Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

Fixed Bugs
  • Fixed the too high Damage and HP multipliers in Tarot Hazards (this fix also applies to Warzone and Intel missions)
  • Various stabilization improvements & crash fixes
  • Fixed high-tier Lasgun models not appearing properly
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features
  • Using Teleport beacons will now always face players in the same direction
  • The Volume sliders now adjust volume in 1% increments - check your volume settings and adjust accordingly
  • Clarified and unified many tooltips and descriptions to use the same terminology everywhere
  • Added a reroll button to the Challenge window, and rewards are also displayed
  • Increased the number of Special Location slots on the Mission Deployment screen to 5
  • Blueprints now have class requirements, charge count, and item icons displayed in their tooltips
Fixed Bugs

Miscellaneous
  • Major stability improvements
  • Fixed a Siege Mission block on Desert maps
  • Fixed Challenge rotations
  • Fixed and clarified the unlock requirements of the Agartha Subsector
  • Fixed the loot mechanics of Unholy Cathedral and Maelstrom of Carnage
  • Fixed the influence counter display in the post-mission counter
  • Fixed an issue where the post-mission counter restarted with every new co-op vote
  • Fixed several interact issues with Supply chests
  • Fixed the tooltip of the Voltagheist Psalm
  • Fixed a bug where the floating combat text appeared over the opened character screen
  • Fixed several typos and missing strings
  • Fixed an issue with the VIP's AI in Panic Room missions
  • Fixed Glory reward display values and tracking
Crafting & Itemization
  • Fixed a bug where despite having enough resources, item crafting did not work
  • Fixed an issue where the Capacity of items could not be increased
  • Fixed various Psalm-Code Doctrine bonuses not working and being displayed on the character sheet
  • Fixed the tooltip of the locked Modify buttons
  • Fixed several Ancient item unlock conditions
  • Fixed Ancient enchant unlocks resetting on leaving missions
  • Fixed an exploit where rerolling Ancient items unlocked their enchants instantly
  • Fixed an issue where Class-Restricted Weapons could have different, class-specific enchants on them
  • Fixed socket slots staying on empty item slots when switching weapon sets
  • Fixed Morality enchant unlocks
  • Fixed an infinite crafting charge bug for Relic blueprints
  • Fixed the contents of Armour and Weapon collection reward boxes
Tarot & Warzone
  • Fixed the upgrade mechanics of DLC Tarot Cards
  • Fixed a Tarot card upgrade exploit
  • Fixed Loot Rarity of Tarot Cards among other items
  • Fixed the chances of the Demon Summon Tarot hazard
  • Fixed the Life Loss Tarot Hazard
  • Fixed the Criticals Disabled Tarot Hazard
  • Fixed the Heat reflect Tarot Hazard
  • Fixed terminology of Tarot Hazards to properly mention Champion type enemies
  • Fixed the Limited Lives Tarot Hazard
  • Fixed the Villain/Elite kills grant Life Tarot Hazard
Balance
  • Significantly increased the damage of the Heavy Bolter
  • Slightly increased the damage of the Autogun and the Plasma Cannon
  • Adjusted the cooldown values of the Boltgun
  • Adjusted timers and difficulty of the Palace Under Siege mission
  • Adjusted timers and added more World Skills to the Chapter 3 Data Sanctum mission
  • Increased the cooldown of the Voidripper Possessed's AoE attack
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

Fixed Bugs
  • Major stability improvements
  • Added additional preventions for item loss
  • Fixed a bug where players got stuck at the start of Hot Pursuit missions due to a faulty tutorial
  • Removed delay in the skill usage of the Carthean Sword
  • High quality items will no longer be dropped without enchants
  • Fixed the Greataxe's Execute skill
  • Fixed several enchant descriptions
  • Fixed several missing strings
  • Players now gain 3 Sparks of Glory properly when salvaging high-tier items
  • Fixed a bug where Mind Resets did not work
  • Fixed blueprint price display
  • Fixed a bug where players could not proceed in the Forgotten Arsenal DLC
  • Fixed a bug where players could not progress with the Merciful Agony missions
  • Fixed a bug where the same enchants duplicated on various items
  • Fixed a Tarot card hazard which spawned Daemons upon killing enemies with 75% chance instead of 25%
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Miscellaneous
  • Added a confirmation prompt to item purchases costing Fate (such as Extreme Fortune).
  • Archeotech Relics, Ancient Relics, and Morality items can be now sold for Fate.
  • Captain Ragna Van Wynter now has some Blueprints in her stock.
Fixed Bugs
  • Several stability improvements
  • Fixed storage loss for several players and refunded items
  • Fixed a crash occurring at loading Forcefield missions
  • Fixed a crash occurring at item stacking
  • Fixed a bug where players received less or no XP from completing missions
  • Fixed a bug where players gained multiplicate XP amounts from failed Intel missions
  • Fixed a block on Desert Bunker Busting maps
  • Fixed several blocks on Purge maps (including the Warzone as well)
  • Fixed a bug that allowed players to choose the same Major Arcana card multiple times
  • Added descriptions for Feared, Enraged, Berserker, etc. player States
  • Added missing descriptions for Relic Enchants
  • Fixed an issue where right-clicking on a clue to display it in plain text made the clue become stuck
  • Fixed a bug where players could not interact with the Sentry Trap Chest
  • Visually improved all Mercyful Agony maps
  • Fixed a bug where players were unable to start a Void Crusade with a Controller
  • Fixed a bug occurring with Modify where item stats were not randomized
  • The post-mission currency counter won't show XP when the player is already at maximum level.
  • Fixed a bug where the Void Chests did not require keys to unlock them
  • Fixed a bug where the effects of a Mind Reset did not take hold
  • Fixed a bug where maximum level Tarot Cards were still upgradeable
  • Readjusted blueprint buy/sell costs
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Fixed Bugs
  • Various stability improvements
  • Reduced memory usage
  • Fixed Physics performance issues
  • Fixed several typos in various strings
  • Removed delay in skill usage after casting Aether Strike
  • Fixed a crash in the Chapter 1 campaign
  • Fixed a bug with the XP multiplier that caused missions to give enormous amounts of experience
  • Fixed an issue where some Relic Enchants could not be modified, or the item itself lost its enchants after rerolling it
  • Fixed the Forgotten Arsenal vendor's inventory
  • Fixed Morality Items not having Relic Enchants
  • Fixed various items missing Relic Enchants
  • Fixed an issue where the currency/XP tracker restarted after each multiplayer vote
  • Added minor sound cues to the Crafting window
  • Fixed a bug where Uther's Tarot Cards tried to upgrade Empyrean Seals with no effect
  • Fixed a bug where DLC - related Tarot Cards weren't unlocked for players
  • The XP bonus given by the Meme Virus is now properly displayed at the end of missions
  • Fixed a block at the Saving Caius Thorn mission series
  • Fixed several accounts stuck in the Campaign due to various reasons
  • Fixed Campaign XP reward amounts and display
  • The chest in the Chest Trap script now drops loot properly if the trap is not triggered
  • Players will now receive Fate from completed missions properly
  • Fixed the tooltip of the Fast Aim passive
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Patch 2.0 is here!

A full overview of the new features and changes can be found here.


Be sure to check out the Compendium to see every change in detail!

Below you can find a brief summary of all the new changes (once again, it is recommended to check the compendium for the details):

New Features

Combat
  • Combat flow has been drastically improved.
  • All character animations have been sped up.
  • Primary Skills' Global Cooldowns have been reduced.
  • Movement speed of all classes has been adjusted.
  • All skill effects have been adjusted to match the faster animation speeds.
Leveling & Itemization
  • Leveling has been revamped and the maximum level cap has been raised to 100.
  • An XP bar was added to the Battle UI.
  • The Inventory is now available during missions.
  • Power rating has been removed. Items now have Item Level.
  • Three new relic item tiers have been introduced: Morality Relics, Archeotech Relics, and Ancient Relics.
  • More than 200 Relic enchants have been added.
  • Socketed items are available.
  • New socketable items: Archeotech Shards & Psalm-Codes are now available along with their respecitve crafting system and upgrade tables
  • Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.
Crafting
  • The Tech Tree has been reset and all upgrade costs are refunded to players.
  • All crafting times have been removed so items are now instantly created upon crafting them.
  • The blueprint system has been altered. Old blueprints have been removed, and numerous new ones have been added.
  • Crafting creates items based on the player's level.
  • Relic items can now be crafted as well.
  • Fusion has been removed.
  • Modify has been vastly expanded with new features.
Tarot system
  • Tarot Cards can be achieved through leveling up or through the loot system.
  • Tarot Mission generation from the old UI has been removed.
  • Every Open World mission can be applied a Tarot Card.
  • The Fate cost of Tarot missions has been removed.
  • Tarot cards can now be leveled up to level 5 for increased effect.
Empyrean Seals
  • Empyrean Seals are a new addition to the Tarot system. Players can find Empyrean Seals through the general loot system.
  • These Seals can be applied onto the Minor Arcana Tarot slots, and are consumed upon usage. Empyrean Seals can not be leveled.
Void Crusade
  • The Void Crusade is now available from level 50 as a 29-mission mini-campaign with 7 new game modes, new scripts and mechanics, and valuable end-game rewards.
  • Players may start a Crusade from the Command Bridge by using the Void Crusade desk.
Challenges
  • Players will receive a new Challenge every Monday, Wednesday, and Friday.
  • Players can have 5 active Challenges up at once.
  • If a Player does not have a free Challenge slot, they will do not receive a new Challenge
  • Players can swap a Challenge a day to a new one
  • Challenges are displayed on the right side panel of the GUI
  • Completing a challenge gifts players with powerful loot with a chance to receive Archeotech Relics. If a player does not receive an Archeotech Relic from a Challenge, the chance to receive one increases greatly with the next Challenge. Therefore, Challenges will be a reliable source of Archeotech Relics.
  • Challenges also give players a high amount of experience, similar to Tarot missions.
Warzones
  • The Warzone has been reworked to become a reliable build check that scales to the player's level. Variety has been also greatly increased.
  • A total of 100 Warzone maps are implemented.
  • These are grouped into ten blocks of ten missions with a mini-story that links them together.
  • Every mission will have Warzone Hazards, with one Hazard for the first 20 missions, then two for the next 20, and so on.
  • The last mission of every Warzone mission group will have an extra difficulty modifier.
  • Failing a Warzone mission group will result in having to start that block of 10 missions over.
  • The Warzone GUI has been reworked to accomodate these changes.
  • Favour and Warzone Relics are no longer obtainable.
  • Players will receive compensation for Favour, while Warzone Relics got converted into Archeotech Relics to retain their usefulness.
Intels
  • Intels can be found occassionally from the standard loot system, appearing as items in the player's Inventory.
  • Using an Intel opens a brand new mission on the Starmap, which will of course appear on the Mission Deployment window as well.
  • Intel Missions disappear after 48 hours.
Co-Op Campaign
  • The whole Martyr campaign is now playable in Co-Op except for the vehicular missions.
  • Players must be at the same or higher progression level to start Campaign missions.
Quality of Life Changes
  • Added a vast number of tutorials across the game interface. All of them can be replayed via a button in the top-left corner of the UI.
  • Mission Deployment is now available from the bottom right panel to quickly navigate between missions without having to travel on the Starmap.
  • The post-mission loot screen is now skippable via the Game Options menu
  • Added a new tracker that tracks gained rewards after completing missions
  • You can now reset all options to default with a single button
  • Players can now display any clue's content with plain text for better readability (both ingame and in the journal)
  • The "Sell all" button in Vendors will no longer sell consumable items
  • Lots of perk and skill descriptions were reworded to make them more understandable
  • Beneficial and detrimental perk effects are now highlighted with green and red colors respectively
Miscellaneous features
  • The camera has been adjusted to a new angle. Offset is adjustable from Options.
  • 4 new map settings are available: Deathworld, Factory, Desert, and Monastery
  • Frame Blending is now available in the Video Options
  • 51 new achievements are available
Bug Fixes
  • Various optimization changes
  • Major stability improvements
  • Several passive skills had their values fixed in order to work properly
  • Fixed bad spawn point locations across several missions
  • Fixed several object clipping and checkpoint errors across several missions
  • Area Effect enchants did not give extra damage to skills with the Area Effect tag. This has been fixed.
  • Affixes with extra duration on Vulnerability did not work. It has been fixed.
  • Affixes with extra skill damage on skills having the 'Combo skill tag' did not work. This has been fixed.
  • The Volatile Substances skill's description has been corrected and now is in line with how it works.
  • The Thundering Leap skill now works properly in Co-op
  • The Rapid Elimination Protocol perk has been fixed in Co-op
  • The Greataxe's Execute skill has been fixed and works properly in Co-op now
  • Debuffs are now displayed under enemy name plates in order to avoid overlapping with their descriptions
Balance
  • Numerous monster settings had their damage, skills, and HP values adjusted and rebalanced
  • Revisited and adjusted several skills
  • The Bane of the Warpspawn Heroic Deed's requirement has been slightly changed to make it more doable. From now on besides Daemon type Elites, Daemon type Commanders and Bosses count as kills too
  • Using Serpent Strike while in Stealth, the duration of Surprise you got afterward was 3 seconds. This has been doubled.
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3


Inquisitors,

tomorrow is a big day - Patch 2.0 is about to be released. There are a lot of changes in this update so we must make a lot of adjustments to make sure that your accounts and characters are converted to all the 2.0 mechanics successfully.

Due to this, there will be an extended maintenance active from 10AM CEST until the patch goes live, which will happen around 6PM CEST.

Thank you for your patience and we wish you success in your conquests in Patch 2.0.

The Emperor Protects
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Inquisitors,

In order to provide a more polished experience for you, we have come to the decision to reschedule the release of Inquisitor - Prophecy and Patch 2.0. We will keep working hard to make the game even better and in the meantime, we'd like to ask for your patience and understanding.

According to our updated roadmap, Patch 2.0 will hit on June 20, while Inquisitor - Prophecy will arrive on July 30.

In the meantime, we have assembled an in-depth compendium containing all the new features coming with the update, including all the new mechanics, items, and more, so you can see what's coming in Patch 2.0.

You can find the compendium here.

The Emperor Protects.
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Inquisitors!

The "Skulls for the Skull Throne 3" event is here! This annual skull-themed promotion features all kinds of video games from Games Workshop family, so our Action-RPG is participating as well.

During the event, Warhammer 40,000: Inquisitor - Martyr will receive a 50% discount, and you'll be able to receive an exclusive in-game pet, the skull-masked Repentant Cherub, just by logging into the game before the promotion ends.

We will be also streaming the game on May 18, Saturday 3PM BST, so mark your calendars.

http://twitch.tv/theskullthrone

The event will last from May 16 to May 20 so don't miss out!

The Emperor Protects.
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
We are pleased to announce WARHAMMER 40,000: INQUISITOR – PROPHECY, a stand-alone expansion pack for Warhammer 40,000: Inquisitor – Martyr. It is a brand new action-RPG experience in the Warhammer 40,000 universe, and although Inquisitor – Martyr is not required to play, the story is designed to fit both for new and for returning players.



KEY FEATURES

New Class: Play as a Tech-Adept Inquisitor. Summon and enhance units to help defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics, a unique skill-tree and various new melee and ranged builds.

New Campaign: The story of Inquisitor – Martyr continues in three new chapters, with one chapter solely focusing on the Tech-Adept, as its story slowly ties into the main plot.

New Environments: Players can discover huge monasteries, hazardous factories, unforgiving deserts and ruthless worlds engulfed by lava and volcanoes.

New Enemy Races: Inquisitor – Prophecy adds the Eldar and the Tyranids as new enemy races.

New Gameplay Mechanics: Inquisitor – Prophecy will be based on Inquisitor - Martyr’s 2.0 update, bringing the base game’s new level cap, redesigned loot-system and leveling, its new end-game, the co-op campaign mode, new items and a much faster, ARPG-focused gameplay to the stand-alone expansion as well.

Warhammer 40,000: Inquisitor – Prophecy will be available on PC on May 28 for $24.99, while those who already own a copy of Inquisitor – Martyr receive -30% off of their purchase for a limited time.

Prophecy is scheduled to release together with Patch 2.0 which is a separate, free content update for Martyr.

We'll reveal more of this new title in the following weeks, so stay tuned, and be sure to check our Community Hub often! 
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