What's up, Survivors! Another portion of piping-hot fixes coming up! This time, focusing on our save system and fixing out the remaining kinks with the tutorial.
Just to remind you - in the nearest future we'll disclose detailed information on the future of The Wild EIght, namely - new content and upcoming updates. Be sure to keep an eye out for more news on that soon!
Below is a full list of fixes and improvements in this update:
Major savefile fixes - all of the reported savefile issues should be resolved with this fix.
"Press Space to Use" prompt would, in some cases, not appear near ladders and hatches - fixed.
"Map" button in the toolbar now doesn't appear before Player obtains the Map in the Tutorial (if you skip the Tutorial, the Map will still automatically be there)
Strong Attack and Weapon Throw hints don't stay on-screen until you complete the required action - they now fade away after several seconds.
The icon on the Map now changes when completing the Side-Quest.
Save files are now being properly sorted, from newest to oldest.
While standing next to a bonfire, Player was unable to discard items from his inventory with the T button - fixed.
Upon first opening of the Map screen, the Map wasn't centered around the player character properly - fixed.
Tutorial step fix - if a Player builds a Workshop before the required Tutorial step, he won't be able to progress further - fix.
IMPORTANT NOTE: As of the latest version of the game (0.10.174), several players have reported issues with their save files getting corrupted. If you have encountered this issue, please contact us at ak.dev@hypetraindigitlal.com or send us your save file for an immediate fix - here’s more on how to do it.
Now, with that out of the way, let’s get on with our regularly scheduled patch notes!
Below is a list of changes and fixes included in this update:
In several cases, Players reported their save file as corrupted - fixed.
Designated quest marker was not functioning properly in “IRIS FLIGHT 816” quest - fixed.
Players could access in-game chat (Enter) from the Pause Menu - fixed.
“Shelter remains” would in some cases appear after a Player’s death, despite Shelter’s storage slots being empty - fixed.
By entering the Pause Menu while entering / exiting buildings, Players in some cases could trigger a permanent “black screen” - fixed.
While constructing a Shelter or Workshop, Players could start constructing the same building again, leading to several errors - fixed.
During Auto-Sleep, pressing ESC caused the Player to exit Shelter, not disable Auto-Sleep - fixed
Some Tool items’ effects would not trigger, if they’re equipped in the second Tool slot - fixed
In Shelter’s Skill Menu, clicking on the Skill icon several times would cause the Skill to be upgraded every time, not waiting for the progress bar to complete - fixed.
In some cases, Players could enter unfinished Buildings and pick up items while constructing a Building - fixed.
Sledge’s snow trails appeared too far away from the Sledge itself - fixed
Several terrain fixes
Several localisation & UI fixes
And, as always - if you happen to encounter any type of errors or bugs, please report them to us in The Wild Eight's Steam Discussions thread, or our official Discord channel
Thank you so much for your feedback, it always helps us continue improving the game and making your experience more enjoyable!
Since the last update, we’ve improved a bunch of fixes, all of which you can find below:
When switching from the Solo mode to Public it becomes impossible to connect to the server, and the game stops working correctly - fixed
When playing on Solo mode, the game exits to the main menu without saving the progress after 2 minutes of the game being inactive - fixed
The link between a save file and Steam username is removed - fixed
Cannot start the game without an Internet connection - fixed
When entering a tile without authority over a tamed animal, the animal stops following the player - fixed
Animals can attack the player from a distance if he has a high ping - fixed
When creating and lighting a campfire before the player acquires a corresponding quest, the tutorial will jump right to the “Lighting the Torch” stage and will skip all the previous parts of the quest - fixed
The hint “Take Out a Tent” stays on screen until the player moves away from the equipment crate and doesn’t disappear with time, even if a player activates it - fixed
Player’s icon covers all the other icons on the map - fixed
Frostguy effect brings out the localization key - fixed
Player’s stat regeneration is reworked after Revive - fixed
In an attempt to activate or lift a nearby item/structure that a player is looking at, the said item/structure is not highlighted correctly - fixed
If a player attempts to “Improve Shelter” or level up any skill except for Sprint during a corresponding tutorial stage, the tutorial cannot be continued unless the Sprint skill is learnt - fixed
The “Generator Required” hint on the panels appears even if a player has a generator - fixed
A crate containing tents on tile Start-2 does not retain the memory of its state if the tile was unloaded, and is marked as active again - fixed
Upon entering a bunker while pressing the movement button, the character will produce the running sounds when staying inside - fixed
The scrolling image does not disappear when the chat is disabled - fixed
When entering the building mode (Shelter or Workshop) when the character is running, the sound of his steps will not stop (the same happens when the game is paused) - fixed
Footsteps and the sounds of footsteps are missing from the game - fixed
Tutorial gets stuck on the remote stage of the quest - fixed
We would like to remind you that if you encounter any type of errors or bugs, please don’t hesitate to report them to us in Steam Discussions thread, or our Discord channel
We've seen a LOT of reports on players not being able to play the game properly after the most recent update - so here's a hotfix that should solve that problem!
Full list of fixes included in this patch:
Game froze over time after completing several steps in IRIS Flight 816 Quest - fixed.
Issues related to the spawn and abilities of the Ice Creature - fixed, the Creature should now work as intended.
This patch fixes a bunch of issues and added some new features aimed to improve your game experience. We're coming back next week to introduce you our plan for the nearest future. Thank you for your feedback.
New:
Unique colors for the map markers – Added
Fast item pickup – Added
“T” hot key for cooking (+tooltip) – Added
New Localization: loading screens, fast item pickup, the option section “Gamepad”
Fixes and changes:
Light goes of in the northern corridor of the bunker after you enter it for the second time in some cases - Fixed
Not possible to pick up CaveDiamond after it was discarded from the inventory - Fixed
Activated radio tower becomes deactivated after save has been loaded - Fixed
The main quest switches to task "Search for the Powerline" if a player has activated any radio tower and not specifically the one that is located on the tile MainQuest-0 - Fixed
Server being visible for a player in the Friends Servers tab even if the host has a different version of the game -Fixed
Upon activation of the quest Scotty Doesn’t Know the first task is marked as completed right away - Fixed
Scotty Doesn’t Know is not being marked as inactive after a player has turned in 8 items or when the 24h timer runs out of time - Fixed
Corrupted save files showing black screen upon loading - Fixed
A save where a client’s character is stuck in the train with UI and console being inaccessible - Fixed
Animals and creatures get stuck in certain places in the game - Fixed
Grain effect and changed lighting stays even after completing “The Door” quest - Fixed
Blizzard visual effects it out of sync or syncs poorly when the players are located far away from each other on the server - Fixed
Upon returning to a tile to the car that was already searched, cursor turns into a hand when hovered over a car - Fixed
A caption on the button “Restart” to “Start over” in the window that appears after player’s death – changed
Loading screens showing wrong captions on the buttons sometimes - Fixed
Animal and collider collision working incorrectly after player resurrects in the bunker - Fixed
Black shading on the trees - Fixed
“Back” button not working when clicked on with a cursor in New Game section of the menu - Fixed
Item description disappears randomly - Fixed
Icon captions on the client’s map (Quests, Side-Quests) appear for a short period of time and then disappear - Fixed
Snowpiles on Simple-15 pile spawning 60 units of metal scrap - Fixed
A place on radio station -7 tile where the players could get stuck - Fixed
Size of the “Legend” submenu in the map UI decreased to fit an item description
We're back at it - with a new, fresh batch of fixed issues and errors! Below is a list of issues dealt with in this particular update:
1. Issue, where Players were not able to use Ranged Weapons and use Traps while in Yeti's Cave - fixed. 2. If a Player died from falling into a pit, items stored in Player's Shelter would get lost - fixed 3. In rare cases, Creatures in the open world would stop movement altogether - fixed. 4. A tamed Wolf did not attack hostile enemies - fixed. 5. The "You Died" screen would re-appear after selecting "Restart" - fixed. 6. Player's tamed creature would get untamed after the Player enter's a "Near Death" state - fixed. 7. Resource stacks should now "fly" out of trees and other extraction points with less velocity. 8. Fixed an issue, which in some cases caused in-game items to get stuck in mid-air.
Still working hard on fixing all of the issues encountered in the 0.10 update. Check out the list below for a complete number of fixes included in this update:
Changes and Additions:
Menu screens can now be closed by pressing the same keyboard prompt that opens them.
You can now drop whole stacks of items out of your inventory using Drag and Drop.
Balancing - Blizzards now appear less frequently.
Bug Fixes:
While using the Fast Travel Transit System, a player could get stuck in place - fixed.
Players reported cases off falling through the terrain while going inside the Harrington Bunker - fixed.
Fast Travel Transit System cart doors would not open in some cases - fixed.
In some cases, a player would die and not be able to respawn (Restart screen would not appear) - fixed.
An “Upgrade” button would not appear in the Chest’s UI screen in some cases - fixed.
Sometimes exiting the Healing Chamber in the HUB could result in a player dying - fixed.
Keep in mind, we are still working on stabilizing the game! Several patches are planned, and we’re hoping to be done with fixes and resume development of new content by early February - so stay tuned for more news very soon!
Thank you so much for your feedback - it greatly helped us to pinpoint some of the critical issues in the 0.10 version, which we fixed in this update.
Below is a full list of changes and bug fixeds included in this update:
- Changes and additions to the Revival mechanic - the revival icon was changed, making it even easier to understand. Also changed the icon's active radius, and added the ability to revive a player by clicking right on the character model.
- Feature added - you can now added custom markers to the Map. Custom markers will be visible by all players in Multiplayer, making communication between players that much easier!
- Issue, where Players were not able to take items out of the Chest while playing with a gamepad - fixed
- Issue, where Player's Skills and Building Upgrades would sometimes reset upon entering Near Death state, even after the player was revived - fixed
- Issue, where the Player was in some cases unable to use Ranged Weapons properly - fixed.
- Issue, where Blizzard wouldn't start properly in some cases - fixed
- Issue, where players would in some cases fall through the level terrain (especially after moving to a different location) - fixed
- Fixes to animal movement - they should no longer get stuck in terrain.
While some of you are out there celebrating the holidays, we’re spreading the holiday cheer the only way we know how - by working very hard on making The Wild Eight the best game it can be!
Here’s another patch, fixing the major issues our players have encountered in 0.10 - check out the full list of fixes below:
Fixed an issue where the players could not access the Transit System.
Fixed an issue where players could fall through the Tram while using the Transit System.
Fixed an issue with name of the chest did not appear properly during the mouse hovering over it.
Fixed an issue with auto-saves not working properly in Multiplayer games.
Fixed an issue with Friendly Fire not working properly, and defaulted to being always on
Fixed an issue with player’s skills resetting upon death or quitting the game.
Fixed an issue with text pop-ups displaying incorrectly.
Fixed an issue with Anna’s Healing Salve being replaced with a regular one in her Crafting Menu.
We’re hard at work at fixing all of the issues encountered in the 0.10 patch, and we implore you to be patient and thoughtful. All of the issues reported by players in our Steam Discussions, Discord or Steam Reviews will be fixed soon - if they’re not fixed by this patch, or the ones that came before it.
Don’t hesitate to leave a review if you’re enjoying the game!