Grand Theft Auto IV Trailer

5 Ways Sleeping Dogs Improves On Grand Theft AutoYou could be forgiven for wondering what all the hubbub is about Sleeping Dogs. "Just another open-world crime game," you might think. "Been there, done that, yawn."


I've seen a few commenters ask why writers at Kotaku keep talking about this game—the simple answer for that is that we write about what we're playing, and several of us are playing Sleeping Dogs. That fact alone says a lot about how much fun the game is.


But of course, yes, Sleeping Dogs really is a GTA clone. It was supposed to be a new installment in the True Crime series, but the name got changed when Activision dropped the game and Square Enix took over. But as much as Sleeping Dogs is "just another GTA clone," it also brings a number of its own smart touches to the formula. The results are, in several respects, superior to the game that inspired it.


Here are five ways that Sleeping Dogs improves upon Grand Theft Auto.


It Doesn't Take Place In America

Every Grand Theft Auto game since GTA III has taken place in America. And hey, that's cool—I like America fine, I live here. But I'm also kind of sick of playing games that take place here, and have begun to yearn to explore someplace new. One of the great triumphs of Red Dead Redemption was that it put me in a part of America that felt totally fresh (and yeah, also that it took place in Mexico, too). When we heard rumors that GTA V would take place in London, or Sydney, I was really excited—please, let me play an open-world game in another country!


Turns out GTA V will return to Los Angeles (aka Los Santos), which is fine. But I'm still glad that exploring Sleeping Dogs' version of Hong Kong is slaking my wanderlust. When I first started playing the game, I remarked as to how much I was enjoying being forced to drive on the left, but really, that's just emblematic of what I really enjoy about the game—I enjoy how it takes me to another place. I love the all-Chinese cast, I love that I'm not playing a half-American, or an American who has relocated, or anything like that. Heck, I wish the game had an option to play in Cantonese with English subtitles. The location, cast and vibe all capture the films that Sleeping Dogs is emulating (films which Evan has helpfully catalogued for you here), and gives me that wonderful "stranger in a strange land" feeling that the best games conjure.


5 Ways Sleeping Dogs Improves On Grand Theft Auto


It's Not Gun-Crazy

Sleeping Dogs may have all of the same combat features as GTA IV, but it implements them much differently. You won't fire a gun at all for the first third of the story or so, and even after that, gun encounters are specific and almost instanced. There are very few encounters in the world that can be undertaken with a gun—instead, you'll be brawling your way through most of the encounters using the game's robust and enjoyable Kung Fu fighting system. It's something like a more slow-paced version of Arkham City's fisticuffs, and it's got a decent amount of depth and is satisfying. (It's a bit too easy to spam some moves, but hey, it's still a good challenge, brutal and fun to watch.)


The best thing about the lack of guns is that even though I've put 14 hours into the game, it has yet to devolve into the constant chase/shootout/shootout/chase/shootout that GTA IV did at around the same point. There are a few basic gameplay types—driving/shooting, chasing on foot, fist-fighting, shootouts—but they're shaken up and varied to a refreshing degree. The lack of handgun segments also helps the story along, as Wei doesn't feel like quite the psycho killer that Niko did. (He does rack up quite a body count, but at least he's not shooting hundreds of guys every half hour.) It also helps the cutscenes where someone waves a gun around or shoots someone feel more weighty and believable.


You Play An Undercover Cop

Every GTA game casts you as the same kind of guy—a likable criminal who is trying to change his ways but can't quite get out clean. Okay, fine—that's a workable archetype, and its proven successful in the past. That said, the protagonist of Sleeping Dogs is an undercover cop—deep undercover. TOO deep. The funny thing here is that it's anything but a fresh story—this story has been told dozens of times over, and every beat feels familiar. But it's never quite been told in a game like this before, and certainly not in a GTA-style game. I'm not a sociopathic killer, I'm a cop who is losing sight of which side he's on. It's a big change, and makes me more invested in the story.


Speaking of that...


The Story Is Much More Focused

Sleeping Dogs is, perhaps, a more modest game than Grand Theft Auto IV. I say "perhaps" because while it is certainly more modest in terms of scope and scale, it somehow feels more ambitious in its storytelling, if only because of the great focus with which Wei Shen's story unfolds. The first four or five hours of Grand Theft Auto IV remain my favorite part of that game, but by the second act, things had devolved into a lot of (fun, but repetitive) action-game histrionics. Sleeping Dogs has kept its story on a tighter leash (no pun intended), and in so doing has kept things tense and interesting for a far longer time. I'm at the 60% mark in the story, and it still feels like I'm in those opening hours of GTA IV.


5 Ways Sleeping Dogs Improves On Grand Theft Auto


Numerous Small, Empowering Touches

All this stuff about story and setting is great, but the most important thing is that Sleeping Dogs is also generally more fun to play than GTA IV was. That's because the game is designed around a bedrock of great design touches that iterate on the template that Rockstar set out back in 2008. I've played a ton of GTA IV, and so, clearly, have the folks at United Front who worked on Sleeping Dogs. Little touches like:


  • By pressing "X" you can lunge your car to the side or front, damaging pursuing vehicles.
  • Some gun-based events trigger slow-mo, letting you do a Max-Payne-style takedown. Further evidence that bullet-time is one part of Max Payne 3 that Rockstar should put in GTA V.
  • Right from the get-go, it's possible to store cars anywhere in the city, making it easier to get around in style.
  • You can do a move while driving where you leap from your car onto the car next to you, performing an "action-hijack." It's great, and useful.
  • When you're talking on your cell phone, you can get into a car and start driving without hanging up. (SMALL BUT CRUCIAL.)
  • Waypoints are marked on your mini-map but also in the world, helping you move one step closer to eliminating that troublesome mini-map entirely.
  • You can toggle through objectives using the left thumbstick, making it much easier to mess around and decide what you want to do next.

It's important to note that every one of these improvements came from Grand Theft Auto IV—without that game to set a precedent, it's doubtful that Sleeping Dogs would have improved upon it. What's more, there are plenty of ways that Sleeping Dogs falls short of its inspiration—motorcycles are a bummer, animations can be stilted, AI freakouts happen a little too often, and the physics engine is floaty and a bit spastic. The "face" respect system is an interesting idea with a flubbed execution. All the same, United Front should be proud of what they've accomplished—they truly have improved on one of the best and most successful game franchises of all time, and they've done it with style (and with a really good PC version, too).


The ball is now in Rockstar's court to not only improve on GTA IV, but to outdo the improvements made in Sleeping Dogs (and indeed, Saints Row The Third, Red Dead Redemption and L.A. Noire). I'm not a betting man, but I have a feeling GTA V might just make all of those games look like iterative speed-bumps on the road to the next big thing. Here's hoping they pull it off.


And hey, in the meantime, have you heard of this game Sleeping Dogs? It's pretty good…


Grand Theft Auto IV Trailer
gamedeals_824


Thing I love about PC gaming #143: buying old games and buying a new games feels the same. Games get cheaper, but they don't tumble into bargain bins. They get re-promoted. Communities of fans stick around for years. When Star Wars: Knights of the Old Republic II was added to Steam this week, we celebrated. Today, it's in the top sellers list. The PC is where games go to thrive, on and on.

Oh, and we also spend less on them, new or old. This week in game deals: Civilization V, Grand Theft Auto IV, Torchlight, The Walking Dead, and more!

This week's best deals  ►  GTA IV, Civ V, Torchlight, and more
If I may make a suggestion: grab GTA IV for $5, gather a few friends, and set up a no-friction car mod footrace. It will be $5 well spent.

75% off Grand Theft Auto IV at GameFly- $4.99
75% off Civilization V Game of The Year Edition on Amazon - $12.49
40% off The Walking Dead at GameStop - $14.99
50% off Torchlight on GOG - $7.49
50% off Legend of Grimrock on GOG - $7.49
75% off Just Cause 2 on Steam - $3.74
50% off Age of Empires Online Steam Starter Pack on Steam- $9.99
20% off at Green Man Gaming with the voucher code DERHE-RRDER-RINGE



Steam  ►  Just Cause series
For under $4, you could justify getting Just Cause 2 just 'cause.

75% off Just Cause - $2.49
75% off Just Cause 2 - $3.74
50% off Age of Empires Online Steam Starter Pack - $9.99
66% off Day of Defeat: Source - $3.39 (Friday only)
More Steam deals



Amazon  ►  Civilization
It's nothing new for Amazon, which seems to cycle its discounts among the same set of games, but its Civilization sale is still strong.

75% off Civilization V - $7.49
75% off Civilization V Game of The Year Edition - $12.49
10% off Civilization V: Gods and Kings - $26.99
75% off Civilization IV: The Complete Edition - $7.49
67% off Mount & Blade - $4.88
62% off Trine - $7.63
More Amazon PC game downloads


GameFly   ► Grand Theft Auto
Select Grand Theft Auto games are 75% off on GameFly all weekend. What a steal!

75% off Grand Theft Auto IV - $4.99
75% off Grand Theft Auto: The Ballad of Gay Tony - $3.75
75% off Grand Theft Auto: The Lost and Damned - $2.49
75% off Grand Theft Auto: San Andreas - $3.75
75% off Grand Theft Auto: Vice City - $2.49


Get Games  ►  Rayman, Driver, Far Cry
There's no particular theme on Get Games this weekend, but some nice deals. Its Sleeping Dogs sale has gone from 25% off to 10% off, but it's still one of the few retailers that has it on sale. But there's a "but": you can get it cheaper at Green Man Gaming, with its 20% off anything voucher.


10% off Sleeping Dogs - $44.99
50% off Rayman: Origins - $14.99
75% off Driver San Francisco - $8.74
75% off Far Cry 1 + 2 - $6.25
50% off Lord of the Rings: War in the North - $19.99
More deals from Get Games


GameStop   ► The Walking Dead and Saints Row
If you didn't pick it up during the Steam Summer Sale, The Walking Dead for $14.99 isn't bad at all.

40% off The Walking Dead - $14.99
75% off Saints Row: The Third - $12.49


GOG  ►  Indies Invade
GOG's weekend theme is looser than usual, but to our benefit: it's got 50% off some great indie games.

50% off Torchlight - $7.49
50% off Legend of Grimrock - $7.49
50% off Tiny and Big: Grandpa's Leftovers - $4.99
50% off Darwinia - $4.99
50% off Spacechem - $4.99
50% off Geneforge 1-5 - $7.49


Green Man Gaming   ► 20% off it all

That voucher is still active -- until the end of August, you can save 20% on any PC download at Green Man Gaming with the code DERHE-RRDER-RINGE.

GamersGate  ► Sale 'splosion

As usual, GamersGate has ten pages packed with sales. Many of them will cause shrugging, but not all of them: try S.T.A.L.K.E.R. Shadow of Chernobyl for $3.99 (Friday only), Mount & Blade Collection for $20.97, and Warp for $2.49.

Let us know in the comments if you find any more great deals, and, though I skipped it last week: what are you playing this weekend? I'll be getting a head start in Guild Wars 2 -- if you're doing the same, come find the PCG US crew on the Tarnished Coast server. What race are you planning to choose?
Grand Theft Auto IV Trailer
Grand Theft Auto 5 BIPLANE


Is there any vehicle that won't be in GTA 5? The fine biplane you see above is showcased in the latest batch of GTA 5 screenshots. There are FOUR this time, a veritable bounty of stills showing some evening cruising and a showdown between a gunman and a chopper. Previous pics have shown fighter jets, dirt bikes and choppers. Take a look.







Grand Theft Auto IV Trailer
GTA 5 cheeta


Rockstar have drip fed a few more teasing images of GTA 5 onto the Rockstar Newswire. The pics, spotted on Edge, show three modes of transport from the mundane old human-powered bicycle to a fighter jet with six underslung missiles. Rockstar promise more before the end of the week. These transport shots join the two vista shots released last month, which confirmed that helicopters will feature, though they're now very much losing the GTA 5 coolest vehicle top trumps battle.

Still no sign of GTA 5's protagonist, mind, unless they turned up in the GTA 5 announcement trailer.





Grand Theft Auto IV Trailer - contact@rockpapershotgun.com (Alec Meer)

haha, made you look at a man's bottom

For every Rockstar game since Vice City, the promotional screenshots have been rendered on a PC that only God herself could own, post-processed by a version of Photoshop from the 24th century and employed camera angles that you could only play the game from for 2.7 seconds before driving into a wall. It’s oddly reassuring to see that rich tradition continues with the latest round of screenshots from the little-shown Grand Theft Auto 5. Click for embiggenation of all of these.

Behold! A snazzy-looking bicycle as ridden by a man wearing the most heavily anti-aliased lycra trousers you’ve ever seen! (more…)

Grand Theft Auto IV Trailer

Holy crap look out! There's a huge freaking shark roaming the Liberty City Bay. It hasn't attacked anyone yet, but it seems like it's only a matter of time, right?


In light of our recent list of the best sharks in video games (and also the one from Banjo Kazooie) comes this mod from JMoorfoot4 that allows players to pilot a massive killer shark around the bay. It seems like a boat mod, so it doesn't have working jaws, but if and when it ever develops the ability to bite... it will merit inclusion on the "best video game sharks" list for next year.


(Via ZZCOOL)


Grand Theft Auto IV Trailer
Korean Cops Blame Grand Theft Auto for Motorcycle Gang AttackThis Sunday at 4am, five teenage members of a motorcycle gang attacked an inebriated man, reports The Korea Herald. Seoul police think that the teens were copying a scene from Grand Theft Auto IV.


The 31 year-old drunk man was sitting on the curb in southern Seoul when the gang assaulted him. Authorities filed for arrest warrants for two of the five teens; the other three are already in police custody.


As The Korea Herald points out, GTA IV has vehicles, including motorcycle bikes, as well as guns. None of the teens had firearms.


GTA, of course, is a favorite boogeyman to pin crimes on. The Korea Herald does not go into detail as to why authorities think this attack was an attempt to "copy" a GTA IV scene—you know, the one in which a group of young punks attack a drunk guy sitting on the curb. Surely you remember that mission? No?


Teens assault man, ‘copying' video game [The Korea Herald]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
Grand Theft Auto IV Trailer

While most Grand Theft Auto IV mods do little more than add a stupid character to the game or mess with the visuals, this mod - called Desert Storm - does something way more drastic.


It covers the city in sand. Like, it buries the entire city in the stuff. In a very Spec Ops/Dubai kind of way.


You'd be forgiven for thinking it's just a cosmetic effect, but no. Stick with the video above long enough and you'll see people driving all over the stuff.


If you want to try Desert Storm out, you can grab it below.


Desert Storm [GTA4 Mods]


Grand Theft Auto IV Trailer

Promise, last one. We've had our fun. From R2-D2 (to his Skyrim-themed friend) to the Portal 2 multiplayer robots, we can only take so much of seeing cartoon or comic-relief characters going on a mass-murder rampage in Liberty City. For Sonic the Hedgehog—even if he looks like a little more like a blue Shadow the Hedgehog—we'll make an exception.


Because really, if someone asked if you wanted to see Sonic force-push a dozen Prius taxis three blocks, and then whip out a submachine gun and spray everyone with lead, you'd probably say yes. From Taltigolt, the guy who brought you all the rest.


Portal

This montage of Portal 2's ATLAS and P-body raising hell in Liberty City comes to you from the same guy who commissioned the insane death-dealing R2-D2 mod for Grand Theft Auto IV. It is outstanding. Just sit back and enjoy.


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