Why collect monsters or ugly footballers, when you can collect shiny hoverships capable of racing at insane speeds, and the exotic locations where these races are held? It's finally time for Redout trading cards!
If you don't know how it works, Steam will just grant cards as you play Redout. You don't need to be necessarily winning races or grind platinum medals to obtain them: everyone is a winner! The newly obtained cards will appear in your Steam inventory. You can collect half of the cards this way: you'll need to trade them with your friends to complete your collection (missing cards? head to our forums).
Do so, and you'll get some sick Steam badges, profile backgrounds, and emoticons!
Why collect monsters or ugly footballers, when you can collect shiny hoverships capable of racing at insane speeds, and the exotic locations where these races are held? It's finally time for Redout trading cards!
If you don't know how it works, Steam will just grant cards as you play Redout. You don't need to be necessarily winning races or grind platinum medals to obtain them: everyone is a winner! The newly obtained cards will appear in your Steam inventory. You can collect half of the cards this way: you'll need to trade them with your friends to complete your collection (missing cards? head to our forums).
Do so, and you'll get some sick Steam badges, profile backgrounds, and emoticons!
Fixed the horrific Augmented Propeller regression bug. This was such a destroying event that it ended up in the game lore! Now you can go back to race faster than ever!
Anti-cheating measures have been integrated into the deepest code of the game, now you can safely play in multiplayer. And if you still lose, it’s your fault :)
Lore! Discover the history of each team, individual ships powerups, world and track in the Redout world!
Added 20+ new ship colors as unlockable items: play more, get more, pimp yo ride ;)
TRADING CARDS NOW AVAILABLE! (Well, ready. Coming as soon as Valve hits the big green button!)
DESIGN & BALANCE
Now ship colors have names: enjoy your Torino GT9 Stradale or the Halloween special “Pumpkin Night”
Lunare: increased overall speed, slightly better energy recharge, slightly less life
Conqueror: slightly increased overall speed, slightly increased turbo power
Fixed Boss portals positions in Cairo, now more fair
VR
Enabled positional head tracking in VR mode
Multiresolution rendering enabled for VR users (huge performance increase)
Added more launch options from the steam app (Oculus, Vive, OSVR, Desktop). If you have an Oculus, running the game via the Oculus SDK brings you more than a 20% fps increase.
Vive: better world scale, especially in the cockpit view
Fixed a crash happening in VR when changing advanced options after a race
Fixed crash starting a race in VR
General performance improvements in VR, especially on Nvidia GPUs
Turned off portals in VR, everyone hated them including ourselves. Sorry for those headaches.
Fixed Kinetic Lines in VR
VISUALS
More sandstorms in Cairo Calima!
AUDIO
Soundtrack low-end frequencies got a fancier balance
BUGFIXES & STUFF
Trained the AI to not die like a blindfolded drunk driver in Volcano Hell
Online: fixed a bug preventing the players to go back to the lobby after host gets eliminated
Fixed Photo Finish achievement
For some reason the HUD in third person camera was disappearing for the Lunare and the ESA-AGR. Now it stays in place
You couldn’t rotate your ship in the garage, now you can and you should, those new colors aren’t gonna observe by themselves
Chinese localization is now working properly
Fixed some other localization issues. A lot of them
VRWorks library updated
Update to Unreal Engine 4.13
Update to FMod 1.08.14
Turned off the "Use Stencil for LOD Dither Fading" in Project Settings/Rendering. No idea what this means, but apparently was important at the time and sounds like fun. It was more like a reminder to ourselves, but if you got this far in reading the changelog, you deserve something more
Added some more people into the credits. That’s because we scaled up QA and musicians, recently. And those guys are amazing!
STEAM
STEAM controller support, official layout
KNOWN BUGS
Portals in Boss Modes are jet black on Oculus. If this happens launch the game in non-vr mode, go to settings and set the portals quality to low. Restart the game in VR and they should work.
Fixed the horrific Augmented Propeller regression bug. This was such a destroying event that it ended up in the game lore! Now you can go back to race faster than ever!
Anti-cheating measures have been integrated into the deepest code of the game, now you can safely play in multiplayer. And if you still lose, it’s your fault :)
Lore! Discover the history of each team, individual ships powerups, world and track in the Redout world!
Added 20+ new ship colors as unlockable items: play more, get more, pimp yo ride ;)
TRADING CARDS NOW AVAILABLE! (Well, ready. Coming as soon as Valve hits the big green button!)
DESIGN & BALANCE
Now ship colors have names: enjoy your Torino GT9 Stradale or the Halloween special “Pumpkin Night”
Lunare: increased overall speed, slightly better energy recharge, slightly less life
Conqueror: slightly increased overall speed, slightly increased turbo power
Fixed Boss portals positions in Cairo, now more fair
VR
Enabled positional head tracking in VR mode
Multiresolution rendering enabled for VR users (huge performance increase)
Added more launch options from the steam app (Oculus, Vive, OSVR, Desktop). If you have an Oculus, running the game via the Oculus SDK brings you more than a 20% fps increase.
Vive: better world scale, especially in the cockpit view
Fixed a crash happening in VR when changing advanced options after a race
Fixed crash starting a race in VR
General performance improvements in VR, especially on Nvidia GPUs
Turned off portals in VR, everyone hated them including ourselves. Sorry for those headaches.
Fixed Kinetic Lines in VR
VISUALS
More sandstorms in Cairo Calima!
AUDIO
Soundtrack low-end frequencies got a fancier balance
BUGFIXES & STUFF
Trained the AI to not die like a blindfolded drunk driver in Volcano Hell
Online: fixed a bug preventing the players to go back to the lobby after host gets eliminated
Fixed Photo Finish achievement
For some reason the HUD in third person camera was disappearing for the Lunare and the ESA-AGR. Now it stays in place
You couldn’t rotate your ship in the garage, now you can and you should, those new colors aren’t gonna observe by themselves
Chinese localization is now working properly
Fixed some other localization issues. A lot of them
VRWorks library updated
Update to Unreal Engine 4.13
Update to FMod 1.08.14
Turned off the "Use Stencil for LOD Dither Fading" in Project Settings/Rendering. No idea what this means, but apparently was important at the time and sounds like fun. It was more like a reminder to ourselves, but if you got this far in reading the changelog, you deserve something more
Added some more people into the credits. That’s because we scaled up QA and musicians, recently. And those guys are amazing!
STEAM
STEAM controller support, official layout
KNOWN BUGS
Portals in Boss Modes are jet black on Oculus. If this happens launch the game in non-vr mode, go to settings and set the portals quality to low. Restart the game in VR and they should work.
"Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
Equalized Powerups and powerups upgrades between player and AI
AI should be slightly more challenging in class III and IV
EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
Energy Drainer effect amplified
Augmented Propeller slightly nerfed
Hardened Hull passive powerup also increases automatic health regeneration
Overloaded Energy Turbine also increases turbo boost power
Gold rewards for multiplayer races has been reduced
Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
Added a minimum racing time before the event gives out base reward, damn grinding
VISUALS
Cockpit camera (with and without VR)
Health bar now blinks on all HUDs during health regeneration
Added 2 more ship color palettes
More fixes and optimizations for portals
MaintainYRatio is now default, yay triple monitors
BUGFIXES
Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
VR optimisation work
MASSIVE tuning for error correction and teleportation in multiplayer
Game now saves ship colors, *silly game with no memory*
Fixed bug for which joypad vibration would stop working after restart
Fixed achievements related to unlocking powerups and ship upgrades
Fixed flap animation for Lunare Scuderia
Minor localisation fixes
Fixed bug for which the wrong ship would be saved in quickrace records
Fixed bug for which VSync option would get ignored/reset every time the game would start
Fixed missing resolution 720p
Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
Fixed some of minor localisation issues
Fixed a bug for which the ship would respawn in a very awkward position in Volcano
There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
Fixes various crashes
Statistics should have numbers which actually make some sort of sense now. Maybe
"Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
Equalized Powerups and powerups upgrades between player and AI
AI should be slightly more challenging in class III and IV
EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
Energy Drainer effect amplified
Augmented Propeller slightly nerfed
Hardened Hull passive powerup also increases automatic health regeneration
Overloaded Energy Turbine also increases turbo boost power
Gold rewards for multiplayer races has been reduced
Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
Added a minimum racing time before the event gives out base reward, damn grinding
VISUALS
Cockpit camera (with and without VR)
Health bar now blinks on all HUDs during health regeneration
Added 2 more ship color palettes
More fixes and optimizations for portals
MaintainYRatio is now default, yay triple monitors
BUGFIXES
Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
VR optimisation work
MASSIVE tuning for error correction and teleportation in multiplayer
Game now saves ship colors, *silly game with no memory*
Fixed bug for which joypad vibration would stop working after restart
Fixed achievements related to unlocking powerups and ship upgrades
Fixed flap animation for Lunare Scuderia
Minor localisation fixes
Fixed bug for which the wrong ship would be saved in quickrace records
Fixed bug for which VSync option would get ignored/reset every time the game would start
Fixed missing resolution 720p
Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
Fixed some of minor localisation issues
Fixed a bug for which the ship would respawn in a very awkward position in Volcano
There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
Fixes various crashes
Statistics should have numbers which actually make some sort of sense now. Maybe
DESIGN AND BALANCING - slightly increased wall damage, very slightly increased wall friction - slightly nerfed Turbo Boost powerup - level 5 EMP Blast recalibrated: boost power was excessive - increased Koenigsswerth speed curve and energy regen - slightly increased ESA-AGR speed curve - slightly increased Asera speed curve - slightly nerfed Sulha and Conqueror speed curves - Slipstream Enhancer powerup was broken: fixed and recalibrated (more powerful and extended range) - increased Energy Drainer range and effect - slightly nerfed the Augmented Energy Turbine powerup - reduced base $ reward in higher classes, slightly increased rewards for medals (GIT GUD) - slightly increased ship upgrade costs - adjusted AI difficulty progression for a better onboarding experience and more consistent difficulty - fixed bug for which engine upgrades for class 2/3 ships slightly deteriorated performances - adjusted gold, silver and bronze for *a lot* of events, fixed some platinums that were obviously wrong (GOTTA GIT GUD) - Fixed some career events: "CALIMA PRESSURE RUN" was not taking place in Calima, "COASTLINE PURE" was not taking place on Bridges, "HOT SANDS" event was in f***ing Abruzzo
VISUALS - fixed bug for which flyzone limits were not visible in Volcano - fixed bug for which your ship would become invisible when restarting a career event during an explosion animation (too bad because it was cool) - fixed bug for which opponent indicators would appear even with the HUD option set to off - improved visibility for Survival obstacles - added motion blur option and unlimited FPS cap
VR - added 3rd person VR camera - reduced intensity of broken glass effect - fixed blocking bug in Rat Race Trial - fixed matchmaking screen - fixed some pseudorandom multiplayer crashes
ONLINE - added visibility for active matches when searching for servers - fixed lap time, it would count the wrong time after the first lap - fixed bug that caused the opponent indicator on top would disappear after the first player completed the race - fixed bug that made impossible to change camera or look back after the first player completed the race - fixed bug that caused the event level to appear as 0
OTHER BUGS - fixed bug for which your position would randomly decrease during some Boss events - fixed bug for which strafing was allowed during pre-start countdown - fixed achievements "Calling Houston", "Flawless" and "Enlightened", now you can actually brag, congratulations.
slightly increased wall damage, very slightly increased wall friction
slightly nerfed Turbo Boost powerup
level 5 EMP Blast recalibrated: boost power was excessive
increased Koenigsswerth speed curve and energy regen
slightly increased ESA-AGR speed curve
slightly increased Asera speed curve
slightly nerfed Sulha and Conqueror speed curves
Slipstream Enhancer powerup was broken: fixed and recalibrated (more powerful and extended range)
increased Energy Drainer range and effect
slightly nerfed the Augmented Energy Turbine powerup
reduced base $ reward in higher classes, slightly increased rewards for medals (GIT GUD)
slightly increased ship upgrade costs
adjusted AI difficulty progression for a better onboarding experience and more consistent difficulty
fixed bug for which engine upgrades for class 2/3 ships slightly deteriorated performances
adjusted gold, silver and bronze for *a lot* of events, fixed some platinums that were obviously wrong (GOTTA GIT GUD)
Fixed some career events: "CALIMA PRESSURE RUN" was not taking place in Calima, "COASTLINE PURE" was not taking place on Bridges, "HOT SANDS" event was in f***ing Abruzzo
VISUALS
fixed bug for which flyzone limits were not visible in Volcano
fixed bug for which your ship would become invisible when restarting a career event during an explosion animation (too bad because it was cool)
fixed bug for which opponent indicators would appear even with the HUD option set to off
improved visibility for Survival obstacles
added Motion Blur option and unlimited FPS cap
VR
added 3rd person VR camera
reduced intensity of broken glass effect
fixed blocking bug in Rat Race Trial
fixed matchmaking screen
fixed some pseudorandom multiplayer crashes
ONLINE
added visibility for active matches when searching for servers
fixed lap time, it would count the wrong time after the first lap
fixed bug that caused the opponent indicator on top would disappear after the first player completed the race
fixed bug that made impossible to change camera or look back after the first player completed the race
fixed bug that caused the event level to appear as 0
OTHER BUGS
fixed bug for which your position would randomly decrease during some Boss events
fixed bug for which strafing was allowed during pre-start countdown
fixed achievements "Calling Houston", "Flawless" and "Enlightened", now you can actually brag, congratulations