Stellar Interface - ImaginationOverflow
[New] Added audio management option
[New Boss Music] Babushka
[New Boss Music] Gilgamesh
[New Boss Music] The Hive
[New Boss Music] Space Winner
[New Perk] Customer Card
[New] Added Gilgamesh’s sound effects
[Fixed] Generic control key binding
[Fixed] “Clear all levels” achievements wouldn’t trigger
[Fixed] Misc bugs
Stellar Interface - ImaginationOverflow
[New] Added audio management option
[New Boss Music] Babushka
[New Boss Music] Gilgamesh
[New Boss Music] The Hive
[New Boss Music] Space Winner
[New Perk] Customer Card
[New] Added Gilgamesh’s sound effects
[Fixed] Generic control key binding
[Fixed] “Clear all levels” achievements wouldn’t trigger
[Fixed] Misc bugs
Stellar Interface - ImaginationOverflow
https://www.youtube.com/watch?v=GqL80vBxygI
[New Boss] Gilgamesh
[New Scenery] Hive
[New Music] Spacestation
[New Music] Hive
[New Music] Merchant
[New Boss Music] Bally
[New Perk] The Fool’s Quintuple Projectiles
[New Perk] The Fool’s Quintuple Radial Projectiles
[New Perk] Silver Days
[New Perk] Cloverleaf
[New Perk] Martyr
[New] Options menu with key bindings
[New] Each spacecraft now starts with some perks:
- Lotus: OCD-R Cannon
- Corvette: OCD-R Missile
- Erebus: OCD-R Laser
- Kilgore: Cloverleaf
- Lily: Silver Days
- Dove: Martyr and BDSMag Vol 1.3
- Eagle: Mitosis and Sylvester [decreased RAM]
- StarFury: Joy and Cpt. Rogers [decreased health]
- Stag: Myopia
[New] 32 Spacecraft Unlock Formations
[New] 4 Formations
[New] 9 missions
[Improvement] New string resource system, improving performance and memory usage
[Improvement] Hive debris
[Improvement] Projectile multiplier perks are no longer cumulative and appearance depends on previous one
[Improvement] Guide updated
[Improvement] Multiple projectiles are now incremental in drones, “Social Dronewinism” duplicates the drones projectiles
[Balancing] Increased probabilities of chance related perks to trigger
[Balancing] Increased BDSMag softwares trigger threshold to 20% and 35% of the health
[Balancing] Re-assigned the starting consumables for each spacecraft
[Balancing] Buffed H-Bomb consumable
[Fixed] Achievements are now visible in StellarNet when completed, in the current session
[Fixed] Stoic achievement being triggered at run start
[Fixed] Spacecraft run counter on Stellar Net
[Fixed] Bally and Hober Mallow no longer rotate when hit
[Fixed] Capsule explosions no longer rotate
[Fixed] Hober Mallow’s spawner grenades were invisible
[Fixed] FPS drop when having a shield and being hit by a laser
Stellar Interface - ImaginationOverflow
https://www.youtube.com/watch?v=GqL80vBxygI
[New Boss] Gilgamesh
[New Scenery] Hive
[New Music] Spacestation
[New Music] Hive
[New Music] Merchant
[New Boss Music] Bally
[New Perk] The Fool’s Quintuple Projectiles
[New Perk] The Fool’s Quintuple Radial Projectiles
[New Perk] Silver Days
[New Perk] Cloverleaf
[New Perk] Martyr
[New] Options menu with key bindings
[New] Each spacecraft now starts with some perks:
- Lotus: OCD-R Cannon
- Corvette: OCD-R Missile
- Erebus: OCD-R Laser
- Kilgore: Cloverleaf
- Lily: Silver Days
- Dove: Martyr and BDSMag Vol 1.3
- Eagle: Mitosis and Sylvester [decreased RAM]
- StarFury: Joy and Cpt. Rogers [decreased health]
- Stag: Myopia
[New] 32 Spacecraft Unlock Formations
[New] 4 Formations
[New] 9 missions
[Improvement] New string resource system, improving performance and memory usage
[Improvement] Hive debris
[Improvement] Projectile multiplier perks are no longer cumulative and appearance depends on previous one
[Improvement] Guide updated
[Improvement] Multiple projectiles are now incremental in drones, “Social Dronewinism” duplicates the drones projectiles
[Balancing] Increased probabilities of chance related perks to trigger
[Balancing] Increased BDSMag softwares trigger threshold to 20% and 35% of the health
[Balancing] Re-assigned the starting consumables for each spacecraft
[Balancing] Buffed H-Bomb consumable
[Fixed] Achievements are now visible in StellarNet when completed, in the current session
[Fixed] Stoic achievement being triggered at run start
[Fixed] Spacecraft run counter on Stellar Net
[Fixed] Bally and Hober Mallow no longer rotate when hit
[Fixed] Capsule explosions no longer rotate
[Fixed] Hober Mallow’s spawner grenades were invisible
[Fixed] FPS drop when having a shield and being hit by a laser
Stellar Interface - ImaginationOverflow
[New Boss] Bally
[New Scenery] Spacecraft
[New] Unlock levels have a different color for each spacecraft, and happen on the current scenery
[New] Cemetery scenery background music
[New] Different icons for the levels when completed
[New] Consumable icons. Descriptions are also visible on the spacecraft selection
[New-Sprite] Capsule
[Improvement] Changed the scenery order
[Improvement] Minion enemies now have an associated weapon (machine-gun, cannon, shotgun and torpedo) and the waves are composed by the same type
[Balancing] Buffed lasers
[Balancing] Increased health scaling for higher difficulty levels
[Balancing] Projectile multiplier perks are now rarer
[Improvement] Initial load time
[Improvement] Spacecrafts spawned by carriers no longer have more health than the normal ones
[Fixed] Performance issues with some FX
[Fixed] Splash Screen now animates correctly
[Fixed] There was a carrier formation that had a ridiculous amount of health
[Fixed] Player’s drones now firing projectiles with the right color
[Fixed] Generation issue that hanged the game when entering a boss level

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Twitter: https://twitter.com/stellar_net
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Stellar Interface - ImaginationOverflow
[New Boss] Bally
[New Scenery] Spacecraft
[New] Unlock levels have a different color for each spacecraft, and happen on the current scenery
[New] Cemetery scenery background music
[New] Different icons for the levels when completed
[New] Consumable icons. Descriptions are also visible on the spacecraft selection
[New-Sprite] Capsule
[Improvement] Changed the scenery order
[Improvement] Minion enemies now have an associated weapon (machine-gun, cannon, shotgun and torpedo) and the waves are composed by the same type
[Balancing] Buffed lasers
[Balancing] Increased health scaling for higher difficulty levels
[Balancing] Projectile multiplier perks are now rarer
[Improvement] Initial load time
[Improvement] Spacecrafts spawned by carriers no longer have more health than the normal ones
[Fixed] Performance issues with some FX
[Fixed] Splash Screen now animates correctly
[Fixed] There was a carrier formation that had a ridiculous amount of health
[Fixed] Player’s drones now firing projectiles with the right color
[Fixed] Generation issue that hanged the game when entering a boss level

FOLLOW US HERE:
Facebook: https://www.facebook.com/stellarinterface/
Twitter: https://twitter.com/stellar_net
Google +: https://plus.google.com/105756639144658056270/posts
Nov 5, 2016
Stellar Interface - ImaginationOverflow
[New] Merchant Overall:
- Weapons are associated to a tier. Every run has the same base weapons, but better weapons can be found in the merchants. Each visit to a merchant unlocks more powerful weapons for the current run.
- Each merchant now gives 4 extra ram when visited
[New] Weapon projectiles, new shapes and colors for enemy and friendly projectiles
[New] Drone sprites (now easier to distinguish from enemies)
[New] Kamikaze Carrier sprite
[New] 16 formations
[New Perk] Mustang
[New Perk] Jabba
[New SFX] Added sound effects for “Tofu Delivery”, “Flamethrower”, “Dutch Oven” consumables, and “Supreme Burrito” and “Hot Wings XL” perks
[Balancing] Re-balanced drones fire-rates and rarity
[Balancing] Bosses have now 3 different difficulties depending in which level are they
[Improvement] Projectile's’ speed
[Improvement] Merchant levels are now more spread in the graph
[Improvement] Renamed “Charlize” to “Cyclops”
[Improvement] Performance improvement with collisions
[Improvement] Performance improvement with multiple projectiles in screen
[Improvement] Homunculus SFX revamp
[Fixed] Main menu background scrolling issue
[Fixed] Frame-rate issues in Homunculus when damaging the heads
[Fixed] Re-ordered projectile’s layers
[Removed] “Martyr” and “Killing Spree” perks due to game-breaking issues

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Nov 5, 2016
Stellar Interface - ImaginationOverflow
[New] Merchant Overall:
- Weapons are associated to a tier. Every run has the same base weapons, but better weapons can be found in the merchants. Each visit to a merchant unlocks more powerful weapons for the current run.
- Each merchant now gives 4 extra ram when visited
[New] Weapon projectiles, new shapes and colors for enemy and friendly projectiles
[New] Drone sprites (now easier to distinguish from enemies)
[New] Kamikaze Carrier sprite
[New] 16 formations
[New Perk] Mustang
[New Perk] Jabba
[New SFX] Added sound effects for “Tofu Delivery”, “Flamethrower”, “Dutch Oven” consumables, and “Supreme Burrito” and “Hot Wings XL” perks
[Balancing] Re-balanced drones fire-rates and rarity
[Balancing] Bosses have now 3 different difficulties depending in which level are they
[Improvement] Projectile's’ speed
[Improvement] Merchant levels are now more spread in the graph
[Improvement] Renamed “Charlize” to “Cyclops”
[Improvement] Performance improvement with collisions
[Improvement] Performance improvement with multiple projectiles in screen
[Improvement] Homunculus SFX revamp
[Fixed] Main menu background scrolling issue
[Fixed] Frame-rate issues in Homunculus when damaging the heads
[Fixed] Re-ordered projectile’s layers
[Removed] “Martyr” and “Killing Spree” perks due to game-breaking issues

FOLLOW US HERE:
Facebook: https://www.facebook.com/stellarinterface/
Twitter: https://twitter.com/stellar_net
Google +: https://plus.google.com/105756639144658056270/posts
Stellar Interface - ImaginationOverflow
[New Boss] Babushka
[New Perk] Capitalist Consumerism
[New Perk] Salty Elixir
[New Perk] Killing Spree
[New Perk] Martyr
[New] New enemy type: Bomber
[New] New level scenario: Cemetery
[New] 17 Formations
[Balancing] Shotgun projectiles now move 35% slower
[Balancing] Decreased the health of the turrets in some formations
[Balancing] “Energy Router” perk duration decreased
[Balancing] Nerfed all of the “Black Hole” consumables
[Balancing] Nerfed Machine-Guns fire-rate
[Balancing] Nerfed “OCD-R” perks
[Balancing] Buffed “Missile Salvo” consumable
[Balancing] Buffed “Mixcoatl” perk
[Improvement] “Lord of the Piercings” now affecting drones too
[Improvement] “Oscillatory Magnetic Geode” renamed to “Social Dronewinism”,now also affects “Joy”’s power, and nerfed it so it only duplicates projectiles on other drones
[Fixed] Lost Lords won’t repeat in each run
[Fixed] Drones that were created by “Mitosis” can now fire
[Fixed] “Multi Projectile” perks no longer overrides “Oscillatory Magnetic Geode” perk
[Fixed] Overlords now appear in the correct order
[Fixed] Some explosions were not removing enemy colliders, making projectiles hit them
[Fixed] Some formations are no longer spawn in-screen
[Fixed] “Splash” perk working again

FOLLOW US HERE:
Facebook: https://www.facebook.com/stellarinterface/
Twitter: https://twitter.com/stellar_net
Google +: https://plus.google.com/105756639144658056270/posts
Stellar Interface - ImaginationOverflow
[New Boss] Babushka
[New Perk] Capitalist Consumerism
[New Perk] Salty Elixir
[New Perk] Killing Spree
[New Perk] Martyr
[New] New enemy type: Bomber
[New] New level scenario: Cemetery
[New] 17 Formations
[Balancing] Shotgun projectiles now move 35% slower
[Balancing] Decreased the health of the turrets in some formations
[Balancing] “Energy Router” perk duration decreased
[Balancing] Nerfed all of the “Black Hole” consumables
[Balancing] Nerfed Machine-Guns fire-rate
[Balancing] Nerfed “OCD-R” perks
[Balancing] Buffed “Missile Salvo” consumable
[Balancing] Buffed “Mixcoatl” perk
[Improvement] “Lord of the Piercings” now affecting drones too
[Improvement] “Oscillatory Magnetic Geode” renamed to “Social Dronewinism”,now also affects “Joy”’s power, and nerfed it so it only duplicates projectiles on other drones
[Fixed] Lost Lords won’t repeat in each run
[Fixed] Drones that were created by “Mitosis” can now fire
[Fixed] “Multi Projectile” perks no longer overrides “Oscillatory Magnetic Geode” perk
[Fixed] Overlords now appear in the correct order
[Fixed] Some explosions were not removing enemy colliders, making projectiles hit them
[Fixed] Some formations are no longer spawn in-screen
[Fixed] “Splash” perk working again

FOLLOW US HERE:
Facebook: https://www.facebook.com/stellarinterface/
Twitter: https://twitter.com/stellar_net
Google +: https://plus.google.com/105756639144658056270/posts
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