Dec 20, 2017
For The King - Jay-Nic
Thanks to the bug reports coming in, we've already identified and fixed an issue with Chaos Statues not reducing chaos.

  • Fix: Chaos Statues now reduce chaos correctly
  • Fix: Correct messaging from Rosoman when completing a dungeon
  • Fix: When you resume a game, the difficulty is now correctly displayed
  • Fix: Fixed a crash on a dead character who gets "scavenged"
  • Change: adjusted character portraits
  • Change: Audio tweaks

Dec 20, 2017
For The King - Jay-Nic
Thanks to the bug reports coming in, we've already identified and fixed an issue with Chaos Statues not reducing chaos.

  • Fix: Chaos Statues now reduce chaos correctly
  • Fix: Correct messaging from Rosoman when completing a dungeon
  • Fix: When you resume a game, the difficulty is now correctly displayed
  • Fix: Fixed a crash on a dead character who gets "scavenged"
  • Change: adjusted character portraits
  • Change: Audio tweaks

Dec 19, 2017
For The King - Jay-Nic
Happy holidays, adventurers!

"An update?! It’s a holiday miracle!"

Fun fact, JoePlayer! In Fahrul, the traditional holiday meal is spit roasted Beastman.

"Sounds gamey..."

It is… Anyways - on to the update. If you’ve followed along on the XBRANCH, you’ll know that we added all kinds of gameplay changes including the ability to play with one, or two characters for people who don’t want to control more than one at a time. We’ve also bolstered Dungeon Crawl mode with more features - including lore payout.

In addition to that, there’s 20 new mini encounters, a host of balances, new enemies, and weapons. All to see you through the holidays.

"Couldn’t I play with two players before?"

Yes. But this is specifically supporting two characters - meaning: now two players can play by controlling one character each rather than one person controlling two. Just like before: the game can be played with one, two, or three players - so that hasn’t changed - just the fact that you can limit the characters.

It should be noted that while you can play the game with one character: it is very unbalanced, and should be considered a challenge mode.

Discord Integration
We've added an integration with Discord's Discord’s Game Invite Party Up system so you can one click join any game.
Simply start your online game and wait in the lobby. Then in Discord: you'll see the option available to post your invite.


We encourage you to post your invites in the looking-for-party channel for everyone to join up easily.

"Give me list"

Itemized List

Balance and Gameplay
  • 1, 2, and 3 character modes available
  • Discord Game Invite integration for public/private 1-click joins
  • 20 new overworld encounters
  • More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
  • Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
  • Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
  • New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
  • Re-balance of higher level enemies
  • Total refactoring of loot distribution
  • Several new attacks:
  • Acid attack: Destroys equipped items over time instead of instantly
  • Entangle: Halts player on timeline, cannot be block with stun immunity
  • Dispel: Removes all buffs on target
  • Protect: Completely absorbs next attack
  • New Enemy: Pixie
  • New Enemy: Beastman Warlock
  • New Weapons: 7 new lutes!
  • New Weapons: 2 new spellbooks
  • Weapon Balance: Lutes re-factored
  • New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
  • Visual polish on some enemies, FX, weapon trails, physics
  • Justice will now proc slightly more frequently
  • Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
  • Grand Sanctums are now unlocked via the LORE STORE

Dungeon Crawl
  • Lore! You can now get Lore in Dungeon Crawl mode!
  • Difficulties are selectable
  • There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
  • Town quests, and markets now refresh as the players level up, rather than each night.
  • Chaos reduction quests now exist in half the towns on the map
  • Similar to Story Mode: 1 sidequest per town can be taken


Bug Fixes and Improvements
  • Chinese translation improvements
  • Audio: Many new audio effects, fixes, and improvements
  • Mass energize buff now correctly targets party
  • Fixed (we promise this time) taunt skipping a turn in combat
  • Fixed a bug where a mini-encounter that results in a fight could cause a hang
  • General localization fixes
  • Game option “Audio on in background” functions
  • Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
  • Loading a save game with characters who are on burning land will now no longer cause instant death
  • Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
  • Starting a new game no longer plays unrelated sound effects
  • Lowered overworld taunt volume from enemy characters
  • Camera responds faster with keyboard, and middle mouse
  • Fixed a memory leak error that should greatly improve performance as the game goes on
  • Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
  • Fixed an issue where the controller would not respond after game load
  • Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
  • Fixed a tutorial crash when completing the first Chaos Shrine in story mode
  • Audio: Removed ambient sounds from continuing to play when returning to the main menu
  • Several online multiplayer hang fixes
  • The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
  • Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
  • Fixed an issue where the Balloon could enter a state where it could not land

We're going to be taking a break over the holidays, but we'll be right back at it in the new year tackling our next series of ideas.

Enjoy, and happy holidays from IronOak Games
Dec 19, 2017
For The King - Jay-Nic
Happy holidays, adventurers!

"An update?! It’s a holiday miracle!"

Fun fact, JoePlayer! In Fahrul, the traditional holiday meal is spit roasted Beastman.

"Sounds gamey..."

It is… Anyways - on to the update. If you’ve followed along on the XBRANCH, you’ll know that we added all kinds of gameplay changes including the ability to play with one, or two characters for people who don’t want to control more than one at a time. We’ve also bolstered Dungeon Crawl mode with more features - including lore payout.

In addition to that, there’s 20 new mini encounters, a host of balances, new enemies, and weapons. All to see you through the holidays.

"Couldn’t I play with two players before?"

Yes. But this is specifically supporting two characters - meaning: now two players can play by controlling one character each rather than one person controlling two. Just like before: the game can be played with one, two, or three players - so that hasn’t changed - just the fact that you can limit the characters.

It should be noted that while you can play the game with one character: it is very unbalanced, and should be considered a challenge mode.

Discord Integration
We've added an integration with Discord's Discord’s Game Invite Party Up system so you can one click join any game.
Simply start your online game and wait in the lobby. Then in Discord: you'll see the option available to post your invite.


We encourage you to post your invites in the looking-for-party channel for everyone to join up easily.

"Give me list"

Itemized List

Balance and Gameplay
  • 1, 2, and 3 character modes available
  • Discord Game Invite integration for public/private 1-click joins
  • 20 new overworld encounters
  • More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
  • Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
  • Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
  • New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
  • Re-balance of higher level enemies
  • Total refactoring of loot distribution
  • Several new attacks:
  • Acid attack: Destroys equipped items over time instead of instantly
  • Entangle: Halts player on timeline, cannot be block with stun immunity
  • Dispel: Removes all buffs on target
  • Protect: Completely absorbs next attack
  • New Enemy: Pixie
  • New Enemy: Beastman Warlock
  • New Weapons: 7 new lutes!
  • New Weapons: 2 new spellbooks
  • Weapon Balance: Lutes re-factored
  • New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
  • Visual polish on some enemies, FX, weapon trails, physics
  • Justice will now proc slightly more frequently
  • Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
  • Grand Sanctums are now unlocked via the LORE STORE

Dungeon Crawl
  • Lore! You can now get Lore in Dungeon Crawl mode!
  • Difficulties are selectable
  • There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
  • Town quests, and markets now refresh as the players level up, rather than each night.
  • Chaos reduction quests now exist in half the towns on the map
  • Similar to Story Mode: 1 sidequest per town can be taken


Bug Fixes and Improvements
  • Chinese translation improvements
  • Audio: Many new audio effects, fixes, and improvements
  • Mass energize buff now correctly targets party
  • Fixed (we promise this time) taunt skipping a turn in combat
  • Fixed a bug where a mini-encounter that results in a fight could cause a hang
  • General localization fixes
  • Game option “Audio on in background” functions
  • Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
  • Loading a save game with characters who are on burning land will now no longer cause instant death
  • Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
  • Starting a new game no longer plays unrelated sound effects
  • Lowered overworld taunt volume from enemy characters
  • Camera responds faster with keyboard, and middle mouse
  • Fixed a memory leak error that should greatly improve performance as the game goes on
  • Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
  • Fixed an issue where the controller would not respond after game load
  • Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
  • Fixed a tutorial crash when completing the first Chaos Shrine in story mode
  • Audio: Removed ambient sounds from continuing to play when returning to the main menu
  • Several online multiplayer hang fixes
  • The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
  • Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
  • Fixed an issue where the Balloon could enter a state where it could not land

We're going to be taking a break over the holidays, but we'll be right back at it in the new year tackling our next series of ideas.

Enjoy, and happy holidays from IronOak Games
For The King - Jay-Nic
"One player, two player, red player, blue player!"

Yes, that's right JoePlayer!. You called for it, and now is your chance to try it out on the Experimental XBRANCH: two character mode is playable! Both in single player, and co-op.

Experimental means Experimental

Making this change to a game that's been designed around three characters since it's inception has been a major challenge for balancing, and bugs. You may notice balance problems, and some functional issues. Continue to report the bugs from the in game bug reporting tool. For balance issues: take to the discussion forums to summarize.

"Ok, enough disclaimer... How has the game changed?"

You might think that simply letting only two characters into the game was the only change we had to make... This cannot be farther from the truth.

You have to consider that each round is now 2 turns instead 3. This means time passes faster, and you have to traverse the same distances in fewer rounds. Chaos encroaches sooner as a result. We've also had to address issues around combat - especially in dungeons - where we limit the battles to two enemies instead of three.

All in all, we've worked hard to make sure it's working, so we look forward to seeing your feedback in the Discussion Forums on your attempts at playing. Be sure to share with us all about your successes and failures.

"Ok got it... Sharing is caring... what else?"

Of course there's more

We’ve added DISCORD GAME INVITE support. You can now use Discord’s Game Invite Party Up system!
After you’ve created your game, open discord and use the invite to game option. You can even do this right in the Looking for Party channel on discord to invite the public!




In additional to enabling two character mode: we have a large number of bug fixes, and other features. I won't go in to total detail on everything until we push the XBRANCH to main, but I'll list some key points.

Key changes/fixes

General game changes
  • 20 new overworld encounters
  • More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
  • Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
  • Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after a generous 20 rounds
  • New low level enemies
  • Re-balance of higher level enemies
  • Total refactoring of loot distribution
  • Acid attacks: Destroys equipped items over time instead of instantly
  • Entangle: Halts player on timeline, cannot be block with stun immunity
  • Dispel: Removes all buffs on target
  • Protect: Completely absorbs next attack

Dungeon Crawl
  • Lore! You can now get Lore in Dungeon Crawl mode!
  • Difficulties are selectable
  • There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
  • Town quests, and markets now refresh as the players level up, rather than each night.
  • Chaos reduction quests now exist in half the towns on the map
  • Similar to Story Mode: 1 sidequest per town can be taken


Get the XBRANCH
To get the XBRANCH: use the Betas tab in the Game Properties window

Happy Weekend!
For The King - Jay-Nic
"One player, two player, red player, blue player!"

Yes, that's right JoePlayer!. You called for it, and now is your chance to try it out on the Experimental XBRANCH: two character mode is playable! Both in single player, and co-op.

Experimental means Experimental

Making this change to a game that's been designed around three characters since it's inception has been a major challenge for balancing, and bugs. You may notice balance problems, and some functional issues. Continue to report the bugs from the in game bug reporting tool. For balance issues: take to the discussion forums to summarize.

"Ok, enough disclaimer... How has the game changed?"

You might think that simply letting only two characters into the game was the only change we had to make... This cannot be farther from the truth.

You have to consider that each round is now 2 turns instead 3. This means time passes faster, and you have to traverse the same distances in fewer rounds. Chaos encroaches sooner as a result. We've also had to address issues around combat - especially in dungeons - where we limit the battles to two enemies instead of three.

All in all, we've worked hard to make sure it's working, so we look forward to seeing your feedback in the Discussion Forums on your attempts at playing. Be sure to share with us all about your successes and failures.

"Ok got it... Sharing is caring... what else?"

Of course there's more

We’ve added DISCORD GAME INVITE support. You can now use Discord’s Game Invite Party Up system!
After you’ve created your game, open discord and use the invite to game option. You can even do this right in the Looking for Party channel on discord to invite the public!




In additional to enabling two character mode: we have a large number of bug fixes, and other features. I won't go in to total detail on everything until we push the XBRANCH to main, but I'll list some key points.

Key changes/fixes

General game changes
  • 20 new overworld encounters
  • More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
  • Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
  • Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after a generous 20 rounds
  • New low level enemies
  • Re-balance of higher level enemies
  • Total refactoring of loot distribution
  • Acid attacks: Destroys equipped items over time instead of instantly
  • Entangle: Halts player on timeline, cannot be block with stun immunity
  • Dispel: Removes all buffs on target
  • Protect: Completely absorbs next attack

Dungeon Crawl
  • Lore! You can now get Lore in Dungeon Crawl mode!
  • Difficulties are selectable
  • There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
  • Town quests, and markets now refresh as the players level up, rather than each night.
  • Chaos reduction quests now exist in half the towns on the map
  • Similar to Story Mode: 1 sidequest per town can be taken


Get the XBRANCH
To get the XBRANCH: use the Betas tab in the Game Properties window

Happy Weekend!
Nov 10, 2017
For The King - Creeper
Hello everyone!

We have two small fixes to announce.

Fixes
  • Fixed Party Heal game hang when playing online
  • Fixed Taunting turn skip when playing online

Again, thanks to everyone for submitting bug reports!
Nov 10, 2017
For The King - Creeper
Hello everyone!

We have two small fixes to announce.

Fixes
  • Fixed Party Heal game hang when playing online
  • Fixed Taunting turn skip when playing online

Again, thanks to everyone for submitting bug reports!
Nov 2, 2017
For The King - Jay-Nic
Hey all,

Thanks to great reports from you all: we've squashed a good number of bugs.

Fixes
  • Fixed a rare crash when arriving at Parid in Act II
  • Online Lobby displaying game type incorrectly
  • Fixed an issue where the dungeon shop could freeze if a remote player would open the shop with both controlled characters at the same time
  • You can now pickup your party with Airship after game is completed
  • Controller: Paginating with the controller on belt items now works correctly
  • Rare resuming in Dungeon crash fixed
  • A character could die in combat, while quest successfully completed could have caused a hang
  • Sound: Sound not playing in some dungeons
  • Controller: bug in Character Select screen where the controller would lose input
  • Controller: Tutorial tutorial screens now respect controller presses
  • Fixed an issue where previous Scourges were considered active in new games
  • Fixed an issue with confused characters consuming Cowards Clover causing odd behaviour
  • Fixed an issue with lute sound fx playing incorrectly when performing buffs
  • Various localization fixes / missing strings


Bug Form online
Related to bug squashing: we've noticed that in some cases where we get bug reports from Online games: that only one of the players reports an issue. However, the hang could actually be caused by anyone else playing. With this in mind: when anyone in the game submits a report: the bug form will also pop up for connected players asking them to report as well.

Nov 2, 2017
For The King - Jay-Nic
Hey all,

Thanks to great reports from you all: we've squashed a good number of bugs.

Fixes
  • Fixed a rare crash when arriving at Parid in Act II
  • Online Lobby displaying game type incorrectly
  • Fixed an issue where the dungeon shop could freeze if a remote player would open the shop with both controlled characters at the same time
  • You can now pickup your party with Airship after game is completed
  • Controller: Paginating with the controller on belt items now works correctly
  • Rare resuming in Dungeon crash fixed
  • A character could die in combat, while quest successfully completed could have caused a hang
  • Sound: Sound not playing in some dungeons
  • Controller: bug in Character Select screen where the controller would lose input
  • Controller: Tutorial tutorial screens now respect controller presses
  • Fixed an issue where previous Scourges were considered active in new games
  • Fixed an issue with confused characters consuming Cowards Clover causing odd behaviour
  • Fixed an issue with lute sound fx playing incorrectly when performing buffs
  • Various localization fixes / missing strings


Bug Form online
Related to bug squashing: we've noticed that in some cases where we get bug reports from Online games: that only one of the players reports an issue. However, the hang could actually be caused by anyone else playing. With this in mind: when anyone in the game submits a report: the bug form will also pop up for connected players asking them to report as well.

...