Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

The Season of the Inferno has arrived!

Warhammer 40,000: Inquisitor's v2.3.0 update, released today, includes several long-requested additions to the game. The biggest of all is the new seasonal ladder - everyone starts on level ground, with a common goal: reach the highest tier in the shortest time, and reap the rewards. These goods include several cosmetic items, store discounts and high-quality gear. Coupled with the ladder, a new Void Crusade, Zircon has also been added to Inquisitor.

A full overview of the new features can be found here - make sure to check it out to see the new mechanics, objectives and more.

Gameplay-wise, we implemented several changes: not only does the new main menu and the character creation screen come with a refreshed look, we have also increased the number of character slots to make room for the new heroes of the Inferno. Ancient Relics have received a name suffix based on their enchant to make them more distinguishable, and also come with an extra enchant slot for some extra performance.

For a more detailed look on what the new patch contains, take a look at the patch notes below!

Patch v2.3.0

New Features

New Void Crusade: Zircon
  • Collect 5 Zircon Void Shards to challenge the forces of Chaos and receive your righteous rewards. The Zircon Crusade is also available in Hardcore Mode.

Several new stat displays have been added to the Character sheet:
  • Reflect Chance
  • Reflect Damage
  • Suppression Damage Reduce
  • Loot Quantity bonus
  • Loot Quality bonus
  • Bonus Experience gain
  • DOT Damage bonus
  • Burn DOT Damage bonus
  • Poison DOT Damage bonus
  • Bleed DOT Damage bonus
  • Energy Shield Effectiveness

Misc
  • Two additional Character slots are available for all players
  • Reworked the entire Main Menu and the Character Creation process
  • From now on, the last deleted character can be restored in the Main Menu
  • Added a new connection between two Azure Void Crusade Missions for a shortcut
  • From now on active Cabals can be listed in the searches which will make finding a new Cabal easier. A Cabal will be considered 'active' if its Grandmaster has logged into the game in the last 14 days
  • Applications to a Cabal can be cancelled now
  • Updated the description under the Glory window to be more informative
  • The various thresholds of the Critical Strength are now displayed in its tooltip under the Character sheet

Balance

Ancient items

The following changes will apply to newly acquired Ancient Relic items:
  • Ancient items will have one additional enchant slot now, making the total number of slots 5
  • The items have now received a distinctive name to make it easier for players to decide if they want to unlock them
  • All ancient item enchants got revised, several new and unique enchants have been added
  • Ancient items now always roll maximum values on their enchants based on the item level

Perks
  • Attack anchor
    10% /second, up from 5% /second (the max value is unchanged)
  • Augmented Body 2
    No Suppression damage removed, added 50% Max Suppression and 25 Suppression Damage Resist, and no longer disables HP regeneration
  • Enhanced attrition
    Gives 150% DoT up from 50%, but now also gives -50% damage for everything that is not a DoT
  • Heatsinks
    Heat Damage bonus increased from 15 to 25%
  • Persistent attrition
    Now Blinds the enemy instead of giving a flat damage debuff
  • Self Mortification
    Now gives 0.75% damage bonus for each percentage of missing class resource
  • Subdermal Plating
    Previous effect removed, added 12% Damage reflect chance and 50% Damage Reflect
  • Close quarters gunnery
    Added multiple damage levels, starting from the old behavior, scaling up to 75% damage when the enemy is in melee range.
  • Rabble Slayer
    Gives 60% Damage Bonus increased from 20%
  • Stride of the blessed
    30% Movement speed up from 25%, DR debuff also increased from -5 to -10

Energy Shield system

Energy Shield mechanics reworked. Shield behavior moved into 2 statistics:
  • Energy shield: The regenerating, permanent part which can be gained either from the Deflector Field belt item or the Puritan Perk
  • Shield charge: Acts as a refill for Energy shield but it can overflow creating a consumable "healthbar". Can be gained from "on-hit" "on-crit" etc. type of effects. Shield charge can be gained even without using a Deflector field or Puritan Perk, but on its own it does not regenerate
  • There is a third supplementary effect "Shield regen" that determines the speed at which your permanent shield is recharging. It is always a percentage and an additive statistic. Energy Shields from the Puritan Perk and Deflector field regenerate 1% shield value/sec until they reach their maximum shield value
Personal Void Shield
  • Now gives a massive - item level*100- points worth of Shield charge boost. It can be stacked up practically indefinitely but it doesn't regenerate
Deflector Field
  • Now gives item level*25 Energy Shield, 1%/sec Shield regen, 25% Reflect chance and 100% Reflect damage for 60 seconds. Added a maximum cap to Energy charge of 15 000

Misc
  • The Enunciator Heroic Deed is available for every class now which unlocks the 'Stride of the Blessed' perk
  • Enemy HP and Damage scaling has been significantly improved, from lvl 70 the game gets gradually harder and harder. Added enemy levels up to lvl 120
  • Enemy Suppression scaling has been improved while the player's suppression damage dealt is no longer affected by the negative modifiers of mission level difficulty
  • Armour items rescaled: Now all armours give higher Damage reduce values at lower levels and lower values at maximum item level. Crusader armours also give HP now
  • Increased the value of Energy Shield, Suppression and HP enchants to varying degree
  • From now on Vulnerability stacks count as a single Debuff/ stack
  • Reborn Marauder now spawns fewer Toxic entities on death
  • Triple shot psalm doctrine now gives -30% crit chance instead of -50% damage bonus
  • Enchants providing HP regeneration have been increased by about 50-80%
  • HP gain per hit type enchants have been increased. Mostly affects the endgame
  • The Suppression regeneration have been increased by 50-80%
  • Damage bonus enchants for Psychic Power schools increased by 30% and now count as primary enchants
  • Removed Strong vs Armored tag from the Lasgun shot skill of the Tarantula turret
  • Removed execution related enchants from the Tech Adept and Psyker items, and warp damage related enchants from items used by the Tech Adept
  • Lowered the internal cooldown of the Bolter Shoot skill of the Tarantula turret from 3 sec to 2.2 sec
  • The Cognis Protocol Heroic Deed received an additional adjustment
  • Changed the Critical Strength value thresholds
  • Added Suppression damage reduce affixes, and a 75% hard cap for its maximum value

Several new enchants have been implemented into the game:
  • Missing Telekinetic kind of enchant has been added
  • HP percentage
  • Suppression damage reduce major
  • Suppression damage reduce godlike
  • Loot quality minor
  • Loot quantity major
  • Damage Bonus for Area of Effect major
  • Damage reflect major
  • Damage reflect chance major
  • XP bonus

Constructs
  • Added Weapon damage for construct weapons. Since it counts as a “base damage” for all construct skills, to keep it balanced Kataphron Destroyer’s and Kastelan Robot’s weapons intentionally give half the damage as they have two separate weapon modules, but the overall damage is the same as their single weaponed counterparts
  • The Constructs' HP and Damage internal scaling were buffed to varying degree
  • Hp regen module now gives % Hp regeneration instead of flat regen to increase its usefulness in the late game. Using HP and regen as a base for tanking is a valid tactic now
  • The Kastelan's base HP scaling was toned down by about 12.5%, as it benefited more than any other construct from the previous changes
  • The Kataphron Destroyer's base HP scaling increased by about 15%, as it benefited less from the changes than other constructs. It aims faster with the Grav-Gun now
  • The Necromechanic Rainment no longer has a cast delay

The following enchants can be found now on various items equipped by the Tech Adept:
  • Ranged/Melee Damage bonus for Constructs
  • Physical/Heat Damage bonus for Constructs
  • Damage bonus for every kind of Construct Skills
  • Physical/Heat Damage bonus for Constructs
  • Suppression Damage Bonus for Constructs
  • Base Damage for Constructs
  • Debuff-based damage bonus (eg. “against bleeding”) for Constructs
  • Movement Speed for Constructs
  • Movement Speed for the Tech Adept
  • Base HP for <Construct type>
  • Damage Reduction/Resists for Constructs
  • % HP bonus for all Constructs
  • Flat HP regen for all Constructs

The following enchants can be found now on Construct modules:
  • Construct Damage against <debuff> enemies
  • Construct Damage in crowd
  • Construct Damage alone
  • Construct Damage for <specific Construct skill>
  • Construct Flat Hp enchants (stacks with % Hp on the modules)
  • Ranged/melee damage
  • Damage resist
  • Shield

DoT changes
  • DoT Suppression damage dealt increased from 0.2 to 0.5
  • Enchants related to DoT damage have been seriously buffed (300-600%)
  • They tick every 0.5 sec instead of every sec, making on-tick effects much more reliable, also being able to deliver just the right amount of damage in time (less overkill)

Reflect behavior reworked
  • All reflect effects have been moved into 2 stats: Reflect chance and Reflect % damage
    Note: Reflect does not negate the incoming damage but hits back, so it's more of an offensive stat
  • Reflect chance: the chance of hitting back, on damage taken
  • Reflect % damage: Cap removed, now can be stacked indefinitely, hits back for a percentage of the incoming damage
    Note: Reflect chance and Reflect damage don't work without each other

Fixed bugs
  • Several stability improvements and fixes
  • Fixed an issue where the Personal Void Shield and the Fiery Form dropped off if a cutscene was triggered
  • The Archeotech Shotgun has now 14 ammunition up from 12
  • Fixed the "HP and Suppression gained on Kill equal to +100% the killing blow's Damage" enchant
  • Fixed an issue where the upgrade option appeared under Tarot Empyrean Seals which cannot be upgraded in the first place
  • Corrected the translation of 'Exposed State' in the German localization as it was misleading
  • Fixed the Deflector Field's tooltip
  • Fixed an issue where Tarot card consumables could also be used on locked Tarot cards
  • Fixed an issue where the Extreme Fortune consumable sometimes did not affect the loot drop chances
  • Implemented an extra check for the Efficient Operative achievement
  • When sending a message from the terminal on the Command Bridge it was not possible to attach Construct modules to the message. This has been fixed
  • Toxic entity was not properly classified as a chaos demon. This has been corrected
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Inquisitors!


Games Workshop's annual Skulls for the Skull Throne event is now live on Steam. To honor this traditions, a new in-game event is also active in Warhammer 40,000: Inquisitor - Martyr and its standalone expansion, Warhammer 40,000: Inquisitor - Prophecy.

This time, you will obtain an Adaptive Cranial Implant to be able to track down the vile Skull Procurators who are preparing for a mysterious ritual. You need to identify and eliminate these malefactors before they can carry out their "Skull Tithe"

Newcomers can also participate more easily, as from 28 May to 1 June, as all versions of Warhammer 40,000: Inquisitor - Martyr and its DLCs are on sale on Steam:

Warhammer 40,000: Inquisitor - Martyr - 66% off
Warhammer 40,000: Inquisitor - Prophecy - 50% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 66% off
Warhammer 40,000: Inquisitor - Martyr DLCs - 66% off


Check out other Warhammer titles on the Skulls for the Skull Throne page here: http://store.steampowered.com/sale/skulls/

We will be also streaming the game on May 29, Friday 4PM CEST at twitch.tv/neocoregames, so mark your calendars.

Gear up in the name of the Emperor and purge the heretics!


Patch 2.2.3

Skulls for the Skull Throne 4

Event description:

Conclave operatives have learned about a new-fangled scheme of the Archenemy dubbed the "Skull Tithe". Vile agents known as "Skull Procurators", wielding previously unseen warp-symbols have been unleashed to reap skulls for the mysterious ritual.

In response, the Conclave has issued a special implant designed to gather data about this threat. When equipped, it enables its user to identify and tell apart these malefactors from their generic brethren. It will also analyze kill data from the sensorium feed and provide valuable insight to both the user and the noospheric cogitator network.

We expect all Throne Agents to supply their assigned implant with data to its maximum storage capacity.


New Void Crusade: Azure
  • Enemy factions: Alpha Legion, Black Legion, Khorne
  • New mechanics: Gain stacking damage and defense bonuses with each completed mission, and defeat the Chaos Knight at the end!


Fixed bugs
  • Fixed a crash issue which occurred in Void Crusade
  • Players will no longer stuck in systems which was caused by using Intels before they unlocked the whole Subsector
  • Fixed an issue where the notification of upgraded Tarot cards were not displayed on the screen
  • Fixed a loot chance issue where players sometimes did not receive the correct amount of loot in missions
  • Fixed a Psalm code Doctrine with the following effect: All AoE attacks affect a 30% smaller area but gain +150% Damage
  • The Mitigator component did not restore suppression properly. This has been fixed
  • Fixed the tooltip icons of the Battle Dance passive skill and the Hasten passive skill
  • From now on all the Fortified Zones will be indicated from the start on the map in Siege missions and it does no longer matter in what order one captures the targets
  • From now on the effects of the Enhanced Effect mastery will be properly displayed under all non-damaging Psychic power as well
  • From now on the maximum lives one can obtain in missions with Tarot cards applied on are 4
  • The Cognis Protocol Heroic Deed has been slightly balanced to make it more easily doable

Controller
  • Tarot cards could not be applied onto missions in case they could be upgraded. This has been fixed

QoL changes
  • A 'Salvage all relic items' option has been implemented under the 'Salvage' tab
  • A 'Sell all relic items' tab has been implemented in the inventory

Misc
  • Deleted two scores from the Maelstrom of Carnage and the City of Suffering leaderboards as these were acquired by fraud
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features

New Event: Planetary Reclamation

Malcorum Prime was once a proud Imperial world. Its manufactories now produce weapons for the Archenemy, its monuments to the Emperor lie broken, the tombs if its martyrs defiled. The High Lords of the Caligari sector have decided to end the heresy on the planet and retake it for the glory of the Imperium.
 
The Caligari Conclave has been formally petitioned to assist in the military campaign on Malcorum Prime. In response, the Conclave instructs all throne agents to partake in the operation according to the extent their duty schedule allows.


New Crusade: Viridian

Fight the Nurgle, Khorne and Rebel Chaos Guard units in the brand new Void Crusade and collect your righteous epic rewards. The new Crusade is available in Hardcore mode as well.


New unique Viridian Avatar Frames are available at Custodian Rebus' shop


Fixed Bugs
  • Fixed a tutorial issue which appeared after one completed the base campaign's tutorial missions
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Booster type component while sometimes there was no such slot type on the inoculator
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Healer type component while sometimes there was no such slot type on the inoculator
  • Fixed an issue where upon rerolling the enchants on a construct module all the enchants could drop off
  • Fixed an exploit where consumables could be duplicated
  • Fixed an issue where upon rerolling all the enchants on an Archeotech or a Morality item an enchant could drop off
  • Fixed a hazard of The Heretek Forge Tarot card
  • Fixed an issue in Maelstrom of Carnage where players didn't receive reward after reaching 500 points
  • Fixed the Armoury of Zeal perk
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.


Fixed bugs
  • Various localization fixes
  • Fixed the effect of the Sniper Shot of the Longlas Rifle
  • Sometimes the wrong cost was displayed when one wanted to craft an item. This has been fixed
  • A cutscene at the end of the 5th tutorial mission could not be skipped. This got corrected
  • From now on Intel Pursuit missions can be completed even if the ally group perishes
  • Switching between the Avatar Frames under the Extras panel was not possible. This got fixed
  • The special Archeotech skills of the Storm shield and Suppression shield received new icons

Balance
  • The Archeotech Storm Shield's Shield charge received a minor adjustment on max. range (now has more than basic Shield charge, but slightly less than the original Archeotech skill)
  • The cooldown of the Shield charge skill of the Archeotech Storm Shield has been reduced from 10 sec to 6
  • The movement aspect of the Short Burst skill of the Archeotech Shotgun has been slightly adjusted to respond better
  • The global cooldown of the Single shot skill of the Archeotech Boltgun has been reduced to 0.3 sec from 0.5 sec
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features


Amber Void Crusade
Gather 5 Amber Shards to open the brand new Amber Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Khorne forces, the Black Legion, and the Rebel Guard to collect your righteous bounty.

Hardcore Void Crusades
Players can now create Hardcore Void Crusades. Hardcore Crusades require 7 shards, but the overall loot bonus and quality is increased by 50%.


Fixed Bugs
  • Various localization fixes
  • Fixed character loading errors in some cases
  • Fixed an issue where relic enchants did not appear on newly crafted relic Inoculators
  • Fixed an issue where an enchant giving damage bonus could roll onto more items than it meant to
  • Fixed an issue where sometimes Priority Assignments could terminate after only one mission
  • Fixed an issue where sometimes the Constructs of the Tech-Adept could attack the target in Hot Pursuit missions
  • Fixed an issue where sometimes upon rerolling all enchants on a relic item one or two enchant slots could drop off
  • Fixed an issue where once rerolling all enchants new enchants could no longer be rolled onto the item from the primary enchant pool
  • The drop rate of Tarot cards, Empyrean Seals and Blueprints have been lower while playing with the Tech Adept. This has been corrected
  • A Tarot hazard could improperly duplicate unmoving Champion units in missions. These units will no longer duplicate
  • Fixed an issue where supplies and inoculator charges could not be picked up from Supply and Medical chests in certain cases
  • There was an Inoculator blueprint duplicate which got removed
  • Corrected some psalm-code doctrines' descriptions to be more accurate. The changes have been indicated in the Compendium as well
  • The high suppression of the Full Auto skill of the Autogun was fixed
  • Fixed an effect on the Lasgun
  • Fixed the sound of the Chainsword
  • Fixed a covert mission unlock property within the Ivory Void Crusade
  • From now on rescued Imperial Guardsmen will no longer fail to teleport out in Rescue missions
  • Fixed the Brother in Arms achievement which did not unlock if players were offline when their application to a Cabal was accepted
  • Lowered the sound of the footsteps of some NPCs as they were too loud compared to the characters
Controller
  • The Tech-Adept Constructs can now be aimed to a specific location when casted
Misc
  • Updated icons for special weapon skills
  • Boosted drop rate for Blueprints and Crafting Materials within Void Chests
  • Updated the Heroic Deed values and descriptions
  • Revamped the layout of the Ivory Void Crusade
  • Added the missing subtitles on every language for the Prophecy intro and outro video
Balance Changes
Ranged Weapons

Boltgun
  • Frag Burst: Damage reduced from 1.36 to 1.292, ammo cost increased from 2 to 3, removed Fleshbane tag
  • Frag Burst (Archeotech): removed spread, added Knockback tag
  • Single Shot: Damage reduced from 1.40 to 1.3, reload time increased from 1.5 to 2 seconds
Plasma Cannon
  • Barrage: Cooldown reduced from 12 to 6 seconds, Overheat cost increased from 1 to 1.5
  • Barrage (Archeotech): fires 8 projectiles instead of 6 with a faster fire rate, overheat cost reduced to 1/shot from 1.5/shot
  • Compressed Shot: Damage increased from 1.2 to 2.2, Overheat cost increased from 4 to 7, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Compressed Shot (Archeotech): Charges up to 500% damage over the same time
  • Single Shot: Damage increased from 1.4 to 1.9
Plasma Gun
  • Short Burst (Archeotech): added Armor Piercing tag, cooldown is reduced to 1.5 seconds
  • Focused Bolt (Archeotech): Deals 25% more damage
Autogun
  • Full Auto: added High Suppression tag
  • Full Auto (Archeotech): removed spread
  • Aimed Shot: added Critical Strike tag
  • Aimed Shot (Archeotech): Deals 10% more damage, added High Suppression tag
Shotgun
  • Short Burst (Archeotech): Deals 15% more damage, added Giantkiller tag
Multi-Melta
  • Rad Charge: AoE damage increased from 0.5 to 1.0
  • Rad Charge (Archeotech): AoE deals 50% more damage, shot deals 25% more damage
  • Single Shot: Damage increased from 1.14 to 1.5, Overheat cost increased from 0.6 to 0.8
  • Single Shot (Archeotech): Deals 5% more damage, added Armor Piercing tag
  • Melta Blast: Added Burning tag, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Overcharged Shot: Cooldown reduced from 5 seconds to 3
Grav Gun
  • Grav Implosion (Archeotech): AoE effect deals 36% more damage
  • Single Shot (Archeotech): Deals 20% more damage
Grenade Launcher
  • Airburst Grenade (Archeotech): added Extreme Suppression tag, deals 25% more damage, cooldown reduced to 3 seconds from 5
Heavy Bolter
  • Hellstorm (Archeotech): 33% faster base fire rate, has area spread instead of angle spread, removed spin-up
  • Disengage (Archeotech): Removed spread
Heavy Flamer
  • Phosphorous Blast (Archeotech): has Large Area effect, cooldown is halved
  • Schorched Earth (Archeotech): added Fleshbane tag
Lasgun
  • Short Burst: Heat cost/shot reduced from 2 to 1
  • Aimed Shot (Archeotech): Deals 25% more damage
  • Hot Shot (Archeotech): added Fleshbane and Critical Strike tags
Melta Gun
  • Inferno beam (Archeotech): added Armor Piercing tag, deals 25% more damage
  • Melta Blast (Archeotech): deals 5% more damage, cooldown reduced to 4 seconds from 5
Plasma pistol
  • Overheat capacity increased from 10 to 16
  • Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)
  • Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)
  • Piercing Shot (Archeotech): Deals 10% more damage, added Armor Breaking tag
  • Single Shot: Damage increased from 0.75 to 1.45, Overheat cost increased from 0.5 to 0.8
  • Focused Bolt (Archeotech): Deals 20% more damage
Grav Pistol
  • Overheat capacity increased from 14 to 16
  • Gravity Well (Archeotech): Deals 44% more damage
  • Gravity Flare (Archeotech): Reduced cooldown to 3 seconds from 6, deals 25% more damage
  • Temporal Anomaly: Damage increased from 1.0 to 2.0, cooldown increased from 1.2 seconds to 2.5, overheat cost increased from 1 to 2
Inferno Pistol
  • The Melta Blast and Melting Ray skills has been switched
  • Overheat capacity increased from 12 to 16
  • Melting Ray: now uses both weapons and shares overheat cost, Overheat cost increased from 2 to 4
  • Melting Ray (Archeotech): Overheat cost reduced to 3/shot instead of 4, deals 15% more damage
  • Melta Blast (Archeotech): Deals 12% more damage
Bolt Pistol
  • Concussive Shot: damage decreased from 2.8/shot to 2/shot but fires 2 shots simultaneously
  • Suppressive Fire: cooldown reduced from 8 to 4 seconds, burst repeat count reduced from 10 to 6 shots, damage decreased from 0.7 to 0.6/shot but fires 2 shots simultaneously, area radius increased from 3 to 4 meters
  • Suppressive Fire (Archeotech): added Knockback tag, deals 16% more damage
  • Single Shot: Damage increased from 0.71 to 1.3
  • Full Auto: Damage increased from 0.41 to 0.8
  • Full Auto (Archeotech): removed spread
Laspistol
  • Duals Beams (Archeotech): added Critical Strike tag, deals 20% more damage
  • Single Shot (Archeotech): added Armor Piercing tag
Autopistol
  • Crippling Salvo: Damage reduced to 0.25 from 0.35
  • Crippling Salvo (Archeotech): removed spread, deals 20% more damage
  • Assault Gunnery: Damage reduced from 0.26 to 0.247, rotation speed increased from 10°/sec to 12°/sec
  • Short Burst: Damage increased from 0.29 to 0.45
  • Short Burst (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Full Auto: Damage increased from 0.2 to 0.28

Melee Weapons

Chainsword
  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 1.5 seconds, after that the skill must be recast. Damage increased from 2.5/sec to 4.95/sec
  • Eviscerate (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Wide Strike: Damage Increased from 0.85 to 1.15, added Knockdown and Bleed tags
Eviscerator
  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 2.0 seconds, after that the skill must be recast. Damage increased from 2.0/sec to 6.0/sec
  • Savage Assault: Damage increased from 1.35 to 1.6, range and movement speed has been significantly increased, removed Stun tag but added Knockdown tag
  • Savage Assault (Archeotech): Deals 12.5% more damage, cooldown reduced from 5 seconds to 3.5
  • Wide Strike: Damage decreased from 1.65 to 1.36, added Knockdown and Bleed tags
  • Wide Strike (Archeotech): Deals 5% more damage, added Armor Breaking tag
Power Axe
  • Wide strike: Damage increased from 1.8 to 3.4, added Knockdown, Slow and Fleshbane tags, added movement component to the skill
  • Strike: added High Suppression tag, damage increased from 0.94 to 1.395
  • Strike (Archeotech): has Armor Piercing tag instead of Armor Breaking, added Critical Strike tag
Power Hammer
  • Shockwave: Damage increased from 3.3 to 3.6, cooldown reduced from 6 seconds to 4
  • Shockwave (Archeotech): Deals 11% more damage, cooldown reduced to 3 seconds from 4
  • Strike: Damage Increased from 1.0 to 1.1
Power Sword
  • Blade Flurry: Damage Increased from 1.0 to 1.55, added High Suppression tag
  • Wide Strike: Damage increased from 0.9 to 1.4, added Bleed, Pain, Shock and Knockback tags, added movement component to the skill, cooldown increased to 2 seconds from 1
  • Wide Strike (Archeotech): Deals 21% more damage, added Fleshbane tag
Thunder Hammer
  • Thundering Leap: changed from Large area to Area damage (now has smaller radius)
  • Greatsword
  • Crippling Strike: Critical Strike tag removed, applies 3 stacks of vulnerability instead of one
  • Crippling Strike (Archeotech): Adds 4 stack vulnerability/hit up from 3, cooldown reduced to 3 seconds from 4
  • Wide Strike: added Fleshbane, Bleed and Knockdown tags
  • Spinning Blow: Changed behavior to channeled (now you can move while spinning), added Slow and Demolisher tags, removed Knockdown tag
  • Spinning Blow (Archeotech): Deals 15% increased damage, no movement penalty

Other

Suppression Shield
  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Storm Shield
  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
  • Shield Charge: Distance reduced to 15 meters from 25, damage reduced from 1.0 to 0.8
Sentinel Armor
  • Turret: HP scaling increased by about 250%, Damage scaling increased by about 200%, Focus cost increased from 15 to 40, damage now has a 1.3 base damage multiplier up from flat 70-80 base damage, cooldown increased from 5 to 10 seconds

Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs
  • Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
  • From now on it will be properly indicated that the relic enchants' values of the Archeotech items cannot be rerolled
  • Fixed the Ancient relic Heavy Flamers' model
  • Fixed the sound of the Autopistol
Controller
  • Fixed the Arc Blade's Whirlwind skill. Players could not move while using this skill
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs
  • Fixed the fire rate of the Autogun's Full Auto skill
  • Fixed an issue where chests sometimes did not drop items in Hidden rooms
  • Fixed an issue where some players could not obtain the maximum number of Cortex Fragments
  • The description of the Puritan Perk has been corrected to be in line with its current mechanic
  • Fixed an issue where if someone was in a party and had a footprint activated but switched to another one both footprints were shown at the same time on the Command Bridge
  • Fixed an issue where the small chests in campaign maps did not drop the correct loot

Balance
  • The cooldown of the Disengage skill of the Heavy Bolter was reduced to 6 sec from 14 sec
  • The cooldown of the Hellstorm skill of the Heavy Bolter was reduced to 5 sec from 10 sec
  • The requirement of the Caligari Pilgrimage Heroic Deed has been lowered to 25
  • The requirement of the Demolisher Heroic Deed has been lowered to 50
  • The requirement of the Bane of the Warp Spawn Heroic Deed has been lowered to 100
  • The Kataphron Destroyer enemy unit's damage output and suppression damage has been considerably reduced

Misc
  • The Hungarian localization has been updated
  • Added a minor GUI feature to the Construct Panel: when a module will be equipped by a construct, its stats will display the value changes the module brought about
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New features

New event: Hidden Foes

Enemies of the Imperium have established many hideouts across the subsector in an attempt to avoid righteous prosecution. A special purpose intelligence unit has gathered significant data on these cowardly scum.They shall not avoid their just punishment much longer.
The relevant information shall now be disseminated through secure channels to all Throne Agents. The Conclave expects every opportunity to eradicate the hiding vermin be taken.

Hidden rooms on interior maps will appear far more often than usual. Find as many as you can and eliminate enemies found in them. Event rewards at the end are based on the number of hidden rooms cleared.

Ecru Void Crusade

Gather 5 Ecru Shards to open the brand new Ecru Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Alpha Legion, Tyranids, and the Aeldari to collect your righteous bounty.
  • 25 new missions available
  • Enemy factions in the Ecru Void Crusade: Alpha Legion, Aeldari, Tyranid, Nurgle

Cortex Fragments

From now on Cortex Fragments can be looted from Villains, Elites, and Commanders. After collecting 100 of them you can exchange them for Favour at Custodian Rebus. The maximum amount of fragments you can gather is 200 per week. Favour then can be exchanged for valuable items at Custodian Rebus’s store.

Added a new Aura and Footprint effect to Custodian Rebus's store.
  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System

Fixed Bugs
  • Several crash fixes and stability improvements
  • Fixed the Ordo stores' reset time. They will reset on a daily basis from now on
  • Fixed the 'Consume resource' enchant unlock requirement which could prevent players from getting into a coop mission and from now on it will count the Warp Heat reduce in case the item will be equipped by a Psyker
  • Fixed the Only War achievement which could be unlocked even below Level 50
  • Fixed an issue in an Ebony Void Crusade mission where if the Survivor died on the way to the terminal, the panel could not be interacted with
  • Corrected the displayed number of Intels in Void Crusade
  • Reduced the size of the Kill Streak, Massacre etc. buffs
  • An enchant providing damage bonus for the Suppression Shield's Block skill can no longer roll onto such items
  • Reduced the speed of the Wandering Servoskull in Void Crusade

Balance
  • Drastically increased the damage of Shock Traps
  • Tweaked monster settings for Void Crusade map to better suit indoors type missions
  • All DoT base duration values reduced from 5 seconds to 3 seconds
  • All DoT base damage values increased roughly by 200%
  • Demolition armor’s “Cyclone missile launcher” cooldown decreased from 60 seconds to 5 seconds
  • The Unbreakable Effect now restores 3% HP/sec from 10 HP/sec as well as instead of 10 Suppression/sec it restores 3% Suppression/sec now
  • The Remote mine now places 3 mines simultaneously that can be detonated one by one, its damage increased from 5.0/piece to 8.0 and received a Critical Strike tag as well
  • The Stun mine now places 10 mines, it properly deals massive Suppression damage and its cooldown was increased to 15 seconds

Ranged weapons
Heavy Bolter
  • The Spin up salvo skill was renamed to Full Auto and the spin up was removed. The skill now fires every 0.125 sec instead of 0.3 sec, received a Traumatize tag, its damage and spread was slightly reduced and its cooldown values adjusted to 0.5 sec to provide a comparable DPS
  • The Concentrated salvo skill’s fire rate was increased from 0.3 sec/shot to 0.225 sec/shot, its spread reduced from 12° to 5° and its cooldown values were adjusted to 0.5 sec
  • The Disengage skill’s spread was increased from 12° to 16°, its fire rate was increased from 0.3 sec/shot to 0.15 sec/shot. The skill’s damage was increased 0.75 to 0.8 and its cooldown is 14 seconds now
  • The Hellstorm skill’s spread area got reduced to a 2.5 meter radius from 3.0 meter, its cooldown values adjusted to 0.5 sec to provide a comparable DPS as well as its spread angle got reduced from 8° to 5°. The skill’s damage was increased from 0.86 to 1.4, received a spin up and Knockdown, Knockback and Weak vs Armored tags. Its explosion radius reduced from 2 meters to 1.5 meters and its cooldown is 10 seconds now

Multi-Melta
  • The charge-up time of the Melta Blast and the Overcharged Shot skills were halved (from 3 seconds to 1.5 seconds)

Shotgun
  • The Single Shot’s Weak vs Armored tag was removed and its damage multiplier was increased from 1.0 to 1.3
  • The Flechette Rounds’ maximum damage was reduced to 200% from 300%, its cooldown was decreased from 5 sec to 2.5 sec and its charge-up also reduced from 3 seconds to 2 seconds
  • The Short Burst received an Assault tag while its Giant Killer tag was removed. Its cooldown was reduced to 3 sec from 10 sec and its damage multiplier was slightly increased. While firing the player moves forward
  • The Manstopper Round received a Physical Vulnerability tag and its cooldown was reduced from 3 seconds to 1.75 seconds

Lasgun
  • The Single Shot received a Heat Vulnerability tag, its damage multiplier changed from 0.92 to 0.82 and it now pierces through multiple enemies
  • The Short Burst received a Fleshbane tag, its cooldown was reduced to 1 second from 2 seconds, its damage multiplier changed from 0.84 to 1.0 and it fires 4 shots instead of 3 now
  • The Aimed Shot skill’s damage multiplier changed from 2.2 to 2.9
  • The Hotshot's damage multiplier was increased from 1.0 to 1.5, its range increased from 28 meters to 40 meters and the player keeps moving backward while firing

Plasma Gun
  • The Single Shot’s damage multiplier increased from 0.85 to 1.0 and received a Fleshbane tag
  • The Short Burst skill’s overheat value reduced to 0.5/projectile from 2/projectile and the time between the projectiles got reduced from 0.4 sec to 0.2 sec
  • The Focused Bolt received a Piercing tag and its damage multiplier reduced from 3 to 2
  • The Compressed Plasma's charge-up time reduced from 3 seconds to 2 seconds and its damage multiplier changed from 3.0 to 2.66

Grav-gun
  • The Single Shot’s damage multiplier was increased from 0.63 to 1.08, its animation speed increased from 0.5 to 0.3 second
  • The Temporal Anomaly received a Piercing tag, its cooldown was increased from 3 to 4 seconds and its damage multiplier increased from 2.0 to 2.2
  • The Gravity Surge received a High Suppression tag but the Stun and Slow tags were removed, its cooldown was adjusted to 0.5 sec and its damage multiplier was reduced from 1.0 to 0.66. The area of the secondary effect was reduced from 5 meters to 3 meters
  • The Gravity Implosion’s initial damage multiplier was reduced from 1.0 to 0.5, its overheat reduced from 5/shot to 4/shot and its overtime damage multiplier was increased from 0.2 to 0.475

Plasma Cannon
  • The Single Shot skill received a Heat Vulnerability, an Armor Breaking and a Breacher tag while its Demolisher tag was removed. Its animation speed was slightly increased and its damage multiplier was reduced from 1.65 to 1.4
  • The Overdrive Discharge’s base attack speed was increased from 0.5 sec/shot to 0.25 sec/shot, its damage multiplier increased from 0.85 to 1.2 and removed the spin up as well as the Armor Breaking tag
  • The Compressed Plasma’s chargeup time was reduced from 3 sec to 1.5 sec but its damage increase was kept
  • The Plasma Barrage’s number of projectiles was increased from 4 to 6 when fired

Grenade Launcher
  • The weapon’s reload time was increased from 1.5 sec to 2.5 sec
  • The Single Shot skill’s damage multiplier was increased from 1.0 to 1.35 and its cooldown was reduced from 0.9 sec to 0.65 sec
  • The Short Burst skill now fires every 0.2 seconds instead of 0.5 seconds and its spread was reduced from 4.5 meter radius to 4.0 meters
  • Proximity Mine now launches 5 mines instead of 1. The mines have a 1.5 sec arming time and do not explode on direct contact. The mines’ damage multiplier was reduced from 1.6 to 0.75 and its activation radius changed from 1.5 meters to 2.5 meters

Heavy Flamer
  • The Flame Cone received an Assault tag as well as a Flee tag (Flee causes enemies with red or no suppression to turn their back and run. It affects all enemy types) while its High Suppression tag was removed. It now causes Burning and while using it the player slowly moves forward
  • The Phosphorous Splash’s damage multiplier was increased from 1.2 to 1.5, received a High Suppression tag and the projectiles’ speed was doubled
  • The Scorched Earth received a High Suppression tag

Boltgun
  • The Single Shot’s damage multiplier was increased 0.95 to 1.4, its animation speed was also increased and adjusted the global cooldown value to 0.5 second
  • The Full Auto now fires every 0.2 second instead of 0.3 second and its damage multiplier was increased from 0.7 to 0.825
  • The Aimed Shot’s cooldown was decreased to 0.5 second, it received a Knockdown tag and adjusted the global cooldown to 0.5 second
  • The Frag Burst’s fire rate was greatly increased and its damage multiplier was increased from 0.85 to 1.36

Melta Gun
  • The Inferno Beam's rotation speed was decreased from 40°/sec to 5°/sec

Autogun
  • The Full Auto now fires every 0.08 second instead of 1 second and adjusted the global cooldown to 0.5 second
  • The Shoot and Retreat now fires every 0.06 second instead of 0.15 second, its spread increased from 10° to 15 ° and adjusted the global cooldown to 0.5 second. From now on both weapons use ammunition at the same rate and fires simultaneously

Autopistol
  • While using the Crippling Salvo, both weapons use ammunition at the same rate and fires simultaneously
  • The Shoot and Retreat skill’s cooldown was increased from 0.5 second to 5 seconds

Grav Pistol
  • The Gravity Flare's overheat was changed from 2/shot to 6/shot and its cooldown was reduced from 7 seconds to 6 seconds
  • The Gravity Well's damage multiplier was increased from 0.3 to 0.45 and from now on the overheat value will be shared between the weapons
  • The Single Shot's overheat cost was reduced from 2/shot to 1/shot

Laspistol
  • The Pulse Shot's overheat cost was reduced from 2/shot to 1.2/shot
  • The Single Shot's overheat cost was reduced from 1.0/shot to 0.5/shot

Plasma Pistol
  • The Focused Bolt's overheat cost was reduced from 3.0/shot to 1.2/shot

Inferno Pistol
  • The Melting Ray's overheat cost was halved
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features
Weekly Buffs

Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.
The full list of the weekly buffs can be found here.

New Event: Edict of Termination

The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.

Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!
  • Recommended Level: 50


Event Reward System

Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!
  • Access to the Agartha Subsector is required in order to interact with Custodian Rebus.
  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System.
Notable rewards include:
  • Unique Portrait Frames
  • Command Bridge Decorations
  • Footprints
  • Consumables
  • Auras
  • Summons
Misc
  • The original PvP map was visually slightly modified and new maps have been added
  • Added an Artificer Power Fist blueprint
  • Added an Artificer Phosphor Blaster blueprint
  • Added an Artificer Vivisector Claw blueprint

Fixed Bugs
Missions
  • Fixed an issue where various static objects could be highlighted in missions
  • Fixed a sound issue in the fourth Tutorial mission
  • Numerous fixes for Starmap missions
  • Fixed an issue where Mech enemy units did not drop loot in various missions
  • Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions
  • Fixed a couple of camera angles in some campaign missions that occassionally caused CTD
  • Fixed some Challenges where construct kills were not counting properly
Perks, Passives, Heroic Deeds
  • Fixed the Art of Crippling Perk
  • The Opportunist Stance II perk's description got updated to better represent actual behavior
  • Corrected the description of the Stagger Exploitment perk
  • Corrected the description of the Berserker perk
  • Corrected the description of the Walking the Line Heroic Deed
  • Fixed the Grinding Through Heroic Deed
  • Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour
  • Corrected the description of the Quickening passive
  • Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource
Psyker
  • From now on, every Psychic Power activates the Biomantic Haste passive skill
Achievements
  • Fixed the Efficient Operative achievement
  • Fixed the Pawns of the Beast achievement
  • Fixed the Forged Lord achievement
Crafting and Itemization
  • Fixed some Relic Blueprint purchases that did not cost Fate as it was intended
  • Using an already known relic blueprint now properly adds additional crafting charges
  • From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items
  • Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items
  • Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes
Misc
  • Several crash fixes and stability improvements
  • Numerous localization fixes
  • Fixed the Suppression damage of some Plasma Cannon skills
  • Support Wargear renamed to Belt Equipment for consistency reasons
  • Fixed the issue where various Warzone and Tarot hazards affected the players as well
  • Fixed the Attunement milestone of the Psy Focus attribute of the Psyker
  • From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot
Multiplayer
  • Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone
Controller
  • The 'Wear' slider under the Appearance tab can now be moved properly
  • Fixed an exploit where changing the appearance of the character could be done without spending any credits
  • Fixed an issue where the Thundering Leap skill sometimes did not work properly
  • Added several animations and illustrations for the Tutorials in the Journal
  • From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear
Balance
  • Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well
  • The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec
  • The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2
  • The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown
  • The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute
  • Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect
  • The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction
  • Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.
  • Alpha turret restores 10% HP/sec (up from 5%)
  • The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible
  • Removed "Strong vs Armored" from Lasgun equipped Tarantula turret
Perks
  • The Eradicator Assassin's initial perk has been changed to Deadshot
  • Mind Fortress now gives 5% Damage Reduction/sec (previously 3%) and stacks up to 20%
  • Runic Armour now lasts for 10 seconds (previously 5)
  • Grinder now gives a 66% Damage bonus (previously 30%)
  • Stride of the Blessed now gives 25% movement speed but also takes more (5%) Damage Reduction
  • Run and Gun Now gives 35% Damage Bonus (previously 20)
  • The Puritan perk now gives 4 energy shield/puritan points that regenerates faster than most energy shields. Works with shield related enchants. Also, while you have a shield active (any shield) players get a 25% Heat Damage Bonus
  • Tactician now only increases cooldown by 0.5 seconds while retaining all the other bonuses.
  • Berserk State: 2% Damage Bonus / stack (previously one), lasts for 2 seconds (previously 1)
  • The Radical Perk now gives a berserk token for every 5% HP lost, and now gives 0.015% bonus per radical point (previously 0.0033%)
  • The Vanquisher of the Vile perk now also gives a permanent 50% Suppression Damage Bonus
  • The Art of Crippling’s effect is increased from 50% to 80% debuff duration
  • Under Pressure’s Damage bonus is increased from 30% to 55%
  • Subdermal Mesh and Subdermal Plating’s positive Damage Reduce values has been adjusted to 20% from 10, but negative values have been increased to 7 from 3.
  • Martyrdom’s bonuses have been doubled
  • Artificial Organs' unlock requirement has been lowered to 200 inoculator uses from 2500, and added 1% of maximum class resource regeneration/sec
  • Augmented Body now also increases movement speed by 10% and it’s unlock requirements have been massively reduced
  • Opportunist Stance's ability changed to give -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs
  • Various localization fixes
  • Various crash fixes
  • Several stability improvements
  • Fixed an issue where items dropped by the Great Unclean One were inaccessible
  • Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
  • Fixed the Radical perk
  • Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
  • Fixed some Siege maps that could be completed before reaching the last objective
  • Fixed the Judge and Jury achievement
  • Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
  • Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
  • Corrected the description of Anointment Perk
  • Corrected the description of the Ordinatus Psalm
  • Corrected the description of the Voltagheist Psalm
  • Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
  • Fixed several object clipping issues on maps
  • Removed Toxicrenes from several VIP missions
  • The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
  • From now on players will properly receive Morality items which are in accordance with their Morality point distribution
  • The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
  • Fixed some redundant teleport beacons on Open World maps
  • Fixed a bug where the mouse cursor could be changed while reading the Journal
  • Fixed an invisible tile on Chapter 2, Mission 8
  • Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
  • Fixed the Torvald System's missing influence icons

Controller

  • Fixed a controller issue where players could not switch weapons on the Psychic Power panel
  • Fixed a controller issue where players could not reroll their active Challenges

Balance
  • The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
  • The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
  • The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is Armor Breaking now
  • The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
  • The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
  • The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
  • The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
  • The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
  • The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
  • The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
  • The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
  • The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
  • The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
  • The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
  • The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
  • The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
  • Increased Area radius for many AoE skills and effects
  • Nova Psalm range is increased to 4 meters from 3
  • Assail Psychic Power’s width increased to 2.5 meters from 1
  • From now on the level 5 Ordo Reputation rewards also apply to the Constructs
  • The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
  • Added Artificer (purple) blueprints for all minion equipment
...