Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
Fixed Bugs
Fixed the too high Damage and HP multipliers in Tarot Hazards (this fix also applies to Warzone and Intel missions)
Various stabilization improvements & crash fixes
Fixed high-tier Lasgun models not appearing properly
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
New Features
Using Teleport beacons will now always face players in the same direction
The Volume sliders now adjust volume in 1% increments - check your volume settings and adjust accordingly
Clarified and unified many tooltips and descriptions to use the same terminology everywhere
Added a reroll button to the Challenge window, and rewards are also displayed
Increased the number of Special Location slots on the Mission Deployment screen to 5
Blueprints now have class requirements, charge count, and item icons displayed in their tooltips
Fixed Bugs
Miscellaneous
Major stability improvements
Fixed a Siege Mission block on Desert maps
Fixed Challenge rotations
Fixed and clarified the unlock requirements of the Agartha Subsector
Fixed the loot mechanics of Unholy Cathedral and Maelstrom of Carnage
Fixed the influence counter display in the post-mission counter
Fixed an issue where the post-mission counter restarted with every new co-op vote
Fixed several interact issues with Supply chests
Fixed the tooltip of the Voltagheist Psalm
Fixed a bug where the floating combat text appeared over the opened character screen
Fixed several typos and missing strings
Fixed an issue with the VIP's AI in Panic Room missions
Fixed Glory reward display values and tracking
Crafting & Itemization
Fixed a bug where despite having enough resources, item crafting did not work
Fixed an issue where the Capacity of items could not be increased
Fixed various Psalm-Code Doctrine bonuses not working and being displayed on the character sheet
Fixed the tooltip of the locked Modify buttons
Fixed several Ancient item unlock conditions
Fixed Ancient enchant unlocks resetting on leaving missions
Fixed an exploit where rerolling Ancient items unlocked their enchants instantly
Fixed an issue where Class-Restricted Weapons could have different, class-specific enchants on them
Fixed socket slots staying on empty item slots when switching weapon sets
Fixed Morality enchant unlocks
Fixed an infinite crafting charge bug for Relic blueprints
Fixed the contents of Armour and Weapon collection reward boxes
Tarot & Warzone
Fixed the upgrade mechanics of DLC Tarot Cards
Fixed a Tarot card upgrade exploit
Fixed Loot Rarity of Tarot Cards among other items
Fixed the chances of the Demon Summon Tarot hazard
Fixed the Life Loss Tarot Hazard
Fixed the Criticals Disabled Tarot Hazard
Fixed the Heat reflect Tarot Hazard
Fixed terminology of Tarot Hazards to properly mention Champion type enemies
Fixed the Limited Lives Tarot Hazard
Fixed the Villain/Elite kills grant Life Tarot Hazard
Balance
Significantly increased the damage of the Heavy Bolter
Slightly increased the damage of the Autogun and the Plasma Cannon
Adjusted the cooldown values of the Boltgun
Adjusted timers and difficulty of the Palace Under Siege mission
Adjusted timers and added more World Skills to the Chapter 3 Data Sanctum mission
Increased the cooldown of the Voidripper Possessed's AoE attack
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
Fixed Bugs
Major stability improvements
Added additional preventions for item loss
Fixed a bug where players got stuck at the start of Hot Pursuit missions due to a faulty tutorial
Removed delay in the skill usage of the Carthean Sword
High quality items will no longer be dropped without enchants
Fixed the Greataxe's Execute skill
Fixed several enchant descriptions
Fixed several missing strings
Players now gain 3 Sparks of Glory properly when salvaging high-tier items
Fixed a bug where Mind Resets did not work
Fixed blueprint price display
Fixed a bug where players could not proceed in the Forgotten Arsenal DLC
Fixed a bug where players could not progress with the Merciful Agony missions
Fixed a bug where the same enchants duplicated on various items
Fixed a Tarot card hazard which spawned Daemons upon killing enemies with 75% chance instead of 25%
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Miscellaneous
Added a confirmation prompt to item purchases costing Fate (such as Extreme Fortune).
Archeotech Relics, Ancient Relics, and Morality items can be now sold for Fate.
Captain Ragna Van Wynter now has some Blueprints in her stock.
Fixed Bugs
Several stability improvements
Fixed storage loss for several players and refunded items
Fixed a crash occurring at loading Forcefield missions
Fixed a crash occurring at item stacking
Fixed a bug where players received less or no XP from completing missions
Fixed a bug where players gained multiplicate XP amounts from failed Intel missions
Fixed a block on Desert Bunker Busting maps
Fixed several blocks on Purge maps (including the Warzone as well)
Fixed a bug that allowed players to choose the same Major Arcana card multiple times
Added descriptions for Feared, Enraged, Berserker, etc. player States
Added missing descriptions for Relic Enchants
Fixed an issue where right-clicking on a clue to display it in plain text made the clue become stuck
Fixed a bug where players could not interact with the Sentry Trap Chest
Visually improved all Mercyful Agony maps
Fixed a bug where players were unable to start a Void Crusade with a Controller
Fixed a bug occurring with Modify where item stats were not randomized
The post-mission currency counter won't show XP when the player is already at maximum level.
Fixed a bug where the Void Chests did not require keys to unlock them
Fixed a bug where the effects of a Mind Reset did not take hold
Fixed a bug where maximum level Tarot Cards were still upgradeable
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
Various stability improvements
Reduced memory usage
Fixed Physics performance issues
Fixed several typos in various strings
Removed delay in skill usage after casting Aether Strike
Fixed a crash in the Chapter 1 campaign
Fixed a bug with the XP multiplier that caused missions to give enormous amounts of experience
Fixed an issue where some Relic Enchants could not be modified, or the item itself lost its enchants after rerolling it
Fixed the Forgotten Arsenal vendor's inventory
Fixed Morality Items not having Relic Enchants
Fixed various items missing Relic Enchants
Fixed an issue where the currency/XP tracker restarted after each multiplayer vote
Added minor sound cues to the Crafting window
Fixed a bug where Uther's Tarot Cards tried to upgrade Empyrean Seals with no effect
Fixed a bug where DLC - related Tarot Cards weren't unlocked for players
The XP bonus given by the Meme Virus is now properly displayed at the end of missions
Fixed a block at the Saving Caius Thorn mission series
Fixed several accounts stuck in the Campaign due to various reasons
Fixed Campaign XP reward amounts and display
The chest in the Chest Trap script now drops loot properly if the trap is not triggered
Players will now receive Fate from completed missions properly
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Be sure to check out the Compendium to see every change in detail!
Below you can find a brief summary of all the new changes (once again, it is recommended to check the compendium for the details):
New Features
Combat
Combat flow has been drastically improved.
All character animations have been sped up.
Primary Skills' Global Cooldowns have been reduced.
Movement speed of all classes has been adjusted.
All skill effects have been adjusted to match the faster animation speeds.
Leveling & Itemization
Leveling has been revamped and the maximum level cap has been raised to 100.
An XP bar was added to the Battle UI.
The Inventory is now available during missions.
Power rating has been removed. Items now have Item Level.
Three new relic item tiers have been introduced: Morality Relics, Archeotech Relics, and Ancient Relics.
More than 200 Relic enchants have been added.
Socketed items are available.
New socketable items: Archeotech Shards & Psalm-Codes are now available along with their respecitve crafting system and upgrade tables
Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.
Crafting
The Tech Tree has been reset and all upgrade costs are refunded to players.
All crafting times have been removed so items are now instantly created upon crafting them.
The blueprint system has been altered. Old blueprints have been removed, and numerous new ones have been added.
Crafting creates items based on the player's level.
Relic items can now be crafted as well.
Fusion has been removed.
Modify has been vastly expanded with new features.
Tarot system
Tarot Cards can be achieved through leveling up or through the loot system.
Tarot Mission generation from the old UI has been removed.
Every Open World mission can be applied a Tarot Card.
The Fate cost of Tarot missions has been removed.
Tarot cards can now be leveled up to level 5 for increased effect.
Empyrean Seals
Empyrean Seals are a new addition to the Tarot system. Players can find Empyrean Seals through the general loot system.
These Seals can be applied onto the Minor Arcana Tarot slots, and are consumed upon usage. Empyrean Seals can not be leveled.
Void Crusade
The Void Crusade is now available from level 50 as a 29-mission mini-campaign with 7 new game modes, new scripts and mechanics, and valuable end-game rewards.
Players may start a Crusade from the Command Bridge by using the Void Crusade desk.
Challenges
Players will receive a new Challenge every Monday, Wednesday, and Friday.
Players can have 5 active Challenges up at once.
If a Player does not have a free Challenge slot, they will do not receive a new Challenge
Players can swap a Challenge a day to a new one
Challenges are displayed on the right side panel of the GUI
Completing a challenge gifts players with powerful loot with a chance to receive Archeotech Relics. If a player does not receive an Archeotech Relic from a Challenge, the chance to receive one increases greatly with the next Challenge. Therefore, Challenges will be a reliable source of Archeotech Relics.
Challenges also give players a high amount of experience, similar to Tarot missions.
Warzones
The Warzone has been reworked to become a reliable build check that scales to the player's level. Variety has been also greatly increased.
A total of 100 Warzone maps are implemented.
These are grouped into ten blocks of ten missions with a mini-story that links them together.
Every mission will have Warzone Hazards, with one Hazard for the first 20 missions, then two for the next 20, and so on.
The last mission of every Warzone mission group will have an extra difficulty modifier.
Failing a Warzone mission group will result in having to start that block of 10 missions over.
The Warzone GUI has been reworked to accomodate these changes.
Favour and Warzone Relics are no longer obtainable.
Players will receive compensation for Favour, while Warzone Relics got converted into Archeotech Relics to retain their usefulness.
Intels
Intels can be found occassionally from the standard loot system, appearing as items in the player's Inventory.
Using an Intel opens a brand new mission on the Starmap, which will of course appear on the Mission Deployment window as well.
Intel Missions disappear after 48 hours.
Co-Op Campaign
The whole Martyr campaign is now playable in Co-Op except for the vehicular missions.
Players must be at the same or higher progression level to start Campaign missions.
Quality of Life Changes
Added a vast number of tutorials across the game interface. All of them can be replayed via a button in the top-left corner of the UI.
Mission Deployment is now available from the bottom right panel to quickly navigate between missions without having to travel on the Starmap.
The post-mission loot screen is now skippable via the Game Options menu
Added a new tracker that tracks gained rewards after completing missions
You can now reset all options to default with a single button
Players can now display any clue's content with plain text for better readability (both ingame and in the journal)
The "Sell all" button in Vendors will no longer sell consumable items
Lots of perk and skill descriptions were reworded to make them more understandable
Beneficial and detrimental perk effects are now highlighted with green and red colors respectively
Miscellaneous features
The camera has been adjusted to a new angle. Offset is adjustable from Options.
4 new map settings are available: Deathworld, Factory, Desert, and Monastery
Frame Blending is now available in the Video Options
51 new achievements are available
Bug Fixes
Various optimization changes
Major stability improvements
Several passive skills had their values fixed in order to work properly
Fixed bad spawn point locations across several missions
Fixed several object clipping and checkpoint errors across several missions
Area Effect enchants did not give extra damage to skills with the Area Effect tag. This has been fixed.
Affixes with extra duration on Vulnerability did not work. It has been fixed.
Affixes with extra skill damage on skills having the 'Combo skill tag' did not work. This has been fixed.
The Volatile Substances skill's description has been corrected and now is in line with how it works.
The Thundering Leap skill now works properly in Co-op
The Rapid Elimination Protocol perk has been fixed in Co-op
The Greataxe's Execute skill has been fixed and works properly in Co-op now
Debuffs are now displayed under enemy name plates in order to avoid overlapping with their descriptions
Balance
Numerous monster settings had their damage, skills, and HP values adjusted and rebalanced
Revisited and adjusted several skills
The Bane of the Warpspawn Heroic Deed's requirement has been slightly changed to make it more doable. From now on besides Daemon type Elites, Daemon type Commanders and Bosses count as kills too
Using Serpent Strike while in Stealth, the duration of Surprise you got afterward was 3 seconds. This has been doubled.
tomorrow is a big day - Patch 2.0 is about to be released. There are a lot of changes in this update so we must make a lot of adjustments to make sure that your accounts and characters are converted to all the 2.0 mechanics successfully.
Due to this, there will be an extended maintenance active from 10AM CEST until the patch goes live, which will happen around 6PM CEST.
Thank you for your patience and we wish you success in your conquests in Patch 2.0.
In order to provide a more polished experience for you, we have come to the decision to reschedule the release of Inquisitor - Prophecy and Patch 2.0. We will keep working hard to make the game even better and in the meantime, we'd like to ask for your patience and understanding.
According to our updated roadmap, Patch 2.0 will hit on June 20, while Inquisitor - Prophecy will arrive on July 30.
In the meantime, we have assembled an in-depth compendium containing all the new features coming with the update, including all the new mechanics, items, and more, so you can see what's coming in Patch 2.0.
The "Skulls for the Skull Throne 3" event is here! This annual skull-themed promotion features all kinds of video games from Games Workshop family, so our Action-RPG is participating as well.
During the event, Warhammer 40,000: Inquisitor - Martyr will receive a 50% discount, and you'll be able to receive an exclusive in-game pet, the skull-masked Repentant Cherub, just by logging into the game before the promotion ends.
We will be also streaming the game on May 18, Saturday 3PM BST, so mark your calendars.
We are pleased to announce WARHAMMER 40,000: INQUISITOR – PROPHECY, a stand-alone expansion pack for Warhammer 40,000: Inquisitor – Martyr. It is a brand new action-RPG experience in the Warhammer 40,000 universe, and although Inquisitor – Martyr is not required to play, the story is designed to fit both for new and for returning players.
KEY FEATURES
New Class: Play as a Tech-Adept Inquisitor. Summon and enhance units to help defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics, a unique skill-tree and various new melee and ranged builds.
New Campaign: The story of Inquisitor – Martyr continues in three new chapters, with one chapter solely focusing on the Tech-Adept, as its story slowly ties into the main plot.
New Environments: Players can discover huge monasteries, hazardous factories, unforgiving deserts and ruthless worlds engulfed by lava and volcanoes.
New Enemy Races: Inquisitor – Prophecy adds the Eldar and the Tyranids as new enemy races.
New Gameplay Mechanics: Inquisitor – Prophecy will be based on Inquisitor - Martyr’s 2.0 update, bringing the base game’s new level cap, redesigned loot-system and leveling, its new end-game, the co-op campaign mode, new items and a much faster, ARPG-focused gameplay to the stand-alone expansion as well.
Warhammer 40,000: Inquisitor – Prophecy will be available on PC on May 28 for $24.99, while those who already own a copy of Inquisitor – Martyr receive -30% off of their purchase for a limited time.
Prophecy is scheduled to release together with Patch 2.0 which is a separate, free content update for Martyr.
We'll reveal more of this new title in the following weeks, so stay tuned, and be sure to check our Community Hub often!