This week devlog we go through the hurdles that we had to pass in order to get the map system that we wanted to deliver to you guys.
We also finally ended the character screen and are aiming to start the third area of the game this week! We are already working on the area tiles and hopefully next week we can give you guys a sneak peek of what you will be playing!
Until then don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
This week we finally jumped in headfirst to the in-game UI, we finalized the fist tab that serves as a guide to the skills that you progressively unlock and made the side panel which is misc of information, from location to inventory. You can read more about it on our blog.
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
We want to start 2020 with a proper alpha build for you guys, so we finally decided to do a proper UI that is actually usable to other human beings besides us. You can read all about it on our blog.
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
This week we continued working on Oirbo VFX as you can see from the dash preview above.
But besides that, we finally locked in the story and how we will deliver it, it may not seem much but it means that we can start working on the systems and on world with much more confidence that we had for this previous 2 areas, where we would leave places blank to put future lore related stuff.
Besides the story we also started working on the UI:
Another week full of new stuff on Oirbo, we finally wrapped up the loading system, in such a way that you won't see or feel any loading happening while you traverse the entire spacecraft.
With the loading system complete we also did the fast travel system which will help you avoid walking around too much, hopefully reducing the overall time on backtracking quests. And finally, we finalized the new base animations for Oirbo character, with a complete overall to its design too! You can read all about it on the latest DevLog!
What do you guys think of the new animations and character style?
As usual a big thanks for the support and feedback that you guys keep giving us!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't have an anniversary update, the reason is that we decided to stop content development on Stellar Interface and focus on future ventures, like our upcoming title Oirbo.
It wasn't an easy decision to make, but we think its time to move on and stop always having the game on our minds while we work on other projects.
Stellar Interface is and always will be the first game we ever made and published and that won't ever change, even today we still hope that sometime down the line we will be able to publish on the PS4, since it's the only goal that we still didn't meet with the game, but as of right now we will stop pursuing publishers for it as well as stop all content and new features development. We will still try to update the game with bug fixes reported to us and we will collect any suggestions or ideas for a possible sequel.
A big thanks for all that played the game, and we will stick around collecting your feedback and working on any issues that you encounter, we just need to move on and completely focus on Oirbo right now, and hopefully in the future, we will get back and make a so desired sequel to the game!
Today we posted yet another devlog on our blog, we are finally getting everything sorted out and we are finally starting to add final art/animations/details on it. We still have a bunch of content to add but it's always nice to close up open circles. This coming week we expect to do some critical performance tests as well as finally starting tackling the huge VFX and GFX todo list that we have for the game.
As usual a big thanks for the support and feedback that you guys keep giving us!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
It's been some busy weeks working on Oirbo, the Nature area is finally done, and we are finally starting the UI, we already have some stuff implemented and ready to use, you can check all of them on our latest devlog
A big thanks to all our Steam followers for the feedback and suggestions and keep them coming!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
A few days late, but last week devlog is finally online!
The past week was all about finishing up the nature area boss, which we did, now, of course, it needs a little polish here and there, but the base structure is done! Time to have fun with it!
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!