Hello everyone, quite a busy weekend we had, and even more busy week ahead of us. So let's revisit happenings of this weekend and go through some things you can expect in the future!
To start off we finally have the release date of 1.0 and it is quite soon, 17th of June!!
And we celebrate this with 2 new trailers as seen SGF and FGS whose acronyms form a palindrome of sorts.
That is not all, we had our last group fights in the SCUM Survivors Showdown as well! Giving us our 4 finalists who will duke it out for the grand prize of $5000, in the double elimination finale.
These teams being:
Shadow realm
Legion
Goof troop
Respawnables
Make sure to catch the finals this Saturday at 20:00 CEST on our Twitch channel
Now as for this week you can expect even more from us now that the release date is out: Including details on the server files, new server settings and more...
And lastly, some of you have seen some changes and expressed concerns and we are here reassure you.
So here is a message from our friends over in College town of Cambridge:
"Namely, with the full launch of SCUM, Gamepires has a strong vision for the future of the game and IP, so giving the studio autonomous publishing control over the game on Steam made perfect sense to help them achieve their overall ambition. Gamepires continues to operate under the ownership of Jagex."
Hello everyone! The days are getting hotter, the sun is shining brightly, but why would one touch grass when there's a brand new community showcase compiled by none other than yours truly. Enjoy! ->
For anyone that needs a new desktop background. This is it.
This is a friendly reminder not to leave your pets or children in a parked car with the windows closed, especially in the sun. It's a vehicle, not an oversized microwave.
"Ok guys, remember this zone is radioactive so it is absolutely imperative you watch out and don't get any tears in your hazma- Wayne what the hell are you doing? Get a grip man. You see, this, THIS is why mom left us."
On to the next segment, let's see what y'all have been cooking up in the realm of moving pictures ->
By now it has already become custom, so let's start things off with another neatly compiled footage of last weeks SCUM Survivor Showdown by Dr. Grant.
Since we all know there's no language more pleasant to the ear than German, we have PTRZ with a high octane PvP compilation, showing off some serious lockpicking skills as well. Make sure to check out his other stuff too, there are some gems in there, guaranteed.
Last but not least, another banger by John _ Dominator. This guy has never failed to make me laugh and I'm sure the same will be the case for you.
ADMINS! LISTEN UP! Before we say our goodbyes, I'd like to share the new discord community for the admins, by the admins. You can get all the help you need there, talk with other admins, or just vent when it comes to the blights of being a Kindergarten teacher with extra steps -> Join the Discord
That’s it everyone, until next week and make sure to keep an eye on the following platforms:
Hello everyone, us again. Releasing another hotfix for a hotfix. You know how it goes, check it out!
Another fix for the connection issues after server restart
And also huge shoutout to the crew over at GG Host as with their help and support locating the issues would've been a much more daunting, difficult and time consuming task. Make sure you give them your love and support.
Hey hey everyone , Happy Tuesday! Another hotfix incoming related to connection issues. Check it out! ->
Fixed the issue where servers would not show up in server browser.
Fixed the issue where some official servers would not be labeled as official.
Implemented a potential fix for the issue where you could not connect to certain servers after server restart. This fix also includes extra logging that we require to have a better understanding and better possibility of a proper fix for the issue, including better protection services for the servers.
Hello everyone, finally the new Anti-cheat is live. Check it out!
We are switching from Easy Anti cheat to Battleye anti cheat system! After long testing and integration it is now ready and live! Giving us better anti cheat conditions and more control to ensure better fair play on the servers. So get your stuff updated and let us embark on new era.
This is also the first integration and we will be monitoring the situation and keep upgrading the system as needed as well so rejoice!
Attention, inmates! We know the wait for 1.0 is unbearable, so we want to make things...even worse for you - by subjecting you to this week's edition of our Community showcase! ->
Next up, we'd like to give a small shoutout to our valiant fighters in the SCUM Survivors Showdown. First up, we have MrC0d3r from the Respawnables duking it out with Stab and Grab in the Naval base!
Next we have Avenger and his Goof Troop battling with Brazil United to claim the flag that was hiding in the Castle!
Here we have a riveting duel between team Legion and The Best of the Rest, as seen through the eyes of M1zu44 that took place at the dam!
Lastly, here's an entire preview of all matches from Week 3 of the SCUM Survivors Showdown -courtesy of DR Grant! Well done, good sir!
That’s it everyone, until next week and make sure to keep an eye on the following platforms:
Attention inmates! Any requests for parole have been denied, as tec-01 considers it "inhuman" towards those who wouldn't get it. But fret not, instead we have another community showcase for you. Check it out ->
What listening to a kid named Cudi in 2008 felt like.
Next in line, a shout-out to some of our content creators on YouTube:
The Saga continues. Check out Dr. Grant's neatly compiled matches from the second week of the SCUM survival showdown. A big shout out to him for the effort and high quality, make sure to check it out!
As usual, there's always some new creators taking their shot at becoming a content creator who could use a lil' push. Here's Koje with a PvP compilation that shows that the right choice of music can make all the difference.
It's been a while since I showed some love to our international creators, so here's MexLoco Gaming with some wholesome SCUM content, just roaming the island with the boys.
That’s it everyone, until next week and make sure to keep an eye on the following platforms:
Attention inmates! We've heard some of your feedback with regards to the recent dev updates. Seeing as the vast majority of the team has been (and still will be) focused on bugfixing by the time we get to 1.0, we wanted to do something a bit different this time around.
Since we've publicly released the latest community address a couple of days ago, we thought it would be much more beneficial for our community to double down on the Q&A section and address the most pertinent questions and feedback that you've left us. First off, here's the link to the community address for those who've missed it:
Now that you've got a refresher on the address itself, we're off to the Q&A section to get those burning questions answered:
The things listed in Q2 will come with the 1.0 release. As for the specific release date, you'll just have to wait for it a little longer.
Official mod support is not coming with 1.0. Once we get there, we'll start to think about when and how it could be eventually included.
There will be no option to switch between the ''old'' and ''new'' spawning system. The encounter system is here to stay as the old one was very taxing on the overall performance of the server and the game in general. As for its functionality, you'll be pleased to know that it has been further modified and tweaked for 1.0 and you will find that it greatly improved. However, if this will still be a deal-breaker for you, the released server files will enable you to easily open up a server with custom settings which mimic ''old'' puppet spawn settings.
These systems were not mentioned specifically, but have been heavily impacted by our bugfixing and quality-of-life efforts. A lot of improvements were made to these, as well as to many other mechanics. The same that was written in the previous comment with regards to the puppet spawns can be applied to yours as well.
Walking puppets are way too easy to pick off. Especially if you're adequately geared. Jokes aside, we saw a fair amount of requests that puppet movement speed setting. We can't confirm anything specifically with regards to that, but it is not off the table entirely and might find its way into the game at some point after 1.0.
The trucks you are mentioning were not originally present there. This is just a sliver of the updates that were make to the map and the settlements which make them feel more immersive.
We're aware that the inventory rework is one of the most requested features, but it is definitely not a small one in scope. In order to make sure that we fully realize it, test it out and implement it, we need time. With 1.0, we want to be more realistic and transparent about the features we are delivering, and at this moment, moving the inventory rework earlier in the year is simply not...well...realistic. Also, the same person that will be working on the inventory rework is now working on the release of the server files, so I'd wager that's a good trade-off, wouldn't you agree?
Maybe some seasonal content, but nothing major. As well be going into 1.0, we'll strive for these structured periodic releases that are polished, optimized and bug-free.
The NPCs are currently made as an additional threat on your survival journey, and as a boon as they will be carrying some sweet loot if you manage to best them. Other NPC functionalities will be coming as part of first post-launch update in Q3 of this year.
We can't rule out the possibility of wipes entirely after 1.0, but what we will strive for is to make them as infrequent as possible.
Unfortunately, we ran out of time to make them modular and reintroduce them back into the game. Can't say much more on that I'm afraid. We'll get them back in there with subsequent updates.
The same can be applied with the second comment. We never claimed that mod support will surely and definitely come into the game. We said that we'd consider adding it sometime after 1.0.
The wipe that will take place will be a full one, meaning that characters and stats are also getting wiped. It's an unfortunate necessity, but one that must be made in order to ensure proper implementation of all the changes that we are introducing into the game, and to ensure a level playing field for newcomers. Lots of characters got boosted by exploits over the years so we need to make sure to address them as well.
Thank you Sarah for the kind words. Our aim is to provide the best possible experience for all players and we believe that we are going in the right direction to facilitate just that. It's been a long road, but our biggest and most important milestone is just ahead of us and we're thankful to have shared the journey with our devoted fans <3
That’s all folks, see you next week and make sure to keep an eye on the following platforms: