Hey everyone, hope you are all good! We have a question for you all so please have a look!
Not the first time we ask and it won't be the last. The topic of this one is Base building. A lot of you have been requesting additional elements, especially since the last changes that had to be made. Now do keep in mind we will not be bringing back or putting in anything that makes the bases unraidable, that is not the point. But anything else, from new walls, decorations to something else like trap doors feel free to suggest. Submit your suggestions in the comments below!
Hey everyone, happy Monday! As is tradition here comes yet another Dev update!
A bit different from the usual format as it was for us last week. And there is a good reason for that! So here is what's new with us. Starting last week we have started upgrading and switching to better infrastructure. It is a bigger undertaking and of course some issues arose, but it was something we expected and are working on them. This took most of our resources for the last week hence no regular dev update. But this is good news. As this means a step forward in our workflow, quality control and much more. It also has potential to resolve some of the issues but more on that later, when we test it properly and we are sure of it. Still wanted to keep you all informed.
Other than that here is what the rest of the team has been up to!
Upgrading infrastructure.
Working on distant LODs. (Yep still going on, we have a lot of them.)
Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future!
Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.
Bugfixing.
Optimizing rendering.
Working on movement rework.
More bugfixing.
Working on armed NPCs combat capabilites.
Even more bugfixing.
Working on questing system.
Implementing quest UI.
You would not believe it, but even more bugfixing.
Hey everyone, hope you are all good on this fine Monday! Let's start the week right with another Dev update. Other than the update and the hotfixes, let us check out what else the crew has been up to!
No community address this week but it does not mean we are not here. Right now we are collecting all of your feedback from the last batch of hotfixes and moving on strong. We do appreciate the increased support from you all, and do not worry we will continue on our promise with more communication methods with you all. You will see and hear from us more through out May.