It's time to dust off your trusty staff and get the party back together. Brand new For The King Adventure Pack 'Lost Civilization' is available now on Steam for £4.99 / $5.99 / €5.99 - plus a 20% launch discount.
Lost Civilization adds a veritable tropical feast of new content for players to unearth including the brand new Jungle Falls zone, two new playable character classes and lots more. Check out the trailer.
Features
Explore the lost Jungle Falls Realm A lush jungle forest beckons adventurers to explore its dense wood, but what dangers lurk under its thick mysterious canopy?
Two New Playable Characters Go on the offensive with the glory-seeking Gladiator or harness dark energy from the heavens with the wise Astronomer!
Spectacular Arena Battles For Glory! Defeat waves of enemies before a cheering crowd in the new gladiator arenas.
New Weapons Throw caution to the wind with devastating dual wield weapons or gamble on the destructive power of the versatile wands.
New Enemies and Loot More than 90 new items closely guarded by over 50 new enemies. From giant snakes to petrifying golems, the rewards are great but the stakes are even higher. [/list]
Queen's Armor now on Discord
We're also excited to reveal the Queen's Armor, a brand new armor set that can be used in For The King and all of its expansions, available exclusively on our Discord server.
Want to get your hands on the set? Just join our Discord server, follow the instructions in the #Queens-Armor channel and you'll be automatically sent a code!
Our Discord is a fantastic place to get up to speed on all things For The King - as well as find fellow adventurers to join you on your journey.
New to the land of Farhul? You can get For The King itself with a 60% discount!
Be sure to tell us what you think of Lost Civilzation on Discord and Twitter!
Want to keep up-to-date on all things For The King? Be sure to follow our store page too!
Hi all, We've been ahrd at work processing your excellent bug requests and have some new fixes. The version you're looking to be on now is 1.1.0.11257
Fixes - Fixed Issue with Dark Carnival Desync - Fixed Issue with Legacy Frost Adventure Hang at Crafting Adventure - Pirate Boat Deed is no longer erroneously awarded at the start of Act 2 of Into The Deep Adventure. - Progressing through Water Temples in the Into The Deep Adventure no longer cause a soft lock - Fixed issue with Quest Board Bounties sometimes causing a soft lock - Fixed issue with Frost Adventure not completing. - Fixed issue with Quest Board creating an endless siege - Going to the Armory in the Frost Adventure no longer causes a soft Lock - Lost Civilization Adventure Pack Scourge no longer appearing outside of Adventures hosted by someone who owns the Lost Civ Adventure Pack. - Lost Civilization Adventure Pack Enemies no longer appearing in Hildebrandt's Cellar when host does not own the DLC. - Hanged Man ambushes no longer can appear after a Boss or Scourge fight (such as when fighting the Sea King or the Mind Bender) - Entering the Forgotten Cellar in For The King adventure no longer causes a soft lock - Fixed issue with players sometimes not being able to leave town or end turn
We've addressed the most pressing concerns with some game freezes. Most readily: a freeze when encountering the Forgotten Cellar. This also affected other encounters using the same back end logic and this fix should address them all.
General Increased base game speed Optimized the game to allow for better overall performance
Engineering Rebuilt map generation tech to allow for future flexibility Faster adventure loading due to rebuilt map generation tech. Rebuilt and organized adventure files into a simpler data structure Rebuilt encounter logic to allow for new Multi-Encounters Added new state logic to quests Optimised town market generation Fixed front end issues causing some crashes Fixed fx asset management issues Fixed an issue causing online game values to get out of sync Added new correction logic for an Air Balloon issue
Visuals Improved readability on overworld icons Improved Crag Hulk death physics Fixed rock color and FX on Crag Hulk pieces Improved Jelly Cube FX Improved FX for bite and claw attacks Small visual tweaks for plant enemies Improved Character Ability FX, Audio, and Animations Fixed Rain icon on Status Bar Fixed Roc model Small improvements to physics and ragdolls Amped up high level magic attack FX Small tweaks to XP and Gold Drops Hangman now has custom minions Improved Treasure Chest art Various small improvements to localizations Small improvements to Parched Waste Diorama Ragdoll Bees Improved diorama kickup FX
Gameplay Added chance for treasure chest after an enemy camp via Multi-Encounter Hang-Man minions now ambush via Multi-Encounter Frost Adventure town siege quests are now Multi-Encounter Cannon Pirates speed increased to balance reload Reduce absolute minimum stat values Micro Balancing of Items and Enemies Bow Bandits no longer Steal Rogue Wave no longer spawns on land Removed blocking overworld hex from Parched Waste Called Shot now works with the ranged attacks of firearms Justice now works with the melee attacks of 2-handed firearms
Audio Fixed doubled up audio on Plants Fixed persistent audio from Adventure Map being played in combats Some POIs now play audio on reveal Improved audio for various encounters
Notes Due to substantial restructuring there are some minor anomalies with old save files Shore line water may appear different when loading an old save game due to incompatibility with the new map generation The optional quest in the Guardian Forest of the For the King adventure may produce 2 quest rewards If you notice anything else please let us know
Until then, sign up to our official Discord server, packed full of fellow adventurers ready to chat all things For The King. You might even find a few clues hidden in its nooks and crannies...
We’ve had a recent influx of new players from the Epic Store, and needless to say we were a bit overwhelmed. But fear not! We’ve made some improvements to the Lobby by adding better sorting and a much needed search function.
There are still some issues with some games not showing up initially in the Europe Server so you may need to hit refresh to get the most up-to-date list of games. We’re looking into a fix for this. As a thanks for all the new players, we’re unlocking ALL the seasonal goodies in the Lore Store for the next 2 weeks. You’ll need to actually purchase them in the Lore Store to keep them unlocked, so get out there and start banking Lore!
We’ve had a recent influx of new fodder adventurers so to show our appreciation we’ll be temporarily unlocking ALL SEASONAL UNLOCKS for 2 weeks. So if you’re the completionist type, or just really want to play as a Merling with Angel Wings and a Santa Hat, make sure you purchase the special unlocks from the Lore Store within the next 2 weeks.
We’ve also received our shipment of For The King Art Books for our Kickstarter backers, and they look amazing! We order extra copies which will be available via our website. This is a one time very limited run, so if you’re interested, head over there now to check them out.
120 full color pages with a gorgeous matte black cover and gold foil logo make this the perfect coffee table book. Inside there’s tons of images from early development onwards explaining our processes and showing off some never before seen concept art and fully rendered spreads.
Fixes
Fixed a potential issue with the ground texture in Harazuel
Changes
Temporarily unlocking all Seasonal Unlocks!
Lore Store unlocks are no longer shared between accounts on the same computer
This is an update that has been very detail oriented and slow to produce... But it's mainly to focus on compatibility between our various PC Platforms/Store Fronts.
FTK is now available on Steam, GOG, Microsoft Store, and (soon tm) Origin.
For those that have the game on the Microsoft Store right now as part of PC Game Pass: you will have noticed that you could not play with your friends on other stores. This was always temporary - and now it's fixed - pending certification from the MS Store.
Release Schedule
Steam and GOG released today (2019-08-21)
Microsoft Store must go through certification on each update - so we're assuming this will get released early next week
Origin is not yet officially released, but pending their cert process - within two weeks
The goal from here on out is to ensure that all PC platforms will play with each other.
Other Updates
We've added more weapon items in Hildebrant's cellars goblin merchants at the end the floors. This should alleviate some RNG of not getting a more up to date weapon. On the MS Store build, it will no longer show the log in screen each time you get back to the main menu. We've also added chat support back to the MS Store build, and it supports your mute/block lists for other MS Store users. We've also fixed a bunch of little bugs here and there - but mostly: the time has been spent altering little bits of functionality/usability that were needed to pass certification for Microsoft Store and Origin - this resulted in a lot of back and forth and time-delays.
Consoles
Our hired console porting company is still working on fixing things on their end... We really are pushing hard to keep things moving, but there are big wheels turning that we simply don't control. We are sorry for the inconvenience that some players are having on the consoles and we really want the issues addressed just as bad as the community.
We hope your summer months have been great!
May you always rag-doll hilariously, IronOak Games