Annie Warburton was nominated for a One Voice Awards for her performance as Giulia in Martha Is Dead and she walked away with Gaming Female Voice Over Artist Of The Year. Congratulations to Annie from all the team at Wired Productions and LKA.
Winner: Annie Warburton - "Martha Is Dead" (Produced by Jono West / Mikee Goodman for LKA.srl /Wired Production. Wired Production
Annie is a multi-award-winning British voice actor with a naturally warm and conversational sound. A versatile actor, she has played a wide range of characters for the BAFTA-winning game Disco Elysium, The Forgotten City and recently won Best Female Gaming Performance at the One Voice Awards UK 2022 for her lead role of Giulia in Martha Is Dead. Other credits include dubbing and singing for Disney, ADR for Warner brothers and voicing commercials for the likes of Prada and BMW. Annie is currently scheduled to record her first AAA game role and an animation series.
Other nominees were: Ally Murphy - "Conway: Disappearance at Dahlia View" (Produced by Nathaniel Apostol of White Paper Games / Sold Out) Amy Rockson - "Pax Germanica" (Produced by Six to Start/ Matt Wieteska) Kathryn Vinclaire - "Conan Exiles - Savage Wilds" (Produced by Erik Paalsrud) Leonie Schliesing - "Assassin's Creed Valhalla: The Siege of Paris" (Produced by Richard M Dumont of SIDE UK for Ubisoft) Melissa Thom - "Conway: Disappearance from Dahlia View" (Produced by Nathaniel Apostol of White Paper Games / Sold Out) Rhiannon Moushall - "The Sands of Aura" (Produced by Eric Zheng for Chashu Entertainment / Freedom Games)
This comes after Martha Is Dead has previously picked up the World Trailer Award and an absolute slew of awards at the NYX Awards.
Quick heads up that a new update is available for Martha Is Dead, be sure to connect to Steam and get the latest download before playing!
Changes are as follows :
Additional fix to the weapon depot gate, so interacting with it will always produce the boat location during Lapo's quest.
Negative images can now be deleted. This is available using the enlarger.
Fixed the bicycle becoming out of reach during Memories chapter before heading to town.
Once again thank you all for your continued feedback and updates - we're continuing to monitor the forums and pass everything raised over to the team - so if something isn't listed here that you've already raised, don't sweat! We'll already be looking at it!
Have a great rest of your week, and don't forget to keep sharing your screenshots / artwork / thoughts with us on our socials, and leave an honest review if you've played the game!
Since the launch of Martha Is Dead we've been overwhelmed by the creativity of our fans who have been sharing their photos and screenshots from their own trip through our Tuscan thriller.
One of the biggest elements of gameplay in Martha Is Dead is the photography and development, faithfully recreated and implemented in game by LKA using period appropriate equipment and techniques, something that has appeased enthusiasts and also captured the attention of gamers unaware of these traditional techniques since launch.
We've decided to celebrate both this attention to detail, and the talents of our fans with a special competition, in which you can win one of the cameras seen in game - as well as a whole host of accessories and a gorgeous leather carry bag to transport them!
The lucky winner will find themselves winning :
- Rolleicord IA Model 1 Camera - Tripod No 77 - Viceroy Light Meter - Ilford XP2 Super 400 film
To enter - all you need to do is share your photos or screenshots with us on Twitter using the hashtag #MarthaPhotoComp - we'll put all of the entries into the competition in front of Luca and the team at LKA to pick their favourites to collect into a showcase, with one being chosen as an overall winner
Here's a quick rundown of rules :
- The competition IS worldwide - In game 'developed' photos and screenshots are equally viable - ALL pictures MUST be your own, no sneaking other peoples entries! - Editing on screenshots is allowed but try to keep it minimal! - The competition ends on April 15th - When you submit a screenshot be aware it may very well end up in a compilation of community 'best from our fans' post, shared across consoles, steam, socials and here - Screens from all console releases of Martha and Pc platforms are viable.
We can't wait to see what you come up with - and hope those of you with a passion for virtual photography are excited for a chance to experience real world traditional techniques, get yourselves back into Tuscany and get snapping!
We also wrapped up with the final episode of Martha Uncovered this week! If you missed any of our series detailing the making of Martha Is Dead from the perspective of LKA themselves, you can catch up now over on Wired Live : Martha Uncovered Series
A new patch is available for Martha Is Dead on Steam, please connect to the internet to download the latest update.
Patch notes are as follows :
- Fixed flickering foliage caused by Ambient Occlusion when DLSS is enabled. - Polished the appearance of the Weapons Cache entrance. - Added a light to the telegraph to increase visibility at night. - Added AMD FidelityFX™ Super Resolution support. - Added Turkish language text support. - Added the option to change keyboard input to AZERTY. - Fixed the Weapon Depot gate when closed, if previously interacted with before Lapo's Quest. - Fixed the interact UI remaining visible on Giulia's childhood room door after it's been opened. - Polished cutscene fades during The Second Dream.
This week in Martha Uncovered the team at LKA reflect on working with Martha Is Dead's Creative Director Luca Dalcò - and Luca himself shares his thoughts on the team they have put together to deliver a vision that started with The Town Of Light.
A brand new patch is available to download on Steam for Martha Is Dead.
Patch notes are as follows :
- Optimised the underwater terrain during The Last Dream chapter. - Fixed a block which could occur if you read the German Command letter after picking up the last camera accessory. - Optimised grass to improve performance. - Adjusted distant landscapes to look more realistic. - Removed game HUD when using Nvida Ansel. - Optimised performance while inside the house to prevent FPS drops. - Fixed Blur and DOF settings in-menu when enabled. - Improved the appearance of the trees visible from the poppies field.
Once again thank you all for your continued feedback and updates - we're continuing to monitor the forums and pass everything raised over to the team - so if something isn't listed here that you've already raised, don't sweat! We'll already be looking at it!
Have a great rest of your week, and don't forget to keep sharing your screenshots / artwork / thoughts with us on our socials, and leave an honest review if you've played the game!
It's hard to believe it's coming up to three weeks since the launch of Martha Is Dead!
When you spend so many years focusing on the moment of release you don't often take the time to think of how you'll feel after the fact!
It's been wonderful seeing the reaction from players and critics alike to our story - and we've put together a trailer containing some of those reviews.
Thank you all so much for playing Martha Is Dead, we've been taking all of your feedback and turning it into patches (an ongoing process that we appreciate you for your input and patience!)
Learn more about the development of the game Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site
Share your screenshots and videos with us on socials and enter special Martha Is Dead Competitions
This week in Martha Uncovered, the team at LKA Games take you behind the scenes of their stunning recreation of Tuscany, as well as designing the supernatural elements of the Tarot.
They also show how the pandemic led to them all becoming game characters!
Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site