SCUM - Beda
Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out!




  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loot.


  • Tweaked vehicle storage collision, giving them more wiggle room to fit in garages.
  • Objects that are not affected by gravity can now be spawned with #spawnitem command +/-10m in regards of ground level.
  • Key cards no longer spawn in abandoned bunker armory lockers.
SCUM - Beda
Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future!




  • Resolving loot cooldown issues.
  • Optimizing rendering.
  • Code review.
  • Bugfixing.
  • Working on armed NPCs combat capabilities.
  • Working on dropship system.
  • Adjusting NPC precision.
  • Working on questing system.
  • Implementing quest UI.
  • Working on movement rework.


  • Setting up quest notice boards.
  • Working on new roads.
  • Finishing continental houses material.
  • Tweaking POIs.
  • Materials optimizations.
  • Materials cleanup.
  • Vertex painting coastal houses.
  • Lighthouse rework.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving clothing morph issues.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.

SCUM - Beda
Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.




  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • Working on landscape textures.
  • Reworking snow.
  • Buildings cleanup.
  • Materials optimizations.
  • Materials cleanup.
  • Yep even they are bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new textures.
  • Optimizations.
  • Bugfixing, surprise!
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.
SCUM - Beda
5th day of the week for a 5th hotfix, it's like poetry, it rhymes. New Hotfix is live!




  • Fixed the issue where SDASS ADS would glitch out in some cases.
  • Fixed the issue where floor blueprints would turn red after adjacent blueprint was finished.
  • Fixed a chest duplication bug.
  • Fixed the issue where improvised workbench icon would not show in crafting menu.


  • Small vehicle storage racks will take less physical collision damage while mounted on bikes and bicycles.
  • Improved Police station HTZ puppet respawning.

Known issue:
Chests could count as more BB elements. Temp solution: in your flag area put chests in your hands and place them back on the ground.
SCUM - Beda
Hey everyone, got a couple of goodies for you. We gathered a couple of fixes for yet another hotfix! Check it out!




  • Fixed the issue where heavy chests disappeared when taken in hands from vehicles.
  • Fixed the issue where moving a chest in a vehicle while on BB foundation, would destroy the foundation.
  • Fixed the issue where you could not place a foundation next to an upgraded wall.
  • Fixed the issue where compound bow aim would not zoom when fully drawn.
  • Fixed the issue where chests placed inside flag areas would sometimes give server errors.
  • Fixed the issue where server would crash on shutdown.
  • Fixed the issue where players could not drive big rafts if someone is already mounted on them.
  • Fixed the issue where admin drones could not see BB element health.
  • Fixed the issue where admin drones could not destroy some BB elements.
  • Fixed some item incorrect descriptions and icons.
  • Fixed the issue where chests would stay afloat in air if BB element was destroyed below them in SP.


  • Canned items can no longer spawn with less than maximum uses.
SCUM - Beda
Hey everyone, hope you are all good on this fine Monday! Let's start the week right with another Dev update. Other than the update and the hotfixes, let us check out what else the crew has been up to!

No community address this week but it does not mean we are not here. Right now we are collecting all of your feedback from the last batch of hotfixes and moving on strong. We do appreciate the increased support from you all, and do not worry we will continue on our promise with more communication methods with you all. You will see and hear from us more through out May.




  • Working on spawn timer system.
  • Bugfixing.
  • Working on DevKit tools.
  • More bugfixing.
  • Encounter manager tweaking.
  • Implementing quests UI.
  • More bugfixing.


  • Reworking settlements.
  • Reworking some building layouts.
  • Materials optimizations.
  • Materials cleanup.
  • Bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new vehicle damage morphs.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Working on armband markings.


  • Bugfixing.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.
SCUM - Beda
Hey folks, end of the week does not mean an early weekend for us. So here is yet another hotfix with the most critical issues, check it out!




  • Fixed the issue where rafts not in water would be falsely flagged as flying.
  • Fixed the issue where equipping items directly from small vehicle storage would make them dissapear.
  • Fixed the issue where vehicles would fall under raid protection when inside flag area.
  • Fixed the issue where chests would not be raid protected if built before the flag was placed.
  • Fixed the issue where chests would increase active BB elements on restart.
  • Fixed the issue where chests placed on foundation could sometimes cause a server crash.

Known issues:
  • Quickly pulling chests out and in of car inventory could cause them to disappear. To minimize this issue, slowly take chests one by one out until properly fixed.
  • Chests show maximum 65kg weight while in containers. If the chest has more than 80kg, on take in hands action it will get stuck in the middle of the vehicle. To avoid this, put it on the floor first until properly fixed.
  • Sometimes chests that are put in vehicle inventory while being on foundations will break the foundations.
SCUM - Fratman
Hey everyone! We're keeping a close eye on the valuable feedback you're giving us, which is why we're delivering another quick hotfix. We're looking into some other things that were mentioned and we'd like to kindly ask for a bit of your patience until we manage to adequately sort them out.




  • Fixed the issue where the prisoner could be locked in combat mode after dropping ranged weapons.
  • Fixed the issue where base building walls sometimes could not be placed on inclined terrain.
  • Fixed an issue where players were unable to install the vehicle inventory expansion attachment in service mode on other vehicles than Rager.
  • Fixed an issue where players were unable to put the Dirtbike on the Car Jack when it is missing the rear wheel.
  • Fixed an issue where dropping items to the vicinity from the vehicle inventory would not work when the vehicle has an inventory expansion attachment installed.
  • Fixed an issue where the passenger camera would change to a smaller FOV when the vehicle is going really fast.
  • Fixed an issue with the collision of the big raft inventory expansion.
  • Fixed an issue where the owner of a base building element wasn't properly shown in drone mode.
  • Fixed an issue where the prisoner would randomly T-pose when mounting a big raft passenger slot.
  • Vehicle inventory expansion collisions are now disabled when there is no vehicle inventory expansion installed.
  • Fixed an issue where entering the raft option from the context menu would not execute correctly.
  • Fixed an issue with the bunny slippers panini in first person.
  • Fixed and issue where base building elements and the grill grid would not interact properly.
  • Fixed the issue where dropping chests from vehicles would destroy BB elements.


  • Flying vehicle cheat detection will now kick the player instead of banning them.
  • Adjusted the drift of the SUP and the Small Raft when moving forward with each paddle cycle.


  • Implemented puppet health multiplier server setting.

The setting will be located under the [World] section of the server settings. With this setting, players will have the option to globally modify the health of the puppets. Also, this setting will not require a server restart for it to take effect as the setting dynamically modifies the health of puppets on the server and multiplies it with the value that you set. Here's some more info on the range of the values for it:

scum.PuppetHealthMultiplier
Default value - 1.0
Min. value - 0.01
Max. value - 100.0

Quick note - the default health values for various puppet types stay the same. This means that muscular/heavy puppets will always have more health in comparison with the skinny puppets, regardless of the multiplier that you set.

Also, suicide puppets will be affected by the health modification, so make sure to take that into account in order to avoid any surprises.

__________

Known bugs
  • Items equipped directly from small storage rack will disappear. Make sure to take them out first.
  • Locks disappear from prefab buildings on relog in Singleplayer.
SCUM - Beda
Hey everyone, we are releasing a small emergency hotfix regarding fatal errors and crashes, so update your game all! Also all players affected with the false ban have been unbanned.


  • Fixed the issue where selling vehicle expansions while attached to vehicles would cause a server crash.
  • Fixed the issue where repairing vehicle parts through vicinity icon would cause a client crash.
  • Fixed the issues where bicycles could be logged incorrectly in the flying vehicle log.

Note: Selling inventory attachments will only be possible from service lift for now.
SCUM - Beda
Hey everyone, Happy Monday!! Time for the best kind of community address, in the form of the patch. Some much-needed fixes and return of some of your favorite vehicles, with much more. Check it out!

But before we start, unfortunately, we could not deliver the much-needed update without doing a partial wipe. So there will be a partial wipe for this update as mentioned last week.





Let's start with the one most of you want to hear about. We did some heavy tweaking around the horde behavior, specifically in High Threat Zones. This includes tweaking spawners, refresh rate, and a lot of bug fixing around edge cases. Not everything is solved but we did a big pass on it and we are positive in our testing. But as always you all can test it in a much better capacity than we can. So we are still looking into your feedback regarding it. For more details check the bug fixes.

We also adjusted Mid-threat zones a bit as well, with more to come on them in the future. So there will be some issues with them now as the HTZ was the priority but do not worry, they are in our sights as well.

Do note that we are testing and adjusting the hordes according to official settings. If you crank the puppets up things will most likely still break so use that at your own risk.



Now for something we have teased before as well. There is a wave of vehicles returning, and for most of them, the waves are what you will travel over.

Rafts, SUP, and the high seas life.

A lot of you guessed it already. The rafts are back! And the SUP as well. Yes, they are finally adapted and ready for the new system and can be implemented back into the game. Welcome back.







Island hopping is again much more viable, including you island base building fellows.

Rafts are not the only news regarding vehicles.

Modular dirt bike v2

Yes, the dirt bike has a new pass of modularity. Now the front fender, shield, and body can be replaced, removed, and maintained.



Wait a minute... Zoom in on that. Are those hell rider parts? Yes, indeed they are. With the modular system now every dirt bike can be fitted with hell rider drip.





We are not done yet, some new stuff coming to the vehicles as well.



Another addition to the modular system is the new inventory expansion kit system. There are 3 in total:
  • Small - For bikes. motorbikes, rafts, and SUPs.
  • Medium - For the barba boat (and future vehicles waiting for their return).
  • Big - This one goes on all cars and the big raft as well.







Indeed now you can carry even more stuff on your long journeys.
  • Small can contain any loot that fits inside.
  • Medium can fit one chest inside.
  • Big can fit 2 chests inside.

The dream of becoming a drifter is getting closer and closer. Important note is that once placed on the vehicle remember to lock them! The lock of the vehicle does not extend to the external storage.
The expansion kits can be purchased at traders only.



Some nice new items for you as an extra as well.



We have a new mask for you wild men to craft. Horse head mask, because 2012 memes never die.



And for comfort within your own home, with nice soft fuzzy bunny slippers. Just don't let your teammates mistake them for the real thing or you might lose your toes.


  • Fixed the issue where the vehicle engine would continue to produce sound after being destroyed.
  • Encounter characters (puppets/wildlife) should no longer instantly respawn after being killed.
  • Fixed bread item offset when holding it in hands.
  • Foundations and walls can't overlap anymore.
  • Players no longer can disassemble event weapons inside events.
  • Fixed typos on multiple items and descriptions.
  • Fixed a bug where users were sometimes unable to make a selection of telemetry or survival tip settings.
  • Possible fix for authentication failure when trying to connect to some servers.
  • Fixed issue where the owner of the base element couldn't destroy it if raid protection was active.
  • Fixed an issue with the Steam name appearing instead of an in-game name in the GameplayLog for chest bury/unbury, flag created, flag overtaken and vehicle destroy events.
  • Fixed bug where lockpickable lockers would have their locks reset after server restart.
  • Fixed a bug with the game crashing after pressing alt-f4 just after landing.
  • Fixed the bug where you could build rugs upon rugs upon rugs.
  • Fixed a bug where, when using an admin command, the currency wouldn't be added to an offline player
  • Fixed a bug that enables players to run with a metal detector turned on after server restart.
  • Fixed issue where search default interaction isn't available for Cannabis plant
  • Fixed an issue that would cause constant login onto a server when a player would stand on a garden plant
  • Fixing issue where, for flag-specific raid protection, flag time could not be set after the flag was created
  • Correct cook time displayed in recipe info UI based on cooking skill level
  • Fixed a bug with painted color disappearing from VHS2 when you enter ads mode.
  • Fixed the bunker logout timer that was displaying 60 s instead of the intended amount.
  • Fixed incorrect FP requirements for buying a Rager at the mechanic trader
  • Fixed an issue where disinfected rag would still display regular rag icon in inventory/vicinity UI
  • Fixed the issue where you could drink infinitely from a pan.
  • Fixed the issue where the newly created squad would not be displayed in squad listings.
  • Fixed the issue where, under certain conditions, an enemy's locked chest would be protected under another squad's flag.
  • Fixed the issue where bases that were built while the raid protection server setting was "None" would not be protected when raid protection activates.
  • Fixed multiple SFX issues.
  • Fixed the issue where puppets would keep spawning over and over in the same place in some cases.
  • Fixed the issue where puppets would spawn back too quickly in HTZ.


  • Reduced FP requirement for Barba.
  • Vehicles can trigger mines owned by prisoners again.
  • Shortened titles of Hair and Facial Hair related descriptions in Character creation.
  • Nerfed Wooden Barricade HP.
  • Shortened titles of barber UI descriptions.
  • Lowered upper limit of several encounter manager character spawning parameters.
  • Adjusted revolver aim down sight animation time.
  • Adjusted "Squad Money Penalty Per Previous Squad's Member" description for clarity.
  • Reduced HP of Barbed Wire Barricade.
  • Added SFX for barbed wire destruction.
  • The flamethrower is now properly blocked when something is in front of the nozzle.
  • Players can no longer go prone with a flamethrower in their hands.
  • Added SFX for fishing line handling in inventory.
  • Increased Barba inventory capacity.
  • Base building elements can't be placed on gardens and trees anymore.
  • Lowered the FP requirement for flare gun cartridges.
  • The motorbike battery is now rechargeable.
  • Adjusted FP requirements for Dirt bike wheels.
  • Fig is now correctly in the Fruit section at the saloon trader.
  • Adjusted warmth factor for Raymond Cruz boots and pants.
  • Removed passive drain from Batteries and Smartphone Battery.
  • Renamed the lift at the mechanic trader to Vehicle Lift.
  • Adjusted spawning parameters for parts that will spawn on the dirt bike.
  • Vehicle horn will now cause noise that triggers puppets.
  • Added inventory space to Raymond Cruz boots.
  • Implemented raid end announcement.
  • Added sounds for CD_Player handling and for Duct tape repair.
  • Added trader service BPs for modular dirtbike attachments.
  • Implemented #CheckServerTime command.
  • Global raid protection raid times are now displayed after each message of the day.
  • Increased grenade fuse time.
  • Permadeath can now effectively be turned off for all players by setting the threshold to a very big number.
  • Vehicle attachment meshes will now morph depending on their health.
  • Restricted BB in caves.
  • Added in game report button.
  • Added gameplay log for flag-specific and offline raid protections.
  • Chests will now count as base elements when dropped in the flag area.
  • Disabled burying of chests in enemy flag area.
  • Implemented chest ownership logging with a corresponding server setting.
  • Prices are now by default no longer subject to player count.
  • Increased the time required in HTZ for new puppets to spawn back in.
  • Implemented global raid protection on official servers. Raid protection will be active from 0000 to 0800hrs.


  • Implemented global raid protection server setting.
  • Implemented new Vehicle destruction log.
  • Implemented Flying vehicle detection log.
  • Implemented abandoned bunker armory reset setting.

Global raid protection

The limit for the raid times is set to 50 different entries, this means that you can have 50 raid times set up. every day, even if in the same string will count as
1 entry (example "day": "Monday, Wednesday, Friday" will count as 3 different entries).

By default, active raid times and days will be displayed with the welcome message and with the message of the day.

If nothing is set in the RaidTimes.json, protection for bases will not be active.

If there is any issue with the RaidTimes.json configuration, error messages will be displayed in the raid_protection.log.

The same day can be used in different "raiding-times" entries unless it has overlapping times. (Also shown in the example below)


Example of RaidTimes.Json:

{
"raiding-times": [
{
"day": "Weekdays",
"time": "17:00-19:00,23:00-23:45",
"start-announcement-time": "30",
"end-announcement-time": "30"
},
{
"day": "Sa,Sunday",
"time": "02:00-19:30,23:00-23:45",
"start-announcement-time": "30",
"end-announcement-time": "30"
},
{
"day": "Sunday",
"time": "20:00-21:30",
"start-announcement-time": "30",
"end-announcement-time": "30"
}
]
}

Explanation of individual fields:

day - determines the days on which raiding times will be active.
Possible arguments:

- "day": "Weekend" - It will include Saturday and Sunday as active days.
- "day": "Weekdays" - It will include Monday, Tuesday, Wednesday, Thursday, and Friday as active days of raiding.
- "day": "Monday-Wednesday" - It will include all days in between the range given.
- "day": "Monday,Wednesday,Friday" - It will include individual days as active days of raiding.
- "day": "Thursday" - It will include only the given day as an active day of raiding.
- "day": "Mo,Tu,We,Th,Fr,Sa,Su" - All of the days can also be written with short variants (first 2 letters of the name)

time - determines the times when raiding will be allowed.

start-announcement-time - this determines the amount of time in minutes for the announcement to be made before raiding time starts.
-If set to 0 there will be no announcement.

end-announcement-time - this determines the amount of time in minutes for the announcement to be made before raiding time ends.
-If set to 0 there will be no announcement.


Command:

#CheckServerTime
- Writes local server time.
- Accessible to all players.

#PrintGlobalRaidProtectionRaidTimes
- Writes global raid protection raid times in chat. (Visible to everyone)
- If global raid protection is not selected, it will state so in the message when the command is used.
- Accessible to all players.

Server settings related to global raid protection:

-scum.RaidProtectionType=3 - If set to 3 over the ServerSettings.ini it will change the current raid protection to global raid protection.
This setting is called "RAID PROTECTION TYPE*" in the in-game server settings.

-scum.RaidProtectionGlobalShouldShowRaidTimesMessage=1 - Enables or disables raid times being written in the welcome message and the message of the day.
This setting is called "SHOW GLOBAL RAID TIMES MESSAGE" in the in-game server settings.

-scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage=1 - Enables or disables announcements before the start or end of the raiding period.
This setting is called "SHOW GLOBAL RAID ANNOUNCEMENT MESSAGE" in the in-game server settings.

-scum.RaidProtectionGlobalShouldShowRaidStartEndMessages=1 - Enables or disables announcements upon starting or ending the raid period.
This setting is called "SHOW GLOBAL RAID START/END MESSAGES" in the in-game server settings.

Values:
0 - off
1 - on

All entries are located under the [Features] section.

Vehicle destruction log

Vehicle_destruction log is a on/off server setting. By default it is off.
Vehicles --> misc --> log destroyed vehicles.
If it is on, it will show when vehicles have been destroyed, expired or disappeared (sold or other reasons).

What we can do is show you when vehicle is destroyed (unrepairable) and when it disappears by inactivity (expired).
It will still trigger disappearance if it disappeared after being destroyed, if it fell through the map, if it was sold to the trader.

2024.04.16-12.51.37: [VehicleInactiveTimerReached] Laika_ES. VehicleId: 5692. Owner: N/A. Location: X=218602.859 Y=343801.250 Z=32082.654
2024.04.16-12.51.37: [Disappeared] Laika_ES. VehicleId: 5692. Owner: N/A. Location: X=218602.859 Y=343801.250 Z=32082.654
2024.04.16-12.59.35: [Destroyed] Rager_ES. VehicleId: 6102. Owner: N/A. Location: X=-867804.375 Y=68375.086 Z=40735.391

Flying vehicle detection log
When someone hacks and flies with a vehicle on your server they will automatically get kicked and banned from the server.

In the violation log you will get this typed:
2024.04.23-12.13.52: [VehicleCheat][Flying] User jhh (1, 76561199637135087) is flying vehicle with entity ID (5094)!
2024.04.23-12.13.52: #Teleport {X=-198944.250 Y=496089.031 Z=57173.906|P=1.176500 Y=-3.030366 R=0.102929}
2024.04.23-12.13.52: #VisualizeVehicleTrajectory BPC_Kinglet_Duster 0.250000 {X=-198944.250 Y=496089.031 Z=57173.906|P=1.176500 Y=-3.030366 R=0.102929} {X=-198201.594 Y=496047.906 Z=57156.406|P=6.033604 Y=-3.985566 R=2.518053} {X=-197400.281 Y=495999.688 Z=57214.102|P=11.800367 Y=-4.451845 R=7.553240} {X=-196719.094 Y=495971.188 Z=57330.414|P=16.882656 Y=-3.272584 R=9.842577} {X=-196017.156 Y=495958.906 Z=57519.723|P=22.270916 Y=-0.974456 R=11.567172} {X=-195164.891 Y=495968.812 Z=57859.914|P=26.802015 Y=1.639464 R=16.770725} {X=-194467.766 Y=495997.062 Z=58211.480|P=27.151791 Y=2.881535 R=24.934401} {X=-193646.484 Y=496060.750 Z=58645.566|P=26.315521 Y=4.626497 R=34.927429} {X=-192923.938 Y=496155.438 Z=59009.914|P=25.135204 Y=6.416558 R=38.924038} {X=-192043.969 Y=496309.094 Z=59425.184|P=23.578379 Y=8.539069 R=41.072144} {X=-191289.625 Y=496476.906 Z=59751.691|P=22.266293 Y=10.299218 R=38.967022} {X=-190516.406 Y=496684.812 Z=60061.211|P=21.090128 Y=11.992650 R=32.336483} {X=-189547.234 Y=496989.312 Z=60430.480|P=19.944664 Y=13.882630 R=19.669725} {X=-188736.500 Y=497251.750 Z=60738.539|P=19.244864 Y=15.147197 R=13.001735} {X=-187924.234 Y=497522.062 Z=61043.332|P=18.734232 Y=16.120998 R=7.328756} {X=-187044.484 Y=497829.781 Z=61370.426|P=18.344774 Y=16.552971 R=-1.154755} {X=-185938.312 Y=498194.844 Z=61774.250|P=17.944408 Y=16.646797 R=-5.426639} {X=-185020.156 Y=498483.906 Z=62101.484|P=17.659283 Y=16.587273 R=-6.499426} {X=-184111.016 Y=498762.500 Z=62419.707|P=17.397242 Y=16.349583 R=-6.928382} {X=-183179.672 Y=499041.281 Z=62740.559|P=17.150742 Y=15.992515 R=-7.170235} {X=-182239.188 Y=499315.719 Z=63059.863|P=16.932823 Y=15.639165 R=-7.333197} {X=-181066.453 Y=499648.125 Z=63452.266|P=16.706102 Y=15.237154 R=-7.483254} {X=-180106.016 Y=499912.562 Z=63769.594|P=16.547771 Y=14.889286 R=-7.597787} {X=-179127.875 Y=500174.969 Z=64089.586|P=16.408867 Y=14.502038 R=-7.720376} {X=-177941.891 Y=500483.750 Z=64473.863|P=16.268991 Y=14.020282 R=-7.874246} {X=-176997.453 Y=500722.094 Z=64777.422|P=16.178675 Y=13.640778 R=-7.995004} {X=-175824.422 Y=501008.938 Z=65151.934|P=16.089664 Y=13.173708 R=-8.142710} {X=-174879.531 Y=501232.656 Z=65451.992|P=16.032953 Y=12.777133 R=-8.265483}
2024.04.23-12.13.52: AConZGameMode:: BanPlayerById : User id: '76561199637135087'
2024.04.23-12.13.52: AConZGameMode:: KickPlayer : User id: '76561199637135087', Reason: Flying vehicle cheat detected.

To check what happened here, you should:

Go drone mode
Teleport to the location provided
Then copy paste the entire visualize command and you will see a blue line and the vehicle flying to simulate what happened there
You also have the user that got kicked and the ID of the vehicle so you can find the vehicle on the map

Abandoned bunker armory setting

It is by default on, which means you will have loot in armory only on activation. (natural activation or by keycard)
If you want it to be like it was before, change it to off.
#ReloadLootCustomizationsAndResetSpawners true works either way if you want to reset loot there.

...