Deisim - Myron


What's new?

- Better Skybox
- New Asian buildings
- New Roman buildings
- Close the Miracles menu when the Menu is opened and Vice-Versa
- Added German localization
- Added Italian localization
- Added Spanish localization

Balancing
- Replace the fur model for a new one easier to understand.
- Changed the color of the need bubble.
- Increased rain radius from 10 to 15
- Reduced fire spreading radius from 5 to 3

Bug fixes
- Non-terrain miracles are not affected by the brush size anymore
- Tutorial is no longer broken when the heretic is converted to a priest
- Mana is not consumed anymore if the animal miracle is casted on an incompatible tile
- Fixed the ability to perform multiple miracles in a row

What's next?

I am currently in the design phase for a new Kingdom system. This is a feature that you are asking for a long time now and I think it is a good time to start to make it happen.

Current pending tasks can be viewed in the Trello board don't hesitate to put your vote on your favorites features and to comments about it. This list is sorted by number of vote every day and is the way to allow you all to drive the developpement of the game.



Oculus Quest version
If you own an Oculus Quest there is a free version of the game available on SideQuest this version is on par with the PC version and should be maintained for a while but there is no plans for long term maintenance since Oculus refused the game to it's store.

Don't hesitate to join the community on Discord to chat about this update or the future of the game.

I hope you will enjoy this new version and as usual stay tuned for more content in the near future. :)
Thank you all for your support,
Myron
Deisim - Myron


What's new?
- New localization system
○ You can now change the language in the menu
○ Added French translation
○ The game will switch language automatically to french if you steam client is in french
○ Game font changed to handle special characters and give the ability to support more language in the future

If you want to help me to translate the game to your favorite language let me know

- New miracle : Mine allow you to convert a tile to a mine.
○ Mine miracle is now available for Greater deities.
○ The Mine created depends of the type of terrain where the miracle is happening.
○ The mines are producing ore that can be transformed to ingots except for the coal mine that produce coal



- Crafters
○ Some building are now crafters. There crafter are consuming some resources to produce other resources for the city.
○ Added European Blacksmiths
○ Added Nordic Blacksmiths
○ Added Steel Factory




- Cities can now evolve to Industrial age.
- New human models for industrial age (all cultures)
- New 3d models for most buildings of the game
- You can now toggle heresy in the game menu
- You can now toggle disasters in the game menu
- Changed the model for the fur resource




Balancing
- Increase the quantity of resources needed by a city to evolve.
- Increase the time needed by an heretic to convert a city
- Reduce rates of trade, build and colonization
- Swap regen and rain miracles cost and order
- Reduce wildfire spreading speed
- Increase reproduction priority

Bug fixes
- Improve miracle grab detection in the miracle menu
- Prevent collision between miracles and buildings
- Miracles will now return in the player's hand properly if they hit multiple tiles at the same time
- Fixed jitter when grabing humans or buildings

Optimizations
- Cull some small objects when they are far from the player
- All new buildings are using the same material to improve performance

What's next?
The game is now ready to include the production of crafted goods like tools, weapons and jewelry. Some improvements to the animal AI will also be done depending of your feedback. Mass production of new goods will allow humanity to evolve to the modern age.

You can now follow the developement of Deisim on this Trello Board. Feel free to vote and comments any task on it!

I hope you will enjoy this new update that required a lot of work. Please let me know what you think about it in the comments below or in the discord server of the game. And stay tuned for more updates :)

Myron

TL:DR - Industrial Era, Translations & new houses models
Apr 21, 2019
Deisim - Myron
Now that the new resource system is in place it is time for me to start working on the next big update
The Industrial Revolution



This new era requires a lot of building models like this cool old school factory and this is a good opportunity to remake all the existing houses so the overall game art will be consistent for the final release. This is the big focus this month.



The previous models were really nice but I always wanted to make models exclusives to Deisim and to put the same amount of love and work to each culture despite my obviously biased european point of view. It was really difficult to find models for some specific needs and it forced me to abandon a lot of ideas.



Thanks to your support the game sold enough copies to allow me to invest back in the 3d models and to pay an artist to make new buildings for the game. The idea is to have something inspired by existing historical buildings and so more historically acurate than before as you can see in theses preview images.



I hope you will all appreciate theses new models and all the diversity they will bring to the game. I can't wait to let you see them in VR in the next update.

Industrial revolution will bring not only bring a new evolution for each culture but also a way for the player to add non renewable resources that will be used by the humans to produce advanced goods. This will be explained more in details in another dev diary. Don't hesitate to tell me any idea you could have regarding to that in the comments below.


TL:DR: preparing the industrial revolution update with a complete rework of the buildings 3d models

Deisim - Myron


What's new?
- New miracle : Animals allow you to add wild life to a tile.
○ Animal miracle is now available for minor deities.
○ The animal created depends of the type of terrain where the animal miracle is happening.
○ Animals are traveling in the zones they like to live.
○ Some animals are predators and will eat the other ones removing them permanently from the game.
○ Animals are like moving resources. They can be hunt and will regenerate over time.
- New resource system
○ The resource system has been completely remade to allow to increase the number of resources easily.
○ The player is now able to see the most needed resource above a city
○ New resources added : Meat and Fur (a lot more to come in the next update)
- New heresy system
○ Heresy is now spreading like a plague instead of randomly appearing across the map
- Improved Moon physics
- Reduced the spreading speed of wild fire.
- New options to change graphics quality.
- New humans tools models.


Bug fixes
- Buildings are now properly destroyed after a volcano eruption even if the player extinguish the fire.
- Ports are now properly removed by volcano eruptions and the void miracle

Optimizations
- All terrains are now instanced. It should improve CPU performance of large world especially if they have a lot of transitions between different biomes.
- Reduced the number of materials of many objects to 1 to reduce draw calls and improve CPU performance.

What's next?

The game is now ready to include more resources and build a proper production chain mechanic. The next update will be focused on the non renewable resources (oil, coal, metals, …) and the production of crafted goods like tools, weapons and jewelry. Some improvements to the animal AI will also be done depending of your feedback.

I hope you will enjoy this new update that required a lot of work. Please let me know what you think about it in the comments below or in the discord server of the game. And stay tuned for more updates :)

Myron

TL:DR - Animals, new resources system, new heresy system


1.23.1 - HOTFIX :
Fixed a bug generating a lot of heretics on some saved games.

1.23.2 - HOTFIX:
Reduce human food consumption and inrease workers dedicated to food gathering in each city.

1.23.2 - HOTFIX:
Fixed a bug preventing humans to gather a resource if another human was dead or interrupted by the player during his travel to the resource.

The size of the needed resource is now reflecting how big the need of that resource is.
Deisim - Myron


Hello everyone! Today i will give you a status of the next update and tell you a bit more about the new resource system.

I made some progress this week in many directions and I'm glad to say that I'm still on track to release a big update on the end of March. As you can see humans are hunting now! :)


The new resource system

In the current version of Deisim a city only need 3 main resources to evolve : Food (Including Fruits, Vegetables and Fish), Wood and Stone and most of the needs are fulfilled very easily.
Small stockpiles are displayed to show to the player the status of each resource. This system is way too simplistic and de demo that I made showed me that people don't get it and try to grab the stockpile to have fun with it.

In the final game the number of resource will be way more important and showing everything without a proper UI interface is very complicated. After many iteration I decided to make something very simple but very effective :



When the player is close to a city a bubble will appear above it with the most needed resource of the city. No other information is displayed about the stocks so to know what else they he will need to fulfill this need first. The resource displayed may be very obvious like for the food but sometimes they will need more complicated things.

For example : If they are praying to get some Tools the player will need to figure out how to help them to achieve that goal.
Tools are made of Iron so he will put an Iron vein that will produce Iron ore, some coal to allow them to melt the ore into ingots and then they will be abe to make Tools. Of course all the needs can be fulfilled by trading so if the player manage to provide Iron to another city this city may only need to be able to exchange it and to make Tools.

The more a city is evolving the more complex its need are. A primitive village will only need to have something to eat and some wood to build his house and make a fire while a big medieval city will require crafted goods like tools, weapons, clothes and will also want to have some meat to eat.

I think this new system will add more depth to the game and I hope you will like it.
Please let me know what you think about it in the comments below or in the discord server of the game.

Thank you all for your patience and your support.
Stay tuned for more info about the next big update. :)
Deisim - Myron
Today is the day of the Belgian Game Awards 2019!
Deisim is nominated in the best VR/AR category and to celebrate that there is an exceptionnal discount of 55%!



The game is also showcased during the entire event so feel free to come and try it. I will be glad to meet some of you there. :)
Feb 10, 2019
Deisim - Myron


The game has not been updated for some time but don't be afraid there is a lot of things worked on behind the scene! I want the next update to be a big one with a lot of meat for people that already played Deisim for years and want a big bunch of new stuff to experiment.

The big news is that the next update will have animals. A new miracle will be available to you to create animal life on existing terrains. For that purpose I reworked the game to store more layers of information for each tile.



The Terrain layer contains the terrain info (Forest, Grass, Desert, ...)
The Building layer contains the information about Buildings in that tile (Town, Church, Pyramid, ...)
The Animal layer will contains the animals currently living in that tile (Deer, Wolf, Elephant, ...)
The Deep layer will contains information about non renewable resources that the humans will be able to extract from the ground (Coil, Oil, Gold, Iron, ...)

The resources system of towns has been completely reworked too to allow me to add a lot of new resources that will be gathered, traded and consumed by humans.

Animals will be renewable resources that move and react to their environment. Unlike trees and stone that never move animals will have their own (very simplified due to cpu limitations) Artificial Intelligence.

For example :

If the player build a big forest the deer will move from one Forest tile to the other providing resources to different villages depending of the time.

A Wolf will do the same but also eat the Deer removing the animals from the world.

A Shark will only move from water tile to water tiles and eat the fish or the humans that are on that tile.

The choice of the animal will not be given to the player directly but will depend on the terrain where the miracles is thrown and the miracle will cost a lot of mana. The forest will make a Deer and the Water will make a shark for example.

I think that this new system will add some interesting mechanics to the game and will create emergent behavior that will lead to interresting and fun situations.

Let me know what you think about that in the comments below. I hope you are as exited as me to see that in the game.
Jan 29, 2019
Deisim - Myron
Fix black screen & crash issues

Due to an issue with the latest unity update (2018.3) I made a new release with an older but more stable version of unity (2018.2.20).

This update should fixes various crashes especially the one causing a black screen when exiting the game.

The graphics quality should also be improved for many of you. I realized that the graphics quality of the game was better on my computer than on new installations of the game and fixed that.
Quality settings will be added in the next patch to allow you to fine tune your experience.

By chance I'm currently working on a bigger update than usual so I have the time to wait for a better version of Unity before the next patch. I will made a devlog post about it this week to show you what progress I have made and what you can expect in the future months.

Let me know if it works better for you or if you have any other issues in the comments below or in the discord server of the game. Il will do my best to fix that asap.

Thank you all for you patience.
Deisim - Myron
Let's start with a good news :
Deisim has been nominated to the Belgian Games Award 2019 in the best VR category! I can't find the words to express how honored I feel to see Deisim's name in the same list as awesome games like Space Pirate Trainer.

There is not much content this month because I focused on the Oculus launch of Deisim and the remake of all the promo material was needed due to the new human models added by recent updates but I worked with my artist again to make new models for the Empire Age and I already started to include them in the game.




Roadmap

2018 is coming to an end and it is time to think about the future of Deisim. 2 years ago I expected to finish the game in 6 to 12 months. Today I hope to finish it in less than 3 years! Of course a lot of things has ben accomplished but there is still many things to do to achieve the God simulator that I wanted to make.



As you can see the next weeks will be focused on the design of systems that will be implemented in 2019 and then I will try to make a big update every 2 months with big chunks of new content. During the design phase I will also try to communicate more with you all about future plans and the result of my design work.

The game should be feature complete this summer and released in september after almost 3 years of early access. Your help during the beta phase will be critical to ensure that the final release is good enough and the stability of this beta should be really similar of the current game stability.

After the release the game will still be maintained and I will probably continue to add things to it on a regular basis but it will not be my only project anymore.

Industrial Age
The next step is the industrial age. Things are still not completely defined but the idea is to give you the possibility to add some precious and limited resources to the world in existing terrains like coal for example that will alow the humans to do their industrial revolution.



Thank you all for your reading!
I hope you will enjoy the future of Deisim and still be there in 2019 to give your precious feedback and keep me motivated as you did during theses 2 years. I feel really lucky to be suppoted by such an awesome community.
Deisim - Myron


What's new?
- Added a new miracle : "Ho Ho Ho" only available each year during christmas.
Disclaimer : The result of this miracle may vary depending of your karma. ^^

- Removed the holes in the wooden houses as requested by the community.
- The tutorial has been improved and extended.
- Added a link to the discord server of the game in the main menu.
- Added a link to the manual of the game in the main menu.

Balancing & Tweaking :
- Reduce tornado sound volume.


Bug fixes & optimizations :
- Updated to Unity 2018.2.18.
- Prevent the creation of multiple new towns in the same frame.
- Reduce the memory footprint of the humans looking for resources to gather.
- Reduce the cpu footprint of early european towns.

What's next? :

Expect a Dev log really soon about the roadmap for 2019. There is a small hint about what i'm doing behing the scene for the next big update.

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