>observer_ - Aspyr_Lucy


Added localizations:
  • Japanese
  • Simplified Chinese

Bug fixes:

  • A rare bug where Steam achievements couldn’t be viewed has been squashed
  • The Oculus Rift and SteamVR applications won’t launch with the launch of >observer_ any more
  • The bug in the Data Mule’s Dream Eater sequence where the floating TV cable gets stuck in a wall has been resolved
  • The radio puzzle in the Ripper Doc’s Dream Eater sequence has been fixed and the progression block has been removed
  • Dan should no longer fall from the map at specific locations in Pieta’s Dream Eater sequence
  • Dan should no longer get stuck or fall of a level after sprinting in a specific area of Data Mule’s Dream Eater sequence
  • Rudy the Robot spawn points have been fixed
  • Dan should no longer get stuck in rock formations in the forest part of Wolfman’s Dream Eater sequence
  • Dan should no longer get stuck after falling in the pit in Sanctuary during the Limbo sequence
  • Dan should no longer fall of a level in a specific spot in the Husband’s Dream Eater sequence
  • Dan should no longer get stuck in an endless loop at the third minigame of Adam’s Dream Eater sequence
  • Minor animation fixes have been made
  • Minor bugs have been fixed
  • Other rare occurrences of players getting stuck in the environment or being thrown out of the levels have been fixed and should no longer occur.

As always, if you're running into any problems with the game, hit up our support team


>observer_ - Aspyr_Lucy


Added localizations:
  • Japanese
  • Simplified Chinese

Bug fixes:

  • A rare bug where Steam achievements couldn’t be viewed has been squashed
  • The Oculus Rift and SteamVR applications won’t launch with the launch of >observer_ any more
  • The bug in the Data Mule’s Dream Eater sequence where the floating TV cable gets stuck in a wall has been resolved
  • The radio puzzle in the Ripper Doc’s Dream Eater sequence has been fixed and the progression block has been removed
  • Dan should no longer fall from the map at specific locations in Pieta’s Dream Eater sequence
  • Dan should no longer get stuck or fall of a level after sprinting in a specific area of Data Mule’s Dream Eater sequence
  • Rudy the Robot spawn points have been fixed
  • Dan should no longer get stuck in rock formations in the forest part of Wolfman’s Dream Eater sequence
  • Dan should no longer get stuck after falling in the pit in Sanctuary during the Limbo sequence
  • Dan should no longer fall of a level in a specific spot in the Husband’s Dream Eater sequence
  • Dan should no longer get stuck in an endless loop at the third minigame of Adam’s Dream Eater sequence
  • Minor animation fixes have been made
  • Minor bugs have been fixed
  • Other rare occurrences of players getting stuck in the environment or being thrown out of the levels have been fixed and should no longer occur.

As always, if you're running into any problems with the game, hit up our support team


Aug 23, 2017
>observer_

Observer is set in Poland in the year 2084, which isn't an exact century after 1984 by coincidence. Poland in 2084 is an Orwellian dystopia, especially the city of Krakow which at least in this game seems more fun to say than to visit. Krakow. Rubbish squats in corners. Propaganda posters and ads for products made by the all-powerful Chiron corporation are everywhere and interchangeable (they're also in Polish, though English appears when you mouse over). When you step outside a curfew announcement plays as a flying car disturbs a flock of pigeons and animated billboards flicker. It's cyberpunk as all get-out.

Specifically it's Blade Runner, even down to having Rutger Hauer voice the protagonist. He's Dan Lazarski, a neural cop or 'Observer' able to hack into people's brainchips and relive their memories in a way that's super invasive and also kind of inefficient. When you dive into someone's skull you experience their subconscious as a jumble of cut-up memories and visual metaphors for their emotional state. It's part Snatcher, part Psychonauts, part spooky hallway walking. But its surrealness is only effective to a point, one I reached quickly.

Minimum headroom 

In the mind of a dying murder victim I relive entering his apartment like I did in reality moments before. The instant I step in something smashes through the window—then time rewinds and that object flies back through suddenly repaired glass. Past the entrance I loop, finding myself outside the apartment, and re-enter. The layout's different this time, with nonsensical touches like a tap pouring water onto a chair and a door opening onto a blank cement wall covered in tally marks, like a jail cell. That's how I learn this man spent time in prison, and still feels trapped in his daily life.

Observer is made by the same team as horror game Layers of Fear, and if its spooky hallways worked on you so will these. When your movement speed is increased to a run so that you feel pursued through looping rooms, when you walk across a platform over an abyss and swarming birds squawk upwards around you, in those moments the surrealness of Observer is effective.

Outside people's heads it's a combat-free adventure game minus inventory puzzles. You scan crime scenes for clues with cybernetic eyes, interrogate apartment dwellers through vidscreen doors, and solve basic puzzles. It's very atmospheric, focused on one small location, a run-down tenement and a couple of nearby buildings which Dan comes to looking for his estranged son before stumbling across multiple murders.

Spotlighting this small area for its six-to-eleven hours means Observer evokes a strong sense of place. There are exposed pipes everywhere, cascades of broken AR data curtaining off walls, a janitor with busted prosthetics, all details that work to make the setting feel mundane and broken. It's a deliberate contrast to the fanciful dreamscapes. When the two bleed together, like when Dan's own memories intrude on the minds of others, or reality (filtered through his cyber eyes and brain implants) starts to glitch in ways familiar from those dreams it's genuinely shocking.

Ghost in the hell

Eventually it stops being able to disguise how much you're just holding down W to walk past weird stuff.

That's Observer at its best, a grimy cyberpunk detective story that veers into extended flights of fancy, Blade Runner if the unicorn bits made up half the runtime. But Observer isn't always at its best. Those flights of fancy drag on and don't always have much to say. Straight after the prison wall moment there's a laundry room where piles of computer equipment and clothes glitch into different positions. It's not telling you anything interesting about the character, it's just a visual effect that looks kind of cool. After seeing a bunch of those in a row I stopped being able to process the novelty.

It doesn't help that they're structured so much like every first-person horror game about walking down halls towards spooky doors. In Observer you open doors by clicking on them then pushing or pulling just like in Amnesia, a cute technique for emphasising the dread of finding out what's on the other side, but so much of Observer is opening doors to look into another weird room that it's numbing. Eventually it stops being able to disguise how much you're just holding down W to walk past weird stuff.

Livening up the dreams are cat-and-mouse sequences in which you have to sneak past something that kills you if you're seen, pushing you back to the last checkpoint. The first couple of these work fine, but like so much of Observer they're overused, and autofail stealth shoehorned into non-stealth games isn't something I had much patience for to begin with. The entire climax of Observer is one of these, and it detracts so much from the story's final twists.

Observer has a few other flaws as well—it uses 'jump scares', obscures its visuals with chromatic aberration, sometimes judders even on high-end graphics cards, only allows for one savegame—and while those might be dealbreakers for some they didn't particularly bug me. What really undid Observer for me, beyond pulling the same tricks out of its bag over and over, is that it boils down to a familiar family story. We never get to see Dan's job when he's out there being a corporate-sponsored cybercop who hacks brains, because minutes into Observer he gets a call from a son he hasn't seen in years and races off to find him. It engages with potentially rich themes about surveillance and privacy only superficially, because Dan's motivation is a relatable one. He's not a tool of the state today, he's a concerned father. He's not Deckard in Blade Runner, he's Liam Neeson in Taken, and that's less interesting. Observer makes me feel like a parent myself, in that I'm not mad at it—just disappointed.

Aug 18, 2017
Layers of Fear (2016) - contact@rockpapershotgun.com (Adam Smith)

observeheader

In Observer [official site], AKA David Cronenberg’s Bladerunner, Rutger Hauer is having a very bad day. It begins with a phone call, some family problems, and ends in blood and regret. Hauer lends his voice to the player character, who is the titular Observer, a special kind of cop who can jack into suspects’ memories, hopes and fears as a means of interrogation. To do so, he inserts a cable into a chip lodged in their brain and connects it to his own gray matter.

Around a quarter of the way through this particular grim night, he dives into the mind of a person who has just died, an act of necro-hacking that is totally against protocol. That’s when things get really> weird.

(more…)

>observer_ - AspyrWoo
>observer_ - AspyrWoo
>observer_ - Valve
>observer_ is Now Available on Steam!

What would you do if your fears were hacked? >observer_ is a cyberpunk horror game from Bloober Team, the creators of Layers of Fear. Play as an Observer, the new front line of neural police, as you hack into the jagged minds of the insane.

>observer_ - Valve
>observer_ is Now Available on Steam!

What would you do if your fears were hacked? >observer_ is a cyberpunk horror game from Bloober Team, the creators of Layers of Fear. Play as an Observer, the new front line of neural police, as you hack into the jagged minds of the insane.

>observer_

Observer is out today, and it casts you as a mind-invading supercop. It's the latest game from Layers of Fear developer Bloober, and some of the spooky haunted house tricks have come along from that original game. Today on Chrono, if you buy Observer, you get Layers of Fear completely free.

Observer is a cyberpunk game where you play as a cop in Poland in 2084. A corporation has come out on top in a war, the rich got rich, the poor got poorer, and now drugs run the streets. Going back to last year, Layers of Fear had you play as a painter who was spiralling into insanity in his own creepy house.

Chrono's deal has you getting two games for the price of one, so if you think they'd both be right up your dark, dingy alley, then it's a no-brainer. The offer only lasts 24 hours though.

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info. 

>observer_ - AspyrWoo
>observer_ releases Tuesday, August 15th, and we can’t wait for all of you to jack into people’s minds and experience first-hand what would happen if your fears were hacked!

We love our fans, and to show our appreciation for your loyalty, we’re offering a 20 percent discount off >observer_ for all Layers of Fear owners! As long as you have Layers in your Steam library, the discount offer will appear automatically when you go to purchase >observer_. This offer is available only for a limited time.

Be sure to add >observer_ to your Steam wishlist to get notified when the game hits the Steam shelves!

If you don’t have Layers, fear not (we couldn’t resist)! The award-winning psychedelic horror game from Bloober Team is on sale for 75 percent off! The sale begins Wednesday, August 9 at 10 a.m. PST and ends Friday, August 11 at 9:59 a.m. PST.
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