Redout becomes Enhanced: New Location, Global Leaderboards, Liveries!
FREE EUROPA DLC Added a new racing location: The Europa SRRL Racing Complex You can now explore Jupiter’s icy moon Europa! Terraforming didn’t work, but an alien sea is the ideal location for freaking-fast racing. We added 5 brand new tracks, some of them running entirely underwater. The single player Career has been extended to include Europa events, and it now spans more than 100 unique races!
You can watch a preview of the new environment in our Europa Trailer!
LEADERBOARDS Ever wondered how your best lap compares against the rest of the Redout community? Now you can set records for Time Attack, Pure Time Attack, Speed, Survival and Instagib. Your best result is automatically registered and updated every time you compete!
LIVERIES Redout now includes ship liveries as collectable Steam items, to show off your driving proficiency. Two base liveries are automatically granted, and you can obtain 8 new liveries by playing. Each is unique for each ship in each racing class, which makes them no less than 240! Each livery can be combined with a color scheme, which creates an insane amount of different combinations. Go make your ship unique!
Want a sneak peak? Here we are!
OFFICIAL SOUNDTRACK, ARTBOOK AND DELUXE EDITION The Official Redout Soundtrack and Artbook are now available as separate DLCs. New players can purchase the Deluxe Edition which includes both with a 15% discount on the total price. Soundtrack has 320kbps MP3s as well as lossless Wave files!
FREE DEMO Redout now features a Free Demo version. Try before you buy. Not sure you feel this anachronistic as much as we do, but we were in love with free demos during our childhood. Can you blame us?
DESIGN & BALANCE
Level cap raised to 35
Reviewed all survival events: obstacles have a lesser slow down effect
Added Pure Time Attack game mode in Quick Race
Slightly increased Turbo performances for Conqueror, Lunare, ESA
Slightly increased engine power for ESA
Slightly increased wall damage (10%)
Solved a bug for which the AI would very rarely use powerups
Fixed some contracts that would propose the wrong event and/or the wrong reward
AUDIO & VISUALS
Option to change audio to 5.1 or 2.0
Added Windowed/Fullscreen option
Audio feedback for lobby countdown start
BUGFIXES & STUFF
Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading screen. No more, bad game. No more. Learn how to behave!
Settings are now properly saved and loaded. No more changing options everytime you open the game
VRWorks updated to latest release
Many Localization fixes. Gotta hate languages
Ships sometimes stopped emitting chemical trails to control your minds. Now you are ours again.
Layouts and layout showcase adapts to your last input (keyboa rd or pad)
Solved a bit of crashes here and there. This is always good
Redout becomes Enhanced: New Location, Global Leaderboards, Liveries!
FREE EUROPA DLC Added a new racing location: The Europa SRRL Racing Complex You can now explore Jupiter’s icy moon Europa! Terraforming didn’t work, but an alien sea is the ideal location for freaking-fast racing. We added 5 brand new tracks, some of them running entirely underwater. The single player Career has been extended to include Europa events, and it now spans more than 100 unique races!
You can watch a preview of the new environment in our Europa Trailer!
LEADERBOARDS Ever wondered how your best lap compares against the rest of the Redout community? Now you can set records for Time Attack, Pure Time Attack, Speed, Survival and Instagib. Your best result is automatically registered and updated every time you compete!
LIVERIES Redout now includes ship liveries as collectable Steam items, to show off your driving proficiency. Two base liveries are automatically granted, and you can obtain 8 new liveries by playing. Each is unique for each ship in each racing class, which makes them no less than 240! Each livery can be combined with a color scheme, which creates an insane amount of different combinations. Go make your ship unique!
Want a sneak peak? Here we are!
OFFICIAL SOUNDTRACK, ARTBOOK AND DELUXE EDITION The Official Redout Soundtrack and Artbook are now available as separate DLCs. New players can purchase the Deluxe Edition which includes both with a 15% discount on the total price. Soundtrack has 320kbps MP3s as well as lossless Wave files!
FREE DEMO Redout now features a Free Demo version. Try before you buy. Not sure you feel this anachronistic as much as we do, but we were in love with free demos during our childhood. Can you blame us?
DESIGN & BALANCE
Level cap raised to 35
Reviewed all survival events: obstacles have a lesser slow down effect
Added Pure Time Attack game mode in Quick Race
Slightly increased Turbo performances for Conqueror, Lunare, ESA
Slightly increased engine power for ESA
Slightly increased wall damage (10%)
Solved a bug for which the AI would very rarely use powerups
Fixed some contracts that would propose the wrong event and/or the wrong reward
AUDIO & VISUALS
Option to change audio to 5.1 or 2.0
Added Windowed/Fullscreen option
Audio feedback for lobby countdown start
BUGFIXES & STUFF
Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading screen. No more, bad game. No more. Learn how to behave!
Settings are now properly saved and loaded. No more changing options everytime you open the game
VRWorks updated to latest release
Many Localization fixes. Gotta hate languages
Ships sometimes stopped emitting chemical trails to control your minds. Now you are ours again.
Layouts and layout showcase adapts to your last input (keyboa rd or pad)
Solved a bit of crashes here and there. This is always good
Colors unlock now actually works :) Have fun unlocking and trying out 20+ new colors for your ships! And trade them from your Steam inventory!
You know when you just put something somewhere and then you completely forget where you left that and never manage to find it again? That was happening for some of your medals. No more.
Now you get the "Finish" message as soon as possible after you finished your race
MULTIPLAYER
Fixed a problem where travelling alone without a towel was causing the host to freeze up
VISUALS
Fixed most anti-aliasing issues in the menu
VR
For some reason, Unreal was losing its focus after loading a map and you had to click on the game to regain it. Well, that was annoying, but we fixed it
BUGFIXES & STUFF
The game now launches as FORCE NO VR mode, as VR for non-VR users were causing resolution issues
Fixed a problem in Score mode that was causing messy and pseudo-randomic positions to show up after the finish line
Audio feedback for the energy pool was a bit too late to be truly useful, now it has better timing
Fixed some issues with specific contracts not being enforceable in your country
Fixed some issues with specific contracts giving out random payouts
Fixed a bunch of typos in pretty much every locale
Fixed an initialization issue for platinum times
Added even more amazing people in the credits!
Restarting a race from the pause menu was causing the audio countdown to be played in
Colors unlock now actually works :) Have fun unlocking and trying out 20+ new colors for your ships! And trade them from your Steam inventory!
You know when you just put something somewhere and then you completely forget where you left that and never manage to find it again? That was happening for some of your medals. No more.
Now you get the "Finish" message as soon as possible after you finished your race
MULTIPLAYER
Fixed a problem where travelling alone without a towel was causing the host to freeze up
VISUALS
Fixed most anti-aliasing issues in the menu
VR
For some reason, Unreal was losing its focus after loading a map and you had to click on the game to regain it. Well, that was annoying, but we fixed it
BUGFIXES & STUFF
The game now launches as FORCE NO VR mode, as VR for non-VR users were causing resolution issues
Fixed a problem in Score mode that was causing messy and pseudo-randomic positions to show up after the finish line
Audio feedback for the energy pool was a bit too late to be truly useful, now it has better timing
Fixed some issues with specific contracts not being enforceable in your country
Fixed some issues with specific contracts giving out random payouts
Fixed a bunch of typos in pretty much every locale
Fixed an initialization issue for platinum times
Added even more amazing people in the credits!
Restarting a race from the pause menu was causing the audio countdown to be played in
Why collect monsters or ugly footballers, when you can collect shiny hoverships capable of racing at insane speeds, and the exotic locations where these races are held? It's finally time for Redout trading cards!
If you don't know how it works, Steam will just grant cards as you play Redout. You don't need to be necessarily winning races or grind platinum medals to obtain them: everyone is a winner! The newly obtained cards will appear in your Steam inventory. You can collect half of the cards this way: you'll need to trade them with your friends to complete your collection (missing cards? head to our forums).
Do so, and you'll get some sick Steam badges, profile backgrounds, and emoticons!
Why collect monsters or ugly footballers, when you can collect shiny hoverships capable of racing at insane speeds, and the exotic locations where these races are held? It's finally time for Redout trading cards!
If you don't know how it works, Steam will just grant cards as you play Redout. You don't need to be necessarily winning races or grind platinum medals to obtain them: everyone is a winner! The newly obtained cards will appear in your Steam inventory. You can collect half of the cards this way: you'll need to trade them with your friends to complete your collection (missing cards? head to our forums).
Do so, and you'll get some sick Steam badges, profile backgrounds, and emoticons!
Fixed the horrific Augmented Propeller regression bug. This was such a destroying event that it ended up in the game lore! Now you can go back to race faster than ever!
Anti-cheating measures have been integrated into the deepest code of the game, now you can safely play in multiplayer. And if you still lose, it’s your fault :)
Lore! Discover the history of each team, individual ships powerups, world and track in the Redout world!
Added 20+ new ship colors as unlockable items: play more, get more, pimp yo ride ;)
TRADING CARDS NOW AVAILABLE! (Well, ready. Coming as soon as Valve hits the big green button!)
DESIGN & BALANCE
Now ship colors have names: enjoy your Torino GT9 Stradale or the Halloween special “Pumpkin Night”
Lunare: increased overall speed, slightly better energy recharge, slightly less life
Conqueror: slightly increased overall speed, slightly increased turbo power
Fixed Boss portals positions in Cairo, now more fair
VR
Enabled positional head tracking in VR mode
Multiresolution rendering enabled for VR users (huge performance increase)
Added more launch options from the steam app (Oculus, Vive, OSVR, Desktop). If you have an Oculus, running the game via the Oculus SDK brings you more than a 20% fps increase.
Vive: better world scale, especially in the cockpit view
Fixed a crash happening in VR when changing advanced options after a race
Fixed crash starting a race in VR
General performance improvements in VR, especially on Nvidia GPUs
Turned off portals in VR, everyone hated them including ourselves. Sorry for those headaches.
Fixed Kinetic Lines in VR
VISUALS
More sandstorms in Cairo Calima!
AUDIO
Soundtrack low-end frequencies got a fancier balance
BUGFIXES & STUFF
Trained the AI to not die like a blindfolded drunk driver in Volcano Hell
Online: fixed a bug preventing the players to go back to the lobby after host gets eliminated
Fixed Photo Finish achievement
For some reason the HUD in third person camera was disappearing for the Lunare and the ESA-AGR. Now it stays in place
You couldn’t rotate your ship in the garage, now you can and you should, those new colors aren’t gonna observe by themselves
Chinese localization is now working properly
Fixed some other localization issues. A lot of them
VRWorks library updated
Update to Unreal Engine 4.13
Update to FMod 1.08.14
Turned off the "Use Stencil for LOD Dither Fading" in Project Settings/Rendering. No idea what this means, but apparently was important at the time and sounds like fun. It was more like a reminder to ourselves, but if you got this far in reading the changelog, you deserve something more
Added some more people into the credits. That’s because we scaled up QA and musicians, recently. And those guys are amazing!
STEAM
STEAM controller support, official layout
KNOWN BUGS
Portals in Boss Modes are jet black on Oculus. If this happens launch the game in non-vr mode, go to settings and set the portals quality to low. Restart the game in VR and they should work.
Fixed the horrific Augmented Propeller regression bug. This was such a destroying event that it ended up in the game lore! Now you can go back to race faster than ever!
Anti-cheating measures have been integrated into the deepest code of the game, now you can safely play in multiplayer. And if you still lose, it’s your fault :)
Lore! Discover the history of each team, individual ships powerups, world and track in the Redout world!
Added 20+ new ship colors as unlockable items: play more, get more, pimp yo ride ;)
TRADING CARDS NOW AVAILABLE! (Well, ready. Coming as soon as Valve hits the big green button!)
DESIGN & BALANCE
Now ship colors have names: enjoy your Torino GT9 Stradale or the Halloween special “Pumpkin Night”
Lunare: increased overall speed, slightly better energy recharge, slightly less life
Conqueror: slightly increased overall speed, slightly increased turbo power
Fixed Boss portals positions in Cairo, now more fair
VR
Enabled positional head tracking in VR mode
Multiresolution rendering enabled for VR users (huge performance increase)
Added more launch options from the steam app (Oculus, Vive, OSVR, Desktop). If you have an Oculus, running the game via the Oculus SDK brings you more than a 20% fps increase.
Vive: better world scale, especially in the cockpit view
Fixed a crash happening in VR when changing advanced options after a race
Fixed crash starting a race in VR
General performance improvements in VR, especially on Nvidia GPUs
Turned off portals in VR, everyone hated them including ourselves. Sorry for those headaches.
Fixed Kinetic Lines in VR
VISUALS
More sandstorms in Cairo Calima!
AUDIO
Soundtrack low-end frequencies got a fancier balance
BUGFIXES & STUFF
Trained the AI to not die like a blindfolded drunk driver in Volcano Hell
Online: fixed a bug preventing the players to go back to the lobby after host gets eliminated
Fixed Photo Finish achievement
For some reason the HUD in third person camera was disappearing for the Lunare and the ESA-AGR. Now it stays in place
You couldn’t rotate your ship in the garage, now you can and you should, those new colors aren’t gonna observe by themselves
Chinese localization is now working properly
Fixed some other localization issues. A lot of them
VRWorks library updated
Update to Unreal Engine 4.13
Update to FMod 1.08.14
Turned off the "Use Stencil for LOD Dither Fading" in Project Settings/Rendering. No idea what this means, but apparently was important at the time and sounds like fun. It was more like a reminder to ourselves, but if you got this far in reading the changelog, you deserve something more
Added some more people into the credits. That’s because we scaled up QA and musicians, recently. And those guys are amazing!
STEAM
STEAM controller support, official layout
KNOWN BUGS
Portals in Boss Modes are jet black on Oculus. If this happens launch the game in non-vr mode, go to settings and set the portals quality to low. Restart the game in VR and they should work.
"Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
Equalized Powerups and powerups upgrades between player and AI
AI should be slightly more challenging in class III and IV
EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
Energy Drainer effect amplified
Augmented Propeller slightly nerfed
Hardened Hull passive powerup also increases automatic health regeneration
Overloaded Energy Turbine also increases turbo boost power
Gold rewards for multiplayer races has been reduced
Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
Added a minimum racing time before the event gives out base reward, damn grinding
VISUALS
Cockpit camera (with and without VR)
Health bar now blinks on all HUDs during health regeneration
Added 2 more ship color palettes
More fixes and optimizations for portals
MaintainYRatio is now default, yay triple monitors
BUGFIXES
Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
VR optimisation work
MASSIVE tuning for error correction and teleportation in multiplayer
Game now saves ship colors, *silly game with no memory*
Fixed bug for which joypad vibration would stop working after restart
Fixed achievements related to unlocking powerups and ship upgrades
Fixed flap animation for Lunare Scuderia
Minor localisation fixes
Fixed bug for which the wrong ship would be saved in quickrace records
Fixed bug for which VSync option would get ignored/reset every time the game would start
Fixed missing resolution 720p
Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
Fixed some of minor localisation issues
Fixed a bug for which the ship would respawn in a very awkward position in Volcano
There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
Fixes various crashes
Statistics should have numbers which actually make some sort of sense now. Maybe
"Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
Equalized Powerups and powerups upgrades between player and AI
AI should be slightly more challenging in class III and IV
EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
Energy Drainer effect amplified
Augmented Propeller slightly nerfed
Hardened Hull passive powerup also increases automatic health regeneration
Overloaded Energy Turbine also increases turbo boost power
Gold rewards for multiplayer races has been reduced
Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
Added a minimum racing time before the event gives out base reward, damn grinding
VISUALS
Cockpit camera (with and without VR)
Health bar now blinks on all HUDs during health regeneration
Added 2 more ship color palettes
More fixes and optimizations for portals
MaintainYRatio is now default, yay triple monitors
BUGFIXES
Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
VR optimisation work
MASSIVE tuning for error correction and teleportation in multiplayer
Game now saves ship colors, *silly game with no memory*
Fixed bug for which joypad vibration would stop working after restart
Fixed achievements related to unlocking powerups and ship upgrades
Fixed flap animation for Lunare Scuderia
Minor localisation fixes
Fixed bug for which the wrong ship would be saved in quickrace records
Fixed bug for which VSync option would get ignored/reset every time the game would start
Fixed missing resolution 720p
Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
Fixed some of minor localisation issues
Fixed a bug for which the ship would respawn in a very awkward position in Volcano
There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
Fixes various crashes
Statistics should have numbers which actually make some sort of sense now. Maybe