks again to all of you who have taken part and as always, be sure to follow us on Twitter, Facebook, and Discord to keep up-to-date on all things SYNTHETIK!
It’s been nearly a week since we’ve launched SYNTHETIK and we must say, the response thus far has been absolutely amazing. With close to 200 reviews on Steam, the feedback has been overwhelming positive and we’re delighted that so many of you are having a fantastic time with SYNTHETIK.
With that in mind, we wanted to drop a reminder that tomorrow is the last day to pick SYNTHETIK up at 15% off! Don’t miss your last chance to snap the game at a discount and join the fun!
In addition we’ve also launched another update, the full details of which are below:
Changes
Overdose no longer heals double than intended, can no longer kill you, now deals 15% max hp instead of 100 hp.
Auto 9-45 slightly less accurate while moving (0.5 > 0.65 moving multiplier) (1 is average).
Infinite Repeater more accurate while moving (0.8 > 0.5 moving multiplier).
Buffed Laser pistol damage by 6%.
Increased weapon drop budget early game and weapon chest chance.
Nerfed Arena Master sniper damage.
Buffed Dragons Masterkey and Shotgun System significantly.
Fixed refractor crystal item being ignored by explosions and increased damage by 50%.
Fixed Smoke grenade accuracy decreasing.
Improved Defense Boss Fight slightly.
Fixes / Improvements
Fixed damage absorb showing incorrectly.
Chat can now be seen in the pause menu.
Fixed varied rare issues with damage calculation, such as with explosions.
Made weapon stash icons visible by default for new players.
The Headshot Pop-up is shown for the first 5>25 headshots.
Fixed class benefit appearing for level 25.
Fixed double cursor while jamming.
Fixed accuracy displaying incorrectly in the character screen and overwriting the healing stat.
Fixed varied other issues.
Fixed Boss 3 crashes.
Changed engine sleep time from 25 ms to 5 ms which makes things smoother on better machines.
Resolved one port forwarding bug, resolving port forwarding not working correctly in some cases.
Thanks again to all of you who have taken part and as always, be sure to follow us on Twitter, Facebook, and Discord to keep up-to-date on all things SYNTHETIK!