Grand Theft Auto IV Trailer

Impressive Grand Theft Auto IV mods are nothing new, but this one—which turns the fictional Liberty City into a very real, very beautiful New York City—is really impressive.


OK, so here's what it does: First up, it replaces advertising and store signs with ones you'd actually find in the Big Apple. But it also greatly improves the game's visuals in just about every respect.


The mod's creator, Gionight, says that it's "just a beast visually" and yet doesn't "eat much resources at the same time".


If you've got GTAIV on PC, you can download it from the link below.


Gionights's Best ENB Final [GTA-MODS, via Edge]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Grand Theft Auto IV Trailer - contact@rockpapershotgun.com (Lewie Procter)

Mods! They let people cleverer than I add things to games that the original developers never even dreamed of. Take this (beta) playable Iron Man mod for GTA4, for example. The model has been taken from Marvel vs Capcom 3, and cleverly shoved into Liberty City. Paired up with iCEnhancer mod for extra pretties, and a Superman mod for Supermanification, you’ve got an attempt at an Iron Man game that already looks more fun than Sega’s recent officially licensed efforts: (more…)

Grand Theft Auto IV Trailer

You've Been Playing GTA IV WrongWhen Grand Theft Auto IV came out, I was swept away. The scope, depth, and scale of the game were almost too much to take in. It seemed like a game in which anything was possible, like a parallel reality, re-created.


Three years, two expansions, and countless hours of vehicular manslaughter have provided some much-needed perspective. These days criticisms abound, from sluggish controls and a finicky camera to inconsistent characterization and bloated plotting. But of all of Grand Theft Auto (and indeed, Red Dead Redemption)'s issues, one is perhaps the most overlooked: The crummy, distracting mini-map.


That icon-strewn circle in the lower-left corner of the screen is a Rockstar perennial; one could even call it a defining feature of their games. In the real world, have you ever walked down an unfamiliar street while consulting your phone's GPS? You're wandering along, intently following the progress of the little blue arrow on the screen, until you trip over a curb and finally look around, at long last getting a sense of where you are actually standing. Hey, there's a world out here!


You've Been Playing GTA IV WrongReturning to GTA IV after a few months away, I realized that more often than not, my eyes were all but glued to that circle in the corner of the screen. I'd be driving through Broker and would find myself following the colored lines on the mini-map so carefully that I wasn't even looking where I was going. A high-speed chase would be difficult not only because of flying pedestrians and hairpin turns, but also because of the intense eyeball-acrobatics required to quickly move between the mini-map to the road.


The mini-map's effect on combat is even more pronounced. Enemies turn up as large red dots, and what would have been a tense standoff becomes more of an exercise in dot-removal whack-a-mole. How many enemies are left? Hmm, why not just check my map! Oh, there are three! Blam. Blam. Two down! Hmm, I see the last guy must be hiding in that airplane hangar! Better go kill him. Blam.


Don't get me wrong—I had plenty of fun with GTA IV's cover-based combat. But imagine if the (vastly superior, I would argue) combat in shooters like Gears of War or Far Cry 2 had been aided by a mini-map that helpfully pinpointed every enemy's location. The tense thrill of combat would be neutered, and the game would suffer hugely as a result.


My eyes were open, my ears perked. A GTA IV shootout had me genuinely engaged for the first time in ages.

As an experiment, I tried loading up GTA IV and turning off the HUD and mini-map completely. I found that it made the game significantly more immersive, engaging, difficult, and fun. It didn't quite feel "optimal," and at times the shift was pretty extreme, but all the same I recommend that fans of GTA IV give it a shot.


The first thing I noticed was that without the map, I was forced to learn my way around Liberty City. But what I also found was that doing so wasn't actually that hard! Whenever I'd get in a car to head to a new destination, I'd check the map in the pause menu. "Hmm, okay, I have to get to the upper west-side of Algonquin, near the Tw@." (Side note: Yes, these are sorts of sentences this game encourages us to speak aloud.) Once I knew my destination, I drove as I would in a real city—following familiar routes in the general direction of my goal.


Liberty City is laid out with such artfulness that it's easy to discern one's location simply by looking around. There's always a landmark, bridge, or body of water visible, and after spending an hour or so getting my bearings in each new neighborhood, I found that I could very easily get around. And while doing so, I was able to get my eyes up and really take in the game's strongest feature: its brilliant setting.


Another thing I noticed was that the talking GPS included in many of GTA IV's higher-end cars actually became useful. With the mini-map turned on, that computer-y "At the next intersection, turn right" notification always felt woefully behind-the-times and almost entirely useless. But with the mini-map off, I actually found the GPS system to be a huge help and eventually came to rely on it to get me where I was going. I found myself hunting down cars that I knew would have a GPS, which added an enjoyable layer to GTA IV's carjackings. Decisions, decisions…


L.A. Noire actually implemented a similar mechanic into its partner system; it was possible to have my partner call out the turns I needed to make, freeing me up to take in the sights and sounds of the game's meticulously re-created Los Angeles. Whether that was Rockstar or Team Bondi's influence, it's a promising development.


You've Been Playing GTA IV WrongMore striking was how much more exciting combat became: wildly intense, visceral, and a bit terrifying. With no map and no HUD, the game's first large-scale shootout in Vlad's bar was as intense as the culminating sequence of a big-budget crime film. Walking into Comrade's, I felt as wired as Michael Corleone sitting down at the restaurant table on that fateful night in The Godfather. When Niko drew down, gunfire erupted with great chaos and bloodshed. In the immediate aftermath, Niko crouched behind a table as I wondered if the coast was clear. Was the armed bartender still crouching back there, waiting? Had I taken him out, or only clipped him?


My eyes were open, my ears perked. A GTA IV shootout had me genuinely engaged for the first time in ages. Suddenly, the goon popped up from behind the bar and let off a few rounds, and with a roar, Niko ripped a few shotgun blasts into his chest, dissolving a section of the bar into a cloud of blood-stained, broken glass. The coast looked clear, but I could hear another thug waiting for me outside the door. Shotgun at the ready, I slowly made my way to the door, pulse racing, bracing for what was on the other side.


Had I played through that section with the mini-map turned on, the entire thing would have been a mechanical exercise: checking the screen, seeing where the enemies are, fearlessly clearing them out one at a time. Turning off the map and HUD evoked nothing so much as the flawed yet underrated Kane and Lynch 2: Dog Days. Despite a raft of frustrating design decisions and some spectacularly grating lead characters, that game recreated the visceral, chaotic thrill of urban combat in a way I'd previously never encountered.


I'll admit that wiping out all of GTA IV's on-screen prompts is a bit extreme. It makes the game much more difficult, particularly in later missions—as it turns out, clearing an entire apartment complex of drug dealers and then escaping a three-star wanted level is pretty difficult without any mini-map advantages! The approach also took some discipline—I'd been hard-wired to expect to play a GTA game a certain way, and it took a few hours to break free of that conditioning.


Create an entirely different kind of Liberty City Experience. Pause the game. In the Display menu, set the Subtitles, Radar, and HUD to "Off." In the Controls menu, set Auto-Aiming to "Off." Back in the game, press the back/select button until the camera is zoomed all the way up to Niko's shoulder. Continue your adventures in Liberty City distraction-free. (it's particularly cool to start a brand-new game with this approach.)


Since GTA IV's launch in 2008, many games have experimented with eliminating HUD-clutter, often with successful results. One of Dead Space's most interesting design decisions was the elimination of the HUD, a trick that made the game much more immersive and terrifying than the comparatively cluttered Resident Evil 5. And Rockstar's own Grand Theft Auto: Chinatown Wars showed that it was possible to overlay a GPS route directly into the game without interfering with a player's view, finally eliminating the need to go back and forth from the mini-map to the game screen. Something similar could certainly work in a 3D Grand Theft Auto.


As Rockstar works on Grand Theft Auto V, they would do well to further re-tool their onscreen interface. The best solution would involve a high degree of customizability; perhaps a thumbstick that can bring up the mini-map for only a moment, or the option to turn off enemy locations on the map. With a more organic, less-intrusive system in place, GTA V's open world (rumored to be Los Santos) will become far more immersive. And perhaps more vitally, combat will be much closer to the third-person cover-shooters that GTA IV is emulating.


Other changes would be necessary as well, starting with an overhaul of GTA IV's sluggish, much-derided on-foot controls. Given the sharp gameplay improvements that Rockstar San Diego's Red Dead Redemption showed over GTA IV, it seems safe to say that Rockstar North will be making further refinements to their next mega-release.


But it'll be a little while before GTA V comes out. In the meantime, try firing up Niko's big adventure, turning off the mini-map, and losing yourself in Liberty City all over again.



You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Grand Theft Auto IV Trailer

Superman Returns (to Liberty City)Once again showcasing the fact the world of modding PC games is a weird and wonderful place, witness these videos of Superman buzzing around the skies of Grand Theft Auto IV's Liberty City.


You'll need a long laundry list of mods and files to get this up and running, but as the vids below show, combining super-powers and the game's physics engine is worth the trouble.


For the full instructions on everything you need to send the Man of Steel on a Superman III-esque rampage, hit the link below.


Fly through Liberty City using this incredible GTA 4 Superman mod [PC Gamer]





You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Grand Theft Auto IV Trailer


 
Without a single official modding tool, Grand Theft Auto IV's community have quietly been tweaking and expanding the game in every possible way. There's the beautiful iCenhancer graphics mod that makes it look like a game from five years in the future, or the trainer that adds a gravity gun, and the ability to turn every car into a frictionless missile.

And now there's a mod that makes you look and fly like Superman. I've explained where you can get it and how you can install it before, along with more videos.

Or rather, there's two mods - one to change your model, and one to enhance Niko's Kryptonian biological makeup so that he can fly like a bird, no, a plane, no, superman. No, the Man of Steel. Or rather, there's two mods, and then the three other mods you need to get those working - which is the downside of GTAIV having no official modding support.

While this sounds complicated - and the guide below certainly looks long - it's really very straight forward. If you've never run a mod before in GTA or any other game, this guide will take it step by step and by the end of it, you'll have everything you need to install the hundreds of other GTAIV mods that are available.

First, another silly video.


 
ASI Loader
 
What is it?
It's what makes time travel modding possible. It’s a simple file that allows you to load custom libraries – i.e. mods – into the game. ASI is the file type most mods come in. Install this once, and almost every mod will work.

How do you install it?
1) Start by grabbing the latest GTA IV patch.

2) There are lots of ASI loaders, but the first - and the one I'm using - was created by Alexander Blade. You can grab it from this forum post. There are instructions there for how to troubleshoot problems, should you encounter any. You shouldn't. For now, just download it.

3) Once you’ve got the archive, open it and extract the dsound.dll within. Now put that file in your main GTAIV install folder – that’s the one with the GTAIV.exe. If you installed from a disc and used the default location, you’ll find that at C:\Program Files\Rockstar Games\Grand Theft Auto IV\GTAIV\. If you’ve got the game via Steam, you’ll find that at C:\Program Files\Steam\steamapps\common\grand theft auto iv\GTAIV\.



Next, let's take flight.

Superman flying mod
 
What is it?
Created by nixolas1, it's a mod that makes Niko - or whatever character model you've hacked into the game - able to leap into the air and fly around. When in game, you press F5 to take off or F6 to take off with mouse steering controls, and you can wield a weapon while in the air for the perfect fly-by shootings.

How do you install it?
1) Download the mod from GTA4-Mods.com.

2) Place the SuperMan.asi and Superman.ini files within the .zip file in to your GTAIV folder (wherever EFLC.exe/GTAIV.exe is). That'll be C:\Program Files\Rockstar Games\Grand Theft Auto IV\GTAIV\ or, if you’ve got the game via Steam, C:\Program Files\Steam\steamapps\common\grand theft auto iv\GTAIV\.

3) Download OpenIV, an unofficial program for tinkering with the insides of Grand Theft Auto IV files.

4) Back up the files we're going to edit beforehand. Run the software, point it towards your Grand Theft Auto IV install, and browse to the \anim\ folder. Right click on anim.img, and select "Save/Extract as", and save it somewhere else on your PC. You can then reinstate this file later if you ever want to return to the default game.

5) Now, let's finish this by making it possible to control your flight. Open up the (original, not backup) anim.img in OpenIV. Hit 'Edit Mode' in the top right of the OpenIV window, so you can start making changes. Drag the parachute.wad from the \extras\ folder included in the mod .zip file, into the contents anim.img. Go to File > Rebuild, and do it even if it says you don't need to. Then close OpenIV.

6) Load up the game, press F5 or F6, and fly!



The only problem is that you don't look like Superman. You can fix that, but first you need one other mod.

Simple Trainer
 
What is it?
Trainers are normally simple cheats: infinite health, infinite money, and so on. The Simple Trainer goes further. It enables you to teleport around the world. It unlocks all three islands immediately. It gives you the power to set nearby pedestrians on fire. It adds a gravity gun. It is a brilliant mod in itself, but it also gives you greater control: letting you set the time, the weather, and important for our purposes, change Niko's clothing and model.

How do you install it?
The official forum post gives you a wall of text, which makes it appear hopelessly complicated to get working. It’s not.

1) Download the trainer for whatever version of the game you're running from the Simple Trainer forum post.

2) Inside the download, find the trainer.asi, trainer.ini and scripthook.dll files. Copy all three into the main GTAIV directory; the same place you put your ASI loader. That’s C:\Program Files\Rockstar Games\Grand Theft Auto IV\GTAIV\ or, if you’ve got the game via Steam, C:\Program Files\Steam\steamapps\common\grand theft auto iv\GTAIV\

3) Simple Trainer uses almost every key on your keyboard, including those you're using to fly. You need to fix that conflict. Open up the trainer.ini file and use your text editor's Find function to search for "116" and "117", the the key codes for F5 and F6. This will bring you to where the keys for "Add 100,000 dollars" and "Airbreak" cheats are set. Change the numbers for each to simply "8", which is Backspace. It's not used for anything important, and you'll never really need those cheats when you can fly and spawn everything for free anyway.

4) Running Episodes from Liberty City, or an older version of GTAIV you can’t upgrade? Use your browsers Find function again and type “Installation Instructions”. There’s simple guides there for all versions of the game.

Now, let's play dress up.



Superman model
 
What is it?
Created by H1Vltg3, it gives you the oiled hair, flapping cape, and red and blue suit of, well, you can guess.

How do you install it?
1) Download the model from the lovely GTA Gaming

2) Run OpenIV again - you should be an old hand at this by now. Since we're going to be overwriting part of Niko's model, let's create a backup. Find \Models\CDImages\playerped.rpf and use Save\Extract to place a copy somewhere else on your machine, just as you did before with anim.img.

3) Open the original file in OpenIV, and hit the Edit Mode button. Extract the 13 files found inside the \Superman folder from the mod's .rar, and then drag them into OpenIV. Don't copy over the \Superman folder itself, just the files inside it.

4) Click File > Rebuild, and do it even if it says you don't have to. Close OpenIV. This process, by the way, can be repeated for a ton of other player models.

5) Now, let's see it in action. In GTAIV, press F3 to bring up the Simple Trainer menu. Browse to the "Clothes menu", and change Upper to 1, Lower to 1, Hands to 1, Feet to 1, and Hair to 3. If you want the cape, set "Special 1" to 2.

You are now Superman. You can now fly. You can now cheat, be invincible, spawn bodyguards. You are now equipped to run dozens of other fun mods.
Grand Theft Auto IV Trailer



Recently we highlighted the remarkable ICEnhancer 1.2 mod for GTA IV, a visual overhaul that had us all reaching for the "install GTA IV" buttons on our Steam accounts. Redditor dfkjsd posts with news that the mod has now hit version 1.25. The mod creators have put out a lovely new trailer to celebrate, with lots of driving and some occasional slow-mo hyperviolence. You can grab the latest version of ICEnhancer now from GTA4-mods.com.
Grand Theft Auto IV Trailer

Turning Screenshots Into PhotographsBrazilian artist Leonardo Sang has started up a project called VRP, or "Virtual Reality Photography". The aim is to use "video games as platforms for everyday photography".


Using Grand Theft Auto IV as his foundation, Sang has taken a number of screenshots from the game and composed them so they look more like actual photographs.


Why? He wants to show that modern games possess the "full visual capacity and complexity to create a proper photographic ambient", as well as "show how photography can be applied in many ways."


The gallery above shows the finished "photographs". You can see the original screenshots at the link below.


Virtual Reality Photography [Leonardo Sang]


Turning Screenshots Into Photographs
Turning Screenshots Into Photographs
Turning Screenshots Into Photographs
Turning Screenshots Into Photographs


Grand Theft Auto IV Trailer

We've seen a teaser of Grand Theft Auto: Vice City imported into Grand Theft Auto IV's visual and physics engine, RAGE. Another mod team is hard at work on the same conversion for Grand Theft Auto: San Andreas.


At work since December, the team hopes to release a public beta this fall. Above is about 20 minutes of footage from what they've built so far, beginning at the Bone County Airport and plane graveyard, flying over San Fierro and the Gant Bridge, touring Las Venturas at night, plunging from atop Mount Chiliad, and much more.


Vehicle conversions and many other details still need work, but if you are intimately familiar with the San Andreas map, this is a mesmerizing trip down memory lane.


The mod's official site is here, and you can read much more about its work in progress, with more videos and screenshots in this thread on GTA Forums (begins at the most recent post.)


Grand Theft Auto IV Trailer

A Beautiful New Perspective on Grand Theft Auto's Liberty CityThanks to PC mods, people can still impress us with the beauty of 2008's Grand Theft Auto IV. Lighting and weather effects can go a long, long way in making Rockstar Games' crime epic very, very pretty. It's even prettier as a postcard.


The screenshot-snapping artistry that is Dead End Thrillspreviously featured on Kotaku—recently refocused its virtual lens on Grand Theft Auto IV from breathtaking new angles. And with the help of some visual mods and creative tweaks, it makes for a lovely set of pixelated postcards from Liberty City.


If you're looking for a new wallpaper or just want to see GTAIV's city as never before, head over to Dead End Thrills.


Link Chevron Archive for Grand Theft Auto [Dead End Thrills via Rockstar]


Grand Theft Auto IV Trailer

We've seen some nice mods for the PC versions of Grand Theft Auto games before, but boy, this new series of GTAIV tweaks take the cake.


What's most impressive is that it's a complete overhaul of the game's visuals: there's not just new textures and models, but depth of field, new lighting and weather effects as well.


[via Edge]


...