theHunter: Call of the Wild™ - contact@rockpapershotgun.com (Chris McMullen)

I ve never been a big fan of hunting, which is why I didn t think I d be so captivated by theHunter: Call of the Wild. But I don t love it for the hunting. I discovered that, once you lay down your arms and forget about bringing home the venison, this hunting simulator becomes an amazingly relaxing experience. If you subvert its purpose almost entirely, it s actually just a lovely walking simulator.

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Feb 7, 2019
theHunter: Call of the Wild™ - ew_acedark


Hello Hunters,

As we mentioned in yesterday's post, we have addressed some issues after the Lion release this week. We have seen more reports regarding other issues, but we wanted to get this update out as soon as possible due to the faulty organ set up.Today we have released an update (patch 1.30) with fixes for the following issues:
  • The issues on internal organs on Roe Deer, Mule Deer, Roosevelt Elk and Reindeer have been fixed. This led to vital shots, especially on lungs, not registering correctly.
  • Buffalo footprints are no longer displayed as Lion footprints
  • Fixed a crash when a player harvests another player’s downed Lion in multiplayer (and switches to fur view from X-ray)
  • Fixed an issue with Lion always stepping forward during a confrontation

Thanks for your feedback and keeping us updated!

// Your theHunter: Call of the Wild team
Feb 6, 2019
theHunter: Call of the Wild™ - ew_acedark
Hello Hunters,

Thank you for joining us in welcoming the Lion yesterday, for posting your harvest screens, as well as your bug reports and your feedback!

There are a couple of issues in the current version that we want to address sooner than later:

  • The issues on internal organs on Roe Deer, Mule Deer, Roosevelt Elk and Reindeer have been fixed. This led to vital shots, especially on lungs, not registering correctly.
  • Buffalo footprints are no longer displayed as Lion footprints
  • Fixed a crash when a player harvests another player’s downed Lion in multiplayer (and switches to fur view from X-ray)
  • Fixed an issue with Lion always stepping forward during a confrontation

We have seen more reports regarding other issues, but we want to get this update out as soon as possible, mostly due to the faulty organ set up.

We also changed the wording of the spine shot rework, especially the quick kill buff. For clarification, the time threshold has been increased from 5 to 8 seconds. This change is unrelated to damage done to double lung shots.
In order to get the maximum score, always consider your caliber, the effective range of your ammunition, what organs to hit and your consecutive harvest bonus.

We will keep you updated about the progress and of course when this update will hit.

The PC will most likely get this update slightly earlier than the consoles.

All the best and keep the feedback coming!

// Your theHunter: Call of the Wild team
theHunter: Call of the Wild™ - ew_acedark

Avuxeni Hunters!
We are excited to announce that today marks the release of our latest addition to Vurhonga Savanna, the Lion!

The efforts you've made under Grandfather Njabulo's guidance have borne fruit once again after the gemsbok, as Vurhonga now gets its lions back. In addition to being Vurhonga's first carnivore, it is also Call of the Wild's first ever Apex Predator. They're nomadic, prideless African lions that have been introduced into the savanna to mark their territory and give players a new challenge in the open plains of central Vurhonga. The lions of Vurhonga, much like real lions, are curious animals. They haven't been exposed to humans and don't see them as prey but as invaders. Occasionally, when a lion senses you as a threat to its life or territory, it will approach and confront you. During a confrontation, its objective is to either scare you off or kill you and your actions will determine the odds of your survival...

This update also contains a long list of bug fixes as well as a rework of spinal cords.
Given that some animals (like buffalo and bison) have very large vertebrae (spinal cord), spine shots were the easiest way to down them. With this update, the spinal cord is separated out as an own “organ” to come closer to a realistic and ethical hunting experience. Vertebrae shots are higher damage shots than other bones, but they are no longer instant kills. Also, to make vital organs more viable, such as double lung shots, we have increased the time threshold for Quick Kill Bonus from 5 to 8 seconds.

You can read more about the Lion on our Steam Store page, or find the full Lion update content summary and the patch notes below:
https://store.steampowered.com/app/1011280/theHunter_Call_of_the_Wild__New_Species_2019/

Patch Notes

New Animal - Lion (free)

New Features:
  • New Species - Lion on Vurhonga Savanna
  • New Feature - Confrontation with Apex Predator
  • Spinal Cord rework - tweaked and balanced damage values for spinal cord organ

Bug Fixes and Game Improvements:
  • Reduced Puma population
  • Fixed an issue where Pumas entered the chasing state with no target
  • Fixed an issue with the mission "Duck Decoys" in Parque Fernando where players could not place duck decoys at the specified location
  • Fixed achievement/trophy for Paleontology 101 (Medved-Taiga).
    We have a fix for players who have been blocked from completing this achievement. Unfortunately, there was an issue with collectibles being unintentionally half-collected and not having the correct data saved. In order to make this fix work retroactively for our blocked players, we needed to do a soft reset of progress for all players. Players do not need to recollect fossils they have already found, they simply need to be within 450m of the location of a collected fossil for it to be counted. We're very sorry for any hassle. We know this is not the ideal solution, but we are happy to be able to fix this long-standing issue for our players.
  • Fixed Shot-For-Shot Achievement, Carolina's Greatest Hits
    We also have a fix for players blocked from completing this achievement. In short, players who completed targets in multiplayer would not receive credit for their completion of a target challenge and would be blocked from completing the achievement. Similar to the Paleontology 101 fix, in order to make this fix work retroactively for our blocked players, we needed to do a soft reset of progress for all players. Players do not need to redo challenge they have already completed, they simply need to be within 450m of the completed challenge target.
  • Fixed issue with Patagonian unlocks for .44 and .338 going invisible after a player quits the game
  • Rebalanced spawning of rare animal variations for animals in Parque Fernando
  • Puma trophy is now showing the correct color variation
  • Fixed an issue with game crashes when harvesting a puma
  • The cabinet in the Parque Fernando hunting lodge outpost building no longer lacks collision

Gameplay
  • Improved mechanics for pathfinding
  • Fixed an issue with not being able to dismantle portable structures in multiplayer
  • Players no longer lose XP and money when a new game is started and quit after completing missions
  • Players can no longer buy items of the same category with insufficient funds
  • Updated mallard need zones and spawn zones
  • Fixed an issue with the mallard caller occasionally not making any sound when used
  • Fixed an issue with the poachers' traps in Vurhonga Savanna being difficult to interact with
  • Deers in Parque Fernando now react appropriately to a puma’s presence
  • Fixed an issue with a very special puma's attack behavior being broken - will only attack when the player is close
  • Blackbuck targets now unlock correctly on the Archery Range in Parque Fernando
  • Fixed an issue with players not being able to complete the “Best-In-Class" mission
  • Fixed an issue with Tracked Animal Info not disappearing from the map even if a New Game has been started
  • Players no longer lose XP and money after restarting a game if saved at a tent
  • Fixed an issue with geese sometimes not landing in Petershain cornfields
  • Fixed an issue with Players getting stuck in the meat shed in the mission “Be Our Guests”
  • Fixed an issue with the hunter being launched into the air after being killed
  • Fixed issue with the Player's position not being saved at Müllerwald Western Outpost
  • Fixed a rare crash that occurred when an animal died
  • Player no longer needs to have 5000 cash to change outfit or equip/remove backpack
  • Fixed an issue for the Side Mission “Legal Sources” - Mission objective incorrectly directed players to Dzonga instead of Vuxa, it now correctly directs to Vuxa
  • Fixed an issue with the “Call of the Wild" achievement not unlocking
  • Fixed an issue with ‘A Sample of Parque Fernando’s Finest’ achievement not unlocking
  • The Deer "Bleat" Caller is now listed as recommended for Mule Deer

Multiplayer
  • The Host’s name in the list of multiplayer games will now update correctly when the host leaves a game
  • Hosts will share need zones and hunting pressure with all players in a multiplayer game correctly. This doesn’t, however, migrate to a new host if the original host leaves
  • Fixed an issue for Deployable items placed not returning to the backpack/case when a player leaves a multiplayer session
  • Fixed an issue with ATVs being playable in multiplayer sessions, even if ATV settings are set to off
  • Fix for Cinnamon Teal being stuck in air after host leaves multiplayer session
  • All players in a multiplayer session are no longer informed when a remote player discovers a need zone
  • Fixed issues with navigating the list of multiplayer lobbies with a controller
  • The saving of need zones in multiplayer should now work as intended
  • An issue for double numbers of portable structures that clients have deployed in multiplayer sessions has been fixed

User Interface
  • Fixed an issue with the HUD showing a doubled amount of consumables and deployable items in Quick Access
  • Fixed an issue when resetting skill points, the message instead warns about reallocation of perk points (should now refer to skill points)
  • Fixed an issue with Decoys not showing on the map if the player moves far enough away from them
  • Fixed an issue with the wrong order of reserves when scrolling using a gamepad in the reserve selection screen
  • Menu scrollbar behavior is now consistent when clicking and dragging with a mouse
  • The “Downloadable Content” text in the main menu is now fully highlighted
  • Fixed an issue with Disabling POI icons hiding Need Zone icons and player's waypoints
  • Fixed an issue with “Compatible Items" button text changing to placeholder text when the store menu opened below the weapons category
  • Fixed an issue where text in the 'Affected Species' section for the buck caller was truncated.
  • Fixed an issue with the Inventory UI: now displaying a message instead of categories if the player’s backpack contains no items
  • Fixed an issue with the placed decoy icon sometimes not appearing on the map until the player restarts the game
  • Text is no longer truncated from reserve descriptions on the world map
  • Fixed an issue with the Shooting Range overlay not disappearing when switching reserve
  • The Contextual Help box for Axis Deer is now the correct size and the text is no longer cut off
  • Skill/perk reset cost is now displayed even when a player can't afford it
  • Fixed issues with assigning an item to Quick Access if that item is moved to backpack when other items are also moved to storage
  • "Compatible items" button is no longer shown in item categories that are not relevant
  • Unlocked regions in the codex will no longer be skipped over when navigating the codex with a controller
  • Fixed an issue with difficulty in determining where the current highlight is when navigating the multiplayer menu with a controller
  • Deploying the last instance of a tent, blind or other portable structure will no longer cause the inventory menu to become blank
  • Fixed issue for hidden "Ghost" button in the in-game settings, that will exit the player to the Main Menu when clicked on
  • Fixed an issue for shots hit/missed tallies in hunting profile not incrementing
  • Inventory item subcategory no longer changes to text when the item is dragged from quick access and back
  • Fixed an issue with the counter in "Everybody Loves Ducks!" mission Huntermate objective being misleading
  • Fixed misleading description for the mission "Night Tracker". The mission description now correctly directs the player to spot 3 axis deer at night as opposed to photographing one
  • Fixed an issue with landmarks in Parque Fernando not displaying names

Audio
  • Improved ambient sounds in Vurhonga Savanna
  • Deers no longer snort repeatedly on detecting the player, and function as intended

Miscellaneous
  • Updated the Hair Shader, resulting in higher quality hair on animals (for example, better quality lion mane, and hair inside the ear of certain animals).
  • Poachers' car no longer disappears the moment the player completes the mission “The Last Rhino”
  • Parque Fernando Trophy Collection becomes active if the player gets a diamond
  • PC: Fixed crash issue when entering the initial loading screen
  • Fixed: Shots on Challenge Targets count as “Missed”
  • Fixed issue for Settings not saving and reverting to default when continuing game
  • Animals are no longer spawning on the unplayable side of the river in Vurhonga Savanna
  • Fixed issue which sometimes made it impossible to turn off the camera overlay if it was brought up via Quick Access
  • Spanish translation of Red Deer is now correct
  • Fixed issue with the different Puma behavior states for not working properly
  • Fixed issue with animals sometimes not grazing when eating
  • Minor improvements to Chinese localization
  • Fixes for hunting structure issues
  • Fixed an issue with inaccurate collision on lookout towers
  • Fixed an issue where the parachute dropped in the mission“The Last Hangup” could be heard before and after completing the mission
  • Fixed an issue where players could block progress in the mission “Shot for Shot” by shooting a target before it becomes an objective
  • The "Scouting Certification" mission is no longer completed automatically
  • Vurhonga Savanna’s dialogue has been adapted to the reintroduction of Lions
  • Water Buffalo has now a correct translation in French
  • Fix for Puma footprints left during the chase are labeled “Run”
  • Fixed the description for the "Resting Behaviour" mission asking players to spot a resting axis deer but the mission only required player to spot any resting animal.
  • Fixed an issue where codex incorrectly listed Weapon Class 4 as recommended equipment for Fallow Deer in Portuguese

We really hope that you'll enjoy this most recent update to Vurhonga Savanna! Happy hunting!

// theHunter: Call of the Wild team














Feb 1, 2019
theHunter: Call of the Wild™ - ew_acedark


Hello Hunters!
We now have a release date for our latest addition to Vurhonga Savanna! The Lion (as well as a bunch of in-game improvements) will go live on February 5th! Stay tuned!

// theHunter: Call of the Wild Team
theHunter: Call of the Wild™ - ew_acedark


Hello Hunters! Our Trailblazer Beta is now officially closed for this time!
Big thanks to all of you who participated and shared your feedback, we appreciate it.
More info about the lion will come out soon!


//theHunter: Call of the wild team
theHunter: Call of the Wild™ - ew_acedark


Hello Hunters,

As you may have noticed from our clues on social media the past week, Grandfather Njabulo has decided that it is time to reintroduce the largest native carnivore and King of the Beasts - the Lion! This majestic creature is not only the second-largest of the cats, but is also an apex predator that does not take kindly to trespassers on its territory. On top of this free addition to Vurhonga Savanna, we will also be releasing a bunch of general improvements to the game.

To continue our "Trailblazer Programme" from last year, we are offering a new Open Beta for the Lion and encourage those of you who want to participate to share your thoughts and feedback on our latest animal addition.

The Trailblazer Beta, what does it entail?
It’s a chance for you to, during a limited period, experience changes to the game before they are technically “live”. It’s also a way for us to test updates without “committing” them to the main version of the game.

How long does the Trailblazer Beta run for?
The Beta will be available from around about now i.e. Friday January 25th (as of this post going live), until Monday January 28th

How can I get involved?
Right-click theHunter: Call of the Wild in your Steam library and click “Properties”. A window will prompt and you click the tab at the far right labeled “Betas”, you will then come to a window that looks like the below:

Please enter the following code in the box (without the quotation marks): “CalloftheWild”, then CLICK “Check Code” (just hitting enter won’t work). You should now notice that your game will start an update, this will be the Open Beta build installing.

Note: The download can potentially be large, and this will need to be re-downloaded as you switch between the live/Open Beta clients, so those on metered internet connections please bear that in mind.

So what happens to my old build and save files?
Nothing. When you start the Open beta client your game will be entirely “fresh”, you’ll have no save game, cash, skills etc. But don’t worry, this has NO effect on your “live” version of the game, you can switch back and forth at any time (see the next point below).

Note: We DO have a means for you to get up and running quickly in the Trailblazer Beta. Hit “Escape” and go to the Hunt Club Beta menu, there’ll be a reward there where you can claim a large sum of credits, a big XP boost and weapon score points in all categories.

I’ve had enough of testing the Open Beta for now, how do I go back to my normal version of the game?
Do the initial same steps as when installing the Open Beta, but when you get to the Beta tab you should not fill in a code. Instead in the drop-down box saying “Select the beta you would like to opt into:” you simply pick “None - opt out of all beta programs” and your client will run a small update. After that, you can play the normal version of the game again. You can switch back and forth between the live version and Open Beta/Trailblazer Programme at any time during the period just by using that dropdown menu.


How do provide feedback or I report issues I’ve found during the Open Beta/Trailblazer Programme?
Please use our “Beta Feedback” board on the Steam Community Hub here: https://steamcommunity.com/app/518790/discussions/13/

What do you want us to test?
Yay, you’ve made it to the best part! Please see below the changelog for the Open Beta/Trailblazer Programme, this will give you some ideas about what to look at specifically when playing on it.

Note: You WILL need ownership to the relevant content on the live version of the game in order to test it in the Open Beta/Trailblazer Programme. For example, new Vurhonga Savanna-specific content would require you owning that particular DLC. That being said, you can of course join a multiplayer hosted game on that reserve should you not own it yourself.

Changelog

  • The new animal on Vurhonga Savannah - the Lion.

    The efforts you've made under Grandfather Njabulo's guidance have borne fruit once again after the gemsbok, as Vurhonga now gets its lions back. In addition to being Vurhonga's first carnivore. They're nomadic, prideless African lions that have been introduced into the savanna to mark their territory and give players a new challenge in the open plains of central Vurhonga. The lions of Vurhonga, much like real lions, are curious animals. They haven't been exposed to humans and don't see them as prey, but as invaders. Occasionally, when a lion senses you as a threat to its life or territory, it will approach and confront you. During a confrontation, its objective is to either scare you off or kill you and your actions will determine the chance of your survival. Look to the codex for hints on how to survive.

  • The Rework of the Spinal Cord : in previous releases, the vertebrae and spinal cord were consolidated into single "organs". Given that some animals (like buffalo and bison) have very large vertebrae, spine shots were the easiest way to down them. With this build, the vertebrae are separated out. Vertebrae shots are higher damage shots than other bones, but they no longer are instant kills. Also, to make double lung shots more viable, we’d increased the threshold time for max scoring Quick Kill by 60%.

  • General bug fixes to older content such as UI, animal behaviour, achievements, mission releated bug fixes

    Please note that we have a long list of additional improvements in the upcoming release.

    Again, please be sure to put any feedback or bug reports you may encounter (ONLY from this beta version of the game) on the new forum here: https://steamcommunity.com/app/518790/discussions/13/

    And please see this bug reporting template that provides some guidelines of what kind of information that might be helpful to us, so we can easier read through your feedback: https://steamcommunity.com/app/518790/discussions/13/1735469327937280314/

    Enjoy and thank you for your feedback!

    /theHunter: Call of the Wild team























theHunter: Call of the Wild™ - ew_acedark

https://www.youtube.com/watch?v=gEzLaCV7S2s&feature=youtu.be
Hello Hunters!

After a week of speculations and guesses, the moment has finally come to reveal our newest addition to Vurhonga Savanna. The senior warden has decided that it is time to reintroduce the largest native carnivore back into Vurhonga, and it's none other than the King of the Beasts
- the Lion! More information about this magnificent feline will be coming out in the next couple of days, so stay tuned!

All the best!
// theHunter: Call of the Wild Team
theHunter: Call of the Wild™ - ew_acedark


Hello Hunters!

Something new has been reintroduced to Vurhonga Savanna, and we’d love to get your feedback before it goes live! A new Trailblazer Beta will therefore be available during the 25th - 28th of January. Save the dates, and more info will be out soon!

theHunter: Call of the Wild™ - ew_acedark


Hello Hunters!

Since the Christmas holidays are drawing close here in Sweden, we just wanted to give you a heads up that the team will be away for the next 2 weeks. This means that we won’t be as present on our social channels, and we’ll have a break with our live streams until January 8th so please be patient since we won't be responding at our usual speed.

With that said, THANK YOU so much for supporting theHunter: Call of the Wild - not just by playing and enjoying the game, but also for all the constructive feedback and praise you give us on a daily basis. We wouldn’t be here without you and we feel truly humbled and blessed to work with such a passionate community! Now, if you think that 2018 offered a lot of cool things in-game, brace yourselves because 2019 will be even better and we can't wait to tell you more!

Happy holidays!

// your theHunter: Call of the Wild team

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