Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
Fixed bugs
Co-Op stability fixes
Various localization fixes and improvements
Numerous stability fixes
Fixed several Open World and Campaign chest accessibility issues, teleport beacons, and more
Fixed a freeze under Korean localization
Fixed various skill descriptions and tooltips
Fixed an issue where Ragna's store became unavailable to players
Added subtitles for Prophecy cinematics
Fixed an issue where upon using Mind Reset consumables the skill points dropped into the negative
Replaced the Toxicrene at the Ebony Void Crusade's Panic Room mission
Fixed the Veteran of Battles achievement which did not track properly in Co-op
Fixed the Grand Flux Parasite Heroic Deed
Fixed the Hyper Flux Parasite Heroic Deed
Fixed the Unmarred Corpus Heroic Deed
Fixed the Cognis Protocol Heroic Deed
From now on Ordos missions will give the correct amount of reputation
Fixed an issue where players who chose to kill Klosterheim asked the Alpha Pariah what happened to him
Fixed an issue where more than 3 Ordo missions could be completed within a week
Added teleport beacons to maps with Security Doors to avoid stuck issues
Fixed an issue where some players could not select the Herald Cherub at the Extras Panel
Fixed a Tarot Card upgrade exploit
Fixed the Ordo store's reset counter
Fixed an issue where timed missions' counter continued while the game was paused
Tech-Adept
Fixed a bug where Merciful Agony was not available for the Tech-Adept
Enemies killed by Constructs now count towards various Heroic Deeds and Achievements
From now on Ancient Relic enchants' requirements and achievements will count the constructs' kills
Fixed the Reinforced Construct passive skill which did not affect the Kastelan construct
Fixed the Synod of the Machine God perk's description
Fixed the size of the Construct Info window under the Construct Setup panel so the weapon modules' texts will fit into the window from now on
Controller
Fixed an issue where the chosen modules were not highlighted with the controller
Fixed an issue where players could not start an Ebony Void Crusade with the controller
Fixed various issues under the Construct Setup panel with the controller
Fixed an issue where after failing or completing a Void Crusade, players still could move between missions with the controller
Balance
Added multiple strengths and weaknesses to construct skills. It should be more versatile and synergistic but also more situational
Balanced the Data Sanctum defense mission in Chapter 3 slightly
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
New Features
Added 2 extra Character slots
Fixed Bugs
Numerous stability improvements and crash fixes
Fixed a HP balance issue on the Knight missions
Fixed inactive Morality interface issue with the Tech-Adept
Fixed a DLC window issue with Prophecy for Martyr owners
Fixed all heroic deed based achievements
Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
The Prophecy Expansion is now Available on Steam!
Martyr owners will receive 30% off from Prophecy for a limited time!
Play as a Tech-Adept Inquisitor and summon and enhance units in battles to help you defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics and offers a unique skill-tree and various new melee and ranged builds.
New Story Campaign available
New Feature: Ordos
Players can now obtain Reputation for three different Ordos: Ordo Xenos, Ordo Hereticus, and Ordo Malleus. Completing Ordo missions boosts the player's Reputation to that specific Ordo, and unlocks certain perks. Each Ordo has their unique store and missions available for players. See more details abour Ordos at the Compendium.
Martyr Patch v2.1.0
New Features
The Ebony Void Crusade is now available
Wandering Servoskull
During Void Crusades, players may encounter a Wandering Servoskull. The presence of a Servoskull is indicated by a special icon on the Void Crusade map when the player arrives to a nearby mission. Within the mission, the player will receive a message when the encounter with the Servoskull starts. The Servoskull tries to escape fast, and the player has a limited time to defeat it before the Servoskull disappears. If succesful, the player is rewarded with high quality loot, increased mission loot bonuses, and an extra Void Chest Key. The location of the Wandering Servoskull is picked at random when a Void Crusade is generated, and it also randomly spawns on various spots within missions.
A New Warzone Stage is now available
New enemy Factions: Aeldari, Tyranid
Miscellaneous New Features
Added a Rank display Inquisitorial Rosette next to the character portrait that improves with each level
Added several new environmental assets to Desert and Death World maps
Captain Ragna van Wynter now always sells items in correlation with the player's current character
Refined the Quality value of items during comparison
Various quality of life improvements for Void Crusades
Added new map scripts for Void Crusades
Clarified the Cover selection popup
Adjusted several minimap icons for variety and clarity
Fixed Bugs
Various stability improvements
Major Co-Op stability and performance fixes
Several localization fixes
Fixed a bug where Imperial Guards were unresponsive during Rescue missions
Fixed a bug where Empyrean Seals weren't consumed upon use
Fixed a bug where Level 5 Tarot Cards still consumed upgrades
Fixed a Tarot Hazard where enemies could get over 100% damage reduction
Fixed a bug where Loot Auto Pickup was active regardless of the user setting
Fixed a bug where the crafting charges weren't automatically added to an already learned item's charges when acquiring a new Blueprint of the same item
Numerous supply interact fixes on missions
Fixed the enchant which increased the effect duration of the Inoculator
Fixed the "+ maximum HP" enchant
Fixed a popup error with enchant modification
Fixed faulty decimals in several "hit taken" enchants
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
Fixed Bugs
Fixed the too high Damage and HP multipliers in Tarot Hazards (this fix also applies to Warzone and Intel missions)
Various stabilization improvements & crash fixes
Fixed high-tier Lasgun models not appearing properly
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
New Features
Using Teleport beacons will now always face players in the same direction
The Volume sliders now adjust volume in 1% increments - check your volume settings and adjust accordingly
Clarified and unified many tooltips and descriptions to use the same terminology everywhere
Added a reroll button to the Challenge window, and rewards are also displayed
Increased the number of Special Location slots on the Mission Deployment screen to 5
Blueprints now have class requirements, charge count, and item icons displayed in their tooltips
Fixed Bugs
Miscellaneous
Major stability improvements
Fixed a Siege Mission block on Desert maps
Fixed Challenge rotations
Fixed and clarified the unlock requirements of the Agartha Subsector
Fixed the loot mechanics of Unholy Cathedral and Maelstrom of Carnage
Fixed the influence counter display in the post-mission counter
Fixed an issue where the post-mission counter restarted with every new co-op vote
Fixed several interact issues with Supply chests
Fixed the tooltip of the Voltagheist Psalm
Fixed a bug where the floating combat text appeared over the opened character screen
Fixed several typos and missing strings
Fixed an issue with the VIP's AI in Panic Room missions
Fixed Glory reward display values and tracking
Crafting & Itemization
Fixed a bug where despite having enough resources, item crafting did not work
Fixed an issue where the Capacity of items could not be increased
Fixed various Psalm-Code Doctrine bonuses not working and being displayed on the character sheet
Fixed the tooltip of the locked Modify buttons
Fixed several Ancient item unlock conditions
Fixed Ancient enchant unlocks resetting on leaving missions
Fixed an exploit where rerolling Ancient items unlocked their enchants instantly
Fixed an issue where Class-Restricted Weapons could have different, class-specific enchants on them
Fixed socket slots staying on empty item slots when switching weapon sets
Fixed Morality enchant unlocks
Fixed an infinite crafting charge bug for Relic blueprints
Fixed the contents of Armour and Weapon collection reward boxes
Tarot & Warzone
Fixed the upgrade mechanics of DLC Tarot Cards
Fixed a Tarot card upgrade exploit
Fixed Loot Rarity of Tarot Cards among other items
Fixed the chances of the Demon Summon Tarot hazard
Fixed the Life Loss Tarot Hazard
Fixed the Criticals Disabled Tarot Hazard
Fixed the Heat reflect Tarot Hazard
Fixed terminology of Tarot Hazards to properly mention Champion type enemies
Fixed the Limited Lives Tarot Hazard
Fixed the Villain/Elite kills grant Life Tarot Hazard
Balance
Significantly increased the damage of the Heavy Bolter
Slightly increased the damage of the Autogun and the Plasma Cannon
Adjusted the cooldown values of the Boltgun
Adjusted timers and difficulty of the Palace Under Siege mission
Adjusted timers and added more World Skills to the Chapter 3 Data Sanctum mission
Increased the cooldown of the Voidripper Possessed's AoE attack
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
Fixed Bugs
Major stability improvements
Added additional preventions for item loss
Fixed a bug where players got stuck at the start of Hot Pursuit missions due to a faulty tutorial
Removed delay in the skill usage of the Carthean Sword
High quality items will no longer be dropped without enchants
Fixed the Greataxe's Execute skill
Fixed several enchant descriptions
Fixed several missing strings
Players now gain 3 Sparks of Glory properly when salvaging high-tier items
Fixed a bug where Mind Resets did not work
Fixed blueprint price display
Fixed a bug where players could not proceed in the Forgotten Arsenal DLC
Fixed a bug where players could not progress with the Merciful Agony missions
Fixed a bug where the same enchants duplicated on various items
Fixed a Tarot card hazard which spawned Daemons upon killing enemies with 75% chance instead of 25%
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Miscellaneous
Added a confirmation prompt to item purchases costing Fate (such as Extreme Fortune).
Archeotech Relics, Ancient Relics, and Morality items can be now sold for Fate.
Captain Ragna Van Wynter now has some Blueprints in her stock.
Fixed Bugs
Several stability improvements
Fixed storage loss for several players and refunded items
Fixed a crash occurring at loading Forcefield missions
Fixed a crash occurring at item stacking
Fixed a bug where players received less or no XP from completing missions
Fixed a bug where players gained multiplicate XP amounts from failed Intel missions
Fixed a block on Desert Bunker Busting maps
Fixed several blocks on Purge maps (including the Warzone as well)
Fixed a bug that allowed players to choose the same Major Arcana card multiple times
Added descriptions for Feared, Enraged, Berserker, etc. player States
Added missing descriptions for Relic Enchants
Fixed an issue where right-clicking on a clue to display it in plain text made the clue become stuck
Fixed a bug where players could not interact with the Sentry Trap Chest
Visually improved all Mercyful Agony maps
Fixed a bug where players were unable to start a Void Crusade with a Controller
Fixed a bug occurring with Modify where item stats were not randomized
The post-mission currency counter won't show XP when the player is already at maximum level.
Fixed a bug where the Void Chests did not require keys to unlock them
Fixed a bug where the effects of a Mind Reset did not take hold
Fixed a bug where maximum level Tarot Cards were still upgradeable
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
Various stability improvements
Reduced memory usage
Fixed Physics performance issues
Fixed several typos in various strings
Removed delay in skill usage after casting Aether Strike
Fixed a crash in the Chapter 1 campaign
Fixed a bug with the XP multiplier that caused missions to give enormous amounts of experience
Fixed an issue where some Relic Enchants could not be modified, or the item itself lost its enchants after rerolling it
Fixed the Forgotten Arsenal vendor's inventory
Fixed Morality Items not having Relic Enchants
Fixed various items missing Relic Enchants
Fixed an issue where the currency/XP tracker restarted after each multiplayer vote
Added minor sound cues to the Crafting window
Fixed a bug where Uther's Tarot Cards tried to upgrade Empyrean Seals with no effect
Fixed a bug where DLC - related Tarot Cards weren't unlocked for players
The XP bonus given by the Meme Virus is now properly displayed at the end of missions
Fixed a block at the Saving Caius Thorn mission series
Fixed several accounts stuck in the Campaign due to various reasons
Fixed Campaign XP reward amounts and display
The chest in the Chest Trap script now drops loot properly if the trap is not triggered
Players will now receive Fate from completed missions properly
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Be sure to check out the Compendium to see every change in detail!
Below you can find a brief summary of all the new changes (once again, it is recommended to check the compendium for the details):
New Features
Combat
Combat flow has been drastically improved.
All character animations have been sped up.
Primary Skills' Global Cooldowns have been reduced.
Movement speed of all classes has been adjusted.
All skill effects have been adjusted to match the faster animation speeds.
Leveling & Itemization
Leveling has been revamped and the maximum level cap has been raised to 100.
An XP bar was added to the Battle UI.
The Inventory is now available during missions.
Power rating has been removed. Items now have Item Level.
Three new relic item tiers have been introduced: Morality Relics, Archeotech Relics, and Ancient Relics.
More than 200 Relic enchants have been added.
Socketed items are available.
New socketable items: Archeotech Shards & Psalm-Codes are now available along with their respecitve crafting system and upgrade tables
Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.
Crafting
The Tech Tree has been reset and all upgrade costs are refunded to players.
All crafting times have been removed so items are now instantly created upon crafting them.
The blueprint system has been altered. Old blueprints have been removed, and numerous new ones have been added.
Crafting creates items based on the player's level.
Relic items can now be crafted as well.
Fusion has been removed.
Modify has been vastly expanded with new features.
Tarot system
Tarot Cards can be achieved through leveling up or through the loot system.
Tarot Mission generation from the old UI has been removed.
Every Open World mission can be applied a Tarot Card.
The Fate cost of Tarot missions has been removed.
Tarot cards can now be leveled up to level 5 for increased effect.
Empyrean Seals
Empyrean Seals are a new addition to the Tarot system. Players can find Empyrean Seals through the general loot system.
These Seals can be applied onto the Minor Arcana Tarot slots, and are consumed upon usage. Empyrean Seals can not be leveled.
Void Crusade
The Void Crusade is now available from level 50 as a 29-mission mini-campaign with 7 new game modes, new scripts and mechanics, and valuable end-game rewards.
Players may start a Crusade from the Command Bridge by using the Void Crusade desk.
Challenges
Players will receive a new Challenge every Monday, Wednesday, and Friday.
Players can have 5 active Challenges up at once.
If a Player does not have a free Challenge slot, they will do not receive a new Challenge
Players can swap a Challenge a day to a new one
Challenges are displayed on the right side panel of the GUI
Completing a challenge gifts players with powerful loot with a chance to receive Archeotech Relics. If a player does not receive an Archeotech Relic from a Challenge, the chance to receive one increases greatly with the next Challenge. Therefore, Challenges will be a reliable source of Archeotech Relics.
Challenges also give players a high amount of experience, similar to Tarot missions.
Warzones
The Warzone has been reworked to become a reliable build check that scales to the player's level. Variety has been also greatly increased.
A total of 100 Warzone maps are implemented.
These are grouped into ten blocks of ten missions with a mini-story that links them together.
Every mission will have Warzone Hazards, with one Hazard for the first 20 missions, then two for the next 20, and so on.
The last mission of every Warzone mission group will have an extra difficulty modifier.
Failing a Warzone mission group will result in having to start that block of 10 missions over.
The Warzone GUI has been reworked to accomodate these changes.
Favour and Warzone Relics are no longer obtainable.
Players will receive compensation for Favour, while Warzone Relics got converted into Archeotech Relics to retain their usefulness.
Intels
Intels can be found occassionally from the standard loot system, appearing as items in the player's Inventory.
Using an Intel opens a brand new mission on the Starmap, which will of course appear on the Mission Deployment window as well.
Intel Missions disappear after 48 hours.
Co-Op Campaign
The whole Martyr campaign is now playable in Co-Op except for the vehicular missions.
Players must be at the same or higher progression level to start Campaign missions.
Quality of Life Changes
Added a vast number of tutorials across the game interface. All of them can be replayed via a button in the top-left corner of the UI.
Mission Deployment is now available from the bottom right panel to quickly navigate between missions without having to travel on the Starmap.
The post-mission loot screen is now skippable via the Game Options menu
Added a new tracker that tracks gained rewards after completing missions
You can now reset all options to default with a single button
Players can now display any clue's content with plain text for better readability (both ingame and in the journal)
The "Sell all" button in Vendors will no longer sell consumable items
Lots of perk and skill descriptions were reworded to make them more understandable
Beneficial and detrimental perk effects are now highlighted with green and red colors respectively
Miscellaneous features
The camera has been adjusted to a new angle. Offset is adjustable from Options.
4 new map settings are available: Deathworld, Factory, Desert, and Monastery
Frame Blending is now available in the Video Options
51 new achievements are available
Bug Fixes
Various optimization changes
Major stability improvements
Several passive skills had their values fixed in order to work properly
Fixed bad spawn point locations across several missions
Fixed several object clipping and checkpoint errors across several missions
Area Effect enchants did not give extra damage to skills with the Area Effect tag. This has been fixed.
Affixes with extra duration on Vulnerability did not work. It has been fixed.
Affixes with extra skill damage on skills having the 'Combo skill tag' did not work. This has been fixed.
The Volatile Substances skill's description has been corrected and now is in line with how it works.
The Thundering Leap skill now works properly in Co-op
The Rapid Elimination Protocol perk has been fixed in Co-op
The Greataxe's Execute skill has been fixed and works properly in Co-op now
Debuffs are now displayed under enemy name plates in order to avoid overlapping with their descriptions
Balance
Numerous monster settings had their damage, skills, and HP values adjusted and rebalanced
Revisited and adjusted several skills
The Bane of the Warpspawn Heroic Deed's requirement has been slightly changed to make it more doable. From now on besides Daemon type Elites, Daemon type Commanders and Bosses count as kills too
Using Serpent Strike while in Stealth, the duration of Surprise you got afterward was 3 seconds. This has been doubled.
tomorrow is a big day - Patch 2.0 is about to be released. There are a lot of changes in this update so we must make a lot of adjustments to make sure that your accounts and characters are converted to all the 2.0 mechanics successfully.
Due to this, there will be an extended maintenance active from 10AM CEST until the patch goes live, which will happen around 6PM CEST.
Thank you for your patience and we wish you success in your conquests in Patch 2.0.