SCUM - Beda
What better way to kick off another week than with a fresh new dev update! While some of these will look familiar to those that'd read the previous update, there are some exciting new tidbits the team here's been cooking up!




  • Additional work on the raid protection system.
  • Working on movement rework.
  • Working on NPC functionalities.
  • Working on quest system.
  • Bugfixing and polishing .


  • Reworking settlements.
  • Window rework.
  • Optimizations.
  • Bugfixing.


  • Working on graffiti.
  • Working on a weapons rework.
  • Working on SKS animations.
  • Working on armed NPC models.
  • Working on new concept art.
  • Working on quest assets and UI.
  • Working on additional Rager parts.
  • Working on modular tractor parts.
  • Working on a new trailer.


  • Working on denoising of existing samples.
  • Bugfixing.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on localization updates.
  • Adjusting new dirtbike attachments.
  • Preparing new vehicles.
  • Working on quest design.
SCUM - Beda
Hey hey everyone. Yet another start of the week and with a proper Dev update this time as well! Check out what the crew has been up to!




  • Optimizations.
  • Working on movement rework.
  • Working on NPC AI behavior.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on dropship movement and deployment system.
  • Code review.
  • Resolving issues on the dirtbike.
  • Tweaking raft parameters.
  • Working on quest system.


  • Reworking some POIs.
  • General optimizations.
  • Shader optimizations.
  • Memory optimization.
  • Bugfixing.


  • Reworking foliage.
  • Working on SKS animations.
  • Working on the new trailer.
  • Working on new concept art.
  • Working on modular sportbike.
  • Working on modular quad.
  • Work on new quest items.
  • Working on NPC character models.
  • Working on dropship model.
  • Cleaning up source files.
  • Bugfixing.
  • Working on quest animations.


  • Bugfixing.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.

Mar 20, 2024
SCUM - Beda


Hello everyone, some big news for you all!

We are excited to announce that our support system has been upgraded! With the new page you will find all the information needed when you find yourself in a bit of trouble. From FAQ, troubleshooting common issues and expanded direct support.

For those of you with active tickets on the old system you will need to create a new ticket on the new page, as the old one will no longer provide responses.

You can find the new support page here:

Thank you for your attention, until next time! (sooner than you think)
SCUM - Beda
Hello everyone, hotfix is here and it could not come soon enough. Check it out!




  • Fixed the issue where chests or other large containers would not load its contents if there were a lot of items inside.
  • Fixed the issue with wrong backpack grips.
  • Fixed the issue that broke motorbikes.
  • Fixed the issue where workbenches disappeared when used.
  • Fixed the issue where puppets would spawn on player location when all potential spawn points are invalid.
  • Fixed multiple level design issues.
  • Fixed the issue where Raymond Boots would clip through.
  • Fixed the issue that could cause a server crash on login.


  • Lockpicking logs will now include door owner steam ID just like chests do.

Known issues:
  • Some textures on motorbikes might be broken.
  • There will be long loading time on BB storage shelf sometimes if filled with massive amount of items.
SCUM - Beda
Hello all, hope you did not think we will leave you on the weekend without a hotfix? Of course not, so let's get to it!




  • Fixed the issue where interacting with BB elements while they are being upgraded could cause a crash.
  • Fixed the login server crash issue.
  • Fixed the issue where Laika window wipers would glow in the dark.
  • Fixed the issue where some localizations got messed up.
  • Fixed the issue where you could not sell some items when you should.
  • Fixed the issue where cargo drop doors would not replicate properly (would stay closed visually).
  • Fixed the issue where the fishing rod would not extend properly.
  • Fixed the issue where hazmat suit had broken textures.
  • Fixed the issue where #mapteleport and #showzombieslocation were not available to admins.
SCUM - Beda
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!





A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!

Raid protection:
Settings located under [Features]

scum.RaidProtectionType=0
3 options:
  • 0 None (No raid protection will be active)
  • 1 Offline (Raid protection will be active after all members of the squad are offline)
  • 2 Flag Specific (Raid protection will be active when squad decides to activate it on the flag)

Do note only one option can be active at the same time.

scum.RaidProtectionFlagSpecificChangeSettingCooldown=120 : 00 : 00
  • Defines the cooldown period between the active raid prtection in (HH : MM : SS) between setting new raid protection time.

scum.RaidProtectionFlagSpecificChangeSettingPrice=10g
Defines the amount of money needed to skip the cooldown timer for setting new raid protection time.
  • Min value: 0 cash or 1 gold
  • Max value: 100000 cash or 10 gold
  • Disabled: -

scum.RaidProtectionFlagSpecificMaxProtectionTime=08 : 00 : 00
Defines how long in (HH : MM : SS) will the base be protected for.
  • Min value: 00 : 00 : 00
  • Max value: 80 : 00 : 00

scum.RaidProtectionOfflineProtectionStartDelay=00 : 30 : 00
Defines how long in (HH : MM : SS) the base can be damaged or lockpicked after the last player has logged off.
  • Min value: 00 : 00 : 00
  • Max value: 23 : 59 : 59

scum.RaidProtectionOfflineMaxProtectionTime=-
Defines how long in (HH : MM : SS) the base is protected.
  • Min value: 00 : 00 : 00
  • Max value: 2400 : 00 : 00
  • Infinite: -

These settings are also available on ingame menu and will show you for which option which setting is active as well.





Squad probation

We also have another setting up and running. We've been aware of the misuse of alt accounts and multiple squads to circumvent some of the balancing features. To combat this we have implemented squad probation setting. Leaving a squad will now not go without penalties.

When leaving and then rejoining squad you will be placed under probation. While in probation you will not be able to:
  • Create a new squad.
  • Access squad based assets such as locked chests.
  • Your membership will not count towards squad perks such as increased BB element count.

If a squad members are all in probation and leader leaves, the squad will be disbanded.

Settings located under [Features]

scum.SquadMemberCountLimitForPunishment=2
  • Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties.

scum.RTSquadProbationDuration=1.000000
  • Sets the number of real time days for which squad probation will last.

scum.SquadMoneyPenaltyPerPrevSquadMember=0
  • Sets the money penalty prisoner will have to pay per squad member in his previous squad in order to create or join a new squad.

scum.SquadFamePointsPenaltyPerPrevSquadMember=10
  • Sets the fame points penalty prisoner will have to lose per squad member in his previous squad in order to create or join a new squad.

Settings also available on ingame settings menu.



For all settings that influence currency, you can choose whether the price will be in cash or gold. IF you set the value to be 10 it will be 10 cash, but by setting it 10g the price will be in gold.



We added changes to the binoculars as well. Let us be honest here, the binocs were an item you took if you wanted to sell it maybe, since most scopes had better functionalities for scouting anyway. So we added new zoom levels and variable zoom as well. Making it more viable for those scouting runs, especially when you want to travel light.





Some new things for your favorite 4 wheel vehicle. The Rager can now be upgraded with not one, but 2 sets of armor!



That is right you have an option between light or heavy!

Light





Heavy





Your choice: do you wish to have light protection but with better speed and handling, or do you want to go in heavy as a brick but also with handling like a brick. (it is not that bad, bud I still wanted to make that joke)


  • Fixed the issue where flamethrower could shoot through solid objects.
  • Fixed the issue where you could not repair wheelbarrows.
  • Fixed the issue where #SpawnInventoryFullOf command would cause a crash.
  • Fixed the issue where you could hide chests in some BB elements.
  • Fixed the issue where puppets would pop into existence on Zeljava airfield.
  • Fixed the issue where wardrobe could be placed on some BB elements when it should not be possible.
  • Fixed the issue where the game would crash when exiting the game. (task failed successfully)
  • Fixed the issue where the M249 would loose its paint in some cases.
  • Fixed the issue where bicycles generated noise when stationary.
  • Fixed the issue where planes would receive no collision damage when flying into sentries.
  • Fixed the issue where joining events audio would spam the sound to everyone.
  • Fixed the bunker puppet spawns that would cause puppets to spawn in front of players.
  • Fixed the issue where batteries would get destroyed when placed in chargers.
  • Fixed the issue where players could move through narrower passages on bicycle, that would be impossible on foot.
  • Fixed the issue where players would slide sideways when sitting and strafing at the same time.
  • Fixed the issue where door protection items would disappear on server restart.
  • Fixed the issue where door ownerships would sometime switch to other players.
  • Fixed the issue where doors would sometime replicate incorrectly.


  • #ShowZombiesLocation command now works as an on/off toggle.
  • Reduced dial lock FP penalty on failed attempts.
  • Adjusted some crafting recipes.
  • All cars now have functional dashboards.
  • Flags can now only be placed on the ground.
  • Chest inventory is now automatically closed if squad access level is changed.
  • The chainsaw will now lose durability with each use.
  • Added server setting for allowing placing flags on BB elements.
  • Mechs no longer receive melee damage.
  • Reworked loot spawners in Zeljava airfield.
  • Added new command #mapteleport, where after entering it you can click on the map and will be teleported.
  • Increased the number of possible custom zones from 25 to 100.
  • Adjusted trader prices.
  • Implemented a new Encounter Manager Low Player Count mode, designed for SP, with increased threat zone sizes and increased character spawn count per zone. Needs to be enabled in the server settings.
  • You can now specify type of vehicle when using #destroyallvehicles please, by adding the bp name.
    Example: #destroyallvehicles please bpc_rager will destroy all Ragers.
  • #destroyallvehicles now properly shows how many vehicles were destroyed when activated.
  • Beard and moustache sliders are now properly named separately on character customization menu.

Known issues:
  • A bug where cargo drop doors visually will not open even though you can open the door and enter. Temporary fix is relogging after the cargo door is open to fix the visual.
  • A bug where fishing rod will visually still be collapsed when equipped from back holster slot.



https://store.steampowered.com/app/2841840/SCUM_Raymond_Cruz

Hold nothing back!

In this DLC you get to play as the man himself Raymond Cruz. Channel your inner psychosis and unleash fear in your opponents by playing one of the most recognizable faces on screen.

Key features:

  • Complete character model - A complete player model of Raymond Cruz adaptable to all body types.
  • Voice acted actions and taunts - With a complete voice pack recorded by the legend himself, every action will be played out in his voice. And the new added voice taunts will make sure you have options to put salt on injury for those unfortunate enough to come across your sights.
  • Special clothing - Inspired by the most popular roles from Raymond Cruz, you will be dropped on the island in style.
  • Handy survival knife - Who says great things can't come in small packages? Perfect pocket knife, handy in all survival/crafting situations or creating new smiles on your opponent faces.

SCUM - Beda
Hello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out!




  • Memory optimizations.
  • Working on movement rework.
  • Working on NPC vehicle combat.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on squad probation system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.


  • Riot suit skeletal mesh.
  • Working on SKS animations.
  • Working on armed NPC models.
  • Working on new concept art.
  • Working on quest assets and UI.
  • Working on modular cruiser bike parts.
  • Working on modular tractor parts.
  • Working on the new trailer.


  • Voice over events transcript.
  • Recording sessions.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.

SCUM - Beda
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!




  • Optimizations.
  • Working on movement rework.
  • Working on NPC vehicle navigation.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on raid protection system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.


  • Reworking the snow biome.
  • Working on SKS animations.
  • Working on armed NPC models.
  • Working on new concept art.
  • Working on quest assets and UI.
  • Working on modular cruiser bike parts.
  • Working on modular tractor parts.
  • Working on the new trailer.


  • Recording new sounds.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.

SCUM - Beda
Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here!




  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • Bugfixing.


  • Reworking snow textures.
  • Optimizations.
  • Working on SKS animations.
  • Working on NPC models.
  • Adjusting vehicles to the modular system.
  • Working on new trailer.


  • Sound editing.
  • Recording sessions.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.

SCUM - Beda
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.




  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Texture optimizations.
  • Bugfixing.


  • Working on landscape shaders.
  • Working on new weapon animations.
  • Optimizing assets.
  • Working on the new trailer.
  • Working on new graphic assets.
  • Working on bringing back rest of vehicles.
  • Working on character locomotion.
  • Bugfixing.
  • Working on new clothing.
  • Working on NPC models.


  • Recording sessions.
  • Sound editing.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.


...