theHunter: Call of the Wild™ - EW_Anna


Hello Hunters,

Johanna and I are about to go live in 10 minutes, at 4PM CET, for our weekly theHunter: Call of the Wild stream. Join us on this Multiplayer hunt on https://www.twitch.tv/expansiveworlds

See you in Hirschfelden! ːsteamhappyː

Cheers,

Stefan

theHunter: Call of the Wild™ - EW_Stefan [Community Manager]


Hello Hunters,

Johanna and I are about to go live in 10 minutes, at 4PM CET, for our weekly theHunter: Call of the Wild stream. Join us on this Multiplayer hunt on https://www.twitch.tv/expansiveworlds

See you in Hirschfelden! ːsteamhappyː

Cheers,

Stefan

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

Blood for the blood god, it’s only the weekly Steam charts! These are the ten games which sold best on Steam last week.

The debate has raged for an eternity. The infinite dilemma that has defeated even humanity’s greatest minds.

Which is best: guns or swords? Today, I have a definitive answer for you.

… [visit site to read more]

theHunter: Call of the Wild™ - EW_Anna


Today we’re launching our first Community competition for theHunter: Call of the Wild! Post your best photography taken in the Hirschfelden hunting reserve and have the chance to win great prizes.

To participate, post an in-game photography in this thread, following the guidelines below.

Guidelines

  • Showcase your favourite part of Hirschfelden hunting reserve in theHunter: Call of the Wild using the in-game camera.
  • Post a link to your photo in the comment section using any image hosting website of your choice (e.g. http://imgur.com)
  • The deadline for this competition is March 4, 2017. The winners will be announced on the March 7, 2017 at 16.00 CET on our live stream {LINK REMOVED} and on social media (twitter.com/theHunterCOTW, facebook.com/thehuntercotw) and Steam the same day.

Prizes and Judging

  • The winners will be selected by the theHunter: Call of the Wild team. The winning images will be posted on our social channels and Steam.
  • First place winner gets a copy of the game together with an exclusive package consisting of a plush wild Boar, a wooden USB stick with the game logo and a theHunter: Call of the Wild t-shirt.
  • Second and third place winners will receive an exclusive theHunter: Call of the Wild t-shirt.

Good luck!

theHunter: Call of the Wild Team
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]


Today we’re launching our first Community competition for theHunter: Call of the Wild! Post your best photography taken in the Hirschfelden hunting reserve and have the chance to win great prizes.

To participate, post an in-game photography in this thread, following the guidelines below.

Guidelines

  • Showcase your favourite part of Hirschfelden hunting reserve in theHunter: Call of the Wild using the in-game camera.
  • Post a link to your photo in the comment section using any image hosting website of your choice (e.g. http://imgur.com)
  • The deadline for this competition is March 4, 2017. The winners will be announced on the March 7, 2017 at 16.00 CET on our live stream {LINK REMOVED} and on social media (twitter.com/theHunterCOTW, facebook.com/thehuntercotw) and Steam the same day.

Prizes and Judging

  • The winners will be selected by the theHunter: Call of the Wild team. The winning images will be posted on our social channels and Steam.
  • First place winner gets a copy of the game together with an exclusive package consisting of a plush wild Boar, a wooden USB stick with the game logo and a theHunter: Call of the Wild t-shirt.
  • Second and third place winners will receive an exclusive theHunter: Call of the Wild t-shirt.

Good luck!

theHunter: Call of the Wild Team
theHunter: Call of the Wild™ - Valve
theHunter: Call of the Wild™ is Now Available on Steam!

Experience the thrill of the hunt in a visually breathtaking, technically groundbreaking, vast open world. Immerse yourself in the atmospheric single player campaign, or share the ultimate hunting experience with friends.
theHunter: Call of the Wild™ - EW_Stefan


Hello Hunters,

We have another small patch for you that addresses issues after yesterday’s Patch 1.1.

As always, we thoroughly go through your feedback and try to work it in for the next update. This marks the fourth update in the 8 days since release.

For the next patch, we are working on a better solution for stalking in crouch mode without using a gamepad, better feedback regarding the noise you make in the HUD and of course crashes, performance improvements as well as usability. There is not yet a release date for the next patch, but we intend to keep the frequency similar to what you’ve seen so far.

Thank you again for the on-going dialogue and until the next update!

theHunter: Call of the Wild Team

Fixes:
  • Crashfix for bringing up the scoreboard in multiplayer (affects specific languages)
  • Items are now unlocked when you exceed the requirements. Please be sure to obtain experience points for your character / weapon level to update, so that the changes can take effect.
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]


Hello Hunters,

We have another small patch for you that addresses issues after yesterday’s Patch 1.1.

As always, we thoroughly go through your feedback and try to work it in for the next update. This marks the fourth update in the 8 days since release.

For the next patch, we are working on a better solution for stalking in crouch mode without using a gamepad, better feedback regarding the noise you make in the HUD and of course crashes, performance improvements as well as usability. There is not yet a release date for the next patch, but we intend to keep the frequency similar to what you’ve seen so far.

Thank you again for the on-going dialogue and until the next update!

theHunter: Call of the Wild Team

Fixes:
  • Crashfix for bringing up the scoreboard in multiplayer (affects specific languages)
  • Items are now unlocked when you exceed the requirements. Please be sure to obtain experience points for your character / weapon level to update, so that the changes can take effect.
theHunter: Call of the Wild™ - Phil


Update:

We are working on a hotfix for Progression to unlock requirements when you exceed them as well as a crash for specific languages when bringing up the scoreboard in multiplayer.
The solutions are being tested now but we can't give a release time yet.
For locked items, try gaining experience and restarting the game until the hotfix is out.
----

Hello Hunters,

We are happy to announce the release of Patch 1.1 for theHunter: Call of the Wild, which offers a number of fixes for gameplay, performance and multiplayer. Your continuous feedback and detailed reports have helped the dev team and Producer Phil with prioritizing and fixing some of the most pressing issues.

While I write this our dev team have already started their work on Patch 1.2 which will address further issues reported via social media, the Steam forums and customer service. We want to take this chance to thank you for your ongoing support and also assure you that we will continue to work hard on solving issues and making theHunter: Call of the Wild an even better hunting experience for all of our players.

We look forward to hearing from you regarding Patch 1.1 in our dedicated feedback thread:

http://steamcommunity.com/app/518790/discussions/0/133258092236333090/

Happy Hunting!

theHunter: Call of the Wild Team

Major fixes:

Gameplay:
  • Added cool-down timer to animal warning calls
  • Animal warning call probability is now affected by animal difficulty
  • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
  • Adjusted vegetation sound volumes in Layton Lake District
  • Reworked player progression - less cost and faster unlocks
  • Resolved issue with side mission Sommer #2

User Interface:
  • Fix for hunting stands that can’t be interacted with

Performance:
  • Improved performance after tracking a large number of clues

Multiplayer:
  • Fix for multiplayer crashes related to Multiplayer menu

Minor fixes:

Audio:
  • Fix for menu music not playing
  • Improved sound mix for UI
  • Improved sound mix for Black Bear
  • Improved sound mix for music in outposts
  • Added jumping sounds for player character

Gameplay:
  • Improved animal spawn points to avoid tight positions for pathfinding
  • Fix for "Active Skill" tutorial would not play until restarting the game
  • Heart rate is now affected when jumping
  • Improved clue system for need zones
  • Added glint effect on collectables
  • Improvements to navigation mesh
  • Fix for female foxes awarding negative score
  • Fix for non-climbable ladders
  • Fix for HunterMate showing missions from the previously visited reserve

Weapons:
  • Fix for revolver exit animation
  • Fix for occasionally misaligned muzzle flash when using quickshot
  • Improved scope behaviour while aiming and walking
  • Improved Lever Action Rifle animations
  • Improved shotgun reload animation (displaying wrong bullet count)
  • Improved animations for compound bow
  • Fixed so that performing an action will never lock the player into place (firing,
  • aiming, reloading etc.)
  • Tweaked scatter for hipshot and fixed some issues with scatter in aim

User Interface:

  • Removed leaving reserve warning message after loading reserve
  • Fixed bug where attaching ammo would hide item details
  • Improving readability of codex pages, slow down scrolling text
  • Added game logo to main menu
  • Improved Key binding UI and fixed issue with double clicking
  • Removed “Reserve Selection” text
  • Added camera as bindable key
  • Added “Use Skill” as bindable key
  • Added numpad as bindable keys
  • Fix for audio clue HUD never being shown again after having it visible and entering the menu
  • Changing the “buy” button in the store to “owned” after purchase
  • Inventory updates quicker after making changes in the storage
  • Improved display of available amount of currency
  • Added warning prompt when starting a new game
  • Re-enabled HUD when using the camera
  • Fix for weapon rewards not showing
  • Improved Storage screen usability
  • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
  • Artifacts are now added to the Codex page when picked up
  • Mouse sensitivity now works as intended
  • Toggling “Mission System” in settings now works as intended

Multiplayer:
  • Fix for network collectables competing with regular collectables
  • Disabled changing reserve in Multiplayer

Performance:
  • Addressed memory leaks
  • Slightly improved performance of water reflections

Miscellaneous:

  • Fix for appearing underwater when changing position (loading screen)
  • Multiple fixes regarding spawn point and camera sequences
  • Fix for critter related crash
  • Collision fixes in Layton Lake District
  • Missing shaders added
  • Various mission fixes
  • Crashfix when switching reserve
  • Various fixes for floating props
  • Crashfix when switching between single and multiplayer games
  • Improved string jump animations of animals
  • Removed breathing animation on dead animals
  • Various localization fixes
  • Improved water reflections
  • Fixed broken glint effect while it’s raining
  • Rain drops are now properly occluded by structures
  • Added particle effects while walking through foliage
  • Fix for animals running in place in certain animations
  • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
theHunter: Call of the Wild™ - EW_Stefan [Community Manager]


Update:

We are working on a hotfix for Progression to unlock requirements when you exceed them as well as a crash for specific languages when bringing up the scoreboard in multiplayer.
The solutions are being tested now but we can't give a release time yet.
For locked items, try gaining experience and restarting the game until the hotfix is out.
----

Hello Hunters,

We are happy to announce the release of Patch 1.1 for theHunter: Call of the Wild, which offers a number of fixes for gameplay, performance and multiplayer. Your continuous feedback and detailed reports have helped the dev team and Producer Phil with prioritizing and fixing some of the most pressing issues.

While I write this our dev team have already started their work on Patch 1.2 which will address further issues reported via social media, the Steam forums and customer service. We want to take this chance to thank you for your ongoing support and also assure you that we will continue to work hard on solving issues and making theHunter: Call of the Wild an even better hunting experience for all of our players.

We look forward to hearing from you regarding Patch 1.1 in our dedicated feedback thread:

http://steamcommunity.com/app/518790/discussions/0/133258092236333090/

Happy Hunting!

theHunter: Call of the Wild Team

Major fixes:

Gameplay:
  • Added cool-down timer to animal warning calls
  • Animal warning call probability is now affected by animal difficulty
  • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
  • Adjusted vegetation sound volumes in Layton Lake District
  • Reworked player progression - less cost and faster unlocks
  • Resolved issue with side mission Sommer #2

User Interface:
  • Fix for hunting stands that can’t be interacted with

Performance:
  • Improved performance after tracking a large number of clues

Multiplayer:
  • Fix for multiplayer crashes related to Multiplayer menu

Minor fixes:

Audio:
  • Fix for menu music not playing
  • Improved sound mix for UI
  • Improved sound mix for Black Bear
  • Improved sound mix for music in outposts
  • Added jumping sounds for player character

Gameplay:
  • Improved animal spawn points to avoid tight positions for pathfinding
  • Fix for "Active Skill" tutorial would not play until restarting the game
  • Heart rate is now affected when jumping
  • Improved clue system for need zones
  • Added glint effect on collectables
  • Improvements to navigation mesh
  • Fix for female foxes awarding negative score
  • Fix for non-climbable ladders
  • Fix for HunterMate showing missions from the previously visited reserve

Weapons:
  • Fix for revolver exit animation
  • Fix for occasionally misaligned muzzle flash when using quickshot
  • Improved scope behaviour while aiming and walking
  • Improved Lever Action Rifle animations
  • Improved shotgun reload animation (displaying wrong bullet count)
  • Improved animations for compound bow
  • Fixed so that performing an action will never lock the player into place (firing,
  • aiming, reloading etc.)
  • Tweaked scatter for hipshot and fixed some issues with scatter in aim

User Interface:

  • Removed leaving reserve warning message after loading reserve
  • Fixed bug where attaching ammo would hide item details
  • Improving readability of codex pages, slow down scrolling text
  • Added game logo to main menu
  • Improved Key binding UI and fixed issue with double clicking
  • Removed “Reserve Selection” text
  • Added camera as bindable key
  • Added “Use Skill” as bindable key
  • Added numpad as bindable keys
  • Fix for audio clue HUD never being shown again after having it visible and entering the menu
  • Changing the “buy” button in the store to “owned” after purchase
  • Inventory updates quicker after making changes in the storage
  • Improved display of available amount of currency
  • Added warning prompt when starting a new game
  • Re-enabled HUD when using the camera
  • Fix for weapon rewards not showing
  • Improved Storage screen usability
  • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
  • Artifacts are now added to the Codex page when picked up
  • Mouse sensitivity now works as intended
  • Toggling “Mission System” in settings now works as intended

Multiplayer:
  • Fix for network collectables competing with regular collectables
  • Disabled changing reserve in Multiplayer

Performance:
  • Addressed memory leaks
  • Slightly improved performance of water reflections

Miscellaneous:

  • Fix for appearing underwater when changing position (loading screen)
  • Multiple fixes regarding spawn point and camera sequences
  • Fix for critter related crash
  • Collision fixes in Layton Lake District
  • Missing shaders added
  • Various mission fixes
  • Crashfix when switching reserve
  • Various fixes for floating props
  • Crashfix when switching between single and multiplayer games
  • Improved string jump animations of animals
  • Removed breathing animation on dead animals
  • Various localization fixes
  • Improved water reflections
  • Fixed broken glint effect while it’s raining
  • Rain drops are now properly occluded by structures
  • Added particle effects while walking through foliage
  • Fix for animals running in place in certain animations
  • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
...