Just Cause 4 Reloaded - RobbieSquareEnix
Hello Everyone,
 
As we mentioned in our recent update, we have been monitoring your feedback and understand that a number of you are experiencing technical issues. We’re very sorry to hear this and want to assure you that our team of engineers at Avalanche Studios have been working hard over the last week to correct this.
 
We are expecting the first Just Cause 4 update for PC to roll out today around 15:00 PST/23:00 GMT.
 
Please rest assured that this is just the start of the work we are carrying out. We are prioritising as best we can, and we are already looking into working on further other fixes for patches updates that will come in the New Year.
 
We’d like to say a big thank you to our fans for all the helpful comments on the forum; we take these very seriously and they are of great help in identifying and prioritising issues. If you do encounter a problem, it is worth checking on the forum first whether it has already been raised – in which case we’ll already be looking into it - or whether we should begin a separate investigation to work out the cause.
 
If the fix you are after is not in the list below please bear with us and we will update you ASAP.
 
PC Patch
-          Numerous stability fixes
-          Improvements and fixes to menu navigation for mouse and keyboard users
-          Support for remapping of movement keys
-          Improved vegetation rendering and asset updates
-          Fixes to some texture mapping issues
-          Increased mouse sensitivity range
-          Corrected specialised vehicle support for mouse and keyboard players
-          Fixed issue with steering flying vehicles with keyboard
-          Fixed the disabling SSAO option in Graphics menu, which resulted in broken Ambient Occlusion

Please note that this patch will also enable automatic crash reporting to ensure Avalanche can roll out fixes ASAP for any crashes that still happen to occur.

As well as paying close attention to your feedback, we are really enjoying the incredible gameplay clips you have been creating. This is a big part of any Just Cause game, so please keep sharing your work. Our work continues, and watching you enjoy what we have created helps provide the fuel we also need. Once again, a huge thank you to everyone who has supported Just Cause 4 to date, we really appreciate your patience while we work on further patches and fixes. We will continue to monitor all of your feedback and keep you all updated on future patches.

If you are experiencing issues then please contact the customer support teams who are also providing direct feedback to us:

Europe: http://support.eu.square-enix.com
North America: http://support.na.square-enix.com
Japan: http://support.jp.square-enix.com

The Just Cause team
Just Cause 4 Reloaded - contact@rockpapershotgun.com (Matt Cox)

When they’re not being used as central plot beats in books that endorse rose-tinted megalomania while ignoring the root causes of staggering societal inequality, Easter eggs can be pretty cool. They’re at their best when you stumble across them yourself, of course, but after John’s Just Cause 4 review I’m not touching it with a ten foot long grappling hook.

I’m glad some people are playing though, because it meant I got to see Rico Rodriguez walk into his very own Take On Me music video.

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Just Cause 4 Reloaded


Smash Bros. Ultimate has punched its way to the top of the UK charts, with the best ever launch for the series and the best ever launch for any Nintendo Switch game.

In its first weekend of release, Smash Bros. Ultimate sold more physical copies than Zelda, Mario, and even the combined sales of Pok mon Let's Go Pikachu and Eevee.

It's also the best UK launch for any game in the Smash series - more than 300 per cent higher than the game's Wii U version, and more than 60 per cent higher than Smash Bros. Brawl on Wii.

Read more…

Just Cause 4 Reloaded - RobbieSquareEnix
Taken from https://square-enix-games.com/documents/development-update-message-just-cause-4-team

Hello Everyone,

Firstly, we want to say a huge thank you to everyone who has supported Just Cause 4 to date. We’re a small but very passionate team here at Avalanche Studios New York, and each and every one of us has put our hearts into this project for the past three years.

Due to the complexity of Just Cause 4’s vast open world and advanced physics systems we understand that a number of you are experiencing various technical issues. Even though the game has now launched, this is just the start of our continued support on Just Cause 4. We are actively monitoring your feedback very closely and have a team of engineers at Avalanche Studios working hard on updating and improving the game. Once these fixes have been through internal and first party tests then we’ll be rolling them out ASAP.

In good news, we are already planning to release the first wave of improvements and aiming to have these available to everyone in the next couple of weeks. Here is an overview of some of the updates we are working on:

Xbox One & PS4
  • Fixes to some motion blur rendering issues
  • Add a motion blur toggle to the options menu (following user requests)
  • Improvements to the overall visual quality on both Xbox One and PS4
  • Fixes to some texture mapping issues
  • Other graphical improvements, such as smoother vegetation transitions
  • Various stability fixes
  • Lighting updates to some cut scenes

PC
  • Improvements to menu navigation for mouse and keyboard users
  • Support for remapping of movement keys
  • Improved vegetation rendering and asset updates
  • Fixes to some texture mapping issues
  • Increased mouse sensitivity range
  • Corrected specialised vehicle support for mouse and keyboard players
  • Fixed issue with steering flying vehicles with keyboard
  • Numerous stability fixes
  • We are aware of many other issues being reported and are prioritising tasks as best we can so you will continue to see further updates.

If you are experiencing issues then please contact the customer support teams who are also providing direct feedback to us:
Europe: http://support.eu.square-enix.com
North America: http://support.na.square-enix.com
Japan: http://support.jp.square-enix.com

We really appreciate your support and feedback on Just Cause 4, we will continue to monitor this and will keep you all updated along the way.

The Just Cause team
Just Cause 4 Reloaded - contact@rockpapershotgun.com (John Walker)

As I was reviewing the really broken and very disappointing Just Cause 4, I was recording key moments too. Moments like when every car at an intersection went crazy and tried to crash into something. Or when my car touched a tree so was catapulted across a mountain. Or how boats spawn by emerging from underwater like mad whales. Or that time an NPC decided to try to get into my car while wearing a radio tower.

And frankly, I’m glad I did, because it proves I’m not going mad. Have a look below to see a small collection of the non-stop festival of bugs I experienced as I tried to play.

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Just Cause 4 Reloaded - RobbieSquareEnix
Hi everyone,

As you know, Just Cause 4 launched yesterday. Many thanks for the support to those of you that are enjoying the game. With every game’s launch, and due to the complexity of Just Cause 4’s vast open world and advanced systems, there may be some technical issues along the way.

We are actively monitoring the situation and feeding issues back to the development team. The team have already started to make some fixes, and once they have been through our QA process, we’ll roll them out.

Should you have any technical problems, please ensure you post in the Tech Forum (Not the General Discussions). If you have any problems please read this thread before posting

As mentioned in this sticky post, if you are encountering any crashes, please contact our support team here. They will be able to provide bespoke support for your particular system / driver setup.

Europe: http://support.eu.square-enix.com
America: http://support.na.square-enix.com
Japan: http://support.jp.square-enix.com

Alternatively hit Contact -> Get Support to get in touch with the team.

We hope that you will find our solutions helpful and look forward to improving the game if you are experiencing issues. We’ll continue to monitor the situation, keep you updated, and roll out updates when fixes are made.

The Just Cause team
Just Cause 4 Reloaded - contact@rockpapershotgun.com (John Walker)

Let me try to capture the feeling of Just Cause 4 in an anecdote: I’m currently attaching tethers to the side of a giant warship to drag it from the hill on which it is perched. I’m aiming to get it back into the water where it would much prefer to be. And it’s working! Slowly but surely, with enough tethers, the boat is inching down the grass and rocks. Why am I doing this? Because this is where the ship landed after a helicopter fired on me, causing the 150m, 2000 ton vessel to impossibly flip up high into the air, spin around and around and around for a bit, and then like a big metal leaf, float down gently onto the hillside. This is Just Cause 4 at its best. Just Cause 4 is a colossal mess.

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Just Cause 4 Reloaded - Valve
Just Cause 4 is Now Available on Steam!

Rogue agent Rico Rodriguez journeys to Solis, a huge South American world home of conflict, oppression and extreme weather conditions. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!
Just Cause 4 Reloaded

My favourite character in the new Just Cause is called Larry. That's what I decided to call him anyway. When I met him, Larry was - how can I say this? - recently dead. Furthemore, Larry was - how can I say this? - attached to the fender of the car I had probably used to kill him. I say probably because in the heat of the moment in a Just Cause game it can be hard to say what happens and who makes it happen. The thing is, Larry wasn't just dead, and he wasn't just attached to the fender of the car I was driving. He was also floating in the air, ragdolling in a perfect summer breeze. That's because one of his legs - I forget which one - was attached to a massive helium balloon that was holding him aloft. I didn't spot Larry for a good five minutes, I reckon, such is the pace of a typical Just Cause mission. Once I did, I found it hard to let him go. For one thing, I had grown fond of him. (You could say I was attached to him.) For another, I couldn't remember the button to snap the tethers.


There are two kinds of story generated by a Just Cause game, I reckon. The first kind of story is breathless - action piled upon improbable reaction with no pauses in the telling whatsoever. The other kind of story - you could call it the Larry Story - is defined by its pauses: confusion, disbelief, slow realisation, shame. This guy was dead...and I think I killed him...and then I attached him to my car...? And to a balloon...? And I drove around for another half hour?

Just Cause 4 isn't short on the first kind of story, of course. Here's an example from a mission I encountered about halfway in.

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Just Cause 4 Reloaded - RobbieSquareEnix
The wait is over and Just Cause 4 is now available on PC via early access. The vast South American open world of Solís is now waiting for you. Take advantage of Rico’s unique set of weapons and gadgets, and fight your enemies in extreme weather conditions. It’s time to bring the thunder!

https://youtu.be/sRPJa94rTpU
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