Attention inmates! It seems your newly wrought freedoms are leading to some interesting developments. So, here's a showcase of what you've come up with lately—along with some bad puns as punishment, just so you don't forget that Tec-01 owns you. Let's get into it ->
It's always important to bring the essentials to a biking trip, something to eat, lots of water and a Block 21 with crafted armour piercing bullets, of course.
First up on our roster, SCUM TUTORIAL with a brutal raid defense. At times, it feels more like a war zone than anything else. Glory for spilling guts and no fame for the famished on this island! https://www.youtube.com/watch?v=QX2wP6pN7So
With the recently released server files, there's a lot of you out there who will take up roles of server owners and admins. That's why my boy AlexDerKoenich is here to save the day with extensive instructions on commands and Dev-commands. This is part of a multi work series by Alex, where he also explains quest creation, loot modification, setting up traders and more, so make sure to give it a look. Mahlzeit! https://www.youtube.com/watch?v=BgQoqStRk9c
And this week's cherry on top is John_dominator with his awesome adventures on this "modded" SCUM server. Some complain the Brenner is too overpowered, so these guys decided to give him the ability to super jump. Amazing move. Proud of you. REDRUM THE GAMER also uploadied some footage of this server so if you're interested in more, go check it out. https://www.youtube.com/watch?v=jP9tmcMgkvo&t=363s
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Attention inmates! The heat is on, and summer is in full swing, but that doesn't stop us from working on some cool new things! See what's up in this week's edition of our dev update! ->
Aside from bug fixing, which is still quite prominent for this team, there's a lot of new things that we can share here! Let's start with the big ones, shall we? First up, work has begun on adding cuts and bruises visual effects for the prisoners, meaning that you'll be able to see the injuries your characters are sustaining. Also, the very early stages of work have begun on the much-anticipated infections and diseases system! Can't share more details on it yet, but you can bet that we'll have more on that in the weeks to come! Work has continued also on the clothes painting mechanic, but you already saw some of that from before. Apart from that, there were also some optimizations made to the mesh lights, an admin command for removing NPCs was added,
Our level designers are still deeply involved with bug fixing. Not much to add here at the moment.
The hard surface folks are actually working on some cool new things! First up, they're finishing up the military shovel and are reworking the look of the electrician tools. They've also started working on the military tomahawk item, as well as some new firepower in the form of a Tommy Gun! To top it off, we're also working on an improvised wheel item that will help you get those vehicles in working condition faster!
On the soft surface side, they are starting to prepare for a new Twitch drop campaign that we'll have sometime in the future!
The 2D team has been engaged with some level design textures and making corrections to the mobile phone UI to better distinguish between new and opened quests, as well as some corrections to the Journal UI.
The animation team is also heavily involved with bug fixing, but are also working on new marketing materials, and new animations for the flag pole BB element! More on that in future updates!
The sound team is making changes to the directional wind and to the wind effect for roofless vehicles, and is recording new barefoot footsteps and editing water/sea sound effects.
Our design team has been engaged with some bug fixing, but are also heavily involved with designing the aforementioned disease feature.
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Now let’s hear some of your impressions from last week:
We're very much aware of this. We're working to upgrade some of these processes within the company to make sure that we roll out better and meatier updates and fixes, while being realistic about what we can achieve within the time frames that we have. It's always a balancing act between working on new stuff and fixing the old. Our main goal is to start rolling out things that don't need additional tweaks and fixes to avoid spending time on fixing as much as possible so we can focus more on new stuff. We're not there yet, obviously, but it's something that we'll be striving for.
Yep, both of those would be very cool and are definitely worth considering. The mobile phone feature could be vastly expanded with additional possibilities, but we'll see how we'll approach this, taking into account all the other cool stuff that we want to and will start working on very soon!
This one is making a lot of rounds and we can see that a lot of players are impacted by this so let me address it by stating that the team is aware of this and that some work has already been done to mitigate this issue. All in all, I'd just like to say that the team does indeed hear you on this and that we'll be looking into it. In the meantime, make sure that you use a bonfire, that you take off your wet clothes and that you put them close to the fire as much as possible. I know that some will say that this also does not work — it does, albeit slowly.
Just to make sure that we're not scaredy-cats that avoid heavy topics — here's an address to that topic that we've missed in previous updates. We acknowledge that the current system could be vastly improved. Having an NPC with a shotgun spawn in your direct vicinity is not a recipe for a good time. We get it completely. However, taking into account what we've addressed in the first question, there's only so much time and resources that we can spend on a variety of things that need to be worked on. Make no mistake — I'm not here to sound apologetic and to make excuses. In any case, the team is aware of this, the NPCs and their behavior will be significantly improved in one of the updates that will come to the game by the end of the year, and we'll see if we'll manage to squeeze in some improvements to the encounter system. Players can leverage the newly released server files and introduce a lot of modifications to their servers, which can improve the spawns of the NPCs. It's a bandage solution and not a real one, but at least it may provide a less frustrating experience until we manage to deliver the real thing.
The NPC behavior and reactions will be improved in one of the subsequent updates that will come into the game by the end of the year. They already stagger when they get shot, but it is not a good experience if they get a bullet to the head and handle it like champs. We'll look into it.
That would be all for this week! See you in the next one and make sure to keep an eye on the following platforms:
Hello everyone, we have some news incoming regarding watchdogs and server protection on officials! Check it out!
A while ago we have introduced the watchdogs, a system that will detect and prevent people from avoiding the ping limit using different kinds of software in order to ensure the best performance on our servers. Since the release they have been available to all private server owners and we have been testing them out on officials as well. We are now confident enough that they are working as intended we are going to be enabling them on all of our official servers, making sure the best gameplay possible is going on them.
However we also recognize the need for more global servers with this as we know a lot of you want to play with each other no matter what. So we are opening up more official global servers where you can play from anywhere with no ping limit:
SCUM Server Official Global #1 - Asia 69.41.166.95:20098
SCUM Server Official Global #1 - Brazil 213.156.149.233:20098
SCUM Server Official Global #1 - South Africa 94.156.93.167:20098
SCUM Server Official Global #1 - US Central 46.183.148.35:20098
SCUM Server Official Global #2 - Asia 69.41.166.95:20226
SCUM Server Official Global #2 - Brazil 213.156.149.233:20226
SCUM Server Official Global #2 - Europe 195.181.170.67:8834
SCUM Server Official Global #2 - South Africa 94.156.93.167:20226
SCUM Server Official Global #2 - US Central 46.183.148.35:20226
SCUM Server Official Global #3 - Europe 195.181.170.67:8962
Attention inmates! Time for another peek behind the curtain to see what the team has been brewing in the background. As always, bug fixing is the name of the game — but don’t worry, there are juicy updates sprinkled in for good measure. Let’s dive in ->
You guessed it — bug fixing galore! From backend cleanup to tackling persistent issues with fall damage and throwing, the team has been relentless. Some will be hard not to notice, like work that's being done on base building patterns. Others, like backend database stability and new symptom integrations, might sneak up on you mid-match. Either way, smoother days ahead!
Also, a few handy visual upgrades to quests and event overlays are now in testing, making sure your mission data and event info are clearer and more stylish than ever.
A lot of elbow grease is going into polishing the map — squashing bugs, optimizing areas, and making sure every rock, ruin, and radiation zone is in its rightful place. Meanwhile, work continues on some long-anticipated additions, with some exciting visual customization elements in development.
The hard surface folks are keeping things tight and clean with work on new military models and a little something to get your vehicles in motion quicker.
On the soft surface side, it's all about fresh gear: new wardrobe pieces are being stitched up and you’ll want to see what they’ve cooked up.
Animations are being touched up across the board, ensuring smoother transitions, cleaner interactions and your run of the mill bugfixing. The animation team is also lending a hand to other departments, proving to be truly reliable little helpers.
The sound team is delving into ASMR territory with new barefoot footstep recordings, new sounds for the mountain-bike and fine-tuning sounds when it comes to directional winds
When it comes to testing features, sniffing out bugs, battling cheaters, giving support and engaging with you guys, there's nothing these bad boys cant handle. We know, it's more of the same, but no less valued.
Our design team has been busy with the new diseases coming to the game, while also coming up with designs for upcoming patches. Aside from that, they have also been heavily immersed in their research tied to armour classes, definitely things to look forward to. ___
On to the next segment, let’s hear some of your impressions from last week:
These candles, as most items with a few exceptions, were designed to not persist in the game due to server load issues. It is simply not possible to make specific exceptions for items like candles at this point. However, new lighting options are heavily requested in this community, we hear you on that part and we'll look further into possible avenues in the future.
We always insist on features offering our players a real challenge, which is why they might seem like Arnie came out of retirement, but even so, players have still been able to find ways to make quick work out of them. And yes, we will improve the NPC's in all ways we can, as we consider these to be only the first iteration of savage scouts roaming the island.
The reason for the map not being zoomable is because the map rework that has been planned for it. For now, you can use the interactive map if more detail is what your heart desires.
This should not be possible and this is a bug. Guns at full, or almost full health should not jam at all. we are working to have this fixed as soon as possible and if anyone of you wants to help us with this, reach out to us via our support, discord or in the steam bug report forum.
That’s all folks, see you next week and make sure to keep an eye on the following platforms:
Attention prisoners! If the scorching heat isn't punishing enough wherever y'all may be, do not worry. Another community showcase is here to put the final nail in the coffin. Enjoy ->
You know what's missing here? A monolith of some sorts maybe. Any ideas?
Starting off on a high note this week with Grandriser giving the killbox a go. As I said before, teamwork really does make the dream work. He's putting in a good amount of effort, so let's pump those subscriber numbers up a bit,
Next up, we have REDRUM THE GAMER who never fails to make me laugh my guts out. No matter how extensive your loadout is, diplomacy leads to true bromacy, and nothing beats a bromantic broment.
Lastly, grab yourself a coffee and a couple of cigarettes. The Goodish Gamer is here to offer some peak parasocial slice-of-life content. Sit down, take a break, and have a chit-chat (albeit a one-sided one).
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Prisoners! Gather 'round if you want to find out the latest news on what the team's been up to! Spoiler alert - there's gonna be a lot of bug fixing, but there are some interesting tidbits that you will find interesting! Take a look ->
As was announced, the programmers are heavily invested and are making sure to fix as many bugs as humanly possible to improve the overall experience of the game. However, as we've stated, there are some interesting functionalities that were requested for quite a while! First up, there's the ability to eat/drink while resting! Doesn't sound like much, but it will do wonders for immersion - especially for role-play servers! Next up, we have a rework of the throwing system. Don't want to go too much into the technical details behind this, but what I will say is that throwing will be less janky in the future.
Bug fixing, then some bug fixing, followed by more bug fixing. Not much to add here I'm afraid. The level designers are making sure the map is in tip-top shape and looking as awesome as possible.
The animation team is also at it with bug fixes and helping out the marketing team with some materials. The same goes for the hard surface guys.
The soft surface team, on the other hand, is continuing their work on the Wildhunters! Can't wait to show more on those!
The sound team has been working on improved sound effects for footsteps and gas mask breathing, as well as other bug fixes and improvements.
Prepping the documentation for some new features that will find their way into the game, reworking the armor classes, prepping specific loot tables for radioactive zone armed NPCs, and overall bug fixing.
On to the next segment, let’s hear some of your impressions from last week:
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As you could see from the dev update, the team is heavily invested in bringing those much-needed bug fixes to the game. Some of them will need more time than others, but we are doing what we can to consistently bring the bug fixes out.
We have this in mind and we'll consider adding it into the game. We're working on quite a few cool new things that will come into the game by the end of the year. If the oven does come, it could be next year at the earliest.
I get that wipes are a pain in the backside, but they are an unfortunate necessity for games such as these in the genre that we inhabit. With wipes, we ensure that everything new that comes into the game is adequately implemented, without some weird edge cases. What we can do is minimize them, but we can't get rid of them entirely. That's just the way it is.
We're aware of these issues and some of them were fixed with the last hotfix. If you (or anyone) are still experiencing some of these, make sure to let us know.
That’s all folks, see you next week and make sure to keep an eye on the following platforms:
Hello everyone, we are deploying a small fix and also some name changes for servers. Check it out! ->
Fixed the issue where game would stutter when traveling at fast speeds.
We are also made changes to several official server names to avoid confusion to whether they are official or not. Everything else remained the same on them so do not worry.
SCUM Server Official #1 - Europe (was 01) -> SCUM Server Official #11 - Europe 185.59.220.40:7002
SCUM Server Official Hardcore #1 - Europe -> SCUM Server Official Hardcore #2 - Europe 5.9.115.49:7022
SCUM Server Official #2 - EU West -> SCUM Server Official #1 - EU West 185.59.220.39:7002
SCUM Server Official #3 - EU West -> SCUM Server Official #2 - EU West 185.59.220.40:7022
SCUM Server Official #4 - EU West -> SCUM Server Official #3 - EU West 46.4.39.173:7002
SCUM Server Official #5 - EU West -> SCUM Server Official #4 - EU West 5.9.115.49:7002
SCUM Server Official #1 - Singapore -> SCUM Server Official #4 - Singapore 79.127.213.20:7042
SCUM Server Official #2 - Singapore -> SCUM Server Official #5 - Singapore 15.235.181.208:7002
SCUM Server Official #1 - Australia -> SCUM Server Official #7 - Australia 51.161.198.166:7022
SCUM Server Official #1 - US East -> SCUM Server Official #9 - US East 37.19.207.10:7002
SCUM Server Official #2 - US East -> SCUM Server Official #10 - US East 37.19.207.10:7042
SCUM Server Official #3 - US East -> SCUM Server Official #11 - US East 79.127.223.71:7022
SCUM Server Official #4 - US East -> SCUM Server Official #12 - US East 79.127.219.101:7002
SCUM Server Official #1 - US West -> SCUM Server Official #10 - US West 169.150.231.117:7002
SCUM Server Official #2 - US West -> SCUM Server Official #11 - US West 169.150.231.117:7022
Inmates! The prison island may be treacherous, but nothing can prepare you for the fresh batch of community contributions over the past week! Have fun!
Easing into the segment with a screenshot that evokes some kind of bucolic serenity.
For all you gun nuts out there, here's a video showing off the reload animations for our weapons. We invested a lot of effort to make these as realistic as possible so make sure to check out The Infinite Mag's video.
Continuing on the sentiment from the previous video, we have a showcase of all available weapons from snyplays!
If you're a new player and you need some guidance on your first steps when you land on the prison island, msarlandria has you covered!
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