You can select primary and secondary weapons individually now
Added weapon AKM
Added weapon SMG90
Added tdm_planets
Added ctf_planets
Changed demo maps to tdm_hangar and ctf_planets
Editor Changes
Asset Spawn Menu has been completely recreated
Displays 12 items per page
Features infinite categories and sub-categories
Shows thumbnails instead of a 3D visualization
Asset Spawn Menu can now be locked in world space for even more comfort
Added more than 100 new assets to the Editor (including furniture, fences, ladders and so on)
Added mechanics for climbing objects and assets that utilize this new feature (see category "Misc/Climbable" for i.e. ladders)
AI should stop attacking you when you died
Reduced damage for AI soldiers and AI turrets
You can randomize keypad passwords by using randomize_password = yes in the Editor. In order to display the randomized keypad you will need to write $door_name.keypad_password and it will display the keypad_password instad. Please note that by toggling randomize_password on and off an previously set password will be overwritten!
Added length option to AI_Block
Added name and active option to timers to trigger them on/off (could be handy for obstacle/shooting courses)
This is a very big update contentwise and even if you are not interested in the Editor the new assets and features will allow for even more interesting multiplayer maps as well. However I think you really should take a look at the Editor if you haven't done so already. There are already some cool singleplayer missions and experiences in the Workshop. Just subscribe to them and select them in the panel you find when launched the Scene Editor. Concluding that even if you are not interested in building something yourself there already is a lot of content to try. Furthermore creating something in VR is a very cool experience especially when you make use of the giant mode and so on. Maybe give it a try at least. :)
So what should be next? I want to progressively make available all of the singleplayer weapons for multiplayer. I already started doing so by including the SMG90 and AKM in this update. Furthermore I think a much needed feature is to finally play Workshop levels without needing to update them the game.
Due to the new weapons this game version is not compatible to older game versions in multiplayer anymore. So you definitely need to update to continue playing in multiplayer.
I hope all of that makes sense and you like the changes in this update.
You can select primary and secondary weapons individually now
Added weapon AKM
Added weapon SMG90
Added tdm_planets
Added ctf_planets
Changed demo maps to tdm_hangar and ctf_planets
Editor Changes
Asset Spawn Menu has been completely recreated
Displays 12 items per page
Features infinite categories and sub-categories
Shows thumbnails instead of a 3D visualization
Asset Spawn Menu can now be locked in world space for even more comfort
Added more than 100 new assets to the Editor (including furniture, fences, ladders and so on)
Added mechanics for climbing objects and assets that utilize this new feature (see category "Misc/Climbable" for i.e. ladders)
AI should stop attacking you when you died
Reduced damage for AI soldiers and AI turrets
You can randomize keypad passwords by using randomize_password = yes in the Editor. In order to display the randomized keypad you will need to write $door_name.keypad_password and it will display the keypad_password instad. Please note that by toggling randomize_password on and off an previously set password will be overwritten!
Added length option to AI_Block
Added name and active option to timers to trigger them on/off (could be handy for obstacle/shooting courses)
This is a very big update contentwise and even if you are not interested in the Editor the new assets and features will allow for even more interesting multiplayer maps as well. However I think you really should take a look at the Editor if you haven't done so already. There are already some cool singleplayer missions and experiences in the Workshop. Just subscribe to them and select them in the panel you find when launched the Scene Editor. Concluding that even if you are not interested in building something yourself there already is a lot of content to try. Furthermore creating something in VR is a very cool experience especially when you make use of the giant mode and so on. Maybe give it a try at least. :)
So what should be next? I want to progressively make available all of the singleplayer weapons for multiplayer. I already started doing so by including the SMG90 and AKM in this update. Furthermore I think a much needed feature is to finally play Workshop levels without needing to update them the game.
Due to the new weapons this game version is not compatible to older game versions in multiplayer anymore. So you definitely need to update to continue playing in multiplayer.
I hope all of that makes sense and you like the changes in this update.
Spawn points should take your room position into account now
Added attachment pistol rail mount adapter
Added attachment small sight
Fixed physics issue that caused ragdolls to glitch out completely (this could still happen if ragdolls are initialized inside each other but that should be less of a problem here)
Fixed a possible visual glitch with the ground in the Editor
Mixed Reality support should be fine now
Some optimization to dm_rats
Added blood decals
Fixed an issue when you died without any visible reason
Added basic layer system to the Editor to lock/unlock layers to prevent unwanted modifications and to increase performance
Added dm_space_chaos (featuring low gravity to test this in a multiplayer match)
Added dm_vertigo
Added tdm_vertigo
Added ctf_vertigo
Added tdm_shipment_demons
Updated killhouse to most recent workshop submission and also added it for DM and CTF
You are not forced to specific grenade types anymore but you can toggle them yourself
Further optimizations to other modules
So you can now assign layers to assets to lock them from being modified. This should be very helpful if you got a lot of assets overlapping each other. Furthermore all locked layers are passed through the scene optimizer and you should benefit from a much better performance while editing. This obviously comes at some loading time when locking/unlocking layers. If you spawn assets for an locked layer they will also spawn unlocked and you would need to toggle the whole layer on/off again to lock them as well. Furthermore if you run the scene you also would need to toggle the locking again.
The map tdm_shipment_demons is featuring some unsynchronized AI. Concluding that all players are seeing the enemies at different positions. It is kind of an experiment how that turns out and the story line would be that you are hallucinating.
The space map is featuring low gravity to see how that looks like. I see some of you might be wondering how they could survive in space and even shooting each other but I really think you should not take everything too serious because we are all here for having fun and not to re-create the real world (that often enough is not too much fun).
Spawn points should take your room position into account now
Added attachment pistol rail mount adapter
Added attachment small sight
Fixed physics issue that caused ragdolls to glitch out completely (this could still happen if ragdolls are initialized inside each other but that should be less of a problem here)
Fixed a possible visual glitch with the ground in the Editor
Mixed Reality support should be fine now
Some optimization to dm_rats
Added blood decals
Fixed an issue when you died without any visible reason
Added basic layer system to the Editor to lock/unlock layers to prevent unwanted modifications and to increase performance
Added dm_space_chaos (featuring low gravity to test this in a multiplayer match)
Added dm_vertigo
Added tdm_vertigo
Added ctf_vertigo
Added tdm_shipment_demons
Updated killhouse to most recent workshop submission and also added it for DM and CTF
You are not forced to specific grenade types anymore but you can toggle them yourself
Further optimizations to other modules
So you can now assign layers to assets to lock them from being modified. This should be very helpful if you got a lot of assets overlapping each other. Furthermore all locked layers are passed through the scene optimizer and you should benefit from a much better performance while editing. This obviously comes at some loading time when locking/unlocking layers. If you spawn assets for an locked layer they will also spawn unlocked and you would need to toggle the whole layer on/off again to lock them as well. Furthermore if you run the scene you also would need to toggle the locking again.
The map tdm_shipment_demons is featuring some unsynchronized AI. Concluding that all players are seeing the enemies at different positions. It is kind of an experiment how that turns out and the story line would be that you are hallucinating.
The space map is featuring low gravity to see how that looks like. I see some of you might be wondering how they could survive in space and even shooting each other but I really think you should not take everything too serious because we are all here for having fun and not to re-create the real world (that often enough is not too much fun).
Added game mode "Indoor Range" that allows you to test weapon accuracy and so on in an isolated environment without any game goal.
Added dm_rats. This is the kind of map I wanted to be in the game for a very long time already. I think it is a very cool experience and if it works fine it could be added for other game modes as well.
Attempt to fix some audio issues
Fixed issues that caused the gravity modifier in the Editor not to take any effect. Should be working now. If you are experiencing wrong gravity in some Workshop levels now that might be because people did change the gravity values but it did not take any effect before. Just reset it to default or another desired value and it should be fine.
Added game mode "Indoor Range" that allows you to test weapon accuracy and so on in an isolated environment without any game goal.
Added dm_rats. This is the kind of map I wanted to be in the game for a very long time already. I think it is a very cool experience and if it works fine it could be added for other game modes as well.
Attempt to fix some audio issues
Fixed issues that caused the gravity modifier in the Editor not to take any effect. Should be working now. If you are experiencing wrong gravity in some Workshop levels now that might be because people did change the gravity values but it did not take any effect before. Just reset it to default or another desired value and it should be fine.