https://www.youtube.com/watch?v=GqL80vBxygI [New Boss] Gilgamesh [New Scenery] Hive [New Music] Spacestation [New Music] Hive [New Music] Merchant [New Boss Music] Bally [New Perk] The Fool’s Quintuple Projectiles [New Perk] The Fool’s Quintuple Radial Projectiles [New Perk] Silver Days [New Perk] Cloverleaf [New Perk] Martyr [New] Options menu with key bindings [New] Each spacecraft now starts with some perks: - Lotus: OCD-R Cannon - Corvette: OCD-R Missile - Erebus: OCD-R Laser - Kilgore: Cloverleaf - Lily: Silver Days - Dove: Martyr and BDSMag Vol 1.3 - Eagle: Mitosis and Sylvester [decreased RAM] - StarFury: Joy and Cpt. Rogers [decreased health] - Stag: Myopia [New] 32 Spacecraft Unlock Formations [New] 4 Formations [New] 9 missions [Improvement] New string resource system, improving performance and memory usage [Improvement] Hive debris [Improvement] Projectile multiplier perks are no longer cumulative and appearance depends on previous one [Improvement] Guide updated [Improvement] Multiple projectiles are now incremental in drones, “Social Dronewinism” duplicates the drones projectiles [Balancing] Increased probabilities of chance related perks to trigger [Balancing] Increased BDSMag softwares trigger threshold to 20% and 35% of the health [Balancing] Re-assigned the starting consumables for each spacecraft [Balancing] Buffed H-Bomb consumable [Fixed] Achievements are now visible in StellarNet when completed, in the current session [Fixed] Stoic achievement being triggered at run start [Fixed] Spacecraft run counter on Stellar Net [Fixed] Bally and Hober Mallow no longer rotate when hit [Fixed] Capsule explosions no longer rotate [Fixed] Hober Mallow’s spawner grenades were invisible [Fixed] FPS drop when having a shield and being hit by a laser
https://www.youtube.com/watch?v=GqL80vBxygI [New Boss] Gilgamesh [New Scenery] Hive [New Music] Spacestation [New Music] Hive [New Music] Merchant [New Boss Music] Bally [New Perk] The Fool’s Quintuple Projectiles [New Perk] The Fool’s Quintuple Radial Projectiles [New Perk] Silver Days [New Perk] Cloverleaf [New Perk] Martyr [New] Options menu with key bindings [New] Each spacecraft now starts with some perks: - Lotus: OCD-R Cannon - Corvette: OCD-R Missile - Erebus: OCD-R Laser - Kilgore: Cloverleaf - Lily: Silver Days - Dove: Martyr and BDSMag Vol 1.3 - Eagle: Mitosis and Sylvester [decreased RAM] - StarFury: Joy and Cpt. Rogers [decreased health] - Stag: Myopia [New] 32 Spacecraft Unlock Formations [New] 4 Formations [New] 9 missions [Improvement] New string resource system, improving performance and memory usage [Improvement] Hive debris [Improvement] Projectile multiplier perks are no longer cumulative and appearance depends on previous one [Improvement] Guide updated [Improvement] Multiple projectiles are now incremental in drones, “Social Dronewinism” duplicates the drones projectiles [Balancing] Increased probabilities of chance related perks to trigger [Balancing] Increased BDSMag softwares trigger threshold to 20% and 35% of the health [Balancing] Re-assigned the starting consumables for each spacecraft [Balancing] Buffed H-Bomb consumable [Fixed] Achievements are now visible in StellarNet when completed, in the current session [Fixed] Stoic achievement being triggered at run start [Fixed] Spacecraft run counter on Stellar Net [Fixed] Bally and Hober Mallow no longer rotate when hit [Fixed] Capsule explosions no longer rotate [Fixed] Hober Mallow’s spawner grenades were invisible [Fixed] FPS drop when having a shield and being hit by a laser
[New Boss] Bally [New Scenery] Spacecraft [New] Unlock levels have a different color for each spacecraft, and happen on the current scenery [New] Cemetery scenery background music [New] Different icons for the levels when completed [New] Consumable icons. Descriptions are also visible on the spacecraft selection [New-Sprite] Capsule [Improvement] Changed the scenery order [Improvement] Minion enemies now have an associated weapon (machine-gun, cannon, shotgun and torpedo) and the waves are composed by the same type [Balancing] Buffed lasers [Balancing] Increased health scaling for higher difficulty levels [Balancing] Projectile multiplier perks are now rarer [Improvement] Initial load time [Improvement] Spacecrafts spawned by carriers no longer have more health than the normal ones [Fixed] Performance issues with some FX [Fixed] Splash Screen now animates correctly [Fixed] There was a carrier formation that had a ridiculous amount of health [Fixed] Player’s drones now firing projectiles with the right color [Fixed] Generation issue that hanged the game when entering a boss level
[New Boss] Bally [New Scenery] Spacecraft [New] Unlock levels have a different color for each spacecraft, and happen on the current scenery [New] Cemetery scenery background music [New] Different icons for the levels when completed [New] Consumable icons. Descriptions are also visible on the spacecraft selection [New-Sprite] Capsule [Improvement] Changed the scenery order [Improvement] Minion enemies now have an associated weapon (machine-gun, cannon, shotgun and torpedo) and the waves are composed by the same type [Balancing] Buffed lasers [Balancing] Increased health scaling for higher difficulty levels [Balancing] Projectile multiplier perks are now rarer [Improvement] Initial load time [Improvement] Spacecrafts spawned by carriers no longer have more health than the normal ones [Fixed] Performance issues with some FX [Fixed] Splash Screen now animates correctly [Fixed] There was a carrier formation that had a ridiculous amount of health [Fixed] Player’s drones now firing projectiles with the right color [Fixed] Generation issue that hanged the game when entering a boss level
[New] Merchant Overall: - Weapons are associated to a tier. Every run has the same base weapons, but better weapons can be found in the merchants. Each visit to a merchant unlocks more powerful weapons for the current run. - Each merchant now gives 4 extra ram when visited [New] Weapon projectiles, new shapes and colors for enemy and friendly projectiles [New] Drone sprites (now easier to distinguish from enemies) [New] Kamikaze Carrier sprite [New] 16 formations [New Perk] Mustang [New Perk] Jabba [New SFX] Added sound effects for “Tofu Delivery”, “Flamethrower”, “Dutch Oven” consumables, and “Supreme Burrito” and “Hot Wings XL” perks [Balancing] Re-balanced drones fire-rates and rarity [Balancing] Bosses have now 3 different difficulties depending in which level are they [Improvement] Projectile's’ speed [Improvement] Merchant levels are now more spread in the graph [Improvement] Renamed “Charlize” to “Cyclops” [Improvement] Performance improvement with collisions [Improvement] Performance improvement with multiple projectiles in screen [Improvement] Homunculus SFX revamp [Fixed] Main menu background scrolling issue [Fixed] Frame-rate issues in Homunculus when damaging the heads [Fixed] Re-ordered projectile’s layers [Removed] “Martyr” and “Killing Spree” perks due to game-breaking issues
[New] Merchant Overall: - Weapons are associated to a tier. Every run has the same base weapons, but better weapons can be found in the merchants. Each visit to a merchant unlocks more powerful weapons for the current run. - Each merchant now gives 4 extra ram when visited [New] Weapon projectiles, new shapes and colors for enemy and friendly projectiles [New] Drone sprites (now easier to distinguish from enemies) [New] Kamikaze Carrier sprite [New] 16 formations [New Perk] Mustang [New Perk] Jabba [New SFX] Added sound effects for “Tofu Delivery”, “Flamethrower”, “Dutch Oven” consumables, and “Supreme Burrito” and “Hot Wings XL” perks [Balancing] Re-balanced drones fire-rates and rarity [Balancing] Bosses have now 3 different difficulties depending in which level are they [Improvement] Projectile's’ speed [Improvement] Merchant levels are now more spread in the graph [Improvement] Renamed “Charlize” to “Cyclops” [Improvement] Performance improvement with collisions [Improvement] Performance improvement with multiple projectiles in screen [Improvement] Homunculus SFX revamp [Fixed] Main menu background scrolling issue [Fixed] Frame-rate issues in Homunculus when damaging the heads [Fixed] Re-ordered projectile’s layers [Removed] “Martyr” and “Killing Spree” perks due to game-breaking issues
[New Boss] Babushka [New Perk] Capitalist Consumerism [New Perk] Salty Elixir [New Perk] Killing Spree [New Perk] Martyr [New] New enemy type: Bomber [New] New level scenario: Cemetery [New] 17 Formations [Balancing] Shotgun projectiles now move 35% slower [Balancing] Decreased the health of the turrets in some formations [Balancing] “Energy Router” perk duration decreased [Balancing] Nerfed all of the “Black Hole” consumables [Balancing] Nerfed Machine-Guns fire-rate [Balancing] Nerfed “OCD-R” perks [Balancing] Buffed “Missile Salvo” consumable [Balancing] Buffed “Mixcoatl” perk [Improvement] “Lord of the Piercings” now affecting drones too [Improvement] “Oscillatory Magnetic Geode” renamed to “Social Dronewinism”,now also affects “Joy”’s power, and nerfed it so it only duplicates projectiles on other drones [Fixed] Lost Lords won’t repeat in each run [Fixed] Drones that were created by “Mitosis” can now fire [Fixed] “Multi Projectile” perks no longer overrides “Oscillatory Magnetic Geode” perk [Fixed] Overlords now appear in the correct order [Fixed] Some explosions were not removing enemy colliders, making projectiles hit them [Fixed] Some formations are no longer spawn in-screen [Fixed] “Splash” perk working again
[New Boss] Babushka [New Perk] Capitalist Consumerism [New Perk] Salty Elixir [New Perk] Killing Spree [New Perk] Martyr [New] New enemy type: Bomber [New] New level scenario: Cemetery [New] 17 Formations [Balancing] Shotgun projectiles now move 35% slower [Balancing] Decreased the health of the turrets in some formations [Balancing] “Energy Router” perk duration decreased [Balancing] Nerfed all of the “Black Hole” consumables [Balancing] Nerfed Machine-Guns fire-rate [Balancing] Nerfed “OCD-R” perks [Balancing] Buffed “Missile Salvo” consumable [Balancing] Buffed “Mixcoatl” perk [Improvement] “Lord of the Piercings” now affecting drones too [Improvement] “Oscillatory Magnetic Geode” renamed to “Social Dronewinism”,now also affects “Joy”’s power, and nerfed it so it only duplicates projectiles on other drones [Fixed] Lost Lords won’t repeat in each run [Fixed] Drones that were created by “Mitosis” can now fire [Fixed] “Multi Projectile” perks no longer overrides “Oscillatory Magnetic Geode” perk [Fixed] Overlords now appear in the correct order [Fixed] Some explosions were not removing enemy colliders, making projectiles hit them [Fixed] Some formations are no longer spawn in-screen [Fixed] “Splash” perk working again