Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
The Season of the Inferno has arrived!
Warhammer 40,000: Inquisitor's v2.3.0 update, released today, includes several long-requested additions to the game. The biggest of all is the new seasonal ladder - everyone starts on level ground, with a common goal: reach the highest tier in the shortest time, and reap the rewards. These goods include several cosmetic items, store discounts and high-quality gear. Coupled with the ladder, a new Void Crusade, Zircon has also been added to Inquisitor.
A full overview of the new features can be found here - make sure to check it out to see the new mechanics, objectives and more.
Gameplay-wise, we implemented several changes: not only does the new main menu and the character creation screen come with a refreshed look, we have also increased the number of character slots to make room for the new heroes of the Inferno. Ancient Relics have received a name suffix based on their enchant to make them more distinguishable, and also come with an extra enchant slot for some extra performance.
For a more detailed look on what the new patch contains, take a look at the patch notes below!
Patch v2.3.0
New Features
New Void Crusade: Zircon
Collect 5 Zircon Void Shards to challenge the forces of Chaos and receive your righteous rewards. The Zircon Crusade is also available in Hardcore Mode.
Several new stat displays have been added to the Character sheet:
Reflect Chance
Reflect Damage
Suppression Damage Reduce
Loot Quantity bonus
Loot Quality bonus
Bonus Experience gain
DOT Damage bonus
Burn DOT Damage bonus
Poison DOT Damage bonus
Bleed DOT Damage bonus
Energy Shield Effectiveness
Misc
Two additional Character slots are available for all players
Reworked the entire Main Menu and the Character Creation process
From now on, the last deleted character can be restored in the Main Menu
Added a new connection between two Azure Void Crusade Missions for a shortcut
From now on active Cabals can be listed in the searches which will make finding a new Cabal easier. A Cabal will be considered 'active' if its Grandmaster has logged into the game in the last 14 days
Applications to a Cabal can be cancelled now
Updated the description under the Glory window to be more informative
The various thresholds of the Critical Strength are now displayed in its tooltip under the Character sheet
Balance
Ancient items
The following changes will apply to newly acquired Ancient Relic items:
Ancient items will have one additional enchant slot now, making the total number of slots 5
The items have now received a distinctive name to make it easier for players to decide if they want to unlock them
All ancient item enchants got revised, several new and unique enchants have been added
Ancient items now always roll maximum values on their enchants based on the item level
Perks
Attack anchor 10% /second, up from 5% /second (the max value is unchanged)
Augmented Body 2 No Suppression damage removed, added 50% Max Suppression and 25 Suppression Damage Resist, and no longer disables HP regeneration
Enhanced attrition Gives 150% DoT up from 50%, but now also gives -50% damage for everything that is not a DoT
Heatsinks Heat Damage bonus increased from 15 to 25%
Persistent attrition Now Blinds the enemy instead of giving a flat damage debuff
Self Mortification Now gives 0.75% damage bonus for each percentage of missing class resource
Close quarters gunnery Added multiple damage levels, starting from the old behavior, scaling up to 75% damage when the enemy is in melee range.
Rabble Slayer Gives 60% Damage Bonus increased from 20%
Stride of the blessed 30% Movement speed up from 25%, DR debuff also increased from -5 to -10
Energy Shield system
Energy Shield mechanics reworked. Shield behavior moved into 2 statistics:
Energy shield: The regenerating, permanent part which can be gained either from the Deflector Field belt item or the Puritan Perk
Shield charge: Acts as a refill for Energy shield but it can overflow creating a consumable "healthbar". Can be gained from "on-hit" "on-crit" etc. type of effects. Shield charge can be gained even without using a Deflector field or Puritan Perk, but on its own it does not regenerate
There is a third supplementary effect "Shield regen" that determines the speed at which your permanent shield is recharging. It is always a percentage and an additive statistic. Energy Shields from the Puritan Perk and Deflector field regenerate 1% shield value/sec until they reach their maximum shield value
Personal Void Shield
Now gives a massive - item level*100- points worth of Shield charge boost. It can be stacked up practically indefinitely but it doesn't regenerate
Deflector Field
Now gives item level*25 Energy Shield, 1%/sec Shield regen, 25% Reflect chance and 100% Reflect damage for 60 seconds. Added a maximum cap to Energy charge of 15 000
Misc
The Enunciator Heroic Deed is available for every class now which unlocks the 'Stride of the Blessed' perk
Enemy HP and Damage scaling has been significantly improved, from lvl 70 the game gets gradually harder and harder. Added enemy levels up to lvl 120
Enemy Suppression scaling has been improved while the player's suppression damage dealt is no longer affected by the negative modifiers of mission level difficulty
Armour items rescaled: Now all armours give higher Damage reduce values at lower levels and lower values at maximum item level. Crusader armours also give HP now
Increased the value of Energy Shield, Suppression and HP enchants to varying degree
From now on Vulnerability stacks count as a single Debuff/ stack
Reborn Marauder now spawns fewer Toxic entities on death
Triple shot psalm doctrine now gives -30% crit chance instead of -50% damage bonus
Enchants providing HP regeneration have been increased by about 50-80%
HP gain per hit type enchants have been increased. Mostly affects the endgame
The Suppression regeneration have been increased by 50-80%
Damage bonus enchants for Psychic Power schools increased by 30% and now count as primary enchants
Removed Strong vs Armored tag from the Lasgun shot skill of the Tarantula turret
Removed execution related enchants from the Tech Adept and Psyker items, and warp damage related enchants from items used by the Tech Adept
Lowered the internal cooldown of the Bolter Shoot skill of the Tarantula turret from 3 sec to 2.2 sec
The Cognis Protocol Heroic Deed received an additional adjustment
Changed the Critical Strength value thresholds
Added Suppression damage reduce affixes, and a 75% hard cap for its maximum value
Several new enchants have been implemented into the game:
Missing Telekinetic kind of enchant has been added
HP percentage
Suppression damage reduce major
Suppression damage reduce godlike
Loot quality minor
Loot quantity major
Damage Bonus for Area of Effect major
Damage reflect major
Damage reflect chance major
XP bonus
Constructs
Added Weapon damage for construct weapons. Since it counts as a “base damage” for all construct skills, to keep it balanced Kataphron Destroyer’s and Kastelan Robot’s weapons intentionally give half the damage as they have two separate weapon modules, but the overall damage is the same as their single weaponed counterparts
The Constructs' HP and Damage internal scaling were buffed to varying degree
Hp regen module now gives % Hp regeneration instead of flat regen to increase its usefulness in the late game. Using HP and regen as a base for tanking is a valid tactic now
The Kastelan's base HP scaling was toned down by about 12.5%, as it benefited more than any other construct from the previous changes
The Kataphron Destroyer's base HP scaling increased by about 15%, as it benefited less from the changes than other constructs. It aims faster with the Grav-Gun now
The Necromechanic Rainment no longer has a cast delay
The following enchants can be found now on various items equipped by the Tech Adept:
Ranged/Melee Damage bonus for Constructs
Physical/Heat Damage bonus for Constructs
Damage bonus for every kind of Construct Skills
Physical/Heat Damage bonus for Constructs
Suppression Damage Bonus for Constructs
Base Damage for Constructs
Debuff-based damage bonus (eg. “against bleeding”) for Constructs
Movement Speed for Constructs
Movement Speed for the Tech Adept
Base HP for <Construct type>
Damage Reduction/Resists for Constructs
% HP bonus for all Constructs
Flat HP regen for all Constructs
The following enchants can be found now on Construct modules:
Construct Damage against <debuff> enemies
Construct Damage in crowd
Construct Damage alone
Construct Damage for <specific Construct skill>
Construct Flat Hp enchants (stacks with % Hp on the modules)
Ranged/melee damage
Damage resist
Shield
DoT changes
DoT Suppression damage dealt increased from 0.2 to 0.5
Enchants related to DoT damage have been seriously buffed (300-600%)
They tick every 0.5 sec instead of every sec, making on-tick effects much more reliable, also being able to deliver just the right amount of damage in time (less overkill)
Reflect behavior reworked
All reflect effects have been moved into 2 stats: Reflect chance and Reflect % damage Note: Reflect does not negate the incoming damage but hits back, so it's more of an offensive stat
Reflect chance: the chance of hitting back, on damage taken
Reflect % damage: Cap removed, now can be stacked indefinitely, hits back for a percentage of the incoming damage Note: Reflect chance and Reflect damage don't work without each other
Fixed bugs
Several stability improvements and fixes
Fixed an issue where the Personal Void Shield and the Fiery Form dropped off if a cutscene was triggered
The Archeotech Shotgun has now 14 ammunition up from 12
Fixed the "HP and Suppression gained on Kill equal to +100% the killing blow's Damage" enchant
Fixed an issue where the upgrade option appeared under Tarot Empyrean Seals which cannot be upgraded in the first place
Corrected the translation of 'Exposed State' in the German localization as it was misleading
Fixed the Deflector Field's tooltip
Fixed an issue where Tarot card consumables could also be used on locked Tarot cards
Fixed an issue where the Extreme Fortune consumable sometimes did not affect the loot drop chances
Implemented an extra check for the Efficient Operative achievement
When sending a message from the terminal on the Command Bridge it was not possible to attach Construct modules to the message. This has been fixed
Toxic entity was not properly classified as a chaos demon. This has been corrected
Games Workshop's annual Skulls for the Skull Throne event is now live on Steam. To honor this traditions, a new in-game event is also active in Warhammer 40,000: Inquisitor - Martyr and its standalone expansion, Warhammer 40,000: Inquisitor - Prophecy.
This time, you will obtain an Adaptive Cranial Implant to be able to track down the vile Skull Procurators who are preparing for a mysterious ritual. You need to identify and eliminate these malefactors before they can carry out their "Skull Tithe"
Newcomers can also participate more easily, as from 28 May to 1 June, as all versions of Warhammer 40,000: Inquisitor - Martyr and its DLCs are on sale on Steam:
Warhammer 40,000: Inquisitor - Martyr - 66% off Warhammer 40,000: Inquisitor - Prophecy - 50% off Warhammer 40,000: Inquisitor - Martyr Complete Collection - 66% off Warhammer 40,000: Inquisitor - Martyr DLCs - 66% off
We will be also streaming the game on May 29, Friday 4PM CEST at twitch.tv/neocoregames, so mark your calendars.
Gear up in the name of the Emperor and purge the heretics!
Patch 2.2.3
Skulls for the Skull Throne 4
Event description:
Conclave operatives have learned about a new-fangled scheme of the Archenemy dubbed the "Skull Tithe". Vile agents known as "Skull Procurators", wielding previously unseen warp-symbols have been unleashed to reap skulls for the mysterious ritual.
In response, the Conclave has issued a special implant designed to gather data about this threat. When equipped, it enables its user to identify and tell apart these malefactors from their generic brethren. It will also analyze kill data from the sensorium feed and provide valuable insight to both the user and the noospheric cogitator network.
We expect all Throne Agents to supply their assigned implant with data to its maximum storage capacity.
New Void Crusade: Azure
Enemy factions: Alpha Legion, Black Legion, Khorne
New mechanics: Gain stacking damage and defense bonuses with each completed mission, and defeat the Chaos Knight at the end!
Fixed bugs
Fixed a crash issue which occurred in Void Crusade
Players will no longer stuck in systems which was caused by using Intels before they unlocked the whole Subsector
Fixed an issue where the notification of upgraded Tarot cards were not displayed on the screen
Fixed a loot chance issue where players sometimes did not receive the correct amount of loot in missions
Fixed a Psalm code Doctrine with the following effect: All AoE attacks affect a 30% smaller area but gain +150% Damage
The Mitigator component did not restore suppression properly. This has been fixed
Fixed the tooltip icons of the Battle Dance passive skill and the Hasten passive skill
From now on all the Fortified Zones will be indicated from the start on the map in Siege missions and it does no longer matter in what order one captures the targets
From now on the effects of the Enhanced Effect mastery will be properly displayed under all non-damaging Psychic power as well
From now on the maximum lives one can obtain in missions with Tarot cards applied on are 4
The Cognis Protocol Heroic Deed has been slightly balanced to make it more easily doable
Controller
Tarot cards could not be applied onto missions in case they could be upgraded. This has been fixed
QoL changes
A 'Salvage all relic items' option has been implemented under the 'Salvage' tab
A 'Sell all relic items' tab has been implemented in the inventory
Misc
Deleted two scores from the Maelstrom of Carnage and the City of Suffering leaderboards as these were acquired by fraud
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
New Features
New Event: Planetary Reclamation
Malcorum Prime was once a proud Imperial world. Its manufactories now produce weapons for the Archenemy, its monuments to the Emperor lie broken, the tombs if its martyrs defiled. The High Lords of the Caligari sector have decided to end the heresy on the planet and retake it for the glory of the Imperium.
The Caligari Conclave has been formally petitioned to assist in the military campaign on Malcorum Prime. In response, the Conclave instructs all throne agents to partake in the operation according to the extent their duty schedule allows.
New Crusade: Viridian
Fight the Nurgle, Khorne and Rebel Chaos Guard units in the brand new Void Crusade and collect your righteous epic rewards. The new Crusade is available in Hardcore mode as well.
New unique Viridian Avatar Frames are available at Custodian Rebus' shop
Fixed Bugs
Fixed a tutorial issue which appeared after one completed the base campaign's tutorial missions
Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Booster type component while sometimes there was no such slot type on the inoculator
Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Healer type component while sometimes there was no such slot type on the inoculator
Fixed an issue where upon rerolling the enchants on a construct module all the enchants could drop off
Fixed an exploit where consumables could be duplicated
Fixed an issue where upon rerolling all the enchants on an Archeotech or a Morality item an enchant could drop off
Fixed a hazard of The Heretek Forge Tarot card
Fixed an issue in Maelstrom of Carnage where players didn't receive reward after reaching 500 points
Updates to W40K: Inquisitor have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.
Fixed bugs
Various localization fixes
Fixed the effect of the Sniper Shot of the Longlas Rifle
Sometimes the wrong cost was displayed when one wanted to craft an item. This has been fixed
A cutscene at the end of the 5th tutorial mission could not be skipped. This got corrected
From now on Intel Pursuit missions can be completed even if the ally group perishes
Switching between the Avatar Frames under the Extras panel was not possible. This got fixed
The special Archeotech skills of the Storm shield and Suppression shield received new icons
Balance
The Archeotech Storm Shield's Shield charge received a minor adjustment on max. range (now has more than basic Shield charge, but slightly less than the original Archeotech skill)
The cooldown of the Shield charge skill of the Archeotech Storm Shield has been reduced from 10 sec to 6
The movement aspect of the Short Burst skill of the Archeotech Shotgun has been slightly adjusted to respond better
The global cooldown of the Single shot skill of the Archeotech Boltgun has been reduced to 0.3 sec from 0.5 sec
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
New Features
Amber Void Crusade
Gather 5 Amber Shards to open the brand new Amber Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Khorne forces, the Black Legion, and the Rebel Guard to collect your righteous bounty.
Hardcore Void Crusades
Players can now create Hardcore Void Crusades. Hardcore Crusades require 7 shards, but the overall loot bonus and quality is increased by 50%.
Fixed Bugs
Various localization fixes
Fixed character loading errors in some cases
Fixed an issue where relic enchants did not appear on newly crafted relic Inoculators
Fixed an issue where an enchant giving damage bonus could roll onto more items than it meant to
Fixed an issue where sometimes Priority Assignments could terminate after only one mission
Fixed an issue where sometimes the Constructs of the Tech-Adept could attack the target in Hot Pursuit missions
Fixed an issue where sometimes upon rerolling all enchants on a relic item one or two enchant slots could drop off
Fixed an issue where once rerolling all enchants new enchants could no longer be rolled onto the item from the primary enchant pool
The drop rate of Tarot cards, Empyrean Seals and Blueprints have been lower while playing with the Tech Adept. This has been corrected
A Tarot hazard could improperly duplicate unmoving Champion units in missions. These units will no longer duplicate
Fixed an issue where supplies and inoculator charges could not be picked up from Supply and Medical chests in certain cases
There was an Inoculator blueprint duplicate which got removed
Corrected some psalm-code doctrines' descriptions to be more accurate. The changes have been indicated in the Compendium as well
The high suppression of the Full Auto skill of the Autogun was fixed
Fixed an effect on the Lasgun
Fixed the sound of the Chainsword
Fixed a covert mission unlock property within the Ivory Void Crusade
From now on rescued Imperial Guardsmen will no longer fail to teleport out in Rescue missions
Fixed the Brother in Arms achievement which did not unlock if players were offline when their application to a Cabal was accepted
Lowered the sound of the footsteps of some NPCs as they were too loud compared to the characters
Controller
The Tech-Adept Constructs can now be aimed to a specific location when casted
Misc
Updated icons for special weapon skills
Boosted drop rate for Blueprints and Crafting Materials within Void Chests
Updated the Heroic Deed values and descriptions
Revamped the layout of the Ivory Void Crusade
Added the missing subtitles on every language for the Prophecy intro and outro video
Balance Changes
Ranged Weapons
Boltgun
Frag Burst: Damage reduced from 1.36 to 1.292, ammo cost increased from 2 to 3, removed Fleshbane tag
Frag Burst (Archeotech): removed spread, added Knockback tag
Single Shot: Damage reduced from 1.40 to 1.3, reload time increased from 1.5 to 2 seconds
Plasma Cannon
Barrage: Cooldown reduced from 12 to 6 seconds, Overheat cost increased from 1 to 1.5
Barrage (Archeotech): fires 8 projectiles instead of 6 with a faster fire rate, overheat cost reduced to 1/shot from 1.5/shot
Compressed Shot: Damage increased from 1.2 to 2.2, Overheat cost increased from 4 to 7, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
Compressed Shot (Archeotech): Charges up to 500% damage over the same time
Single Shot: Damage increased from 1.4 to 1.9
Plasma Gun
Short Burst (Archeotech): added Armor Piercing tag, cooldown is reduced to 1.5 seconds
Focused Bolt (Archeotech): Deals 25% more damage
Autogun
Full Auto: added High Suppression tag
Full Auto (Archeotech): removed spread
Aimed Shot: added Critical Strike tag
Aimed Shot (Archeotech): Deals 10% more damage, added High Suppression tag
Shotgun
Short Burst (Archeotech): Deals 15% more damage, added Giantkiller tag
Multi-Melta
Rad Charge: AoE damage increased from 0.5 to 1.0
Rad Charge (Archeotech): AoE deals 50% more damage, shot deals 25% more damage
Single Shot: Damage increased from 1.14 to 1.5, Overheat cost increased from 0.6 to 0.8
Single Shot (Archeotech): Deals 5% more damage, added Armor Piercing tag
Melta Blast: Added Burning tag, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
Overcharged Shot: Cooldown reduced from 5 seconds to 3
Grav Gun
Grav Implosion (Archeotech): AoE effect deals 36% more damage
Single Shot (Archeotech): Deals 20% more damage
Grenade Launcher
Airburst Grenade (Archeotech): added Extreme Suppression tag, deals 25% more damage, cooldown reduced to 3 seconds from 5
Heavy Bolter
Hellstorm (Archeotech): 33% faster base fire rate, has area spread instead of angle spread, removed spin-up
Disengage (Archeotech): Removed spread
Heavy Flamer
Phosphorous Blast (Archeotech): has Large Area effect, cooldown is halved
Schorched Earth (Archeotech): added Fleshbane tag
Lasgun
Short Burst: Heat cost/shot reduced from 2 to 1
Aimed Shot (Archeotech): Deals 25% more damage
Hot Shot (Archeotech): added Fleshbane and Critical Strike tags
Melta Blast (Archeotech): deals 5% more damage, cooldown reduced to 4 seconds from 5
Plasma pistol
Overheat capacity increased from 10 to 16
Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)
Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)
Piercing Shot (Archeotech): Deals 10% more damage, added Armor Breaking tag
Single Shot: Damage increased from 0.75 to 1.45, Overheat cost increased from 0.5 to 0.8
Focused Bolt (Archeotech): Deals 20% more damage
Grav Pistol
Overheat capacity increased from 14 to 16
Gravity Well (Archeotech): Deals 44% more damage
Gravity Flare (Archeotech): Reduced cooldown to 3 seconds from 6, deals 25% more damage
Temporal Anomaly: Damage increased from 1.0 to 2.0, cooldown increased from 1.2 seconds to 2.5, overheat cost increased from 1 to 2
Inferno Pistol
The Melta Blast and Melting Ray skills has been switched
Overheat capacity increased from 12 to 16
Melting Ray: now uses both weapons and shares overheat cost, Overheat cost increased from 2 to 4
Melting Ray (Archeotech): Overheat cost reduced to 3/shot instead of 4, deals 15% more damage
Melta Blast (Archeotech): Deals 12% more damage
Bolt Pistol
Concussive Shot: damage decreased from 2.8/shot to 2/shot but fires 2 shots simultaneously
Suppressive Fire: cooldown reduced from 8 to 4 seconds, burst repeat count reduced from 10 to 6 shots, damage decreased from 0.7 to 0.6/shot but fires 2 shots simultaneously, area radius increased from 3 to 4 meters
Suppressive Fire (Archeotech): added Knockback tag, deals 16% more damage
Single Shot (Archeotech): added Armor Piercing tag
Autopistol
Crippling Salvo: Damage reduced to 0.25 from 0.35
Crippling Salvo (Archeotech): removed spread, deals 20% more damage
Assault Gunnery: Damage reduced from 0.26 to 0.247, rotation speed increased from 10°/sec to 12°/sec
Short Burst: Damage increased from 0.29 to 0.45
Short Burst (Archeotech): has Armor Breaking tag instead of Weak vs Armored
Full Auto: Damage increased from 0.2 to 0.28
Melee Weapons
Chainsword
Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 1.5 seconds, after that the skill must be recast. Damage increased from 2.5/sec to 4.95/sec
Eviscerate (Archeotech): has Armor Breaking tag instead of Weak vs Armored
Wide Strike: Damage Increased from 0.85 to 1.15, added Knockdown and Bleed tags
Eviscerator
Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 2.0 seconds, after that the skill must be recast. Damage increased from 2.0/sec to 6.0/sec
Savage Assault: Damage increased from 1.35 to 1.6, range and movement speed has been significantly increased, removed Stun tag but added Knockdown tag
Savage Assault (Archeotech): Deals 12.5% more damage, cooldown reduced from 5 seconds to 3.5
Wide Strike: Damage decreased from 1.65 to 1.36, added Knockdown and Bleed tags
Wide Strike (Archeotech): Deals 5% more damage, added Armor Breaking tag
Power Axe
Wide strike: Damage increased from 1.8 to 3.4, added Knockdown, Slow and Fleshbane tags, added movement component to the skill
Strike: added High Suppression tag, damage increased from 0.94 to 1.395
Strike (Archeotech): has Armor Piercing tag instead of Armor Breaking, added Critical Strike tag
Power Hammer
Shockwave: Damage increased from 3.3 to 3.6, cooldown reduced from 6 seconds to 4
Shockwave (Archeotech): Deals 11% more damage, cooldown reduced to 3 seconds from 4
Strike: Damage Increased from 1.0 to 1.1
Power Sword
Blade Flurry: Damage Increased from 1.0 to 1.55, added High Suppression tag
Wide Strike: Damage increased from 0.9 to 1.4, added Bleed, Pain, Shock and Knockback tags, added movement component to the skill, cooldown increased to 2 seconds from 1
Wide Strike (Archeotech): Deals 21% more damage, added Fleshbane tag
Thunder Hammer
Thundering Leap: changed from Large area to Area damage (now has smaller radius)
Greatsword
Crippling Strike: Critical Strike tag removed, applies 3 stacks of vulnerability instead of one
Crippling Strike (Archeotech): Adds 4 stack vulnerability/hit up from 3, cooldown reduced to 3 seconds from 4
Wide Strike: added Fleshbane, Bleed and Knockdown tags
Spinning Blow: Changed behavior to channeled (now you can move while spinning), added Slow and Demolisher tags, removed Knockdown tag
Spinning Blow (Archeotech): Deals 15% increased damage, no movement penalty
Other
Suppression Shield
Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Storm Shield
Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Shield Charge: Distance reduced to 15 meters from 25, damage reduced from 1.0 to 0.8
Sentinel Armor
Turret: HP scaling increased by about 250%, Damage scaling increased by about 200%, Focus cost increased from 15 to 40, damage now has a 1.3 base damage multiplier up from flat 70-80 base damage, cooldown increased from 5 to 10 seconds
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
Fixed Bugs
Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
From now on it will be properly indicated that the relic enchants' values of the Archeotech items cannot be rerolled
Fixed the Ancient relic Heavy Flamers' model
Fixed the sound of the Autopistol
Controller
Fixed the Arc Blade's Whirlwind skill. Players could not move while using this skill
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
Fixed Bugs
Fixed the fire rate of the Autogun's Full Auto skill
Fixed an issue where chests sometimes did not drop items in Hidden rooms
Fixed an issue where some players could not obtain the maximum number of Cortex Fragments
The description of the Puritan Perk has been corrected to be in line with its current mechanic
Fixed an issue where if someone was in a party and had a footprint activated but switched to another one both footprints were shown at the same time on the Command Bridge
Fixed an issue where the small chests in campaign maps did not drop the correct loot
Balance
The cooldown of the Disengage skill of the Heavy Bolter was reduced to 6 sec from 14 sec
The cooldown of the Hellstorm skill of the Heavy Bolter was reduced to 5 sec from 10 sec
The requirement of the Caligari Pilgrimage Heroic Deed has been lowered to 25
The requirement of the Demolisher Heroic Deed has been lowered to 50
The requirement of the Bane of the Warp Spawn Heroic Deed has been lowered to 100
The Kataphron Destroyer enemy unit's damage output and suppression damage has been considerably reduced
Misc
The Hungarian localization has been updated
Added a minor GUI feature to the Construct Panel: when a module will be equipped by a construct, its stats will display the value changes the module brought about
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
New features
New event: Hidden Foes
Enemies of the Imperium have established many hideouts across the subsector in an attempt to avoid righteous prosecution. A special purpose intelligence unit has gathered significant data on these cowardly scum.They shall not avoid their just punishment much longer. The relevant information shall now be disseminated through secure channels to all Throne Agents. The Conclave expects every opportunity to eradicate the hiding vermin be taken.
Hidden rooms on interior maps will appear far more often than usual. Find as many as you can and eliminate enemies found in them. Event rewards at the end are based on the number of hidden rooms cleared.
Ecru Void Crusade
Gather 5 Ecru Shards to open the brand new Ecru Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Alpha Legion, Tyranids, and the Aeldari to collect your righteous bounty.
25 new missions available
Enemy factions in the Ecru Void Crusade: Alpha Legion, Aeldari, Tyranid, Nurgle
Cortex Fragments
From now on Cortex Fragments can be looted from Villains, Elites, and Commanders. After collecting 100 of them you can exchange them for Favour at Custodian Rebus. The maximum amount of fragments you can gather is 200 per week. Favour then can be exchanged for valuable items at Custodian Rebus’s store.
Added a new Aura and Footprint effect to Custodian Rebus's store.
Custodian Rebus is only available from Friday through Sunday at the Ormeus System
Fixed Bugs
Several crash fixes and stability improvements
Fixed the Ordo stores' reset time. They will reset on a daily basis from now on
Fixed the 'Consume resource' enchant unlock requirement which could prevent players from getting into a coop mission and from now on it will count the Warp Heat reduce in case the item will be equipped by a Psyker
Fixed the Only War achievement which could be unlocked even below Level 50
Fixed an issue in an Ebony Void Crusade mission where if the Survivor died on the way to the terminal, the panel could not be interacted with
Corrected the displayed number of Intels in Void Crusade
Reduced the size of the Kill Streak, Massacre etc. buffs
An enchant providing damage bonus for the Suppression Shield's Block skill can no longer roll onto such items
Reduced the speed of the Wandering Servoskull in Void Crusade
Balance
Drastically increased the damage of Shock Traps
Tweaked monster settings for Void Crusade map to better suit indoors type missions
All DoT base duration values reduced from 5 seconds to 3 seconds
All DoT base damage values increased roughly by 200%
Demolition armor’s “Cyclone missile launcher” cooldown decreased from 60 seconds to 5 seconds
The Unbreakable Effect now restores 3% HP/sec from 10 HP/sec as well as instead of 10 Suppression/sec it restores 3% Suppression/sec now
The Remote mine now places 3 mines simultaneously that can be detonated one by one, its damage increased from 5.0/piece to 8.0 and received a Critical Strike tag as well
The Stun mine now places 10 mines, it properly deals massive Suppression damage and its cooldown was increased to 15 seconds
Ranged weapons
Heavy Bolter
The Spin up salvo skill was renamed to Full Auto and the spin up was removed. The skill now fires every 0.125 sec instead of 0.3 sec, received a Traumatize tag, its damage and spread was slightly reduced and its cooldown values adjusted to 0.5 sec to provide a comparable DPS
The Concentrated salvo skill’s fire rate was increased from 0.3 sec/shot to 0.225 sec/shot, its spread reduced from 12° to 5° and its cooldown values were adjusted to 0.5 sec
The Disengage skill’s spread was increased from 12° to 16°, its fire rate was increased from 0.3 sec/shot to 0.15 sec/shot. The skill’s damage was increased 0.75 to 0.8 and its cooldown is 14 seconds now
The Hellstorm skill’s spread area got reduced to a 2.5 meter radius from 3.0 meter, its cooldown values adjusted to 0.5 sec to provide a comparable DPS as well as its spread angle got reduced from 8° to 5°. The skill’s damage was increased from 0.86 to 1.4, received a spin up and Knockdown, Knockback and Weak vs Armored tags. Its explosion radius reduced from 2 meters to 1.5 meters and its cooldown is 10 seconds now
Multi-Melta
The charge-up time of the Melta Blast and the Overcharged Shot skills were halved (from 3 seconds to 1.5 seconds)
Shotgun
The Single Shot’s Weak vs Armored tag was removed and its damage multiplier was increased from 1.0 to 1.3
The Flechette Rounds’ maximum damage was reduced to 200% from 300%, its cooldown was decreased from 5 sec to 2.5 sec and its charge-up also reduced from 3 seconds to 2 seconds
The Short Burst received an Assault tag while its Giant Killer tag was removed. Its cooldown was reduced to 3 sec from 10 sec and its damage multiplier was slightly increased. While firing the player moves forward
The Manstopper Round received a Physical Vulnerability tag and its cooldown was reduced from 3 seconds to 1.75 seconds
Lasgun
The Single Shot received a Heat Vulnerability tag, its damage multiplier changed from 0.92 to 0.82 and it now pierces through multiple enemies
The Short Burst received a Fleshbane tag, its cooldown was reduced to 1 second from 2 seconds, its damage multiplier changed from 0.84 to 1.0 and it fires 4 shots instead of 3 now
The Aimed Shot skill’s damage multiplier changed from 2.2 to 2.9
The Hotshot's damage multiplier was increased from 1.0 to 1.5, its range increased from 28 meters to 40 meters and the player keeps moving backward while firing
Plasma Gun
The Single Shot’s damage multiplier increased from 0.85 to 1.0 and received a Fleshbane tag
The Short Burst skill’s overheat value reduced to 0.5/projectile from 2/projectile and the time between the projectiles got reduced from 0.4 sec to 0.2 sec
The Focused Bolt received a Piercing tag and its damage multiplier reduced from 3 to 2
The Compressed Plasma's charge-up time reduced from 3 seconds to 2 seconds and its damage multiplier changed from 3.0 to 2.66
Grav-gun
The Single Shot’s damage multiplier was increased from 0.63 to 1.08, its animation speed increased from 0.5 to 0.3 second
The Temporal Anomaly received a Piercing tag, its cooldown was increased from 3 to 4 seconds and its damage multiplier increased from 2.0 to 2.2
The Gravity Surge received a High Suppression tag but the Stun and Slow tags were removed, its cooldown was adjusted to 0.5 sec and its damage multiplier was reduced from 1.0 to 0.66. The area of the secondary effect was reduced from 5 meters to 3 meters
The Gravity Implosion’s initial damage multiplier was reduced from 1.0 to 0.5, its overheat reduced from 5/shot to 4/shot and its overtime damage multiplier was increased from 0.2 to 0.475
Plasma Cannon
The Single Shot skill received a Heat Vulnerability, an Armor Breaking and a Breacher tag while its Demolisher tag was removed. Its animation speed was slightly increased and its damage multiplier was reduced from 1.65 to 1.4
The Overdrive Discharge’s base attack speed was increased from 0.5 sec/shot to 0.25 sec/shot, its damage multiplier increased from 0.85 to 1.2 and removed the spin up as well as the Armor Breaking tag
The Compressed Plasma’s chargeup time was reduced from 3 sec to 1.5 sec but its damage increase was kept
The Plasma Barrage’s number of projectiles was increased from 4 to 6 when fired
Grenade Launcher
The weapon’s reload time was increased from 1.5 sec to 2.5 sec
The Single Shot skill’s damage multiplier was increased from 1.0 to 1.35 and its cooldown was reduced from 0.9 sec to 0.65 sec
The Short Burst skill now fires every 0.2 seconds instead of 0.5 seconds and its spread was reduced from 4.5 meter radius to 4.0 meters
Proximity Mine now launches 5 mines instead of 1. The mines have a 1.5 sec arming time and do not explode on direct contact. The mines’ damage multiplier was reduced from 1.6 to 0.75 and its activation radius changed from 1.5 meters to 2.5 meters
Heavy Flamer
The Flame Cone received an Assault tag as well as a Flee tag (Flee causes enemies with red or no suppression to turn their back and run. It affects all enemy types) while its High Suppression tag was removed. It now causes Burning and while using it the player slowly moves forward
The Phosphorous Splash’s damage multiplier was increased from 1.2 to 1.5, received a High Suppression tag and the projectiles’ speed was doubled
The Scorched Earth received a High Suppression tag
Boltgun
The Single Shot’s damage multiplier was increased 0.95 to 1.4, its animation speed was also increased and adjusted the global cooldown value to 0.5 second
The Full Auto now fires every 0.2 second instead of 0.3 second and its damage multiplier was increased from 0.7 to 0.825
The Aimed Shot’s cooldown was decreased to 0.5 second, it received a Knockdown tag and adjusted the global cooldown to 0.5 second
The Frag Burst’s fire rate was greatly increased and its damage multiplier was increased from 0.85 to 1.36
Melta Gun
The Inferno Beam's rotation speed was decreased from 40°/sec to 5°/sec
Autogun
The Full Auto now fires every 0.08 second instead of 1 second and adjusted the global cooldown to 0.5 second
The Shoot and Retreat now fires every 0.06 second instead of 0.15 second, its spread increased from 10° to 15 ° and adjusted the global cooldown to 0.5 second. From now on both weapons use ammunition at the same rate and fires simultaneously
Autopistol
While using the Crippling Salvo, both weapons use ammunition at the same rate and fires simultaneously
The Shoot and Retreat skill’s cooldown was increased from 0.5 second to 5 seconds
Grav Pistol
The Gravity Flare's overheat was changed from 2/shot to 6/shot and its cooldown was reduced from 7 seconds to 6 seconds
The Gravity Well's damage multiplier was increased from 0.3 to 0.45 and from now on the overheat value will be shared between the weapons
The Single Shot's overheat cost was reduced from 2/shot to 1/shot
Laspistol
The Pulse Shot's overheat cost was reduced from 2/shot to 1.2/shot
The Single Shot's overheat cost was reduced from 1.0/shot to 0.5/shot
Plasma Pistol
The Focused Bolt's overheat cost was reduced from 3.0/shot to 1.2/shot
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
New Features
Weekly Buffs
Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory. The full list of the weekly buffs can be found here.
New Event: Edict of Termination
The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.
Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!
Recommended Level: 50
Event Reward System
Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!
Access to the Agartha Subsector is required in order to interact with Custodian Rebus.
Custodian Rebus is only available from Friday through Sunday at the Ormeus System.
Notable rewards include:
Unique Portrait Frames
Command Bridge Decorations
Footprints
Consumables
Auras
Summons
Misc
The original PvP map was visually slightly modified and new maps have been added
Added an Artificer Power Fist blueprint
Added an Artificer Phosphor Blaster blueprint
Added an Artificer Vivisector Claw blueprint
Fixed Bugs
Missions
Fixed an issue where various static objects could be highlighted in missions
Fixed a sound issue in the fourth Tutorial mission
Numerous fixes for Starmap missions
Fixed an issue where Mech enemy units did not drop loot in various missions
Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions
Fixed a couple of camera angles in some campaign missions that occassionally caused CTD
Fixed some Challenges where construct kills were not counting properly
Perks, Passives, Heroic Deeds
Fixed the Art of Crippling Perk
The Opportunist Stance II perk's description got updated to better represent actual behavior
Corrected the description of the Stagger Exploitment perk
Corrected the description of the Berserker perk
Corrected the description of the Walking the Line Heroic Deed
Fixed the Grinding Through Heroic Deed
Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour
Corrected the description of the Quickening passive
Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource
Psyker
From now on, every Psychic Power activates the Biomantic Haste passive skill
Achievements
Fixed the Efficient Operative achievement
Fixed the Pawns of the Beast achievement
Fixed the Forged Lord achievement
Crafting and Itemization
Fixed some Relic Blueprint purchases that did not cost Fate as it was intended
Using an already known relic blueprint now properly adds additional crafting charges
From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items
Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items
Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes
Misc
Several crash fixes and stability improvements
Numerous localization fixes
Fixed the Suppression damage of some Plasma Cannon skills
Support Wargear renamed to Belt Equipment for consistency reasons
Fixed the issue where various Warzone and Tarot hazards affected the players as well
Fixed the Attunement milestone of the Psy Focus attribute of the Psyker
From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot
Multiplayer
Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone
Controller
The 'Wear' slider under the Appearance tab can now be moved properly
Fixed an exploit where changing the appearance of the character could be done without spending any credits
Fixed an issue where the Thundering Leap skill sometimes did not work properly
Added several animations and illustrations for the Tutorials in the Journal
From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear
Balance
Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well
The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec
The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2
The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown
The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute
Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect
The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction
Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.
Alpha turret restores 10% HP/sec (up from 5%)
The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible
Removed "Strong vs Armored" from Lasgun equipped Tarantula turret
Perks
The Eradicator Assassin's initial perk has been changed to Deadshot
Mind Fortress now gives 5% Damage Reduction/sec (previously 3%) and stacks up to 20%
Runic Armour now lasts for 10 seconds (previously 5)
Grinder now gives a 66% Damage bonus (previously 30%)
Stride of the Blessed now gives 25% movement speed but also takes more (5%) Damage Reduction
Run and Gun Now gives 35% Damage Bonus (previously 20)
The Puritan perk now gives 4 energy shield/puritan points that regenerates faster than most energy shields. Works with shield related enchants. Also, while you have a shield active (any shield) players get a 25% Heat Damage Bonus
Tactician now only increases cooldown by 0.5 seconds while retaining all the other bonuses.
The Radical Perk now gives a berserk token for every 5% HP lost, and now gives 0.015% bonus per radical point (previously 0.0033%)
The Vanquisher of the Vile perk now also gives a permanent 50% Suppression Damage Bonus
The Art of Crippling’s effect is increased from 50% to 80% debuff duration
Under Pressure’s Damage bonus is increased from 30% to 55%
Subdermal Mesh and Subdermal Plating’s positive Damage Reduce values has been adjusted to 20% from 10, but negative values have been increased to 7 from 3.
Martyrdom’s bonuses have been doubled
Artificial Organs' unlock requirement has been lowered to 200 inoculator uses from 2500, and added 1% of maximum class resource regeneration/sec
Augmented Body now also increases movement speed by 10% and it’s unlock requirements have been massively reduced
Opportunist Stance's ability changed to give -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
Fixed Bugs
Various localization fixes
Various crash fixes
Several stability improvements
Fixed an issue where items dropped by the Great Unclean One were inaccessible
Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
Fixed the Radical perk
Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
Fixed some Siege maps that could be completed before reaching the last objective
Fixed the Judge and Jury achievement
Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
Corrected the description of Anointment Perk
Corrected the description of the Ordinatus Psalm
Corrected the description of the Voltagheist Psalm
Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
Fixed several object clipping issues on maps
Removed Toxicrenes from several VIP missions
The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
From now on players will properly receive Morality items which are in accordance with their Morality point distribution
The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
Fixed some redundant teleport beacons on Open World maps
Fixed a bug where the mouse cursor could be changed while reading the Journal
Fixed an invisible tile on Chapter 2, Mission 8
Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
Fixed the Torvald System's missing influence icons
Controller
Fixed a controller issue where players could not switch weapons on the Psychic Power panel
Fixed a controller issue where players could not reroll their active Challenges
Balance
The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is Armor Breaking now
The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
Increased Area radius for many AoE skills and effects
Nova Psalm range is increased to 4 meters from 3
Assail Psychic Power’s width increased to 2.5 meters from 1
From now on the level 5 Ordo Reputation rewards also apply to the Constructs
The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
Added Artificer (purple) blueprints for all minion equipment