Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login. We may extend maintenance if we see fit, so please be patient until servers go live again.

New Features
  • Steam Trading Cards are now available.
Fixed Bugs
  • Fixed major GFX artifacting that occurred in the Unholy Cathedral and on several Campaign missions
  • Fixed a crash tied to party disconnects
  • Fixed various additional crashes
  • Numerous localization fixes
  • Fixed a bunch of minor issues on Campaign maps
  • Revamped Cabal Quest objectives
  • Reset Cabal Quests
  • Glory Leaderboards will work properly from the next reset onwards
  • Added an auto item refund feature that is triggered when players enter the Command Bridge or open their Stash
  • Fixed a dupe method with the stash
  • The Burnished Weaponry perk now works and displays values correctly
  • Fixed the Psychic Retribution Heroic Deed
  • Fixed an issue where changing languages reset controls
  • Fixed the Scourged by the Warp Heroic Deed
  • Fixed a bug where players could not talk to Ragna to start Chapter 4
  • Several localization improvements across all supported languages
  • Fixed a stuck supply crate for the 5th Black Legion mission
  • Fixed a stuck inoculator crate for the 4th Alpha Legion mission
  • Fixed the last mission of the Seeds of Corruption investigation
  • Meme Virus now works properly
  • Fixed infinite artillery charges on the Feral Beasts Siege map
  • Ragna and Omikron no longer offers to sell/craft higher level items than intended
  • Fixed a missing string for Chaos Sorcerers
  • Fixed a missing string for Chaos Space Marine Champions
  • Fixed a typo on one of the loading screens
  • Fixed Void Shield tooltip to state the correct value, 2000
  • Fixed a Typo in Omikron's dialogs
  • Fixed missing Bunker names
  • Fixed terminology for skill resources in Assassin and Psyker Skill trees
  • Fixed Stealth + Flashlight display issue with the Assassin
  • Fixed double skill tags in tooltips
  • Fixed Rank display on Social panel
  • Fixed missing icon/name for Warp Anomaly and Psychic Escalation
Misc
  • Some baseline resolutions will now be available without any condition
  • Character Window received some polishing
  • Added -novid launch parameter
  • Added new sounds for several enemies
Balance
  • Reduced Nurgle Pustule regeneration significantly
  • Adjusted Multiplayer difficulty curve
  • Some enemy Regen spells will now be interrupted when they are hit
Tom Clancy’s The Division™ - contact@rockpapershotgun.com (John Walker)

Apparently they probably had big spines on their necks, making them a far less enticing prospect for slides.

“Miss, Miss, it’s so sunny, can we have Steam Charts on the field?”

“NO. Sit down and write about popular PC games in this oppressively hot room until the DAY YOU DIE.” (more…)

Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. During server maintenance, players will be unable to login.

This is the update that grants the Cherub in-game companion for all the players in our current database. Once again, sorry for the server downtime at launch, we are constantly improving server capacity and performance. As an additional token of our repentance, all players will also receive a 100% XP bonus consumable that lasts for 5 missions. The Emperor Protects.

New Features
  • Added the Cherub pet for all players (at the time of the update).
  • Added a new Consumable that gives +100% XP bonus for the next 5 missions
Fixed Bugs
  • Assault Jump and similar skills are no longer getting stuck in objects
  • Glory Window now shows Week 1 properly
  • Fixed the Rank 10 popup falsely mentioning an unlocked perk slot
  • Morality Skill Trees are now working properly
  • Fixed numerous random starmap crashes
  • Campaign difficulty will no longer affect non-campaign missions
  • Cleaned up matchmaking window
  • Fixed a crash occurring on loading screens
  • Fixed a bunch of localization errors across all languages
  • Fixed Merciful Agony not showing up properly for everyone
  • Fixed some lights not attaching to pillars properly
  • Fixed helmet isssues with the Aetherwalker armor
  • Numerous controller fixes
  • Title screen now closes credits properly
  • Fixed Inoculator/Perk slots on Levelup windows
  • Fixed Heroic Deeds: Magos Biologis, Master of War, Caligari Pilgrimage
  • Fixed Endurance tooltip
  • Fixed duplicate Perks at the Perk list
  • Fixed mission rating displays on the Starmap
  • Textbox size increased for various localized versions
  • Fixed Psyker Inferno getting stuck
  • Fixed missing Tutorial strings
  • Fixed missing buff strings
  • Fixed missing strings at Feral Dogs mission briefing window
  • Fixed a "free customization" exploit
Sound
  • Added/tweaked melee weapon impact effects
  • Greataxe's whirling attack now has proper sound
Misc
  • Account names now have a minimum length of 3 characters
  • Passive bonuses now stack properly on the Battle GUI
  • Added a confirmation window for Equipment Customization
  • Removed tooltips from skin buttons
  • Added an error message for when players can't open the matchmaking window
  • Added an effect for the Blightbearer's summon skill
  • Refined Plague Ogryn's fall animation
  • New XP bonus effect added
  • Camera Angle adjustments
  • Supplies on the ground are now displayed on the minimap as well
Balance
  • Adjusted Nurgle Pustule Regeneration
  • Shrines now last for 60 seconds (up from 20).
  • Players can now interact with objects while in gas clouds
  • Telekinesis and Pyromancy now count as Ranged skills for the Psyker
  • Ironed out a bunch of difficulty spikes on Story/Challenge mode
  • Added some Supply boxes for tougher maps
Multiplayer
  • Fixed a difficulty error with Co-Op
  • Co-Op stability fixes (new servers added)
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Inquisitors,

many of you have been asking about our plans regarding endgame progression, and the time has finally come for this topic.

In the close future, a series of events will lead up to our first Chapter update. Here is a brief timeline of our plans about the challenges awaiting Inquisitors worldwide:

During the next weekend (June 15-17), a shorter global event will take place. This will be tied in with a new short story from the Caligari Archivum, and Inquisitors will have to deal with invaders at a new point of interest. There will be community-wide goals to achieve for this event, and of course, successful Inquisitors' efforts won't go unrewarded.

There will be leaderboards implemented for the event (along with all such events in the future). This event will be the first chance for the most skillful Inquisitors to permanently etch their name into the game.

A few weeks after this introductory event, the foreshadowing of the Warzone begins with a week-long event that will have a permanent result on the game world based on the community's deeds within the Caligari Sector. This event will take place in the Lacaon System.

The Warzone will open soon afterwards, unlocking endgame leveling for players. This will mean that on the Progression tab, new active and passive skills can be unlocked via doing Endless missions within the Warzone. These missions will be gradually tougher and only seasoned veterans of the Caligari Sector will be able to progress far into the Warzone.

Within the Warzone, players will be able to search for keys that can be used for spawning a special Boss, a Nemesys, that will drop better quality, rarer items for those who are worthy enough to face them.

The Warzone means the lead-up to our first Chapter. Currently, there is one subsector available in the game world - the Tenebra Subsector (Tier I). The new Chapter will begin with yet another global event in late summer, and when the event ends, a whole new Subsector will be opened to players (Tier II). This Chapter will introduce the Dark Eldar faction along with an increased level cap, new items, perks, enchants, and new missions.

Of course, all such Events and Chapter updates will be completely free for everyone.

This is the base of the Chapter system, and our plan is to keep this progression going with unlocking new Chapters throughout the lifespan of the game.

To sum up:
  • A series of Global Events will introduce the Warzone within ~1 month
  • Within the Warzone, players will be able to unlock active and passive skills via Endless leveling
  • These events will have a global community goal and a permanent effect on the game world
  • The Warzone also allows players to farm keys used for fighting a Nemesys boss
  • After the Warzone, the second Subsector will be unlocked through an event
  • This will increase maximum level cap, introduce a new faction, new items, perks, enchants, quests, and more.
  • More and more Chapter updates will come as the game progresses along, providing free content throughout the lifespan of the game.

Steam Discussion Link: https://steamcommunity.com/app/527430/discussions/0/1696049513769751339/
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Уважаемые Российские Инквизиторы,

Из-за введенных правительством широкомасштабного запрета IP-адресов, несколько российских игроков оказались не в состоянии подключиться к игре. Из-за этого мы решили временно сделать Warhammer 40,000: Inquisitor-Martyr недоступным для покупки новым пользователям в России, пока эти вопросы не будут решены. Было бы несправедливо продавать игру, которую игроки не могут использовать по назначению.

Это неприятная ситуация и для нас тоже, и мы сделаем все, что в наших силах, чтобы найти решение. Пожалуйста, следите за обновлениями и спасибо за Ваше понимание.

Команда NeocoreGames



Dear Russian Inquisitors,

Due to government-issued country-wide IP bans, several Russian players are finding themselves unable to connect to the game. Because of this, we have decided to temporarily make Warhammer 40,000: Inquisitor - Martyr unavailable for purchase to new users in Russia, until these issues are resolved. It wouldn't be fair to sell a game that players are unable to use as intended.

This is an unfortunate situation for us as well, and we'll do everything in our power to find a solution. Please stay tuned and thank you for your understanding.

The NeocoreGames Team
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them).

Fixed Bugs
  • Campaign difficulty selection no longer affects random misisons and assignments.
  • Fixed a crash occurring with Chinese localization
  • Fixed an issue where campaign quests did not appear for players.
  • Fixed the Metrodora Thelema achievement. This fix is not retroactive.
  • Players can now buy Attribute Points, etc. at Merciful Agony.
  • Fixed a bug where players were unable to move after cutscenes
  • Fixed a bug where players could not exit missions
  • Fixed missing sounds for cutscenes
  • Fixed difficulty issues with co-op

Also, we are constantly working on increasing server capacity.

The Emperor Protects.
Warhammer 40,000: Inquisitor - Martyr - contact@rockpapershotgun.com (Dominic Tarason)

Warhammer 40k: Inquisitor - Martyr

In the grim future of the 2010s, there are only Warhammer games. One every other week, it seems, thanks to Games Workshop’s new licensing structure being an all-you-can-eat IP buffet. Not that I’m complaining – while there’s been some forgettable games, there’s no shortage of solid fun in there too. If nothing else, NeocoreGames’ Warhammer 40k: Inquisitor -Martyr looks the part. This grimdark action-RPG has been skulking around in early access for a while, but today it launches its assault on wallets and enemies of the Empire of Man alike.

(more…)

Warhammer 40,000: Inquisitor - Martyr - Linda_Neocore
Dear Inquisitors,

due to the unexpectedly high number of players, our game servers went down for a few hours.

First of all, we are terribly sorry for the server issues. It was a combination of complex issues, but it was mainly the global chat that overloaded the servers. We have temporarily disabled global chat to solve this issue so everyone is able to play at least (Party chat, etc. will continue to operate). Of course, this is a temporary solution, expect a full update solving the issue completely.

To ensure maximum safety, we had to wipe account progress completely from the servers. We felt like this is not a big sacrifice as of now, since most people could only play for a short amount of time before the issue occurred.

As a token of our repentance, every one of you will receive a special Cherub in-game companion:



We will make this in-game companion available for players soon.

Once again, we are truly sorry for the inconvenience that we have caused, and we will continue to work hard to provide the best possible gaming experience.

Servers are back up and operational.

The Emperor Protects.
Warhammer 40,000: Inquisitor - Martyr - Valve
Warhammer 40,000: Inquisitor - Martyr is Now Available on Steam and is 10% off!*

Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man!

W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.

*Offer ends June 12 at 10AM Pacific Time
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull


Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that during maintenance, from 5PM CEST to 7PM CEST, players will be unable to login. We may extend maintenance if we see fit, so please be patient until servers go live again.

Thank you!

This release wouldn't have been possible without the players, so we’d like to thank you for your support during the Founding and Early Access. During these long months, you showed the best traits of Inquisitors, you were observant, critical, and you reported anything that wasn’t quite worthy in the eyes of the Emperor. In times of glory, in times of struggle, you were there with us, providing overwhelming support and understanding. For this, we'll be eternally grateful.

Your feedback was extremely valuable, and the game got better because of it. Of course, we'll be counting on you in the future as well, since Inquisitor - Martyr is continually evolving.

We hope we have managed to meet or exceed your expectations, but if not, please know that we will continue to improve the game based on your feedback. Look forward to more content and improvements in free future updates, global events and Chapters!

Thank you again, and please spread the word that Warhammer 40,000: Inquisitor – Martyr is now complete!


New Features
  • 4243 people have received their Skull Masks. Good job!
    • Players can manage their Extras at a new panel on the Command Bridge
  • Relic items have all received new models
  • Redesigned every single armor set's model, added new armor models as well
  • Added Base Material system for Armors, meaning that equipping a new armor will change the character's base clothing
  • The final 2 chapters of the campaign are now available
  • The Alpha Legion and Black Legion investigation series are also available, completing the Chaos Undivided quest chain
    • Added new enemies: Alpha Legion Helbrute, Marine, Sniper, and Commander
  • Equipment Appearance customization is now available at Omikron Arkh
    • Players can choose from dozens of color schemes along with managing item skins, adjusting griminess and a bunch of additional cool features
  • Added Localizations for the following languages: French, German, Russian, Brazilian Portuguese, Spanish, Hungarian, Simpl. Chinese, Korean, Polish
    • The following languages will be added later: Japanese
  • Added Progression Window in the Character panel where they can see their past and their upcoming challenges
  • Steam Achievements unlocked
  • Trading Cards unlocked
Fixed Bugs
  • Fixed a crash during the final Tutorial Mission
  • Fixed Animation FPS / Effect FPS drops on higher end computers
  • Fixed GameLogic FPS drops
  • Major performance optimization
  • Fixed a vibrating/flickering issue related to Alt+Tab
  • Fixed a blackscreen issue
  • Multiple controller bugfixes
  • Fixed the tab button losing functionality after a while
  • Fixed decals appearing partially
  • In the menus, the Character model now appears properly, in HD
  • Fixed a minor flicker at the beginning of cutscenes
  • Fixed flickering/disappearing monster highlights
  • Fixed a bug where players could use the cogitator before turning the generator off in the 3rd mission of Chapter 3
  • Fixed an issue with the chat scroll bar
  • Chat now scrolls to bottom automatically
  • Chat hide button fixed
  • Fixed a missing string in chat options
  • Fixed Righteous Fortitude strings
  • Fixed close spawn points for several maps
  • Social panel now says Rank instead of Level
  • Fixed an issue where using teleports insta-won the Panic Room missions
  • Fixed an issue where crafting did not cost money
  • Fixed more minimap issues
  • Fixed invisible Warp Beacons
  • Fixed a bug where plants on the Rocky setting grew back after being destroyed. Also fixed them disappearing sometimes.
  • Fixed NPC hitboxes
  • Optimized textures for gear
  • PVP Bless Skill now shows the passive buff icon
  • Hasten now works properly
  • Fixed corpse bodyparts floating in the air
Co-Op
  • Fixed Assassin Stealth not costing resources
  • Fixed movement bonuses not applying to players in co-op
  • Fixed jump and charge skills in co-op
Balance
  • Buffed VIP health and made them less suicidal
  • Stun Grenade: Damage increased from 150 to 250
  • Flash Grenade has been removed
  • Haywire has been removed
  • Personal Void shield absorb is halved from 4000 to 2000
  • Deflector Field: Deflection increased from 1000 to 1500 HP, duration doubled from 60 to 120 sec
  • Fabricator Scatter Field: Damage increased from 350 to 400
  • Decreased base crafting times:
    • From 60 minutes to 20 minutes
    • From 240 minutes to 60 minutes
  • Servers, and some statues are now destructible as well

PS: I can't thank enough for the amazing community of Martyr. It is an honor to work for you guys. I will continue to do my absolute best and help you out / listen any way I can. - Megapull
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