SCUM - Perito
Attention inmates! There's a new sheriff in town and his name's Perito. It looks like I'll be taking over this segment, since Beda is too busy plottin' and schemin' behind the scenes these days. But this isn't about us, it's about you, the community. So let's go check out what shenanigans you guys have been up to recently ->




Never squat with your spurs on


nothing beats some good ol' phishing


"On all levels expect physical, I'm a wolf" *barks*


He bearly saw it coming (yes, I'm continuing the tradition and yes, Beda threatened to fire me if I won't)


Teenage mutant ninja convicts


With it's thick, long barrel, the SCAR is always a good choice to up your arsenal.


Players seem to make quick work of mechs these days...maybe we should buff 'em. What do you guys think? (laughs maniacally)


A seemingly nice friendship, but one has to paws for a second and think about how grizzly it could end


An accurate depiction of how we would react if someone turned down doing push-ups for a shirt this weekend


Nailed it


Next to some mags, i mean clips:

Since it's a well known fact that German is the most pleasant language to hear, here's an up and coming SCUM streamer who goes by the name of Para. Good editing, good jokes, good gameplay



This one's a gem. Meet Dr. Just and Madame Our, a couple that definitely chose the wrong destination for their honeymoon. This is the latest entry in their cinematic SCUM series, filled with witty banter, gameplay and overall wholesome vibes.



And last but not least, here's Torak holding his own, as he tests the murky waters on a solo PvP server




That's it for today, see you soon™ - Perito
SCUM - Beda
Hello everyone! Another week another update from us, but this time a special Infogamer edition! Check it out! ->



As is every time Infogamer comes around, we have been there talking with all of you both veterans and new players that came to our booth! 4 days of energy drinks, beer and homemade rakija some of you brought us later here we are. For the rest of you here is what you missed!



We had a special build showcased in our booth with some unreleased goodies in it. You were able to see early stages of multiple features coming your way! For those who were not there do not worry, you will not wait long to see them as well.





As is tradition, people always walking up to us to get that sweet sweet SCUM merch. And as is tradition they could win them through either brain or brawn. So you could answer questions about the game or do pushups. What you think the ratio of these 2 options was?



Our QA Killbox guys making sure there were no problems, and after they found that was boring they started making some problems.





We did some useful stuff as well, as the hiring drive is going full steam ahead.



Also these guys showed up demanding some keycards or something.

You can also see more in the latest BTS video with also our Uros explaining what he has been doing as well.




That is all from us! See you wonderful people next time!
- a very broken and tired Beda
SCUM - Beda
Hello everyone, It is Tuesday which means another Community showcase. We do have some unfortunate news as well, so please check it out. ->



This week we do not have videos for you but rather an unfortunate event.

One of our community members, a person who was loved by many in the community Tim Kwass, also known as 321 Spiele unfortunately passed away. It shocked many of us and surely many of you as well. So, we would like to acknowledge him and his love he showed to the community and to the game. Rest in peace our friend you will be missed.

His close friends have decided to start a gofundme to help support his family so if you want to and can please check it out.



Big thank you from us and his family for those of you who have been with him and those who decided to help out.

They do say that laughter is the best way to move forward so to lighten the burden of the news here are our regular scheduled screens and captions.


Looks like gladiators really are back in fashion.


Support your local trader


Just another journalist getting the highest award possible


"My axe, your face - It's a date!"


Me and the boys when we hear that there's going to be car batteries and copper at the function


Not the biggest proponent of skincare, but I'll be damned if those aren't some pearly whites


Berghain might be cool and all, but have you ever been to Samobor though?


Uuuuuhm, is that a threat?!


Pro tip: If you leave a sign like this outside your base, no one can raid it. It simply won't work.


send it

That is all from us for now, till next time.
SCUM - Fratman
Hey there, everyone! Hope you're all doing well! We have a new dev update to help ease those Monday blues.



Be sure to check out last Friday's BTS video, featuring a duo consisting of one our programmers and one of our game designers!





The programming team has been heavily invested in bug fixing. And when we say "heavily," we mean almost the entire team has been focused on it. What could that mean? Alongside bug fixes, work has continued on prisoner camouflage, puppet sleepers, and puppet encounters. The team is still hard at work on quest systems, NPC reload functionality, turrets, and vehicles. Did I mention bug fixing?



The level design team has doubled down on landscape reworks across multiple sectors, including C0, A3, Z0, Z4, D0, D2, and D3. With so much landscaping, the level designers could easily switch careers if they get tired of screen time! Additionally, they've worked on base-building destruction particles and further reworked the base-building elements themselves. Sawmill and quarry machines are complete, and work has started on material reworks for rocks and cliffs.



The animation team is finishing up malfunctions and is heavily focused on the new trailer. The dropship also received some attention over the week.

The hard surface team has been developing the new motorcycle and working on features related to the turret, like the aiming module. Progress continues on the sportbike, tractor, and dinghy, which will also make a return soon. They’ve also begun work on something exciting for the community that we’ll reveal soon. In the meantime, enjoy a sun-soaked look at the Dinghy:



The soft surface team has started testing and creating materials for painting clothes. They've also continued working on the trash ghillie suit, new male and female inmate shirts, and the NPC character. Work has begun on reworking backpacks and quivers as well.



The sound team has been busy with sound design for the trailer, along with turret and quest UI sounds.



Testing, testing, and more testing...it's as simple as that.



Our game designers focused on quests, tutorial development, and overall bug fixing.

Now that we’ve covered everything, here’s this week’s Q&A:

  • All previously available vehicles will make a return to the game – including the chopper. The team has already worked on it, and it’s nearing completion. We appreciate your patience until it’s ready.

  • There's currently a standalone grenade launcher in the game, but a grenade launcher attachment will not be available – at least by the time we reach 1.0. After that, anything’s possible.

  • You won’t be able to put the MAC10 in the dedicated holster item, but you can place it on your back.

  • Horseback riding has been discussed as an idea within the studio, and it would be really cool to have at some point. It won’t be out with 1.0, but it’s definitely something we’d love to explore.

  • Oh man, wouldn’t that be awesome! Throwing them on unsuspecting enemies during base raids sounds really cool. It’s probably not in the works right now, but it’s worth passing on to the team.
SCUM - Beda
Hello everyone, we hope you tricked and treated to your hearts content for the past few days. Since the devs hogged all the attention on Monday, it's time we show the community some love! Check it out!




Sometimes being a camper is not that bad.


Stop horsing around.


Smile for the camera.


Dunno why, but this goes hard for some reason.


Sometimes the game just looks georgeues... grogeus, geor- it looks really nice.


I don't think that was a micro-dose, Mark.


Worst poweranger movie I ever saw.


This was the moment he realized, that he did not want to have kids.


Floating pumpkin head is not real, it can't hurt you.


Still better than the Waterworld movie, yes I said it again.

And on more animated front:

In case you missed it the DEV Stream VOD is now live on Youtube as well so if you want to recap check it out here:



Looking for some PvP content? Check out MrGameHunter!



Or some tips and tricks check out this Luthias video!



Till next time! - Beda

SCUM - Fratman
Hello there, SCUM people! Here's a new dev update to help you get over the hangover from the weekend Halloween parties!



Before you delve into the new dev update, make sure to check out last Friday's BTS video, which features one of our character artists!





Our code wizards are working on a variety of tasks. They’ve been conducting various graphics optimizations and introducing fixes for vehicle attachments. The team has also been extensively bug-fixing and working on the upcoming quest system, as well as making additional tweaks and improvements to the encounter manager and the dropship event. To top it off, they’ve also worked on the turret and Cruiser functionalities and given the armed NPCs the ability to reload.



The level design team has mostly continued their efforts from last week, focusing on the landscape rework across the D2 and Z sectors, foliage optimizations, sawmill building and landscape rework, quarry machinery, and improved snow functions. In addition, further optimization of base-building elements has been introduced, reflection capture probes have been placed, and new base-building destruction particles were created.



The animation team has focused heavily on ensuring that malfunctions are... functioning, as well as working on the new teaser trailer and general bug-fixing. Lastly, I took a look at the turrets, and to quote a legendary line from a '90s sitcom: "I think it moved."

The hard surface team has been sprucing up all the vehicles in the game, as well as reworking the RPK/AKM. They’ve also been finishing up the TEC-1 relays and jammers, working on another variation of the turret, preparing the Sportbike for modularity, and creating a new UV map. Here's a sneak peek at an early WIP rework of the AKM:



The soft surface art team has been busy reworking the school backpack, developing the trash ghillie pants, and working on the boots.



The sound team is currently working on sound design for the trailer and the new base-building turrets.



Just like last week, the team is working hard to test all the new features coming into the game.



Our game designers are still hammering away on the quest system, quest rewards, bug-fixing, sentry items, and MAC10 supporting items. Try saying all that in one sentence!

Q&A is not here since, well it has all been answered on our dev stream! For those of you who missed it, do not worry as the VOD will be reuploaded.
SCUM - Beda
Hey there hardcore Scumers, there are some changes to the Hardcore server settings so check it out!



As promised look into feedback for all of you, we saw the feedback from the HC server players that the server settings, specifically for dropships are not that viable on HC server environment.

So we have increased the number of elements needed for a dropship to engage the top base on the server.

Keep the feedback rolling on this change so we can see if any other fine tuning is needed!

- Beda
SCUM - Beda
Haidi ho all! Happy Tuesday! Before we get to the dev stream tomorrow lets' check out what the community has been up to in yet another Community showcase!



Let's start with some of yall screenshots with some of our ever funny captions. It is a symbiotic relationship really.


Yep looks broken, must be an Alpha Rom...


Once upon a time in Scumywood.


Better than the actual Waterworld movie. Yeah I said it.


Thunderdome from Wish.


Yea mate, you can't park there.


Average programmer meeting at Gamepires.


Cozy place, wanna go raiding Saxons later?


Every other 2000s nu metal band album cover.


How it feels clocking out at the end of your shift.


Who says romance is dead?


Up next we have something cool provided from one of the better known figures in the community, Red_Scum. He was so glad to get the Gangbanger achievement that he decided to celebrate it by 3D printing 100 BCUs. He even sent some to the office.




Now let's check out some videos from the interwebs.

First up we have Raykit who is constantly following us on all our social media, some would actually calling it stalking Ray. But he justifies it by making videos on what is new, and overanalyzing every single detail. We jest a bit, but feel free to check that out.



Or if you want a Scottish man rambling on constantly on your screen, check out Mr Feudals latest edition of his SP adventures.




And we have a couple of community events to share with yall!

First up we have a Charity stream! I will let them speak what it is:



5th Annual Cranky Halloween Charity 24 hr Twitch Stream for the Alzheimer's Society of BC Almost $5,000 CAD raised to date! Let's push it over! Dementia has touched Cranky's family twice and affected more than just him. This is his charity of choice. Starting at 4pm PST with Special Guests like Tyrone_shoelacez, Matofski, Boomchook and more! Unleashing the terror with SCUM, Dead Island 2, Medieval Dynasty/Sengoku Dynasty, Phasmophobia, Fortnite and more! Free Game Keys, Dixper Crate Giveaways and more as we come together to fight for those suffering from dementia/Alzheimer's! We meet our push goals you could force Cranky into 2 weeks off from streaming, shaving his beard and more!

You can catch it HERE

And another one!



Information:
  • Permadeath = 1 Life.
  • Loot x10.
  • Skills x10.
  • Fatigue disabled.
  • VERY reduced rate of water and food consumption.
  • The Puppets have 50% of their usual life.
  • Puppets deal 50% of their usual damage.
  • The Puppets have been increased by 100% from the usual appearance.
  • The Sentinels have been deactivated.
  • The Puppets do not open doors.
  • Puppets don't jump out of windows.
  • Construction will not be allowed.
  • There are no teams, each participant will do it alone.
  • It will always be daytime during the event.
  • Dropship with VERY reduced time, but be careful it explodes!
  • 128 RIS distributed across the map, 100% functional and without fuel consumption.
  • PVP damage reduced to 50%.
  • ALL lockers offices in the world open.

Come and see an epic showdown of all your favorite content creators, community members and even couple of devs, as they duke it out in an epic showdown where winners takes it all. You only have one chance and the stakes are high!

The last one to die will be remembered as the winner of the second edition!

For more info you can check out their Discord HERE

Check out all of the POVs on the time of the event HERE

That is all for now, and see you tomorrow!
-Beda
SCUM - Fratman
Salutations SCUM people! Here's a new dev update fresh out of the oven, along with a sweet new community announcement!



Before the read, if you have not already, make sure you check out last Fridays BTS video!





Our programming team is steadily preparing for the implementation of new features and additional improvements. Aside from bug-fixing across the board, work has progressed on enhancements for indoor lighting and the Cruiser motorcycle, and the base-building turret is nearing completion. The dropship has also been further refined. The dropship encounter that is triggered with the cargo drop is being developed, and the ability for them to release tear gas on players is also in progress. Encounters are being fine-tuned, particularly those in high- and mid-threat zones. Work on quests is progressing smoothly, and we can’t wait for you to try them out. Last but not least, development on armed NPCs continues.



The level design team has been preparing for new foliage distant LOD's and landscape rework across all B and Z sectors, as well as the D2 sector. Progress has also been made on the sawmill main building and the stone mine platform and machinery. Base-building palisades and other elements, along with a master material for all the elements and the new snow textures which will make it look much nicer.



The animation team has continued their work on weapon malfunctions and on the new trailer for the game, turret animations, and the dropship. Importantly, many bugs were squashed.

The hard surface team primarily focused on bug-fixing, alongside work on turret texturing, sport bike attachments, and the TEC1 relay and jammer.

The soft surface art team has been heavily focused on TEC1 NPCs and the trash ghillie suit.

Here's a quick look at the sport bike with attachments installed on him:





The sound team is currently working on sound design for the trailer and the MAC-10 weapon.



Nothing’s changed here. However, more and more new features are being provided for testing.



Our game designers are diligently working on everything related to the quest system, from bug-fixing to setting up quest rewards. They’re also establishing the workflow for the tutorial.

No Q&A this week as we have something special for you this week. We will be doing our first ever Dev stream! That's right, we will be streaming the game and answering your questions live on our Twitch channel. Our first Dev on will be the ever favorite Martin, our senior Game Designer. You have a question for him? Whether it is game related or what his favorite hair product is, leave it in the comments below and we will pick the best, polite ones. Make sure you are there!

SCUM - Beda
Hello everyone, are you ready for Spooky season? The annual Halloween update is live, so be careful out there and prepare an extra pair of underwear. Check it out!



We are all hands on the next bigger update with a lot of nice things coming your way, some of which you can already see through our Dev blogs. This, however, does not mean you will miss out on the regular Halloween update as we are still providing you with the much requested spookiness this season. For those of you that are with us for the first time here is what you can look forward to!

The Ritual



The haunted house is active again, and with it the ritual is here! If you need a refresher, here is the riddle to help you out.

“When the midnight darkness comes to pass,
the bullish sword will show the path.
Down you go, just follow the stairs,
if you're lucky enough, you'll meet your death.
Around the corner, you'll find a light,
the gates of hell will shine so bright.
Seven lit candles around a puppet's head
will without question resurrect the dead.
Add ten bones and a couple of eyes,
and you'll get the chance to stay alive.”



So explore the catacombs, solve the riddle, complete the ritual, and claim your prize!

Jack-o-Lantern

What is a true Halloween without proper decorations? We have 3 new Jack-o-lanterns for you to craft and make your home a haunted house.



And do not be surprised if you see some flying around, they are friendly we swear.

New Menu

As is tradition, with the seasonal update comes a new seasonal menu. So you can get in spooky season from the moment you start the game!




New emotes

We have 2 new emotes for you as well! Both to scare and bamboozle other players. The Imposter:



Where you can roam around like a puppet until it is your time to strike!

And the play dead, for when you pray they will not notice you.



All that and more surprises await!

- Beda

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