We have received reports of an issue that is affecting the use of callers since our latest PC patch, 1.25. We are aware of the issue and are working on a hotfix that will be available tomorrow, this will restore full functionality to callers. Thank you for your patience and feedback.
we just released a new patch to address issues related to the just released Mallard Duck and equipment.
You can find the complete changelog below as usual.
We continue our work and hear your feedback regarding issues like picking up decoys while confirming harvests, sounds of waterfowl blinds zipping up and others. Rest assured that we are also looking into other bugs and issues that are not related to Mallard Ducks.
Have a look at the changes below, test them out in-game and as always, let us know what you think.
Happy Hunting!
Your theHunter: Call of the Wild Team
Game improvements
Added wakes to Mallard Ducks when swimming
Fixed issue that would make rare Mallard Duck variations appear too often
Adjusted amount of Mallard Ducks that gather at the same area on the same lake
Fixed issue with Mallard Ducks circling in air
Expanded the total size of the mallard need zones - mallards will land, rest, and feed at more areas throughout the reserve
20G SA Nordin is now correctly tied to the “Duck and Cover” DLC If you have bought this shotgun previously but do not own the DLC, the weapon will disappear from your inventory.
Added maximum amount of waterfowl blinds per reserve (16)
Improved 20G SA Nordin reload into and exit animations
Fixed an issue where the splash effect of Ducks falling into water would sometimes not play
Removed Waterfowl Testing Blind
Various crash fixes
User Interface improvements
Added message to only place Mallard Duck decoys in places where they will attract ducks
Feeding zones now cover more shoreline in order to prevent multiple POIs from showing
We are pleased to announce that the new mallard duck update, as well as its accompanying paid DLC, is now live on PC! The ducks are added for everybody to hunt for free while the additional gear is an optional DLC purchase.
The mallard duck is the latest animal addition to Layton Lake, and also our first flying and waterfowl species! New animals of course require new equipment, so make sure you check out both the Nordin 20SA Shotgun (with one new ammunition type), as well as a new waterfowl blind you can place on the shores. A short summary of the new content will follow down below.
Please note that the new shotgun, decoys and waterfowl blind are part of the new “Duck and Cover” DLC. You will receive all 3 shotgun variations, 10 Drake decoys, 10 Hen decoys and 1 of each waterfowl blind variation upon purchase. Find these items in your storage in-game.
New Features * New Species: Mallard Duck Find the new species in Layton Lake landing on water exclusively! Scout the shores of lakes for clues like feathers and droppings and set up there depending on time of day and their need zones. * New Move: Whistling. Use “X” (default) to whistle and spook Ducks on water in order to get them airborne for an ethical takedown. * New Weapon: Nordin 20GA Semi-Automatic Shotgun in 3 variations * New Ammunition: 20GA Steel Birdshot * New Decoys: Mallard Decoy - Drake & Hen * New Blind: Incognito Deluxe Waterfowl Blind in 3 variations When entering this waterfowl blind, it will automatically close behind you. Interact with the same area to exit the blind. * New Caller: Beacon Deluxe Duck Caller. Use this long range caller to lure down Mallards to make them land to the closest lake nearby.
Gameplay Improvements * Increased anti-visibility bonus from reeds * Reduced cash reward for Hare, Jackrabbit and Mallard * Fixed callers sliding into hands * Fixed an issue with chestnut scrub hares not showing their fur type * Fixed issue with bullet trajectory in Harvest Screen for Lesser Kudu * Increased damage, penetration and expansion for .45-70 Hollow Point ammunition. * “Technical Demonstration” - fixed an issue where you needed to complete one objective before being able to complete a second objective despite the objectives being listed simultaneously * “Proof of Poachers” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission * “Traffic Jam” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission * “Our Place at the Potholes” - fixed an issue where the mission was not registering that players had reached their destination * “Muckraker” - fixed an issue that prevented players from unlocking the rest of the Brother’s side missions * “Hog Collection” - fixed an issue where players could track the same animal a few times to complete the tracking objective
User Interface Improvements * Fixed issue with POIs on map disappearing in Medved-Taiga *Fixed issue with warning calls not being displayed for Fox, Coyote and Jackal
Audio Improvements * Reworked Geese volumes * Seaside environments mix improved in Layton Lake
We really hope that you enjoy this most recent update to theHunter: Call of the Wild and hope it will add a new challenge to your hunts in Layton Lake!
We have a very exciting announcement for you today! It’s finally time to reveal our newest addition to the animal family in Layton Lake... the mallard duck! More info about the ducks will be coming out in the next couple of days, so stay tuned!
We are happy to announce that we now have updated our official theHunter Discord server! Use this all-in-one voice and text chat to communicate with your friends while playing, or use it to find new ones to do some sweet co-op multiplayer hunting with.
Yesterday we announced that in The Hunt Club we are currently running events that are mainly focused on Vurhonga Savanna that are giving away lots and lots of in game money. This as a way of giving players a way to regain the money they lost by buying the more expensive KING $470DB ($125k) before we reduced the price to $90K.
Make sure you check out the Hunt Club beta to keep yourself updated on the daily as well as the weekly missions!
The Hunt club beta is currently offering the missions:
Today’s mission (14/9): “Royal Reimbursement: Big Game Hunting With Friends" - Harvest wildlife weighing at least 100kg in a multiplayer game
Weekly Mission: "Royal Reimbursement: The Golden Fields of Vurhonga Savanna and Hirschfelden" - Harvest wildlife downed in Vurhonga Savanna or Hirschfelden and earn a GOLD game score or better
We just wanted to announce that in The Hunt Club we are currently running events that are mainly focused on Vurhonga Savanna that are giving away lots and lots of in game money. This as a way of giving players a way to regain the money they lost by buying the more expensive KING 470DB ($125k) before we reduced the price to $90k, after listening to player feedback.
Make sure you check out the Hunt Club beta to keep yourself updated on the daily as well as the weekly missions!
The Hunt club beta is currently offering the missions:
*Today’s mission (13/9): “Royal Reimbursement: Hog Wild or Pronking Mad" - Harvest springbok, warthogs, or wild boar and earn a Quick Kill Bonus of 100”
*Weekly Mission: "Royal Reimbursement: The Golden Fields of Vurhonga Savanna and Hirschfelden" - Harvest wildlife downed in Vurhonga Savanna or Hirschfelden and earn a GOLD game score or better
Thank you all very much for hunting in Vurhonga Savanna!
The first patch is ready and addresses some of your feedback!
A new Snort Wheeze caller will help to lure in the animals in Vurhonga, Lesser Kudu, Springbok and Blue Wildebeest. The animal populations of Springbok, Lesser Kudu and Warthog have been increased while animal senses of Lesser Kudu, Springbok, Blue Wildebeest and Scrub Hare have been tuned down to levels similar to the other reserves. Additionally the Wild Boar caller will now also attract Warthog without additional skill needs.
The price of both ammunition and the 470DB KING itself have been reduced and we are looking at possibilities what to do for players who already bought the rifle.
And finally the last big point: settings for manual reload / chambering as well as track colors now save correctly and there is an improved mix for audio (crickets, cicada and more).
As always, please let us know what you think and how this changes the Savanna for you.
Happy Hunting, Your theHunter: Call of the Wild Team
Full patch notes
New caller: Snort Wheeze caller to lure in Lesser Kudu, Blue Wildebeest, Springbok (and Whitetail Deer)
This caller will be part of the Vurhonga Savanna DLC and will be in the in-game store, free of charge.
Warthogs can now be called with the Wild Boar caller
Updated codex to reflect caller changes
Price of .470DB ammunition will be reduced to 2.000 and 2.660
Price of .470DB KING will be reduced to 90.000
Tuned down animal senses of Lesser Kudu, Springbok, Blue Wildebeest and, Scrub Hare to levels similar to other reserves
Increased animal population of Springbok, Lesser Kudu and Warthog
Fixed issue with Melanistic Lesser Kudu appearing too often
Fixed issue with Lesser Kudu scoring
Cape Buffalo difficulty range increased from 1 - 5 to 1 - 9
Side-Striped Jackal difficulty range increased from 1 - 5 to 1 - 9
Fixed issue with Main Mission “The Ghost Tree”
Fixed issue with Main Mission “Hunter and Hunted”
Fixed issue with Side Mission “Hunting Springbok”
Improved audio mix (crickets, cicada and more)
Fixed issue with animal calls not being audible
Fixed issue with Manual Reload, Manual Chambering and color settings for
tracks not saving
Fixed issue regarding “A Match for the Widowmaker” achievement
We are very pleased to announce that Vurhonga Savanna is now available! Vurhonga Savanna is the latest hunting reserve to be added to theHunter: Call of the Wild. After our addition of Medved-Taiga with its icy environment – it’s time to throw away the warm coat and encounter new animals such as the Blue Wildebeest, Lesser Kudu, Cape Buffalo and many more. Vurhonga brings a new reserve warden, Njabulo Tshabangu who needs your help to restore the reserve back to former health. New animals require new equipment, so check out the new .470DB KING rifle which comes with this DLC.
Simultaneously we’ve released an additional patch containing a list of bug-fixes and improvements. This is free of charge and you should be able to download it right now.
Please see a summary of content related to Vurhonga Savanna here, or read on for the full patch notes further below:
New reserve: Vurhonga Savanna (Paid DLC)
New species: Cape Buffalo, Springbok, Warthog, Side-Striped Jackal, Blue Wildebeest, Scrub Hare, Lesser Kudu
New missions: 16 main & 46 side missions
New reserve warden: Njabulo Tshabangu
New weapon: KING 470DB in two variations, APEX & ZENITH
New ammunition: .470 Nitro Express Soft Point & Full Metal Jacket ammunition
New equipment: Reflex Sight for KING 470DB & STRECKER 20GA SXS
New outfit: Savanna Warden (DLC not required, available for in-game currency) Please note that the new reserve, weapon, ammunition and equipment is available via the new, paid DLC “theHunter™: Call of the Wild - Vurhonga Savanna”
Added 12 new achievements related to Vurhonga Savanna
Added Waypoint system to missions in Vurhonga Savanna
Improvements (Free update)
Gameplay Fixes
Fixed an issue that causes animals to vanish after being shot
Fixed issue that prevented players from completing “Dr. Anatoly Barnyashev Arc” achievement (Xbox One & PlayStation 4)
Fixed issue that prevented players from completing “Dr. Columbus Neidell Arc” achievement (Xbox One & PlayStation 4)
Fix for negative score on Harvest Screen
Fixed DLC ownership checks which would sometimes lead to items not showing up in inventory and shop
Fixed issue of Geese getting stuck after landing and being spooked
Fixed issue preventing players to complete side mission achievements in Medved Taiga (Xbox One & PlayStation 4)
Increased the damage output for the COACHMATE LEVER .45-70 for both ammunition types (Steam)
Fixed issue where non-layout blinds would apply visibility while aiming
Geese no longer create hunting pressure
Fixed issue that locks user out of input (Xbox One)
User Interface Fixes
Fixed issue with blood tracks being very hard to see in Medved-Taiga
Added correct DLC tags for items in in-game shop
Fixed issue that would display shotgun hits from previous harvests in the Harvest Screen
Multiplayer name tags no longer get stuck on screen when disabling them in the settings
Correctly display weapon icons in HUD
Correctly aligned scent icons in HUD
Improved feedback when trying to place Geese Decoy that would exceed the possible maximum that can be placed
Fixed issue that displays the wrong icon whether ATV is allowed in a multiplayer game
Added correct image for Geese Decoys in the Quick Access Menu
Added setting to choose color when spotting animals
Fixed issue where the HUD would carry over skill / perk icons into a New Game
Fixed issue with displaying the “Beaver” message when placing items in invalid areas
Using only single icon for goose decoys instead of several based on distance to improve performance
Miscellaneous Fixes
Crashfix on signing-out very early during initialization
Crashfix during loading and signing out of profile (Xbox One)
Improved saving when going to Main Menu
Bug fix that kept geese moving after dying while part of a group
Fixed issue in Medved-Taiga that would spawn the wrong “boss” animal