Fun fact, JoePlayer! In Fahrul, the traditional holiday meal is spit roasted Beastman.
"Sounds gamey..."
It is… Anyways - on to the update. If you’ve followed along on the XBRANCH, you’ll know that we added all kinds of gameplay changes including the ability to play with one, or two characters for people who don’t want to control more than one at a time. We’ve also bolstered Dungeon Crawl mode with more features - including lore payout.
In addition to that, there’s 20 new mini encounters, a host of balances, new enemies, and weapons. All to see you through the holidays.
"Couldn’t I play with two players before?"
Yes. But this is specifically supporting two characters - meaning: now two players can play by controlling one character each rather than one person controlling two. Just like before: the game can be played with one, two, or three players - so that hasn’t changed - just the fact that you can limit the characters.
It should be noted that while you can play the game with one character: it is very unbalanced, and should be considered a challenge mode.
Discord Integration
We've added an integration with Discord's Discord’s Game Invite Party Up system so you can one click join any game. Simply start your online game and wait in the lobby. Then in Discord: you'll see the option available to post your invite.
We encourage you to post your invites in the looking-for-party channel for everyone to join up easily.
"Give me list"
Itemized List
Balance and Gameplay
1, 2, and 3 character modes available
Discord Game Invite integration for public/private 1-click joins
20 new overworld encounters
More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
Re-balance of higher level enemies
Total refactoring of loot distribution
Several new attacks:
Acid attack: Destroys equipped items over time instead of instantly
Entangle: Halts player on timeline, cannot be block with stun immunity
Dispel: Removes all buffs on target
Protect: Completely absorbs next attack
New Enemy: Pixie
New Enemy: Beastman Warlock
New Weapons: 7 new lutes!
New Weapons: 2 new spellbooks
Weapon Balance: Lutes re-factored
New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
Visual polish on some enemies, FX, weapon trails, physics
Justice will now proc slightly more frequently
Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
Grand Sanctums are now unlocked via the LORE STORE
Dungeon Crawl
Lore! You can now get Lore in Dungeon Crawl mode!
Difficulties are selectable
There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
Town quests, and markets now refresh as the players level up, rather than each night.
Chaos reduction quests now exist in half the towns on the map
Similar to Story Mode: 1 sidequest per town can be taken
Bug Fixes and Improvements
Chinese translation improvements
Audio: Many new audio effects, fixes, and improvements
Mass energize buff now correctly targets party
Fixed (we promise this time) taunt skipping a turn in combat
Fixed a bug where a mini-encounter that results in a fight could cause a hang
General localization fixes
Game option “Audio on in background” functions
Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
Loading a save game with characters who are on burning land will now no longer cause instant death
Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
Starting a new game no longer plays unrelated sound effects
Lowered overworld taunt volume from enemy characters
Camera responds faster with keyboard, and middle mouse
Fixed a memory leak error that should greatly improve performance as the game goes on
Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
Fixed an issue where the controller would not respond after game load
Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
Fixed a tutorial crash when completing the first Chaos Shrine in story mode
Audio: Removed ambient sounds from continuing to play when returning to the main menu
Several online multiplayer hang fixes
The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
Fixed an issue where the Balloon could enter a state where it could not land
We're going to be taking a break over the holidays, but we'll be right back at it in the new year tackling our next series of ideas.
Fun fact, JoePlayer! In Fahrul, the traditional holiday meal is spit roasted Beastman.
"Sounds gamey..."
It is… Anyways - on to the update. If you’ve followed along on the XBRANCH, you’ll know that we added all kinds of gameplay changes including the ability to play with one, or two characters for people who don’t want to control more than one at a time. We’ve also bolstered Dungeon Crawl mode with more features - including lore payout.
In addition to that, there’s 20 new mini encounters, a host of balances, new enemies, and weapons. All to see you through the holidays.
"Couldn’t I play with two players before?"
Yes. But this is specifically supporting two characters - meaning: now two players can play by controlling one character each rather than one person controlling two. Just like before: the game can be played with one, two, or three players - so that hasn’t changed - just the fact that you can limit the characters.
It should be noted that while you can play the game with one character: it is very unbalanced, and should be considered a challenge mode.
Discord Integration
We've added an integration with Discord's Discord’s Game Invite Party Up system so you can one click join any game. Simply start your online game and wait in the lobby. Then in Discord: you'll see the option available to post your invite.
We encourage you to post your invites in the looking-for-party channel for everyone to join up easily.
"Give me list"
Itemized List
Balance and Gameplay
1, 2, and 3 character modes available
Discord Game Invite integration for public/private 1-click joins
20 new overworld encounters
More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
Re-balance of higher level enemies
Total refactoring of loot distribution
Several new attacks:
Acid attack: Destroys equipped items over time instead of instantly
Entangle: Halts player on timeline, cannot be block with stun immunity
Dispel: Removes all buffs on target
Protect: Completely absorbs next attack
New Enemy: Pixie
New Enemy: Beastman Warlock
New Weapons: 7 new lutes!
New Weapons: 2 new spellbooks
Weapon Balance: Lutes re-factored
New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
Visual polish on some enemies, FX, weapon trails, physics
Justice will now proc slightly more frequently
Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
Grand Sanctums are now unlocked via the LORE STORE
Dungeon Crawl
Lore! You can now get Lore in Dungeon Crawl mode!
Difficulties are selectable
There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
Town quests, and markets now refresh as the players level up, rather than each night.
Chaos reduction quests now exist in half the towns on the map
Similar to Story Mode: 1 sidequest per town can be taken
Bug Fixes and Improvements
Chinese translation improvements
Audio: Many new audio effects, fixes, and improvements
Mass energize buff now correctly targets party
Fixed (we promise this time) taunt skipping a turn in combat
Fixed a bug where a mini-encounter that results in a fight could cause a hang
General localization fixes
Game option “Audio on in background” functions
Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
Loading a save game with characters who are on burning land will now no longer cause instant death
Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
Starting a new game no longer plays unrelated sound effects
Lowered overworld taunt volume from enemy characters
Camera responds faster with keyboard, and middle mouse
Fixed a memory leak error that should greatly improve performance as the game goes on
Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
Fixed an issue where the controller would not respond after game load
Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
Fixed a tutorial crash when completing the first Chaos Shrine in story mode
Audio: Removed ambient sounds from continuing to play when returning to the main menu
Several online multiplayer hang fixes
The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
Fixed an issue where the Balloon could enter a state where it could not land
We're going to be taking a break over the holidays, but we'll be right back at it in the new year tackling our next series of ideas.
"One player, two player, red player, blue player!"
Yes, that's right JoePlayer!. You called for it, and now is your chance to try it out on the Experimental XBRANCH: two character mode is playable! Both in single player, and co-op.
Experimental means Experimental
Making this change to a game that's been designed around three characters since it's inception has been a major challenge for balancing, and bugs. You may notice balance problems, and some functional issues. Continue to report the bugs from the in game bug reporting tool. For balance issues: take to the discussion forums to summarize.
"Ok, enough disclaimer... How has the game changed?"
You might think that simply letting only two characters into the game was the only change we had to make... This cannot be farther from the truth.
You have to consider that each round is now 2 turns instead 3. This means time passes faster, and you have to traverse the same distances in fewer rounds. Chaos encroaches sooner as a result. We've also had to address issues around combat - especially in dungeons - where we limit the battles to two enemies instead of three.
All in all, we've worked hard to make sure it's working, so we look forward to seeing your feedback in the Discussion Forums on your attempts at playing. Be sure to share with us all about your successes and failures.
"Ok got it... Sharing is caring... what else?"
Of course there's more
We’ve added DISCORD GAME INVITE support. You can now use Discord’s Game Invite Party Up system! After you’ve created your game, open discord and use the invite to game option. You can even do this right in the Looking for Party channel on discord to invite the public!
In additional to enabling two character mode: we have a large number of bug fixes, and other features. I won't go in to total detail on everything until we push the XBRANCH to main, but I'll list some key points.
Key changes/fixes
General game changes
20 new overworld encounters
More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after a generous 20 rounds
New low level enemies
Re-balance of higher level enemies
Total refactoring of loot distribution
Acid attacks: Destroys equipped items over time instead of instantly
Entangle: Halts player on timeline, cannot be block with stun immunity
Dispel: Removes all buffs on target
Protect: Completely absorbs next attack
Dungeon Crawl
Lore! You can now get Lore in Dungeon Crawl mode!
Difficulties are selectable
There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
Town quests, and markets now refresh as the players level up, rather than each night.
Chaos reduction quests now exist in half the towns on the map
Similar to Story Mode: 1 sidequest per town can be taken
Get the XBRANCH
To get the XBRANCH: use the Betas tab in the Game Properties window
"One player, two player, red player, blue player!"
Yes, that's right JoePlayer!. You called for it, and now is your chance to try it out on the Experimental XBRANCH: two character mode is playable! Both in single player, and co-op.
Experimental means Experimental
Making this change to a game that's been designed around three characters since it's inception has been a major challenge for balancing, and bugs. You may notice balance problems, and some functional issues. Continue to report the bugs from the in game bug reporting tool. For balance issues: take to the discussion forums to summarize.
"Ok, enough disclaimer... How has the game changed?"
You might think that simply letting only two characters into the game was the only change we had to make... This cannot be farther from the truth.
You have to consider that each round is now 2 turns instead 3. This means time passes faster, and you have to traverse the same distances in fewer rounds. Chaos encroaches sooner as a result. We've also had to address issues around combat - especially in dungeons - where we limit the battles to two enemies instead of three.
All in all, we've worked hard to make sure it's working, so we look forward to seeing your feedback in the Discussion Forums on your attempts at playing. Be sure to share with us all about your successes and failures.
"Ok got it... Sharing is caring... what else?"
Of course there's more
We’ve added DISCORD GAME INVITE support. You can now use Discord’s Game Invite Party Up system! After you’ve created your game, open discord and use the invite to game option. You can even do this right in the Looking for Party channel on discord to invite the public!
In additional to enabling two character mode: we have a large number of bug fixes, and other features. I won't go in to total detail on everything until we push the XBRANCH to main, but I'll list some key points.
Key changes/fixes
General game changes
20 new overworld encounters
More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after a generous 20 rounds
New low level enemies
Re-balance of higher level enemies
Total refactoring of loot distribution
Acid attacks: Destroys equipped items over time instead of instantly
Entangle: Halts player on timeline, cannot be block with stun immunity
Dispel: Removes all buffs on target
Protect: Completely absorbs next attack
Dungeon Crawl
Lore! You can now get Lore in Dungeon Crawl mode!
Difficulties are selectable
There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
Town quests, and markets now refresh as the players level up, rather than each night.
Chaos reduction quests now exist in half the towns on the map
Similar to Story Mode: 1 sidequest per town can be taken
Get the XBRANCH
To get the XBRANCH: use the Betas tab in the Game Properties window
Thanks to great reports from you all: we've squashed a good number of bugs.
Fixes
Fixed a rare crash when arriving at Parid in Act II
Online Lobby displaying game type incorrectly
Fixed an issue where the dungeon shop could freeze if a remote player would open the shop with both controlled characters at the same time
You can now pickup your party with Airship after game is completed
Controller: Paginating with the controller on belt items now works correctly
Rare resuming in Dungeon crash fixed
A character could die in combat, while quest successfully completed could have caused a hang
Sound: Sound not playing in some dungeons
Controller: bug in Character Select screen where the controller would lose input
Controller: Tutorial tutorial screens now respect controller presses
Fixed an issue where previous Scourges were considered active in new games
Fixed an issue with confused characters consuming Cowards Clover causing odd behaviour
Fixed an issue with lute sound fx playing incorrectly when performing buffs
Various localization fixes / missing strings
Bug Form online
Related to bug squashing: we've noticed that in some cases where we get bug reports from Online games: that only one of the players reports an issue. However, the hang could actually be caused by anyone else playing. With this in mind: when anyone in the game submits a report: the bug form will also pop up for connected players asking them to report as well.
Thanks to great reports from you all: we've squashed a good number of bugs.
Fixes
Fixed a rare crash when arriving at Parid in Act II
Online Lobby displaying game type incorrectly
Fixed an issue where the dungeon shop could freeze if a remote player would open the shop with both controlled characters at the same time
You can now pickup your party with Airship after game is completed
Controller: Paginating with the controller on belt items now works correctly
Rare resuming in Dungeon crash fixed
A character could die in combat, while quest successfully completed could have caused a hang
Sound: Sound not playing in some dungeons
Controller: bug in Character Select screen where the controller would lose input
Controller: Tutorial tutorial screens now respect controller presses
Fixed an issue where previous Scourges were considered active in new games
Fixed an issue with confused characters consuming Cowards Clover causing odd behaviour
Fixed an issue with lute sound fx playing incorrectly when performing buffs
Various localization fixes / missing strings
Bug Form online
Related to bug squashing: we've noticed that in some cases where we get bug reports from Online games: that only one of the players reports an issue. However, the hang could actually be caused by anyone else playing. With this in mind: when anyone in the game submits a report: the bug form will also pop up for connected players asking them to report as well.