Hello Hunters! We are raffling out some official theHunter: Call of the Wild t-shirts during 15-17th of March! All you need to do is join our Discord server https://discord.gg/GNB5uzn and check out the instructions in the cotw-raffles channel! Good Luck!
We have addressed some issues after the Weapon Pack 2 release. We have seen more reports regarding other issues, but we wanted to get this update out as soon as possible.Today we have released an update (patch 1.32) with fixes for the following issues:
Patch 1.32 Patch Notes:
Fixed jittering when aiming down sights
Fixed issue of not being able to switch callers when prone
Fixed issue of holding breath not creating audio
Fixed issue with Red Raptor sights not zooming properly on shotguns
Fixed issue of infinite reloading on shotguns
Fixed issue of VIRANT KLASIKA looking the same as VIRANT EXPRESS
Hello Hunters! Along with the paid Weapon Pack 2 update we also provide a list of fixes such as improved first person animations, performance improvements and various crash fixes.
Please see the full patch notes down below:
Patch Notes PC Patch 1.31
General In-Game Improvements (Free)
Gameplay
Pumas no longer freeze when alerted
Updated the texture on the Helios scope so it is less dark
Fixed alpha fault on Cinnamon Teal feathers
Fixed issue of losing equipment that has been placed in multiplayer when not being the host
Fixed issue with downed birds despawning before being harvested
Fixed issue with the camera bobbing up and down when not moving
Changing reserve from the shooting range no longer grants infinite ammo
Arctic Outfit no longer obscures iron sights on Caversham 12G when aiming
Fixed issue with Lion making few warning and mating calls
Changed the description of “Moby Deer” achievement to specify that albino deer must be harvested in Hirschfelden or Layton Lake
Renamed Storage, Locker and Inventory when using the Store in order to name it consistently
Gemsbok now correctly triggers its sprint audio
Focused Shot perk works correctly with iron sights
Edited home ranges in Parque Fernando to allow more animals to appear in the North West extremes of the reserve (Tierra Altas, Basque Muerto and Estepa Dorada).
First Person Animation Improvements
Improved synchronization for reloading animations
Added transitions from hipshot to sprint
Fixed issue with antler rattler animation when prone
Fixed issue of lever action rifles reloading one bullet too many
Fixed “floating” arrow during reload animation when crouched with crossbow
Fixed animation issue when firing handgun from hip and then going into aim
Fixed issue when walking with revolver while aiming down scope
Fixed issue with manual chambering animation on over-under shotguns
Fixed issue of bullets being invisible when reloading lever action rifles
Fixed issue of floating arm when going prone while aiming with a handgun
Fixed issue of twisting arms when reloading handgun while crouched and aiming
Left hand no longer clips through scope when reloading the Whitlock Model 86
.22 Virant no longer shows bullets in the magazine when reloading an empty magazine
Right hand no longer disappears when switching weapon while aiming with a bow
Magazine of .270 now gets put into the correct place when reloading
Aim toggle and autowalk on 5X30 Rangefinder no longer causes infinite animation loop
Player arm no longer disappears when changing weapon during aiming while using a bow
Reload animations no longer end abruptly if there is no ammunition left
Compound and Recurve bow no longer shoot additional “ghost arrows”
User Interface
New reserve selection screen in Main Menu
Improved navigation of multiplayer lobbies with a gamepad
Fixed issue of “All” filter not showing any multiplayer sessions
Fixed issue of being able to equip ammo or sights belonging to different weapon classes than selected weapon
Fixed issue of wrong items showing up when using the “compatible items” function in the store
“Savanna Warden Outfit” text is no longer truncated
Loading screens now correctly show the reserve you are traveling to
Missions
Fixed issue with Puma not appearing in mission “Cornered”
Fixed issue of not being able to interact with flowers in “Flowers for Vincente” side mission
Fixed issue of not being able to place a puma trophy in Parque Fernando that is of dark red color variation
Moved certain mission waypoints that overlapped with outposts, making it difficult to fast travel to those outposts
A brand new weapon pack has just been delivered to our wardens, and they’re excited to present an incredible combination of new world finesse and old-school reliability with the Grelck Drilling Rifle, the Solokhin MN1890, and the Mangiafico 410 / 45 Colt Revolver.
For more details about the new Weapon Pack, have a read on Steam store page, or find the full Weapon Pack 2 content summary and the patch notes down below:
New weapon: Grelck Drilling Rifle, a three-barreled combination gun that sports two side-by-side 16 gauge shotgun barrels atop a single rifle barrel chambered in 9.3x74R. The weapon is available in 3 color variations.
New weapon: Mangiafico 410 / 45 Colt Revolver, a versatile handgun that can be loaded with .410 shotshells or .45 Long Colt. The weapon is available in 3 color variations.
New weapon: Solokhin MN1890, a combat-tested rifle chambered in 7.62x54R. The weapon is available in 3 color variations. New scope: Falcon 3-9x44mm Scope for the Grelck Drilling rifle
Please note that these new weapons and the scope are available via the new, paid DLC “theHunter™: Call of the Wild - Weapon Pack 2”
We really hope that you'll enjoy the new Weapon Pack and we'll soon provide a post with patch notes for the additional in-game improvements!
Hello Hunters! We are thrilled to reveal our new upcoming content: Weapon Pack 2! The new DLC will contain the Mangiafico 410/45 Colt Revolver, Grelck Drilling Rifle and Solokhin MN1890, and will be released on all platforms February 28th! If you want to check out the guns in action, make sure to tune in during tomorrow’s stream at 16:00 CET on https://www.twitch.tv/expansiveworlds or https://www.mixer.com/thehuntercallofthewild!
More info about the upcoming content as well as its accompanying in game improvements will be out soon.
As we mentioned in yesterday's post, we have addressed some issues after the Lion release this week. We have seen more reports regarding other issues, but we wanted to get this update out as soon as possible due to the faulty organ set up.Today we have released an update (patch 1.30) with fixes for the following issues:
The issues on internal organs on Roe Deer, Mule Deer, Roosevelt Elk and Reindeer have been fixed. This led to vital shots, especially on lungs, not registering correctly.
Buffalo footprints are no longer displayed as Lion footprints
Fixed a crash when a player harvests another player’s downed Lion in multiplayer (and switches to fur view from X-ray)
Fixed an issue with Lion always stepping forward during a confrontation
Thank you for joining us in welcoming the Lion yesterday, for posting your harvest screens, as well as your bug reports and your feedback!
There are a couple of issues in the current version that we want to address sooner than later:
The issues on internal organs on Roe Deer, Mule Deer, Roosevelt Elk and Reindeer have been fixed. This led to vital shots, especially on lungs, not registering correctly.
Buffalo footprints are no longer displayed as Lion footprints
Fixed a crash when a player harvests another player’s downed Lion in multiplayer (and switches to fur view from X-ray)
Fixed an issue with Lion always stepping forward during a confrontation
We have seen more reports regarding other issues, but we want to get this update out as soon as possible, mostly due to the faulty organ set up.
We also changed the wording of the spine shot rework, especially the quick kill buff. For clarification, the time threshold has been increased from 5 to 8 seconds. This change is unrelated to damage done to double lung shots. In order to get the maximum score, always consider your caliber, the effective range of your ammunition, what organs to hit and your consecutive harvest bonus.
We will keep you updated about the progress and of course when this update will hit.
The PC will most likely get this update slightly earlier than the consoles.
Avuxeni Hunters! We are excited to announce that today marks the release of our latest addition to Vurhonga Savanna, the Lion!
The efforts you've made under Grandfather Njabulo's guidance have borne fruit once again after the gemsbok, as Vurhonga now gets its lions back. In addition to being Vurhonga's first carnivore, it is also Call of the Wild's first ever Apex Predator. They're nomadic, prideless African lions that have been introduced into the savanna to mark their territory and give players a new challenge in the open plains of central Vurhonga. The lions of Vurhonga, much like real lions, are curious animals. They haven't been exposed to humans and don't see them as prey but as invaders. Occasionally, when a lion senses you as a threat to its life or territory, it will approach and confront you. During a confrontation, its objective is to either scare you off or kill you and your actions will determine the odds of your survival...
This update also contains a long list of bug fixes as well as a rework of spinal cords. Given that some animals (like buffalo and bison) have very large vertebrae (spinal cord), spine shots were the easiest way to down them. With this update, the spinal cord is separated out as an own “organ” to come closer to a realistic and ethical hunting experience. Vertebrae shots are higher damage shots than other bones, but they are no longer instant kills. Also, to make vital organs more viable, such as double lung shots, we have increased the time threshold for Quick Kill Bonus from 5 to 8 seconds.
Spinal Cord rework - tweaked and balanced damage values for spinal cord organ
Bug Fixes and Game Improvements:
Reduced Puma population
Fixed an issue where Pumas entered the chasing state with no target
Fixed an issue with the mission "Duck Decoys" in Parque Fernando where players could not place duck decoys at the specified location
Fixed achievement/trophy for Paleontology 101 (Medved-Taiga). We have a fix for players who have been blocked from completing this achievement. Unfortunately, there was an issue with collectibles being unintentionally half-collected and not having the correct data saved. In order to make this fix work retroactively for our blocked players, we needed to do a soft reset of progress for all players. Players do not need to recollect fossils they have already found, they simply need to be within 450m of the location of a collected fossil for it to be counted. We're very sorry for any hassle. We know this is not the ideal solution, but we are happy to be able to fix this long-standing issue for our players.
Fixed Shot-For-Shot Achievement, Carolina's Greatest Hits We also have a fix for players blocked from completing this achievement. In short, players who completed targets in multiplayer would not receive credit for their completion of a target challenge and would be blocked from completing the achievement. Similar to the Paleontology 101 fix, in order to make this fix work retroactively for our blocked players, we needed to do a soft reset of progress for all players. Players do not need to redo challenge they have already completed, they simply need to be within 450m of the completed challenge target.
Fixed issue with Patagonian unlocks for .44 and .338 going invisible after a player quits the game
Rebalanced spawning of rare animal variations for animals in Parque Fernando
Puma trophy is now showing the correct color variation
Fixed an issue with game crashes when harvesting a puma
The cabinet in the Parque Fernando hunting lodge outpost building no longer lacks collision
Gameplay
Improved mechanics for pathfinding
Fixed an issue with not being able to dismantle portable structures in multiplayer
Players no longer lose XP and money when a new game is started and quit after completing missions
Players can no longer buy items of the same category with insufficient funds
Updated mallard need zones and spawn zones
Fixed an issue with the mallard caller occasionally not making any sound when used
Fixed an issue with the poachers' traps in Vurhonga Savanna being difficult to interact with
Deers in Parque Fernando now react appropriately to a puma’s presence
Fixed an issue with a very special puma's attack behavior being broken - will only attack when the player is close
Blackbuck targets now unlock correctly on the Archery Range in Parque Fernando
Fixed an issue with players not being able to complete the “Best-In-Class" mission
Fixed an issue with Tracked Animal Info not disappearing from the map even if a New Game has been started
Players no longer lose XP and money after restarting a game if saved at a tent
Fixed an issue with geese sometimes not landing in Petershain cornfields
Fixed an issue with Players getting stuck in the meat shed in the mission “Be Our Guests”
Fixed an issue with the hunter being launched into the air after being killed
Fixed issue with the Player's position not being saved at Müllerwald Western Outpost
Fixed a rare crash that occurred when an animal died
Player no longer needs to have 5000 cash to change outfit or equip/remove backpack
Fixed an issue for the Side Mission “Legal Sources” - Mission objective incorrectly directed players to Dzonga instead of Vuxa, it now correctly directs to Vuxa
Fixed an issue with the “Call of the Wild" achievement not unlocking
Fixed an issue with ‘A Sample of Parque Fernando’s Finest’ achievement not unlocking
The Deer "Bleat" Caller is now listed as recommended for Mule Deer
Multiplayer
The Host’s name in the list of multiplayer games will now update correctly when the host leaves a game
Hosts will share need zones and hunting pressure with all players in a multiplayer game correctly. This doesn’t, however, migrate to a new host if the original host leaves
Fixed an issue for Deployable items placed not returning to the backpack/case when a player leaves a multiplayer session
Fixed an issue with ATVs being playable in multiplayer sessions, even if ATV settings are set to off
Fix for Cinnamon Teal being stuck in air after host leaves multiplayer session
All players in a multiplayer session are no longer informed when a remote player discovers a need zone
Fixed issues with navigating the list of multiplayer lobbies with a controller
The saving of need zones in multiplayer should now work as intended
An issue for double numbers of portable structures that clients have deployed in multiplayer sessions has been fixed
User Interface
Fixed an issue with the HUD showing a doubled amount of consumables and deployable items in Quick Access
Fixed an issue when resetting skill points, the message instead warns about reallocation of perk points (should now refer to skill points)
Fixed an issue with Decoys not showing on the map if the player moves far enough away from them
Fixed an issue with the wrong order of reserves when scrolling using a gamepad in the reserve selection screen
Menu scrollbar behavior is now consistent when clicking and dragging with a mouse
The “Downloadable Content” text in the main menu is now fully highlighted
Fixed an issue with Disabling POI icons hiding Need Zone icons and player's waypoints
Fixed an issue with “Compatible Items" button text changing to placeholder text when the store menu opened below the weapons category
Fixed an issue where text in the 'Affected Species' section for the buck caller was truncated.
Fixed an issue with the Inventory UI: now displaying a message instead of categories if the player’s backpack contains no items
Fixed an issue with the placed decoy icon sometimes not appearing on the map until the player restarts the game
Text is no longer truncated from reserve descriptions on the world map
Fixed an issue with the Shooting Range overlay not disappearing when switching reserve
The Contextual Help box for Axis Deer is now the correct size and the text is no longer cut off
Skill/perk reset cost is now displayed even when a player can't afford it
Fixed issues with assigning an item to Quick Access if that item is moved to backpack when other items are also moved to storage
"Compatible items" button is no longer shown in item categories that are not relevant
Unlocked regions in the codex will no longer be skipped over when navigating the codex with a controller
Fixed an issue with difficulty in determining where the current highlight is when navigating the multiplayer menu with a controller
Deploying the last instance of a tent, blind or other portable structure will no longer cause the inventory menu to become blank
Fixed issue for hidden "Ghost" button in the in-game settings, that will exit the player to the Main Menu when clicked on
Fixed an issue for shots hit/missed tallies in hunting profile not incrementing
Inventory item subcategory no longer changes to text when the item is dragged from quick access and back
Fixed an issue with the counter in "Everybody Loves Ducks!" mission Huntermate objective being misleading
Fixed misleading description for the mission "Night Tracker". The mission description now correctly directs the player to spot 3 axis deer at night as opposed to photographing one
Fixed an issue with landmarks in Parque Fernando not displaying names
Audio
Improved ambient sounds in Vurhonga Savanna
Deers no longer snort repeatedly on detecting the player, and function as intended
Miscellaneous
Updated the Hair Shader, resulting in higher quality hair on animals (for example, better quality lion mane, and hair inside the ear of certain animals).
Poachers' car no longer disappears the moment the player completes the mission “The Last Rhino”
Parque Fernando Trophy Collection becomes active if the player gets a diamond
PC: Fixed crash issue when entering the initial loading screen
Fixed: Shots on Challenge Targets count as “Missed”
Fixed issue for Settings not saving and reverting to default when continuing game
Animals are no longer spawning on the unplayable side of the river in Vurhonga Savanna
Fixed issue which sometimes made it impossible to turn off the camera overlay if it was brought up via Quick Access
Spanish translation of Red Deer is now correct
Fixed issue with the different Puma behavior states for not working properly
Fixed issue with animals sometimes not grazing when eating
Minor improvements to Chinese localization
Fixes for hunting structure issues
Fixed an issue with inaccurate collision on lookout towers
Fixed an issue where the parachute dropped in the mission“The Last Hangup” could be heard before and after completing the mission
Fixed an issue where players could block progress in the mission “Shot for Shot” by shooting a target before it becomes an objective
The "Scouting Certification" mission is no longer completed automatically
Vurhonga Savanna’s dialogue has been adapted to the reintroduction of Lions
Water Buffalo has now a correct translation in French
Fix for Puma footprints left during the chase are labeled “Run”
Fixed the description for the "Resting Behaviour" mission asking players to spot a resting axis deer but the mission only required player to spot any resting animal.
Fixed an issue where codex incorrectly listed Weapon Class 4 as recommended equipment for Fallow Deer in Portuguese
We really hope that you'll enjoy this most recent update to Vurhonga Savanna! Happy hunting!
Hello Hunters! We now have a release date for our latest addition to Vurhonga Savanna! The Lion (as well as a bunch of in-game improvements) will go live on February 5th! Stay tuned!
Hello Hunters! Our Trailblazer Beta is now officially closed for this time! Big thanks to all of you who participated and shared your feedback, we appreciate it. More info about the lion will come out soon!