Hello Neighbor - Alex@tinybuild


Hello and welcome to the Modkit 2.0 update of Hello Neighbor! We have just updated the game client to 1.1.9 which hotfixed some issues 1.1.8 had, and you can now load up mods from within the client, AND upload mods to the Steam Workshop from the Editor. Let's talk about creating mods.

1.1.9 changelog

  • Fixed the issues with "missing plugins"
  • Added the "back to main screen" option
  • Added ability to upload Steam Workshop mods

Getting the Modkit

  • Download the unreal launcher here: https://www.unrealengine.com/en-US/blog
  • Unreal Engine 4 documentation can be found here: Docs.unrealengine.com
  • After the launcher is downloaded and installed, click on the 'Modding' tab on the top of the launcher and install the Hello Neighbor Mod Kit.
  • Once the Hello Neighbor Mod Kit is installed click the "Launch" button.

Getting Started

In the editor, press the CREATE MOD button



You'll get a prompt to name your mod. Name it something awesome!



You'll need to put your name and a mod description too



Then get started on the Empty Map



And you're off to create your mod!



After this your Content Browser will display a folder with the mod contents. It'll be in the list. First you'll find the folder titled "Maps" in there, and an empty map. You can now populate the mod contents.

After you're done with the contents, you can upload the mod to Steam Workshop. For this you will need to launch Steam on your PC (logged in under your accounts that owns Hello Neighbor), and use the Upload to Steam button. Simply choose your mod from the dropdown and wait for it to upload.



You can also use the Packaging tool to share your mod as a separate file



Once it's packaged it'll give you a success message



HOW TO PLAY MODS

To play mods, the easiest way is to use the SUBSCRIBE feature in the Steam Workshop.

  • Go to the Steam Workshop - http://steamcommunity.com/app/521890/workshop/
  • Pick a mod and SUBSCRIBE to it
  • Relaunch Hello Neighbor
  • Go to MODDING
  • Choose your Neighbor modification, and the LEVEL modificiation
  • Press Continue in the menu
  • Enjoy Modding :)

We will be iterating on the modkit and the Workshop. Currently thumbnails need to be updated manually by owners of mods. Please let us know your feedback here in the comments, and on the forum!
Hello Neighbor - Alex@tinybuild


Hello and welcome to the Modkit 2.0 update of Hello Neighbor! We have just updated the game client to 1.1.9 which hotfixed some issues 1.1.8 had, and you can now load up mods from within the client, AND upload mods to the Steam Workshop from the Editor. Let's talk about creating mods.

1.1.9 changelog

  • Fixed the issues with "missing plugins"
  • Added the "back to main screen" option
  • Added ability to upload Steam Workshop mods

Getting the Modkit

  • Download the unreal launcher here: https://www.unrealengine.com/en-US/blog
  • Unreal Engine 4 documentation can be found here: Docs.unrealengine.com
  • After the launcher is downloaded and installed, click on the 'Modding' tab on the top of the launcher and install the Hello Neighbor Mod Kit.
  • Once the Hello Neighbor Mod Kit is installed click the "Launch" button.

Getting Started

In the editor, press the CREATE MOD button



You'll get a prompt to name your mod. Name it something awesome!



You'll need to put your name and a mod description too



Then get started on the Empty Map



And you're off to create your mod!



After this your Content Browser will display a folder with the mod contents. It'll be in the list. First you'll find the folder titled "Maps" in there, and an empty map. You can now populate the mod contents.

After you're done with the contents, you can upload the mod to Steam Workshop. For this you will need to launch Steam on your PC (logged in under your accounts that owns Hello Neighbor), and use the Upload to Steam button. Simply choose your mod from the dropdown and wait for it to upload.



You can also use the Packaging tool to share your mod as a separate file



Once it's packaged it'll give you a success message



HOW TO PLAY MODS

To play mods, the easiest way is to use the SUBSCRIBE feature in the Steam Workshop.

  • Go to the Steam Workshop - http://steamcommunity.com/app/521890/workshop/
  • Pick a mod and SUBSCRIBE to it
  • Relaunch Hello Neighbor
  • Go to MODDING
  • Choose your Neighbor modification, and the LEVEL modificiation
  • Press Continue in the menu
  • Enjoy Modding :)

We will be iterating on the modkit and the Workshop. Currently thumbnails need to be updated manually by owners of mods. Please let us know your feedback here in the comments, and on the forum!
Hello Neighbor - Alex@tinybuild


Hey everyone! Today Hello Neighbor is on sale at 20% off during the Lunar New Year Sale.

http://store.steampowered.com/app/521890/Hello_Neighbor/

Giving away 10 Steam keys!

To celebrate, we're doing a giveaway of 10 Steam keys. For a chance to win, simply


The winners will be given keys in 24 hours from this post. Thanks, and good luck!

PS on the modkit side. Expect the editor update to go live before the weekend. We're not sure if Steamworks will work at the same time as the editor update, since we're still ironing out some issues on the backend.
Hello Neighbor - Alex@tinybuild


Hey everyone! Today Hello Neighbor is on sale at 20% off during the Lunar New Year Sale.

http://store.steampowered.com/app/521890/Hello_Neighbor/

Giving away 10 Steam keys!

To celebrate, we're doing a giveaway of 10 Steam keys. For a chance to win, simply


The winners will be given keys in 24 hours from this post. Thanks, and good luck!

PS on the modkit side. Expect the editor update to go live before the weekend. We're not sure if Steamworks will work at the same time as the editor update, since we're still ironing out some issues on the backend.
Hello Neighbor - Alex@tinybuild


Hi everyone,

We're excited to launch the Pre-Modkit update! This lays the base in the client to support Steam Workshop. Right now when you update, you will see two mods available to load up and checkout. In a day or two, the actual editor will get updated to upload mods to workshop. You folks will be able to download them from Steam.

This update is to see if there are any issues with loading up the mods within the client. Previously you were able to play mods only in the editor. Looking forward to your feedback!

Changelog

  • Dropped support for DX10 due to compatibility issues
  • New crouch player movement animation
  • New beartrap animation for Neighbor
  • New object interaction animation for Neighbor
  • Integrated modkit support, you can now import mods into the game client. You can't compile standalone mods from the Editor yet, that is coming in a few days
  • Added 2 test mods



The upcoming editor update features all content from the full game. Get hyped.
Hello Neighbor - Alex@tinybuild


Hi everyone,

We're excited to launch the Pre-Modkit update! This lays the base in the client to support Steam Workshop. Right now when you update, you will see two mods available to load up and checkout. In a day or two, the actual editor will get updated to upload mods to workshop. You folks will be able to download them from Steam.

This update is to see if there are any issues with loading up the mods within the client. Previously you were able to play mods only in the editor. Looking forward to your feedback!

Changelog

  • Dropped support for DX10 due to compatibility issues
  • New crouch player movement animation
  • New beartrap animation for Neighbor
  • New object interaction animation for Neighbor
  • Integrated modkit support, you can now import mods into the game client. You can't compile standalone mods from the Editor yet, that is coming in a few days
  • Added 2 test mods



The upcoming editor update features all content from the full game. Get hyped.
Hello Neighbor - Alex@tinybuild


Hi Neighbors,

OST DLC is now live

We just launched the Neighbor's Favorite Songs OST. It's a fan-made OST by the fine folks at Rockit Gaming.

http://store.steampowered.com/app/767890/Hello_Neighbors_Favorite_Songs/

Collector's Edition, finally!

This also means we got a Collector's Edition version up.

http://store.steampowered.com/bundle/5926/Hello_Neighbor_Collectors_Edition/

Checkout an example of one of the songs in the OST:

https://www.youtube.com/watch?v=yws79fViNnU&feature=youtu.be

Enjoy!
Hello Neighbor - Alex@tinybuild


Hi Neighbors,

OST DLC is now live

We just launched the Neighbor's Favorite Songs OST. It's a fan-made OST by the fine folks at Rockit Gaming.

http://store.steampowered.com/app/767890/Hello_Neighbors_Favorite_Songs/

Collector's Edition, finally!

This also means we got a Collector's Edition version up.

http://store.steampowered.com/bundle/5926/Hello_Neighbor_Collectors_Edition/

Checkout an example of one of the songs in the OST:

https://www.youtube.com/watch?v=yws79fViNnU&feature=youtu.be

Enjoy!
Hello Neighbor - Alex@tinybuild
Hello Neighbors,

Patch 1.1.7 just went live. It contains a series of minor improvements, some of which include:

  • Friendly Neighbor behavior improvements
  • Corrected some lighting issues
  • Improvements in sounds, animations, and physics
  • "I Had No Choice" achievement now works properly

Reporting bugs, save corruptions, or crashes

We're reading every single thread on the forum and were able to fix many issues thanks to your help. If you've encountered an issue, it will greatly help us to get your save file & PC specs.

Your save file is located at ..\users\username\AppData\Local\HelloNeighbor\SaveGames

Please send this information to support@dynamicpixels.com alongside a brief description of the problem.

Modkit update

We just finished testing an updated modkit of Hello Neighbor. It has been reworked to include pretty much all of the final game's content, and we even added a few templates that allow you to start building levels on. The only missing piece right now is to get a standalone client to load mods. That's what we're working on now. I will post a separate update when the new modkit is available in the Unreal Launcher.

Thanks, and enjoy!

PS if you're using RivaTuner, it might be causing a crash in Unreal Engine 4.18 (which we recently moved to). A simple temporary fix is to remove the software.
Hello Neighbor - Alex@tinybuild
Hello Neighbors,

Patch 1.1.7 just went live. It contains a series of minor improvements, some of which include:

  • Friendly Neighbor behavior improvements
  • Corrected some lighting issues
  • Improvements in sounds, animations, and physics
  • "I Had No Choice" achievement now works properly

Reporting bugs, save corruptions, or crashes

We're reading every single thread on the forum and were able to fix many issues thanks to your help. If you've encountered an issue, it will greatly help us to get your save file & PC specs.

Your save file is located at ..\users\username\AppData\Local\HelloNeighbor\SaveGames

Please send this information to support@dynamicpixels.com alongside a brief description of the problem.

Modkit update

We just finished testing an updated modkit of Hello Neighbor. It has been reworked to include pretty much all of the final game's content, and we even added a few templates that allow you to start building levels on. The only missing piece right now is to get a standalone client to load mods. That's what we're working on now. I will post a separate update when the new modkit is available in the Unreal Launcher.

Thanks, and enjoy!

PS if you're using RivaTuner, it might be causing a crash in Unreal Engine 4.18 (which we recently moved to). A simple temporary fix is to remove the software.
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