Deisim - Myron
TL;DR : Anniversary, Better cities expansion, Async loading...

What's new in EA-1.15? :
- The game no longer freeze during the loading of a saved world. Instead you see the world slowly building around you.
- Increased the radius of expansion of the cities. That should bring more diversity to the cities depending of the surrounding terrains.
- The tutorial has been modified to inform the player that humans are building on grasslands.
- The hands position have been tweaked and should now be more accurate to the players hands.
- Bug fix : The moon now absorb all miracles.
- A lot of work has been done on the humans to improve performance of large worlds and prepare the game for future optimizations.
- When you launch the game you are now able to select a launch option to force the use of SteamVR mode. This is useful if you are playing with a rift but want to benefit from the steamVR overlay. Take note that the hand position is less accurate in this mode and there is also a small overhead in terms of performance.
- Update to Unity 2017.2.1
And as usual various small optimizations.

EA-1.15.1 :

- Fixed a bug preventing to load some saved games.

EA-1.15.2 :

- Check OculusSDK compatibility before SteamVR compatibility.
- Miracles are now inactive until they are grabbed by the player.
- Humans moved by the god far from their home will find or create a new one

EA-1.15.3 :

- Fixed a bug preventing to save the game for some players

Anniversary - What's next?
1 year ago i pushed the button and released Deisim in early access. A lot of work has been done on the game since that day but there is still a long way to go. I tried to give to the players a way to drive the developpement of the game and I'm sure Deisim is now a better experience because of that.

The goal is to release the 1.0 of the game somewhere in May 2018. It will not necessarily be the end of the projet but it will be the right time to judge if the project have a future in it's current form and can be expanded or if it would be better to take a better start in a second game. In any case I will continue to bugfix the game in the long run of course as I always did.

What I want to be in the game before 1.0 :
- Modern Age
- New resources (Oil, Science)
- Tutorial to teach basic commands to new players


What could be done depending of the players will and the time I have :
- More Miracles
- More Disasters events
- Quests (Humans pray for something and you can give them in some way)
- More human reactions to player actions
- Creator Mode (Game mode focused on the world creation - details to be discussed)
- Ability to give name to the cities.
- Trade system (allow city to grow based on trade so the player is not forced to put all resources near a city to make it expand)

What could be done after 1.0 if the game is a success and allow me to do some investment in art :
- Change human clothes based on their civilisation/age
- A creature to train like in B&W
- Better Audio

Thanks to all of you that purchased Deisim and helped me to make it better. I will do my best to bring you the best VR god simulator that I can.
Deisim - Myron
TL;DR : Anniversary, Better cities expansion, Async loading...

What's new in EA-1.15? :
- The game no longer freeze during the loading of a saved world. Instead you see the world slowly building around you.
- Increased the radius of expansion of the cities. That should bring more diversity to the cities depending of the surrounding terrains.
- The tutorial has been modified to inform the player that humans are building on grasslands.
- The hands position have been tweaked and should now be more accurate to the players hands.
- Bug fix : The moon now absorb all miracles.
- A lot of work has been done on the humans to improve performance of large worlds and prepare the game for future optimizations.
- When you launch the game you are now able to select a launch option to force the use of SteamVR mode. This is useful if you are playing with a rift but want to benefit from the steamVR overlay. Take note that the hand position is less accurate in this mode and there is also a small overhead in terms of performance.
- Update to Unity 2017.2.1
And as usual various small optimizations.

EA-1.15.1 :

- Fixed a bug preventing to load some saved games.

EA-1.15.2 :

- Check OculusSDK compatibility before SteamVR compatibility.
- Miracles are now inactive until they are grabbed by the player.
- Humans moved by the god far from their home will find or create a new one

EA-1.15.3 :

- Fixed a bug preventing to save the game for some players

Anniversary - What's next?
1 year ago i pushed the button and released Deisim in early access. A lot of work has been done on the game since that day but there is still a long way to go. I tried to give to the players a way to drive the developpement of the game and I'm sure Deisim is now a better experience because of that.

The goal is to release the 1.0 of the game somewhere in May 2018. It will not necessarily be the end of the projet but it will be the right time to judge if the project have a future in it's current form and can be expanded or if it would be better to take a better start in a second game. In any case I will continue to bugfix the game in the long run of course as I always did.

What I want to be in the game before 1.0 :
- Modern Age
- New resources (Oil, Science)
- Tutorial to teach basic commands to new players


What could be done depending of the players will and the time I have :
- More Miracles
- More Disasters events
- Quests (Humans pray for something and you can give them in some way)
- More human reactions to player actions
- Creator Mode (Game mode focused on the world creation - details to be discussed)
- Ability to give name to the cities.
- Trade system (allow city to grow based on trade so the player is not forced to put all resources near a city to make it expand)

What could be done after 1.0 if the game is a success and allow me to do some investment in art :
- Change human clothes based on their civilisation/age
- A creature to train like in B&W
- Better Audio

Thanks to all of you that purchased Deisim and helped me to make it better. I will do my best to bring you the best VR god simulator that I can.
Sep 8, 2017
Deisim - Myron
Main changes :

- New Void miracle.
- Auto save system.
- Better raids.


All changes :

- Auto Save every 5 minutes in a specific save slot.
- Blue people will send raids if the player karma is low.
- Play a sound to warn the player when a disaster happen.
- Remember the last saved or loaded slot.
- Void miracle to remove 1 tile.
- Auto cancel all miracles in the hand of the player when the menu is opened.
- Humans no longer have their own audio source but are requesting one when needed. It should improve performance in large worlds.
- Rain is more impressive for citizens of a desert city.
- Regeneration is more impressive for citizens of a grass city.
- Thunder is more impressive for citizens of a snow city.
- Idle humans applaud when the player perform a good action in the radius.
- Increase town conversion speed by heretics and priests.
- Added an indicator above raiding cities.
- Disaster indicator will now disappear after 15 seconds instead of 30.
- Void is now unlocked at the supreme deity level.
- Added deity rank number and maximum rank in the menu.
- Fix rain orientation.
- Add achievements for 500 and 1000 humans.
- Fighters will now walk when returning to their homeland after a raid.
- Child spend time together when they can.
- Do not change fighters color until they are back home.

Feel free to join us on discord to discuss about futures changes.
Sep 8, 2017
Deisim - Myron
Main changes :

- New Void miracle.
- Auto save system.
- Better raids.


All changes :

- Auto Save every 5 minutes in a specific save slot.
- Blue people will send raids if the player karma is low.
- Play a sound to warn the player when a disaster happen.
- Remember the last saved or loaded slot.
- Void miracle to remove 1 tile.
- Auto cancel all miracles in the hand of the player when the menu is opened.
- Humans no longer have their own audio source but are requesting one when needed. It should improve performance in large worlds.
- Rain is more impressive for citizens of a desert city.
- Regeneration is more impressive for citizens of a grass city.
- Thunder is more impressive for citizens of a snow city.
- Idle humans applaud when the player perform a good action in the radius.
- Increase town conversion speed by heretics and priests.
- Added an indicator above raiding cities.
- Disaster indicator will now disappear after 15 seconds instead of 30.
- Void is now unlocked at the supreme deity level.
- Added deity rank number and maximum rank in the menu.
- Fix rain orientation.
- Add achievements for 500 and 1000 humans.
- Fighters will now walk when returning to their homeland after a raid.
- Child spend time together when they can.
- Do not change fighters color until they are back home.

Feel free to join us on discord to discuss about futures changes.
Aug 24, 2017
Deisim - Myron
Join us on Discord

A discord server has been created to allow everybody to discuss about the game and its future.

https://discord.gg/HqhST5c

If you don't own the game but are interrested in his developpement you are also welcome to the Discord server.

This is also a good place to share your world with other players like this cool example made by a talented player.




Bug fixes

- Fixed a bug preventing to load worlds correctly if the save file contained 2 towns at the same position.
- Fixed a bug preventing the player to regenerate burned trees.
- Fixed a bug preventing achievements to be unlocked.
- Fixed some variations of snow border textures.
Aug 24, 2017
Deisim - Myron
Join us on Discord

A discord server has been created to allow everybody to discuss about the game and its future.

https://discord.gg/HqhST5c

If you don't own the game but are interrested in his developpement you are also welcome to the Discord server.

This is also a good place to share your world with other players like this cool example made by a talented player.




Bug fixes

- Fixed a bug preventing to load worlds correctly if the save file contained 2 towns at the same position.
- Fixed a bug preventing the player to regenerate burned trees.
- Fixed a bug preventing achievements to be unlocked.
- Fixed some variations of snow border textures.
Aug 18, 2017
Deisim - Myron
OculusSDK native support

The game will now detect Oculus devices and switch to the OculusSDK instead of SteamVR.

New God locomotion

There is now a new customizable locomotion system :
Press 1 grip button to grab and move the world.
Press both grip buttons to scale and rotate.

This system coexist with the legacy teleport and switch view system.
To try it go to the game menu and toggle the options you want.

Other changes
Disasters will no longer happen too soon in the game.
All miracles now returns in the hand of the player.
Moutain style change based on the surrounding terrains.
All miracles are now cancelled when entering the miracle menu.
Heretics can now be converted to priest when you perform miracles. (15%)
Menus displayed in front of the player instead of above the controller.
Reduce the heretic rate from 10 to 5%.
Reduce the speed of town conversion by heretics.
Improve scaling so the player position is relative to the world and not to his play area.

Aug 18, 2017
Deisim - Myron
OculusSDK native support

The game will now detect Oculus devices and switch to the OculusSDK instead of SteamVR.

New God locomotion

There is now a new customizable locomotion system :
Press 1 grip button to grab and move the world.
Press both grip buttons to scale and rotate.

This system coexist with the legacy teleport and switch view system.
To try it go to the game menu and toggle the options you want.

Other changes
Disasters will no longer happen too soon in the game.
All miracles now returns in the hand of the player.
Moutain style change based on the surrounding terrains.
All miracles are now cancelled when entering the miracle menu.
Heretics can now be converted to priest when you perform miracles. (15%)
Menus displayed in front of the player instead of above the controller.
Reduce the heretic rate from 10 to 5%.
Reduce the speed of town conversion by heretics.
Improve scaling so the player position is relative to the world and not to his play area.

Jul 8, 2017
Deisim - Myron
Fixed a bug preventing the player to save the game if a town addon (port, farm, church, village,..) was destroyed by fire but not the city he belongs to.

Thanks to Ixilius for the bug report that helped me to solve this.
Jul 8, 2017
Deisim - Myron
Fixed a bug preventing the player to save the game if a town addon (port, farm, church, village,..) was destroyed by fire but not the city he belongs to.

Thanks to Ixilius for the bug report that helped me to solve this.
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