Hello, Survivors! On the heels of the recent Shadow Hunt update, here comes a follow-up patch - fixing some of the reported issues and re-balancing some of the features in the update.
Below is a full list of patches and changes included:
Increased damage dealt to player, animals and Wendigo by burning oil puddles
Slightly decreased satiety regen from food
Drastically decreased spoilage rates of food in chest and on the ground
“Home Sweet Home”, “Find the keys to the other areas of the bunker” - Removed quest’s target zone in the Hub
Fixed Peanut Butter, Packed Lunch and Canned Food being subject to spoiling
Fixed an issue in which exiting lobby while loading an existing save would open a New Game screen instead of Load Game screen
Fixed torch not breaking after losing its durability to zero
Fixed localization for the food statuses: Fresh, Spoiled, Rotten, Frozen
Fixed traps not setting in the Alaska Visitors Center
Fixed a broken highlighting of the quest objects in the Alaska Visitors Center
Fixed an error that would make character’s unique abilities not apply
Fixed localization for the Generator item in IRIS Flight 816 quest
Fixed visual effects of appearing and disappearing of Wendigo going out of sync for some players on the server
Fixed a stuck tree animation for certain trees on the map
Fixed Isaac not appearing in his corresponding position during “Lost Future” quest
Fixed high rates of food spoilage in a refrigerator.
Here's hoping you'll have fun with the game - and as always, please don't forget to leave any feedback, ideas or just thoughts about The Wild Eight in the official Steam Discussion forums, or join our r Discord Channel to hang out with other fans!
Hello, survivors! The long polar night of no content updates is finally over! We’re thrilled to release a new major update for The Wild Eight called Shadow Hunt. The harsh lands of Alaska will present new challenges for the survivors with the introduction of the new boss and the food spoilage system!
Main features include: New quest: find the mysterious totems around the map and get the clues for lifting The Curse Of Wendigo. Face Wendigo, the dark manifestation of the ancient indian evil, himself. Explore the darkest corners of the abandoned museum or study the bizarre stonehenges.
Food spoilage system: gone are the times when you could always have a fresh snack in your pocket. All of your food items now have three conditions - Fresh, Spoiled and Rotten. The freshness is portrayed by a bar in the lower part of the item and its description. The freshness decays at a constant rate that can be slowed down by storing the food in the snow or in the Chest.
New accessory and vanity items: pay homage to the indian heritage by wearing the Native American garb and fight the cold with the lighter which will help you lit campfires easier.
UI Improvements: a fresh coat of paint for all of the main parts of the interface and player HUD.
And even more additions and fixes: improved visuals for the world and its creatures, animals re-balance, tweaks for melee combat and all weapons.
Patch notes:
Added new quest ‘Shadow Hunt’. Find the mysterious totems and find a way to summon and defeat Wendigo!
Introduction of the Food Spoilage system. Your food’s Freshness is portrayed by a bar in the lower part of the item icon - if it reaches the end, the food will become too rotten to eat!
Several UI elements received a visual upgrade: Shelter UI, Workshop UI, Equipment UI, Quest Panel, Toolbar, Weapon Slots, Stat Bars.
Adjustments to melee swing speed. Melee combat now has faster swings.
Weapon rebalance. Toned down overall power of melee weapons due to faster swings. Overall power of melee combat should remain roughly the same.
Changed control scheme for ranged weapons. Guns and Bows now both control differently. With Guns you now hold RMB to aim and then press LMB to fire. Bows require aiming with RMB, holding down LMB to charge the shot and firing by releasing LMB.
Added ‘Survey’ button to the Main Menu
Rebalanced animals. All animals now move faster and the wolves have had their stats re-adjusted.
Added new visuals for wolves
Added camera shake for combat interactions
Fixed an issue with Metro interface not opening or ceasing to respond when called from the panel on Mirror station.
Fixed Isaac disappearing from the tile dedicated to Lost Future quest after player’s appearance
Fixed Isaac spawning in the wrong place or under the tile
Fixed the items disappearing from the Workshop if its inventory hasn’t been changed after building in the case of its removal by Packing Up or due to the player's death
Fixed an issue with the item drop button switching weapon slots
Fixed left mouse button not looping attacking action when pressing and holding it right after another attack
Fixed one of the cars giving 100 scrap in Shadows In The Night sidequest tile
Fixed the tree in one of the tiles lying horizontally despite being available for harvesting
Fixed Throwing Stones disappearing mid-air on The Bunker tile
Fixed some tutorials being longer than the Quest Panel
We hope these changes will reinvigorate your surviving spirit and make the game more enjoyable! And if you happen to run into some bugs -- we’re always happy to hear your feedback in The Wild Eight's Steam Discussions thread or our official Discord channel.
We’re finally ready to introduce the new changes and fixes into the game! But not just yet -- if you own the game, we invite you to take part in playtesting the beta version of the update. Participate in beta, share your feedback and let’s make The Wild Eight better together!
New Mechanic - Food Spoilage Get used to it - Food won’t last forever anymore!
...at least in the beta, for now.
All of your food items now have three conditions - Fresh, Spoiled and Rotten. Your food’s Freshness is portrayed by the bar in the lower part of the item - if it reaches the end, the food will become too rotten to eat! The condition of your food is also shown in the item description and is indicated by the color of the bar - Green, Yellow, and Red respectively.
The status of your food’s Freshness is portrayed by the bat in the lower part of the item - if it reaches the end, the food will become too rotten to eat!
You can also slow down the spoilage by:
Storing food items in the Chest
Keeping food in the snow, which makes it Frozen - and lowers the spoilage rate.
Eating it as soon as you find it!
We’re still working hard making sure this feature is implemented properly - so make sure to leave your thoughts about this system! That way we’ll make it better in no time - especially if you fill out the Survey, conveniently placed right in the Open Beta’s Main Menu.
Animals Following the updates to pathfinding, all animals now also have higher movement speed. Also, the Wolves received a visual update and have new, rebalanced stats.
Balancing Faster melee. Melee combat now has faster swings. Weapons rebalance. Toned down overall power of melee weapons due to faster swings. Overall power of melee combat should remain roughly the same, but it now feels more responsive. Ranged Weapon Control Change Guns and Bows now both control differently. With Guns, you now hold RMB to aim, and then press LMB to fire. Bows control similarly, except for one major element: you have to charge the arrow by holding LMB - and then release LMB to fire it. Pistol rebalance. Pistol now has a more reasonable level of power.
Visuals and UI New UI. While it’s still a work in progress, player HUD and all main windows got a new look. Camera shake. We are introducing the camera shaking effect for more visual feedback. World visual update. The in-game surroundings received some little tweaks to their visuals resulting in better image quality.
How to participate in beta: This beta testing will be available for all players who own the game. All you need to do is follow these steps:
Click with your right mouse button on The Wild Eight in your Steam Library;
Select Properties in the drop-down menu;
In the opened window select BETAS tab;
Choose from the drop-down list ‘thewildeightbeta’ and close the window;
Wait until the game downloads the update and now you can play the beta!
NOTE: Beta version of the game will contain its own save files. All progress made during beta does not carry onto the main game and will be wiped when the test period ends. Your save files from the main game will remain completely untouched.
Here's hoping you'll have fun with the Beta - and as always, please don't forget to leave any feedback, ideas or just thoughts about The Wild Eight in the official Steam Discussion forums, or join our Discord Channel to hang out with other fans!
Another patch has just been released. Once again, it's all about fixing issues reported by our wonderful community (thank you guys so much!) - and some small improvements here and there, aimed at making our players' experience in The Wild EIght that much more enjoyable.
Below is a full list of fixes included in this update:
An issue, in which a Player was able to join a full server, and would get stuck on the Character Select screen - fixed.
An issue, in which sometimes items dropped upon death fell through the game world - fixed.
An issue, in which every player's "Days Survived" counter would reset upon host player character's death - fixed.
"Sniper" skill not working properly - fixed.
An issue, in which quest markers for the Main Quest did not appear in proper spots in some cases - fixed.
An issue, in which the player could skip some parts of the Main Quest by picking up a Generator - fixed.
An issue, in which player could lose his skills after saving the game during a Death Screen - fixed.
An issue, in which the "Winter Farm" and "Real Bunny Farm" achievements did not trigger despite player meeting the required conditions - fixed.
Multiple bug fixes to the Metro Fast Travel system.
An issue, in which the "Confirm" button ("A" on Xbox One controller, "X" on PS4 controller) did not work properly in the Pause Menu - fixed.
An issue, in which the player character did not receive damage from certain entities in the ending parts of the Main Quest - fixed
An issue, in which the player character could exit the Shelter and Workshop buildings while upgrading the building or leveling up a skill - fixed
Save system fixes
Multiple fixes to the Tutorial, including the issue, where a player could get stuck without unable to progress.
Small terrain fixes - removed some floating objects from the game.
An issue, in which a certain cutscene towards the end of the Main Quest did not play our properly unless the host player character was close - fixed.
We’ve got a lot of news for our players in this update - some good ones, and some not-so-good ones as well.
Let’s start with the good news first!
Introducing…
The Wild Eight: Shadow Hunt
In the Shadow Hunt update, players will uncover the mysteries of an ancient Indian curse of the Wendigo, which for ages haunted the wilds of Alaska. Discover the mythical creature, and defeat him to rid the land of the curse!
New Quest The Wendigo – Search for clues on how to summon the mythical creature of the Alaskan wilds, and defeat him to lift the curse.
Combat re-balanced – visual and stylistic changes to the combat system, aimed to smooth out the gameplay experience.
New Feature Food Rot – The Wild Eight just got more complex! The food you store in your inventory won’t stay there indefinitely - it will now slowly turn bad, becoming Spoiled and, over time, Rotten. Keep your food fresh by keeping it in the cold - or storing it in your Chest!
UI additions – between some last-minute UI polish, How-To Play instructions and other small improvements here and there, we’re finalizing the overall look of the game’s interface.
Emotes – a new way to communicate with the other players around you, no chat required!
More side content – new locations, in-game creatures and wildlife re-balanced, and more!
All of this awaits you in The Wild Eight: Shadow Hunt, coming to Steam on April 22. ....And that’s not all!
All of our players will be able to test out the features included in the Shadow Hunt update before the official release of the update - and give their feedback directly to the development team, via Steam Discussions threads or our official Discord channel.
We’ll carefully examine all of the reports from our player base, and will tweak and balance those features accordingly.
We’ll reveal the dates, and features released for testing in the very near future - so check back here soon to become one of the participants!
The Wild Eight 1.0 Release Date
And now, unfortunately, it’s time for some bad news - The Wild Eight will not be able to make the previously-announced March 2019 release date as well as August 2019 for console ports. We apologize for misleading our audience.
Some time ago, we faced a choice - either to make the deadline, and release an unpolished product, with some of the planned content either missing completely or not realized fully - or to finish what we started, and take a longer time doing it.
For a long time we’ve been deep in the trenches, working hard on eliminating all of the bugs and issues that were caused by completely re-working the online infrastructure - a job that was needed to be done in order for our multiplayer to function properly. That increased the overall development cycle, but was ultimately worth it in the long run, allowing us to eliminate future issues with online - whether it’s on Steam, or consoles.
We’re not able to give an exact release date to you yet - but our current plan is to finish work on The Wild Eight by the end of Q2 2019. Unfortunately, we can’t give an exact date at the time - but we’ll announce it in a short while, so please stay tuned!
Once again, thank you for your time, and have a great day, HypeTrain Digital Development Team
Another update is now live, including fixes to the issues encountered and reported by the players. We hope that this patch will smooth out the experience our players have with The Wild Eight, and will continue to polish it in the near future.
Below is a full list of changes and issue fixes included:
Scotty will no longer call a Player by his SteamID, using the in-game character’s name instead
Several Mini-Map fixes & additions - icons and backdrop of the map re-worked for an improved experience, you can now see other players’ view angle.
Fixed an issue where if the Player typed a message in chat, the overhead bubble with the message did not appear in-game.
Added auto-equip on items upon pickup
Multiple fixes to The Door side-quest
Fixed an issue where items thrown near the Cellar would disappear.
Multiple fixes to the underground Metro fast travel system.
Added an option to track the Quest by clicking their icon on the Map.
Tamed animals and hostile creatures are now shown on the mini-map
Fixed an issue where, in some cases, hostile creatures wouldn’t stop chasing the player
Fixes to multiple terrain issues
Fixes to the in-game Tutorial
Added new sounds to the in-game UI
Fixed an issue where, in some cases, online players experienced significant FPS drops
Fixed an issue where the Host was not able to change Server’s status (Solo / Public / Private) while in-game after loading a save file
Fixes to several UI issues
Fixed an issue which caused the “Home Sweet Home” achievement to not trigger properly
Fixed terrain issues, where in certain spots Player could get stuck in a door
Fixed an issue with animal movement not displaying properly during online play
Visual enhancements added to the game, ensuring a better gameplay look
Fixed an issue where, in some cases, after completing The Door sidequest, Player’s UI would disappear.
It’s time for a big-big portion of the optimization fixes, changes and adjustments!
We are constantly working on the game to make sure you get the most pleasant gaming experience. Also, we are getting ready to reveal our future plans to you this week - so stay tuned and keep an eye on our Steam page!
New features and changes:
Added location display on the mini-map - a major one
UI: new tips and quest panel animations, quest notification button when using a gamepad
Load Game screen now shows the number of days on the server, not the number of days survived
Tutorial: new stages and their localization added
Crafting items sequence on the All tab in Workshop is changed
Weapons can now be switched with LMB
Distance to the nearest objects on the minimap is now displayed differently
Icons are now displayed according to the player’s elevation level.
Torch thrown to the ground is now gradually losing its durability
When creating a new Solo game the Create a Lobby screen is now skipped
New received and completed quest notifications
Bug fixes:
Animals passing through a player - one of the major issues, fixed
Major optimization issues - fixed
After freezing to death the character does not warm up in the bunker - fixed
Issues with the emerging and completing Lost Future, The Door and Dark Matter quests - fixed
Issues with animals’ movement and them getting stuck - fixed
Tutorial issues - fixed
Map icon disappearing from the toolbar - fixed
Items with low durability get destroyed during pickup - fixed
Construction speed of Shelter and Workshop above level 1 - fixed
Underground premises icons display on the map and mini-map - fixed
Create a Lobby screen appearing when loading a Solo game - fixed
What's up, Survivors! Another portion of piping-hot fixes coming up! This time, focusing on our save system and fixing out the remaining kinks with the tutorial.
Just to remind you - in the nearest future we'll disclose detailed information on the future of The Wild EIght, namely - new content and upcoming updates. Be sure to keep an eye out for more news on that soon!
Below is a full list of fixes and improvements in this update:
Major savefile fixes - all of the reported savefile issues should be resolved with this fix.
"Press Space to Use" prompt would, in some cases, not appear near ladders and hatches - fixed.
"Map" button in the toolbar now doesn't appear before Player obtains the Map in the Tutorial (if you skip the Tutorial, the Map will still automatically be there)
Strong Attack and Weapon Throw hints don't stay on-screen until you complete the required action - they now fade away after several seconds.
The icon on the Map now changes when completing the Side-Quest.
Save files are now being properly sorted, from newest to oldest.
While standing next to a bonfire, Player was unable to discard items from his inventory with the T button - fixed.
Upon first opening of the Map screen, the Map wasn't centered around the player character properly - fixed.
Tutorial step fix - if a Player builds a Workshop before the required Tutorial step, he won't be able to progress further - fix.