SCUM - Beda
Hello everyone, the time is here! The new update FAME SEEKERS is live! Check it out! ->



And if you have not already done so, check out the new trailer!





Let's start with the big one, quests are finally in! There are more of them and more ways to get them so listen up!

First of all, let's look at how to obtain them, there are 3 ways:
  • Quest boards in POIs.
  • Quest books at the traders themselves.
  • Mobile phones.



Quest boards can be found in most POIs in different locations. They work the way you would expect to, you walk up to it, interact, and see the list of quests available.



Once you accept the quest it will be removed from the board, so do be careful as it might hint someone else you've recently been there! On the quest notice itself, you will find all the details for that quest.



Quest books can be found at the traders on their counters. Each one has their own specific books so it is worth checking them all out.



Once you open the book you can go through pages and accept the quest.

And last but not least, do you guys not have phones?



When you find a phone, and a battery to go with it, you can accept quests from anywhere at any time. Just turn it on and look through!



All the accepted quests both completed and active can be found in your Journal tab in the TAB menu.



That is not the only thing back in the Journal menu, you can also see Individual trader progress and your level of completed quests.



This is important as there are 3 Tiers of quests! Each tear rises in complexity but also in the rewards you get for completing them.

Note: Unfortunately one type of quests have a critical issue so are disabled for now but will be implemented as soon as we resolve it.

So get cracking, them jobs are not gonna do themselves!

Another thing with the journal is the return of the fan favorite.

Hey you, are you a new player? You need some help with starting out. Do not worry as your totally friendly AI DEENA is back to help!



Yep, so when starting out and you need some help just follow her lovely voice and we promise nothing will go wrong!

The Manual tab also got updated with DEENA-specific tasks to help you start out and teach you the basics.





Next up we have a new way to defend your base from all sorts of dangers! Invaders beware as turrets are here!

These machine wonders can be placed in your base and improve your base security from those pesky raiders and even dropships.

We have a couple of them:
  • Basic
  • .50 cal
  • Flamethrower
  • Minigun
  • Rocket



Now this is important, each of them has different ranges and angles of detection so make sure you read the descriptions before you place them. Do not say you were not warned!

Now how to turn them on? Well, they run on electricity of course so you need a generator. And after you have the generator and turn it on do not forget to turn on turrets as well.



Hey ho, hey ho the old movement must go!

We have some big changes to the movement in the game so read this carefully. We recognized, as have many of you, that the movement in SCUM felt way too arcadey and did not really represent the rest of the game. So we decided to a "few" changes .

Jumping

To start off, bunnyhopping, no more. Jumping has been reworked. It now works in a similar way to melee attacks. When jumping you will now use 30 SUs which will drain your stamina,



Then after a short delay, your stamina will come back rapidly.



Running

There are multiple changes here. To start off there are now 4 running speeds.
  • Walk
  • Jog
  • Run
  • Sprint


Pay attention to the action difficulty bar,

It also depends on more factors.
You can not sprint if your Stamina is under 80% of your total stamina. So sprinting is something you will need to think about carefully when you want to charge in. So do not expect just full blasting it across the open, cover to cover is the name of the game.

It also depends on the item you have in your hands, some will prevent you from sprinting like rifles and some will prevent you from even running. So gear distribution is a big factor as well.

Another thing we have finally managed to bring back is the movement inertia. Your character when moving at a certain speed has momentum, physics ew I know. Before you could change directions quickly with no effort whatsoever.



Now inertia takes place, making your character actually make an effort to change directions as inertia is taking him one way and he wants to go another way.

You can adjust the inertia in server settings if you want.



With all these changes the movement meta, especially in PvP, will change so adapt accordingly. No more bunny hopping, zig-zagging, and thinking you can just run around with no consequences. This is the starting phase of movement rework so please do let us know how it feels so we know what tweaks could be necessary.



Not the only change that will shake up the meta. Time to get even more realistic. To start introducing new item Armbands:



This new craftable item will help your squad identify themselves as, when equipped, you can put your squad logo on them and show everyone that swagalicious emblem. Yes, I am bringing swagalicious back, sue me.

Now this is more important than you think because there is another big change, squad nameplates will no longer be shown. PID your targets! Communication and distinguished clothing are a must now when in new squads.

For private servers, this can be adjusted, if you want to be basic.

But this also brings in new possibilities, you killed an enemy and he has an armband? Grab it and be an infiltrator, the possibilities are there.



Wooohoo, changes to the hordes. We all love em. We have done a massive pass of adjusting the hordes making sure that they feel much more immersive. This includes the distance of puppet spawning, clearing them out, and much more. Oh and the return of sleeper puppets! Yaaaay. So let us know how it feels!



We have 2 new weapons and some news on the old one!

SCAR-L

Finally the new Belgian beauty is here. Chambered in 5.56 NATO it will be your new favorite.



MAC 10

Next up we have the American horror. The MAC 10 submachine gun, chambered in 9mm, is perfect for those close-quarters situations. Careful with the fire rate tho as it really goes brrrrrrrrrrrr.



Improvised rifle

With the new look, comes a new name as well. Since it can now chamber more types of calibers, Improvised shotgun is a name that no longer makes sense, so it is now known as an Improvised Rifle. With a new look as well!





With new weapons comes a new scope as well! The Spektral scope.



This multirole scope actually has 3 different views:
  • 2x zoom.
  • 6x zoom.
  • Ironsights.





We've done the new and back with the old! The cruiser is now here, and of course with modular goodies.



Get your motor running, this badass bike is a fan favorite and we could not be happier to bring it back to you, finally.

Speaking of bikes there is a small change with them as well. Their modular level has been upgraded, which means they can now lose their engine and can be pushed on wheels as well. So it is no longer one and done with them. This includes the RIS quad bike as well.



Fear of the dark? Fear of the daaaark! Well, fear no more as there is another way to illuminate your way. Headlamps can now be found and equipped, So you can shine your way through no matter what is in your hands. You do look like a dork though.





We have some new clothing as well. Starting with more variations of the beret hat.



And some new school backpacks for all you good boys and girls.






Some new things to base building as well.

First off new BB element, the hatch door! Giving you a better roof access option.



And as you can see, overall all BB elements have a revamped look as well!







Full bugfix list will be out tomorrow, as there is so much stuff here that we are running out of character limit but here are the most important ones that you were concerned with.

  • Fixed the issue with weapon malfunctions.
  • Fixed the issue where the weapon scope would sometimes disappear.


  • All weapons now have adjusted iron sight ALT when equipped with a scope.
  • Bedroll now spawns rolled up.



[World] - subcategory "NPC"
scum.EncounterHordeShouldPlayActivationSound=0 - Determines if the horde activation sound will be played.

[World] - subcategory "NPC"
scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember=0.000000 - Increases damage to base building elements per squad member, the value is shown in percentages.
scum.BaseBuildingEncounterTimeToFullMinNumToEnd=-1.000000 - Amount of days required for Min Num To End to return to specified value. Default (-1) is 3 (3 days).
scum.BaseBuildingEncounterMaximumMinToEndReduction=-1 - Innitial Min Num To End Reduction Value (Default is 0), takes Integer.


[Vehicles] subcategory "SPAWNING"
scum.CruiserMaxAmount=50 - Max amount of Cruisers that will exist on the server.
scum.CruiserMaxFunctionalAmount=20 -Specifies the number of functional Cruisers that can exist on a server.
scum.CruiserMinPurchasedAmount=5 - Amount of Cruisers which you can buy from traders.

[Damage]
scum.WeaponDecayDamageOnFiring=1.000000 - This setting adjusts the amount of damage a weapon sustains with each shot fired, increasing the wear caused by firing.

[Features] - subcategory "BASE BUILDING"
scum.WeaponRackMaxAmountPerFlagArea=-1 - This setting defines the max amount of weapon racks in the flag area.
scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan=-1 - This setting defines the max amount of weapon racks in the flag area before they start decaying at increased rate.
scum.WallWeaponRackMaxAmountPerFlagArea=-1 - This setting defines the max amount of wall mounted weapon racks in the flag area.
scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan=-1 - This setting defines the max amount of wall mounted weapon racks in the flag area before they start decaying at increased rate.
scum.WellMaxAmountPerFlagArea=-1 - This setting defines the max amount of wells in the flag area.
scum.WellStartDecayingIfFlagAreaHasMoreThan=-1 - This setting defines the max amount of wells in the flag area before they start decaying at increased rate.
scum.TurretMaxAmountPerFlagArea=-1 - This setting defines the max amount of turrets in the flag area
scum.TurretStartDecayingIfFlagAreaHasMoreThan=-1 - This setting defines the max amount of turrets in the flag area before they start decaying at increased rate.
scum.GardenMaxAmountPerFlagArea=-1 - This setting defines the max amount of gardens in the flag area

[Features] - subcategory "SQUADS"
scum.EnableSquadMemberNameWidget=0 - Shows / hides squad member names.

[Features] - subcategory "QUESTS"
scum.QuestsEnabled=0 - Enables or disables quests.
scum.QuestsGlobalCycleDuration=08 : 00 : 00 - This settings determines how long the quest cycle will last, after set time the quests will be replenished and the quest limit will be set back to 0.
scum.MaxQuestsPerCyclePerTrader=3 - This setting sets the maximum amount of quests per trader that player is allowed to complete per cycle.
scum.MaxSimultaneousQuestsPerTrader=1 - This setting sets the maximum amount of quests that player can have active at the same time at 1 trader.
scum.QuestsTraderRefillCooldown=00 : 00 : 01 - This setting determines how much time will pass before new quests appear in trader's book.
scum.QuestsPhoneRefillCooldown=01 : 00 : 00 - This setting determines how much time will pass before new quests appear on the mobile phone.
scum.QuestsNoticeBoardRefillCooldown=00: 15 :00 - This setting determines how much time will pass before new quests appear on the notice board.

[Features] - subcategory "MISC"
scum.EnableDeenaOnServer=1 - This settings enables or disables DEENA.




Changes to default serversettings.ini:

scum.DropshipWorldEncounterSpawnWeightMultiplier=1.000000
scum.EnableDropshipAbandonedBunkerEncounter=1

You can now give server restart command access to your admins and diversify which admin has access to which command.

In AdminUsers.ini:
Steamid ---> Has access to admin commands
Steamid[SetGodMode] ---> Has access to admin commands and godmode
Steamid[SetGodMode, RestartServer] ---> Has access to admin commands, godmode and restart command
Steamid[RestartServer] ---> Has access to admin commands and restart command

The restart server command is #RestartServer pretty please


SCUM - Perito
Hello everyone, happy Tuesday! Back with another Community showcase and as promised another announcement, check it out!




please don't tell Shrek


*fakes batman voice* "It's a big island. I can't be everywhere. But they don't know where I am. We have a signal now, for when I'm needed."


Go ahead, rub my belly.


Boo


Ain't that sweet


"I believe I can fly" he said, I didn't know pancakes can talk


just because they smell like cheese doesn't mean they're edible


shooting out of a stick is just bananas


X-games mode unlocked


having splinters while rotting in a bunker cell doesn't make you Sam Fisher


You know the drill, next up are some vids

Lets start with some familiar faces, Here's Rusty and Miss EM wrecking havoc everywhere they go, as usual



Next in line is CitizenZ, who has made a whopping 3 seasons of PvE content. Newcomers can see how one gets started on our lovely island of joy and happiness and veterans can reminisce the good ol' days of feeling helpless and utter despair when they first started to play



And last but not least, we've got Fric with an intense Raid compilation that will keep you on the edge of your seat.



And saving the best for last, we have that announcement. Join us Tomorrow on the now traditional Streamer event celebrating a new update, now called Fame Seekers! Root for your favorite SCUM content creators as they showcase some of the new features in this absolutely not serious event!



That's all folks! See you next week!

-Perito
SCUM - Beda
Hello everyone! Happy Monday! Let us start this special week with a Dev update and an announcement! Check it out! ->



To start we have a new BTS video that released last Friday! Check out what our QA Cheese and animator Stella have been up to and some insight in their departments.



Some of you that have hawk eyes might have even noticed a leak or 2 in the video. Well we are here to confirm it. There will be a new update coming at the end of this week! That is the good news! And now, for some of you, bad news there will be another soft wipe coming with the new update.

So get to buying gold and fire off any extra rounds you have saved for rainy weather.



So this will be quick for all departments as you will see the pattern. Programmers have been bugfixing day and night preparing for the update. Not only bugfixing but finishing features meant for the next update. I won't mention them here just in case something breaks last mine and we need to cut it, and then receive 1000000 messages "where feature?".



Level design also bugfixing everything and continues its work on landscape rework. The also been working on some nice new material as well, including destruction particles for new BB element look.



The animation team still on that malfunctions grind and working on that trailer for you all.

The hard surface team making sure there are no issues with the cruiser and new weapons and making sure you can put on that sweet paint on them as well. Oh and you guessed it, bugfixing.

The soft surface team still working on trash ghillie, making adjustments so it morphs correctly on all character variations. Also bugfixing as well.



The sound team still on trailer audio and making sure that new weapon sounds are just right.



Just like last week, the team is working hard to test all the new features coming into the game.



Design team making sure that Quests and Tasks are ready for the update and adjusting it so it hits just right.

You already have a big news announcement so no Q&A for today,, plus you got me a bit sick so there is that. Keep an eye out tomorrow though for another announcement and see you then!
-Beda
SCUM - Perito
Attention inmates! There's a new sheriff in town and his name's Perito. It looks like I'll be taking over this segment, since Beda is too busy plottin' and schemin' behind the scenes these days. But this isn't about us, it's about you, the community. So let's go check out what shenanigans you guys have been up to recently ->




Never squat with your spurs on


nothing beats some good ol' phishing


"On all levels expect physical, I'm a wolf" *barks*


He bearly saw it coming (yes, I'm continuing the tradition and yes, Beda threatened to fire me if I won't)


Teenage mutant ninja convicts


With it's thick, long barrel, the SCAR is always a good choice to up your arsenal.


Players seem to make quick work of mechs these days...maybe we should buff 'em. What do you guys think? (laughs maniacally)


A seemingly nice friendship, but one has to paws for a second and think about how grizzly it could end


An accurate depiction of how we would react if someone turned down doing push-ups for a shirt this weekend


Nailed it


Next to some mags, i mean clips:

Since it's a well known fact that German is the most pleasant language to hear, here's an up and coming SCUM streamer who goes by the name of Para. Good editing, good jokes, good gameplay



This one's a gem. Meet Dr. Just and Madame Our, a couple that definitely chose the wrong destination for their honeymoon. This is the latest entry in their cinematic SCUM series, filled with witty banter, gameplay and overall wholesome vibes.



And last but not least, here's Torak holding his own, as he tests the murky waters on a solo PvP server




That's it for today, see you soon™ - Perito
SCUM - Beda
Hello everyone! Another week another update from us, but this time a special Infogamer edition! Check it out! ->



As is every time Infogamer comes around, we have been there talking with all of you both veterans and new players that came to our booth! 4 days of energy drinks, beer and homemade rakija some of you brought us later here we are. For the rest of you here is what you missed!



We had a special build showcased in our booth with some unreleased goodies in it. You were able to see early stages of multiple features coming your way! For those who were not there do not worry, you will not wait long to see them as well.





As is tradition, people always walking up to us to get that sweet sweet SCUM merch. And as is tradition they could win them through either brain or brawn. So you could answer questions about the game or do pushups. What you think the ratio of these 2 options was?



Our QA Killbox guys making sure there were no problems, and after they found that was boring they started making some problems.





We did some useful stuff as well, as the hiring drive is going full steam ahead.



Also these guys showed up demanding some keycards or something.

You can also see more in the latest BTS video with also our Uros explaining what he has been doing as well.




That is all from us! See you wonderful people next time!
- a very broken and tired Beda
SCUM - Beda
Hello everyone, It is Tuesday which means another Community showcase. We do have some unfortunate news as well, so please check it out. ->



This week we do not have videos for you but rather an unfortunate event.

One of our community members, a person who was loved by many in the community Tim Kwass, also known as 321 Spiele unfortunately passed away. It shocked many of us and surely many of you as well. So, we would like to acknowledge him and his love he showed to the community and to the game. Rest in peace our friend you will be missed.

His close friends have decided to start a gofundme to help support his family so if you want to and can please check it out.



Big thank you from us and his family for those of you who have been with him and those who decided to help out.

They do say that laughter is the best way to move forward so to lighten the burden of the news here are our regular scheduled screens and captions.


Looks like gladiators really are back in fashion.


Support your local trader


Just another journalist getting the highest award possible


"My axe, your face - It's a date!"


Me and the boys when we hear that there's going to be car batteries and copper at the function


Not the biggest proponent of skincare, but I'll be damned if those aren't some pearly whites


Berghain might be cool and all, but have you ever been to Samobor though?


Uuuuuhm, is that a threat?!


Pro tip: If you leave a sign like this outside your base, no one can raid it. It simply won't work.


send it

That is all from us for now, till next time.
SCUM - Fratman
Hey there, everyone! Hope you're all doing well! We have a new dev update to help ease those Monday blues.



Be sure to check out last Friday's BTS video, featuring a duo consisting of one our programmers and one of our game designers!





The programming team has been heavily invested in bug fixing. And when we say "heavily," we mean almost the entire team has been focused on it. What could that mean? Alongside bug fixes, work has continued on prisoner camouflage, puppet sleepers, and puppet encounters. The team is still hard at work on quest systems, NPC reload functionality, turrets, and vehicles. Did I mention bug fixing?



The level design team has doubled down on landscape reworks across multiple sectors, including C0, A3, Z0, Z4, D0, D2, and D3. With so much landscaping, the level designers could easily switch careers if they get tired of screen time! Additionally, they've worked on base-building destruction particles and further reworked the base-building elements themselves. Sawmill and quarry machines are complete, and work has started on material reworks for rocks and cliffs.



The animation team is finishing up malfunctions and is heavily focused on the new trailer. The dropship also received some attention over the week.

The hard surface team has been developing the new motorcycle and working on features related to the turret, like the aiming module. Progress continues on the sportbike, tractor, and dinghy, which will also make a return soon. They’ve also begun work on something exciting for the community that we’ll reveal soon. In the meantime, enjoy a sun-soaked look at the Dinghy:



The soft surface team has started testing and creating materials for painting clothes. They've also continued working on the trash ghillie suit, new male and female inmate shirts, and the NPC character. Work has begun on reworking backpacks and quivers as well.



The sound team has been busy with sound design for the trailer, along with turret and quest UI sounds.



Testing, testing, and more testing...it's as simple as that.



Our game designers focused on quests, tutorial development, and overall bug fixing.

Now that we’ve covered everything, here’s this week’s Q&A:

  • All previously available vehicles will make a return to the game – including the chopper. The team has already worked on it, and it’s nearing completion. We appreciate your patience until it’s ready.

  • There's currently a standalone grenade launcher in the game, but a grenade launcher attachment will not be available – at least by the time we reach 1.0. After that, anything’s possible.

  • You won’t be able to put the MAC10 in the dedicated holster item, but you can place it on your back.

  • Horseback riding has been discussed as an idea within the studio, and it would be really cool to have at some point. It won’t be out with 1.0, but it’s definitely something we’d love to explore.

  • Oh man, wouldn’t that be awesome! Throwing them on unsuspecting enemies during base raids sounds really cool. It’s probably not in the works right now, but it’s worth passing on to the team.
SCUM - Beda
Hello everyone, we hope you tricked and treated to your hearts content for the past few days. Since the devs hogged all the attention on Monday, it's time we show the community some love! Check it out!




Sometimes being a camper is not that bad.


Stop horsing around.


Smile for the camera.


Dunno why, but this goes hard for some reason.


Sometimes the game just looks georgeues... grogeus, geor- it looks really nice.


I don't think that was a micro-dose, Mark.


Worst poweranger movie I ever saw.


This was the moment he realized, that he did not want to have kids.


Floating pumpkin head is not real, it can't hurt you.


Still better than the Waterworld movie, yes I said it again.

And on more animated front:

In case you missed it the DEV Stream VOD is now live on Youtube as well so if you want to recap check it out here:



Looking for some PvP content? Check out MrGameHunter!



Or some tips and tricks check out this Luthias video!



Till next time! - Beda

SCUM - Fratman
Hello there, SCUM people! Here's a new dev update to help you get over the hangover from the weekend Halloween parties!



Before you delve into the new dev update, make sure to check out last Friday's BTS video, which features one of our character artists!





Our code wizards are working on a variety of tasks. They’ve been conducting various graphics optimizations and introducing fixes for vehicle attachments. The team has also been extensively bug-fixing and working on the upcoming quest system, as well as making additional tweaks and improvements to the encounter manager and the dropship event. To top it off, they’ve also worked on the turret and Cruiser functionalities and given the armed NPCs the ability to reload.



The level design team has mostly continued their efforts from last week, focusing on the landscape rework across the D2 and Z sectors, foliage optimizations, sawmill building and landscape rework, quarry machinery, and improved snow functions. In addition, further optimization of base-building elements has been introduced, reflection capture probes have been placed, and new base-building destruction particles were created.



The animation team has focused heavily on ensuring that malfunctions are... functioning, as well as working on the new teaser trailer and general bug-fixing. Lastly, I took a look at the turrets, and to quote a legendary line from a '90s sitcom: "I think it moved."

The hard surface team has been sprucing up all the vehicles in the game, as well as reworking the RPK/AKM. They’ve also been finishing up the TEC-1 relays and jammers, working on another variation of the turret, preparing the Sportbike for modularity, and creating a new UV map. Here's a sneak peek at an early WIP rework of the AKM:



The soft surface art team has been busy reworking the school backpack, developing the trash ghillie pants, and working on the boots.



The sound team is currently working on sound design for the trailer and the new base-building turrets.



Just like last week, the team is working hard to test all the new features coming into the game.



Our game designers are still hammering away on the quest system, quest rewards, bug-fixing, sentry items, and MAC10 supporting items. Try saying all that in one sentence!

Q&A is not here since, well it has all been answered on our dev stream! For those of you who missed it, do not worry as the VOD will be reuploaded.
SCUM - Beda
Hey there hardcore Scumers, there are some changes to the Hardcore server settings so check it out!



As promised look into feedback for all of you, we saw the feedback from the HC server players that the server settings, specifically for dropships are not that viable on HC server environment.

So we have increased the number of elements needed for a dropship to engage the top base on the server.

Keep the feedback rolling on this change so we can see if any other fine tuning is needed!

- Beda
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