F1™ 2017

F1 2017 is the closest that games have come to recreating the real thing, and you can get behind its wheel for free this weekend. For the next 28 hours or so (until Sunday 1pm PT), you can play the entire game for free on Steam and if you want it for keeps then it's at its lowest ever price on both Steam and the Humble Store: $18/£13.50. That's a 70% discount, and the offer ends on Monday at 10am PT.

I haven't played an F1 game since 2015, but reading back through Phil's review of Codemasters' 2017 outing has me tempted. The game came out just as the real Formula One's cars got significantly quicker thanks to changes in the sport's regulations, and that translates over to the game well, with vehicles that are simply more fun to drive than in 2016.

The AI is more realistic than ever, too: your opponents will leave you a reasonable amount of space when you're battling it out, but if you stamp on the brakes too early or too late then they'll pounce on your mistake.

Solid PC performance, a deep career mode and a roster of licensed cars round out an excellent racing sim. Once again, here's where to go for the free weekend.

Mar 23, 2018
F1™ 2017 - Valve
Play F1™ 2017 for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup F1™ 2017 at 70% off the regular price!*

If you already have Steam installed, click here to install or play F1™ 2017. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Dec 11, 2017
F1™ 2017 - christina.mcgrath
Hi all,

Patch 1.11 was released at 3pm GMT today. Here’s what’s 1.11 contains:


Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades.


- McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode.

- A frequent network crash

- Crash when entering Multiplayer having played Time Trial.

- Crash when re-entering Multiplayer after having disconnected via Ethernet.

- Crash when loading into a post-race career hub with a specific save game.


If any of the above don’t work in the way they should, or you notice any issues, please let us know in the new discussion thread for 1.11!

Thank you,
Codies
Dec 11, 2017
F1™ 2017 - christina.mcgrath
Hi all,

Patch 1.11 was released at 3pm GMT today. Here’s what’s 1.11 contains:


Firstly, we know that the ‘team mate bug’ is something that’s affecting some of your careers, so we’ve had a look at how we can mitigate it for you. We know that this issue is particularly highlighted in the McLaren (because the Honda engine is down on power), so this patch updates McLaren’s overall performance, and changes the way your team mate at McLaren handles upgrades.


- McLaren performance update in order to negate the effects of the “team-mate bug” in Career mode.

- A frequent network crash

- Crash when entering Multiplayer having played Time Trial.

- Crash when re-entering Multiplayer after having disconnected via Ethernet.

- Crash when loading into a post-race career hub with a specific save game.


If any of the above don’t work in the way they should, or you notice any issues, please let us know in the new discussion thread for 1.11!

Thank you,
Codies
F1™ 2017 - contact@rockpapershotgun.com (Brendan Caldwell)

Formulaic

Get ready for a copyright-related headache, friends. One of the most iconic cars in Formula One racing sim F1 2017 appears to be the work of a modder for a completely different racing game, Assetto Corsa.

The car Michael Schumacher s Ferrari F2002 was reproduced by modder Somchith Vongprachanh last year for players of the Italian-made racing sim. But in May this year he saw a trailer for Codemasters latest F1 racer, which featured the same iconic car, and felt that the particular 3D model shown off by the developers had some troubling similarities to his own work. (more…)

Oct 30, 2017
F1™ 2017 - jennyanne_m
Hey all,

Patch 1.10 is now out on PC. Below are the notes for this patch:

  • Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.
  • Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.
  • Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
  • Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car).
  • Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
  • Fixed a bug that caused the delta to stop working during a virtual safety car period.
  • Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
    A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.

Something mentioned above not working as it should do? Let us know below!
Oct 30, 2017
F1™ 2017 - jennyanne_m
Hey all,

Patch 1.10 is now out on PC. Below are the notes for this patch:

  • Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.
  • Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.
  • Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
  • Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car).
  • Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
  • Fixed a bug that caused the delta to stop working during a virtual safety car period.
  • Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
    A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.

Something mentioned above not working as it should do? Let us know below!
F1™ 2017 - contact@rockpapershotgun.com (Alice O'Connor)

Codemasters today called F1 2017 [official site] into the pit to polish and refuel their racing game with a new update. Version 1.9 has brought updated liveries for cars and drivers, a LAN mode, AI improvements, a new UI for spectator mode, and bug fixes and bits. Pictures of the shiny new liveries are included in the v1.9 patch notes. Hit that for the full blast but here are some little bits I’ve pulled out: (more…)

F1™ 2017 - christina.mcgrath
Hi all,

Our release of patch 1.9 is imminent, pending QA approval. Please see below for what to expect from our latest update:

New Features

- New Spectator UI has been added to game.

- LAN Mode has been added to PS4 and PC versions.

- New Grid editor available in custom multiplayer modes.

- Photo Mode is now available on PS4 & Xbox One.

- Sports Update – Updated car and driver liveries.

- Sports Update – Updated car performance levels.

Bug Fixes

- Fixed an issue where continuing an online championship resulted in a crash.

- Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.

- Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.

- Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.

- Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.

- Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.

- Fixed an issue with a flickering skybox during dynamic weather events.

- Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.

- Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.

- Fixed an issue where a white object was clipping through the players helmet.

- Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.

- Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.

- Fixed an issue where Jeff repeated that he didn’t receive your last message.

- Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.

- Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.

- Improved AI drivers ability when defending the inside line.

- Improvements to AI pace balance between qualifying and race sessions.

- AI Difficulty is now applied correctly in multiplayer sessions.

- AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.

- Player no longer told to catch SC when leading the race and already behind the SC.

- Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.

- Increased the likelihood of SC & VSC periods occurring in online championships.

- Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.

- In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.

- Fixed an issue which could show incorrect development time in weeks on R&D parts.

- Driver number No 1 appears on car instead of 0 after winning drivers championship.

- Fixed an issue where stop-go penalties could be ignored without receiving a penalty.

- Achievement / Trophy – Up to Eleven will now unlock correctly.

- Added the 2nd DRS detection zone to Baku and updated track map video.

- Added pre-set controls for Heusinkveld pedals.

- Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.

- Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.

- Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.

- Rebalanced medium traction control performance.

- Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.

- Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.

- Various other fixes and improvements.

Find something here doesn't work in the way it should? Let us know below!
F1™ 2017 - christina.mcgrath
Hi all,

Our release of patch 1.9 is imminent, pending QA approval. Please see below for what to expect from our latest update:

New Features

- New Spectator UI has been added to game.

- LAN Mode has been added to PS4 and PC versions.

- New Grid editor available in custom multiplayer modes.

- Photo Mode is now available on PS4 & Xbox One.

- Sports Update – Updated car and driver liveries.

- Sports Update – Updated car performance levels.

Bug Fixes

- Fixed an issue where continuing an online championship resulted in a crash.

- Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.

- Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.

- Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.

- Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.

- Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.

- Fixed an issue with a flickering skybox during dynamic weather events.

- Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.

- Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.

- Fixed an issue where a white object was clipping through the players helmet.

- Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.

- Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.

- Fixed an issue where Jeff repeated that he didn’t receive your last message.

- Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.

- Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.

- Improved AI drivers ability when defending the inside line.

- Improvements to AI pace balance between qualifying and race sessions.

- AI Difficulty is now applied correctly in multiplayer sessions.

- AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.

- Player no longer told to catch SC when leading the race and already behind the SC.

- Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.

- Increased the likelihood of SC & VSC periods occurring in online championships.

- Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.

- In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.

- Fixed an issue which could show incorrect development time in weeks on R&D parts.

- Driver number No 1 appears on car instead of 0 after winning drivers championship.

- Fixed an issue where stop-go penalties could be ignored without receiving a penalty.

- Achievement / Trophy – Up to Eleven will now unlock correctly.

- Added the 2nd DRS detection zone to Baku and updated track map video.

- Added pre-set controls for Heusinkveld pedals.

- Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.

- Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.

- Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.

- Rebalanced medium traction control performance.

- Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.

- Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.

- Various other fixes and improvements.

Find something here doesn't work in the way it should? Let us know below!
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