Mar 31, 2018
SYNTHETIK: Legion Rising - Shrike



ARTEFACTS & CHESTS
  • New rare multi-core chest - offering a selection of perks from all classes.
  • New rare ammo unlock chest - offering a selection of ammo types.
  • New rare treasure Roomba - Now drops a credits chest when destroyed.
  • New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
  • Dropped on kills. This grants a strong bonus that stays for the whole run.

  • 10 Artefacts added!



  • Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
  • Improved model of mystery and credits chest.
  • Credits chest no longer spawns.
  • Character Stat upgrades from chests/stat kit now have sweet 3D icons.
  • The first character stat upgrade has 50% more stats, but only grants a selection of two
  • Quests now have a 50% chance of granting a stat upgrade.
GENERAL
  • New model for God shrine.
  • Increased in-game credits cap to 10000.
  • Increased crit chance cap to 40%.
  • Added an additional backup save file, which records each daily login.
  • Mystery Package terminal cost reduced from 350 to 275..
  • Injury treatment cost reduced from 500 to 350.
  • Blood donation / divine offerings can no longer kill.
  • Ammo drop chance increased from 1.55 to 1.65
    Chests now show on the minimap after discovery on screen.
  • Terminals now show on the minimap after discovery on screen.
EXPERIENCE
  • Small flying MG/Missile drone exp decreased from 100 to 40.
  • Glider Shotgun exp increased from 100 to 150.
  • Glider Railgun exp increased from 85 to 150.
  • Disco Spider exp increased from 35 to 75.
  • Missile Spider exp increased from 35 to 75.
  • Boss exp increased from 500 to 1000.
LOOPING
  • Beating the final boss now loops the Run, starting from the first floor again
  • with higher difficulty.
  • Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
  • Looped rooms are dark and look different and menacing.
  • Looped rooms grant double the experience and 50% more credits.
  • Good luck!
  • Fixed final boss spawning enemies during the boss intro.
  • Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
  • Final boss now closes the door so no new enemies can spawn in
RECYCLING
  • Credits received for recycling the follow item tiers has been increased:
  • Blue - 200 to 300.
  • Epic - 350 to 450.
  • Legendary - 500 to 650.
WEAPONS
  • New Weapon - HIGS PARTICLE CANNON (Epic)
  • New Weapon - ANNIHILATOR (Legendary)



  • Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
  • Weapon (and item) extra drop chance from main menu tokens now works as expected.
  • Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
  • Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
  • Weapon perks are now split into weapon perks and variant / other perks in the menu.

  • Object 29 DPS increased by 10%.
  • ACR fire rate slightly reduced.
  • Spas 12 damage increased by 14%.
  • Boltcaster damage increased by 15% and more accurate.
  • Kaida Honorary headshot damage increased by 10%.
  • Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk

  • Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
  • M79 grenades now have double explosions, max ammo reduced.
  • Fixed AEK grenade perk not buffing correctly.
UI
  • Questlog arrow now shows correct direction when dead.
  • Fixed incorrect coop chat location.
  • Best accuracy stat fixed.
  • Upgrade kits no longer shown in the death statistics
  • Added display for current terror level in the character menu.
  • Terminal selection arrows now flash and move sideways for better visibility.
  • Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
ITEMS
  • New Item - G87 ‘Beamer’ (Common)
  • New Item - Icarus (Epic)
  • New Item - Redline (Legendary)



  • Healing Vial removed, may come back in a different state.
  • Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
  • Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
  • Fixed item variants with higher than 100% power not giving all stats.
    Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
  • Fixed upgrade kit chance for double upgrades not working.
  • Methadone duration no longer scales.
  • Duration, healing, and resistance all scaling was making it too powerful.
  • Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
  • Lightning Battery cooldown reduced from 40s to 28s.
  • Sentry DMR turret rank 1+2 firerate reduced
  • Elite rank changed: deals double damage with double burst and reload each 2 shots
  • Hopefully fixes Divine reconstructor not saving you in some cases
  • A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
  • This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.
CLASSES
  • Module Hold Breath increases crit chance cap now.
  • Fixed Drone Mod module only shooting after 16 minutes.
  • Heavy crossbow starting item removed for the moment
  • Stimulants regeneration nerfed
  • Fixed Fortify Position not giving max ammo.

CONTROLLER
  • New Restricted Look mode - You can toggle between between both modes
    by pressing the right thumb stick
FIXES
  • Fixed varied issues and crashes
  • Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.

MULTIPLAYER
  • Fixed one bigger issue with the ports / hole punching.
  • Fixed some issues
Mar 31, 2018
SYNTHETIK: Legion Rising - Shrike



ARTEFACTS & CHESTS
  • New rare multi-core chest - offering a selection of perks from all classes.
  • New rare ammo unlock chest - offering a selection of ammo types.
  • New rare treasure Roomba - Now drops a credits chest when destroyed.
  • New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
  • Dropped on kills. This grants a strong bonus that stays for the whole run.

  • 10 Artefacts added!



  • Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
  • Improved model of mystery and credits chest.
  • Credits chest no longer spawns.
  • Character Stat upgrades from chests/stat kit now have sweet 3D icons.
  • The first character stat upgrade has 50% more stats, but only grants a selection of two
  • Quests now have a 50% chance of granting a stat upgrade.
GENERAL
  • New model for God shrine.
  • Increased in-game credits cap to 10000.
  • Increased crit chance cap to 40%.
  • Added an additional backup save file, which records each daily login.
  • Mystery Package terminal cost reduced from 350 to 275..
  • Injury treatment cost reduced from 500 to 350.
  • Blood donation / divine offerings can no longer kill.
  • Ammo drop chance increased from 1.55 to 1.65
    Chests now show on the minimap after discovery on screen.
  • Terminals now show on the minimap after discovery on screen.
EXPERIENCE
  • Small flying MG/Missile drone exp decreased from 100 to 40.
  • Glider Shotgun exp increased from 100 to 150.
  • Glider Railgun exp increased from 85 to 150.
  • Disco Spider exp increased from 35 to 75.
  • Missile Spider exp increased from 35 to 75.
  • Boss exp increased from 500 to 1000.
LOOPING
  • Beating the final boss now loops the Run, starting from the first floor again
  • with higher difficulty.
  • Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
  • Looped rooms are dark and look different and menacing.
  • Looped rooms grant double the experience and 50% more credits.
  • Good luck!
  • Fixed final boss spawning enemies during the boss intro.
  • Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
  • Final boss now closes the door so no new enemies can spawn in
RECYCLING
  • Credits received for recycling the follow item tiers has been increased:
  • Blue - 200 to 300.
  • Epic - 350 to 450.
  • Legendary - 500 to 650.
WEAPONS
  • New Weapon - HIGS PARTICLE CANNON (Epic)
  • New Weapon - ANNIHILATOR (Legendary)



  • Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
  • Weapon (and item) extra drop chance from main menu tokens now works as expected.
  • Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
  • Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
  • Weapon perks are now split into weapon perks and variant / other perks in the menu.

  • Object 29 DPS increased by 10%.
  • ACR fire rate slightly reduced.
  • Spas 12 damage increased by 14%.
  • Boltcaster damage increased by 15% and more accurate.
  • Kaida Honorary headshot damage increased by 10%.
  • Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk

  • Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
  • M79 grenades now have double explosions, max ammo reduced.
  • Fixed AEK grenade perk not buffing correctly.
UI
  • Questlog arrow now shows correct direction when dead.
  • Fixed incorrect coop chat location.
  • Best accuracy stat fixed.
  • Upgrade kits no longer shown in the death statistics
  • Added display for current terror level in the character menu.
  • Terminal selection arrows now flash and move sideways for better visibility.
  • Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
ITEMS
  • New Item - G87 ‘Beamer’ (Common)
  • New Item - Icarus (Epic)
  • New Item - Redline (Legendary)



  • Healing Vial removed, may come back in a different state.
  • Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
  • Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
  • Fixed item variants with higher than 100% power not giving all stats.
    Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
  • Fixed upgrade kit chance for double upgrades not working.
  • Methadone duration no longer scales.
  • Duration, healing, and resistance all scaling was making it too powerful.
  • Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
  • Lightning Battery cooldown reduced from 40s to 28s.
  • Sentry DMR turret rank 1+2 firerate reduced
  • Elite rank changed: deals double damage with double burst and reload each 2 shots
  • Hopefully fixes Divine reconstructor not saving you in some cases
  • A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
  • This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.
CLASSES
  • Module Hold Breath increases crit chance cap now.
  • Fixed Drone Mod module only shooting after 16 minutes.
  • Heavy crossbow starting item removed for the moment
  • Stimulants regeneration nerfed
  • Fixed Fortify Position not giving max ammo.

CONTROLLER
  • New Restricted Look mode - You can toggle between between both modes
    by pressing the right thumb stick
FIXES
  • Fixed varied issues and crashes
  • Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.

MULTIPLAYER
  • Fixed one bigger issue with the ports / hole punching.
  • Fixed some issues
Mar 24, 2018
SYNTHETIK: Legion Rising - Shrike


Hope you’re having a great weekend! We’ve been listening to all of your feedback and reports during the week and have been hard at work addressing as many of them as possible, while also continuing to improve SYNTHETIK. Today, we’re proud to unveil UPDATE 13, bringing a slew of fixes, general improvements and also adding some new starting weapons!

You can find the full changelog below:


GENERAL
  • Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
  • Add friendly fire notification to offending player.
  • If all enemies are dead, the “Escape in Time” notification appears faster.
  • Ammo chests are no longer usable by both players, to ensure consistency.
  • Changed the “room with closed doors” to now be constantly open.
  • Server hack boss spawn amount has been slightly reduced.
  • Timed chests now last longer, depending on difficulty.
  • Floor 2 enemy spawn frequency reduced.
  • Floor 2 duration reduced by one room, should be 3.
  • Floor 4 enemy spawn frequency increased.
  • Laser Turrets damage increased.
  • Add Player Death Explosion and dissolve effect.
  • Added acceleration to Gamepads - more coming in the next days

WEAPONS
  • Minor increase to weapon pickup distance.
  • Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
  • Nailgun Nails damaged reduced from 200 to 190.
  • Default Fusion ammo no longer penetrates.
  • Kaida Laser Pistol recoil has been slightly reduced.
  • KSG2000 damage buffed by 5%.
  • Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
  • New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
  • Buffed Ion Obliterator damage by around 10%.
  • Weapon experience requirement increased.
  • New model for the P33 pistol. Buffed to increase accuracy when moving.
  • New model for the Coil Pistol.

    NEW STARTER WEAPONS!
  • New Guardian pistol - Master Chief.
  • New Commando pistol - Desert Eagle .50.
  • New Rogue pistol - G17 Undercover.
  • New Specialist pistol - PPQ-H.



UI
  • Added 5% additional damage tooltip in the attachment selection.
  • Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
  • Fixed lab level showing the wrong total level.
  • Reduced camera shake / visual recoil option further reduces shake.
  • You can now see daily perk rank ups in the loadout.
  • E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
  • Added indicator to the pause menu showing collectible progress like bolts.

DATA
  • Data changed - Quests and Terminals now grant 4 data (increased from 2).
  • Data changed - Clearing a room now grants 2 data.
  • Data changed - Daily login now grants 25 * time data (increased from 12)
  • It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.

ITEMS
  • Added tooltips to all items, showing which stats are altered at upgrade shrines.
  • Heart Core now grants double health per stack and heals fully upon usage.
  • Homing Missile item now shoots two missiles.
  • Increased Gundrone Spawner item chance from 7 to 10%.
  • Reduced Seeker item chance from 35 to 25%.
  • Akira explosions now scale with power and starts with one more explosion.
  • Ring of Glass charges required reduced from 1000 to 750.
  • Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
  • Item upgrades scale less extremely in some cases.

CLASSES
  • Commando Core now grants 2 Strafe charges.
  • Rogue healing gain reduced.

PERFORMANCE
  • Optimized certain objects
  • Fixes a stuttering issue caused by idle particles
  • Disabled global chat and lobby in coop, decreasing stuttering
  • High quality light setting now can turn off lighting for better performance

FIXES
  • Fixed varied crashes and bugs
  • Fixed Arena & Defense boss not dying
  • Fixed/Improved pickups spawning on unreachable areas
  • Fixed grenade exploit
  • Fixed Jet Glider shooting outfight
  • Fixed ultra particles setting not working.

Thanks again, and as always, don’t forget to join the conversation on Discord!
More news about the relay servers and controller changes soon!

https://discord.gg/JyTVtKM

Mar 24, 2018
SYNTHETIK: Legion Rising - Shrike


Hope you’re having a great weekend! We’ve been listening to all of your feedback and reports during the week and have been hard at work addressing as many of them as possible, while also continuing to improve SYNTHETIK. Today, we’re proud to unveil UPDATE 13, bringing a slew of fixes, general improvements and also adding some new starting weapons!

You can find the full changelog below:


GENERAL
  • Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
  • Add friendly fire notification to offending player.
  • If all enemies are dead, the “Escape in Time” notification appears faster.
  • Ammo chests are no longer usable by both players, to ensure consistency.
  • Changed the “room with closed doors” to now be constantly open.
  • Server hack boss spawn amount has been slightly reduced.
  • Timed chests now last longer, depending on difficulty.
  • Floor 2 enemy spawn frequency reduced.
  • Floor 2 duration reduced by one room, should be 3.
  • Floor 4 enemy spawn frequency increased.
  • Laser Turrets damage increased.
  • Add Player Death Explosion and dissolve effect.
  • Added acceleration to Gamepads - more coming in the next days

WEAPONS
  • Minor increase to weapon pickup distance.
  • Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
  • Nailgun Nails damaged reduced from 200 to 190.
  • Default Fusion ammo no longer penetrates.
  • Kaida Laser Pistol recoil has been slightly reduced.
  • KSG2000 damage buffed by 5%.
  • Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
  • New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
  • Buffed Ion Obliterator damage by around 10%.
  • Weapon experience requirement increased.
  • New model for the P33 pistol. Buffed to increase accuracy when moving.
  • New model for the Coil Pistol.

    NEW STARTER WEAPONS!
  • New Guardian pistol - Master Chief.
  • New Commando pistol - Desert Eagle .50.
  • New Rogue pistol - G17 Undercover.
  • New Specialist pistol - PPQ-H.



UI
  • Added 5% additional damage tooltip in the attachment selection.
  • Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
  • Fixed lab level showing the wrong total level.
  • Reduced camera shake / visual recoil option further reduces shake.
  • You can now see daily perk rank ups in the loadout.
  • E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
  • Added indicator to the pause menu showing collectible progress like bolts.

DATA
  • Data changed - Quests and Terminals now grant 4 data (increased from 2).
  • Data changed - Clearing a room now grants 2 data.
  • Data changed - Daily login now grants 25 * time data (increased from 12)
  • It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.

ITEMS
  • Added tooltips to all items, showing which stats are altered at upgrade shrines.
  • Heart Core now grants double health per stack and heals fully upon usage.
  • Homing Missile item now shoots two missiles.
  • Increased Gundrone Spawner item chance from 7 to 10%.
  • Reduced Seeker item chance from 35 to 25%.
  • Akira explosions now scale with power and starts with one more explosion.
  • Ring of Glass charges required reduced from 1000 to 750.
  • Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
  • Item upgrades scale less extremely in some cases.

CLASSES
  • Commando Core now grants 2 Strafe charges.
  • Rogue healing gain reduced.

PERFORMANCE
  • Optimized certain objects
  • Fixes a stuttering issue caused by idle particles
  • Disabled global chat and lobby in coop, decreasing stuttering
  • High quality light setting now can turn off lighting for better performance

FIXES
  • Fixed varied crashes and bugs
  • Fixed Arena & Defense boss not dying
  • Fixed/Improved pickups spawning on unreachable areas
  • Fixed grenade exploit
  • Fixed Jet Glider shooting outfight
  • Fixed ultra particles setting not working.

Thanks again, and as always, don’t forget to join the conversation on Discord!
More news about the relay servers and controller changes soon!

https://discord.gg/JyTVtKM

SYNTHETIK: Legion Rising - Curo


Hey everyone,

It’s been nearly a week since we’ve launched SYNTHETIK and we must say, the response thus far has been absolutely amazing. With close to 200 reviews on Steam, the feedback has been overwhelming positive and we’re delighted that so many of you are having a fantastic time with SYNTHETIK.

With that in mind, we wanted to drop a reminder that tomorrow is the last day to pick SYNTHETIK up at 15% off! Don’t miss your last chance to snap the game at a discount and join the fun!

In addition we’ve also launched another update, the full details of which are below:

Changes
  • Overdose no longer heals double than intended, can no longer kill you, now deals 15% max hp instead of 100 hp.
  • Auto 9-45 slightly less accurate while moving (0.5 > 0.65 moving multiplier) (1 is average).
  • Infinite Repeater more accurate while moving (0.8 > 0.5 moving multiplier).
  • Buffed Laser pistol damage by 6%.
  • Increased weapon drop budget early game and weapon chest chance.
  • Nerfed Arena Master sniper damage.
  • Buffed Dragons Masterkey and Shotgun System significantly.
  • Fixed refractor crystal item being ignored by explosions and increased damage by 50%.
  • Fixed Smoke grenade accuracy decreasing.
  • Improved Defense Boss Fight slightly.

Fixes / Improvements
  • Fixed damage absorb showing incorrectly.
  • Chat can now be seen in the pause menu.
  • Fixed varied rare issues with damage calculation, such as with explosions.
  • Made weapon stash icons visible by default for new players.
  • The Headshot Pop-up is shown for the first 5>25 headshots.
  • Fixed class benefit appearing for level 25.
  • Fixed double cursor while jamming.
  • Fixed accuracy displaying incorrectly in the character screen and overwriting the healing stat.
  • Fixed varied other issues.
  • Fixed Boss 3 crashes.
  • Changed engine sleep time from 25 ms to 5 ms which makes things smoother on better machines.
  • Resolved one port forwarding bug, resolving port forwarding not working correctly in some cases.

Thanks again to all of you who have taken part and as always, be sure to follow us on Twitter, Facebook, and Discord to keep up-to-date on all things SYNTHETIK!

‘Til next time!

Eric & Alex
SYNTHETIK: Legion Rising - Bill Hicks


Hey everyone,

It’s been nearly a week since we’ve launched SYNTHETIK and we must say, the response thus far has been absolutely amazing. With close to 200 reviews on Steam, the feedback has been overwhelming positive and we’re delighted that so many of you are having a fantastic time with SYNTHETIK.

With that in mind, we wanted to drop a reminder that tomorrow is the last day to pick SYNTHETIK up at 15% off! Don’t miss your last chance to snap the game at a discount and join the fun!

In addition we’ve also launched another update, the full details of which are below:

Changes
  • Overdose no longer heals double than intended, can no longer kill you, now deals 15% max hp instead of 100 hp.
  • Auto 9-45 slightly less accurate while moving (0.5 > 0.65 moving multiplier) (1 is average).
  • Infinite Repeater more accurate while moving (0.8 > 0.5 moving multiplier).
  • Buffed Laser pistol damage by 6%.
  • Increased weapon drop budget early game and weapon chest chance.
  • Nerfed Arena Master sniper damage.
  • Buffed Dragons Masterkey and Shotgun System significantly.
  • Fixed refractor crystal item being ignored by explosions and increased damage by 50%.
  • Fixed Smoke grenade accuracy decreasing.
  • Improved Defense Boss Fight slightly.

Fixes / Improvements
  • Fixed damage absorb showing incorrectly.
  • Chat can now be seen in the pause menu.
  • Fixed varied rare issues with damage calculation, such as with explosions.
  • Made weapon stash icons visible by default for new players.
  • The Headshot Pop-up is shown for the first 5>25 headshots.
  • Fixed class benefit appearing for level 25.
  • Fixed double cursor while jamming.
  • Fixed accuracy displaying incorrectly in the character screen and overwriting the healing stat.
  • Fixed varied other issues.
  • Fixed Boss 3 crashes.
  • Changed engine sleep time from 25 ms to 5 ms which makes things smoother on better machines.
  • Resolved one port forwarding bug, resolving port forwarding not working correctly in some cases.

Thanks again to all of you who have taken part and as always, be sure to follow us on Twitter, Facebook, and Discord to keep up-to-date on all things SYNTHETIK!

‘Til next time!

Eric & Alex
Mar 19, 2018
SYNTHETIK: Legion Rising - Curo


Hey everyone!

Hope you had a great weekend battle the Machine Legion! We’ve rolled out patch 12.2, which addresses a number of issues. You can find the full details of the patch below.

Changelog
  • Burning damage cap raised from 250 to 350, duration cap reduced from 10 to 5
  • C4 buffed and crash fixed - now triggers a triple explosion instead of single
  • Arena Trio and Defense Boss Fight now have Boss HP Bar
  • New Servermessage in main menu
  • Added Reload Bar at cursor (WIP)
  • New Settings: Unstuck
  • Log menu / Map can now be opened while dead
  • Added Lock icon for Coop lobbies and a bit of UI polish
  • Buffed Mag47 Heavy LMG damage, cooling, nerfed deviation a bit
  • Buffed both Revolvers damage

Fixes
  • Fixed Game Freezing when killing an alarm o bot in coop
  • Fixed Cell replacer not healing Player 2
  • Fixed global chat sound playing when disabled
  • Class Core can no longer be clicked for replacement
  • Power Array item Blue flash reduced
  • Fixed point defense event spawning if nobody in range
  • Fixed Crash when using item like upgrade kit in upgrade station
  • Fixed Spidertruck crash
  • Fixed C4 Crash
  • Fixed Healing Drone crash hopefully
  • Fixed Enemies throwing grenades while stunned
  • Fixed ammo popup coming in pausemenu with CTRL
  • Fixed Headhunter crash
  • Fixed (maybe) Healing drone crash
  • Fixed Chat sound playing ingame when disabled
  • Removed Story intro for the moment to see if it prevents players starting
  • Removed something that may have caused input lag for some users (let us know)​

Hotfixes
  • Addressed 3 crash issues
  • Console has been removed. Code redemptions now need to be done through the chat window.

As we mentioned in the 12.1 patch notes, our aim this week is to address some of the most common reported issues, including controller support. Please continue to post any issues you encounter here to the sub-forums or on Discord.

As always, be sure to follow us on Twitter and Facebook, and join the conversation on Discord.

‘Til next time!

Eric & Alex

Mar 19, 2018
SYNTHETIK: Legion Rising - Bill Hicks


Hey everyone!

Hope you had a great weekend battle the Machine Legion! We’ve rolled out patch 12.2, which addresses a number of issues. You can find the full details of the patch below.

Changelog
  • Burning damage cap raised from 250 to 350, duration cap reduced from 10 to 5
  • C4 buffed and crash fixed - now triggers a triple explosion instead of single
  • Arena Trio and Defense Boss Fight now have Boss HP Bar
  • New Servermessage in main menu
  • Added Reload Bar at cursor (WIP)
  • New Settings: Unstuck
  • Log menu / Map can now be opened while dead
  • Added Lock icon for Coop lobbies and a bit of UI polish
  • Buffed Mag47 Heavy LMG damage, cooling, nerfed deviation a bit
  • Buffed both Revolvers damage

Fixes
  • Fixed Game Freezing when killing an alarm o bot in coop
  • Fixed Cell replacer not healing Player 2
  • Fixed global chat sound playing when disabled
  • Class Core can no longer be clicked for replacement
  • Power Array item Blue flash reduced
  • Fixed point defense event spawning if nobody in range
  • Fixed Crash when using item like upgrade kit in upgrade station
  • Fixed Spidertruck crash
  • Fixed C4 Crash
  • Fixed Healing Drone crash hopefully
  • Fixed Enemies throwing grenades while stunned
  • Fixed ammo popup coming in pausemenu with CTRL
  • Fixed Headhunter crash
  • Fixed (maybe) Healing drone crash
  • Fixed Chat sound playing ingame when disabled
  • Removed Story intro for the moment to see if it prevents players starting
  • Removed something that may have caused input lag for some users (let us know)​

Hotfixes
  • Addressed 3 crash issues
  • Console has been removed. Code redemptions now need to be done through the chat window.

As we mentioned in the 12.1 patch notes, our aim this week is to address some of the most common reported issues, including controller support. Please continue to post any issues you encounter here to the sub-forums or on Discord.

As always, be sure to follow us on Twitter and Facebook, and join the conversation on Discord.

‘Til next time!

Eric & Alex

SYNTHETIK: Legion Rising - Curo


Hey Everyone,

We hope you're having tons of fun battling the Machine Legion - from what we can make out, you most certainly are! The response thus far has far exceeded our expectations and we are overwhelmed by the positive feedback and support we've received. Many thanks to all of you! It pleases us greatly that our hard work and effort is bringing so many of you joy (and frustration, though the good kind, hehe!).

For those of you who are unaware, we deployed a Day 1 patch to address some quick issues. The full changelog below. We'll be continuing to update SYNTHETIK over the coming days and weeks, so be sure to pass on your feedback and bug reports, either on the Steam forums or in the Discord channel

Changelog
UI
  • Made questslogs more noticeable
  • Made ammo type counter visible even if only having one ammo to be more clear
  • Improved Escape Settings menu visuals

New
  • ​ Option to Hide Global Chat Button
  • Option to Reset Progress
  • New Setting - Low GPU Setting - Disables surfaces with AO and Decals (Can maybe help weak laptops, there's one more change to come. This can potentially increase FPS)
NOTE: We are still trying to find a potential bottleneck on weak machines

Gameplay
  • Mystery shrine purchase 500 > 350 CR.
  • Curse of the Partisan changed.
  • Exiting a teleporter grants invincibility for 6 seconds.
  • Dashing no longer is affected by slows!
  • Boss Health Increased slightly, Spiderboss Health increased 10%.

Other
  • Fixed Hack quests going infinitely.
  • Improved networking performance of Missiles.
  • Fixed ghost multiplayer lobbies.
  • Fixed Stats missing in death screen.
  • Fixed Lobby not reacting.
  • Fixed several crashes issues.

Known issues
Over the next week, our main aim is to address some of the most common issues we're hearing about, namely, co-op connectivity and controller support.

There's still plenty more in the works and we're very much open to your suggestions, again, through Steam or Discord (it helps us keep track of everything). So, please let us know what you like/dislike and what more you'd like to see - we're all ears!

We'd like to thank you all again for your kind words and support (it means the world to us) and especially, thanks to all of you who helped shape SYNTHETIK through the closed beta.

'Til next time!

- Eric & Alex




SYNTHETIK: Legion Rising - Bill Hicks


Hey Everyone,

We hope you're having tons of fun battling the Machine Legion - from what we can make out, you most certainly are! The response thus far has far exceeded our expectations and we are overwhelmed by the positive feedback and support we've received. Many thanks to all of you! It pleases us greatly that our hard work and effort is bringing so many of you joy (and frustration, though the good kind, hehe!).

For those of you who are unaware, we deployed a Day 1 patch to address some quick issues. The full changelog below. We'll be continuing to update SYNTHETIK over the coming days and weeks, so be sure to pass on your feedback and bug reports, either on the Steam forums or in the Discord channel

Changelog
UI
  • Made questslogs more noticeable
  • Made ammo type counter visible even if only having one ammo to be more clear
  • Improved Escape Settings menu visuals

New
  • ​ Option to Hide Global Chat Button
  • Option to Reset Progress
  • New Setting - Low GPU Setting - Disables surfaces with AO and Decals (Can maybe help weak laptops, there's one more change to come. This can potentially increase FPS)
NOTE: We are still trying to find a potential bottleneck on weak machines

Gameplay
  • Mystery shrine purchase 500 > 350 CR.
  • Curse of the Partisan changed.
  • Exiting a teleporter grants invincibility for 6 seconds.
  • Dashing no longer is affected by slows!
  • Boss Health Increased slightly, Spiderboss Health increased 10%.

Other
  • Fixed Hack quests going infinitely.
  • Improved networking performance of Missiles.
  • Fixed ghost multiplayer lobbies.
  • Fixed Stats missing in death screen.
  • Fixed Lobby not reacting.
  • Fixed several crashes issues.

Known issues
Over the next week, our main aim is to address some of the most common issues we're hearing about, namely, co-op connectivity and controller support.

There's still plenty more in the works and we're very much open to your suggestions, again, through Steam or Discord (it helps us keep track of everything). So, please let us know what you like/dislike and what more you'd like to see - we're all ears!

We'd like to thank you all again for your kind words and support (it means the world to us) and especially, thanks to all of you who helped shape SYNTHETIK through the closed beta.

'Til next time!

- Eric & Alex




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