Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!
A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!
Raid protection:
Settings located under [Features]
scum.RaidProtectionType=0 3 options:
0 None (No raid protection will be active)
1 Offline (Raid protection will be active after all members of the squad are offline)
2 Flag Specific (Raid protection will be active when squad decides to activate it on the flag)
Do note only one option can be active at the same time.
Defines the cooldown period between the active raid prtection in (HH : MM : SS) between setting new raid protection time.
scum.RaidProtectionFlagSpecificChangeSettingPrice=10g Defines the amount of money needed to skip the cooldown timer for setting new raid protection time.
Min value: 0 cash or 1 gold
Max value: 100000 cash or 10 gold
Disabled: -
scum.RaidProtectionFlagSpecificMaxProtectionTime=08 : 00 : 00 Defines how long in (HH : MM : SS) will the base be protected for.
Min value: 00 : 00 : 00
Max value: 80 : 00 : 00
scum.RaidProtectionOfflineProtectionStartDelay=00 : 30 : 00 Defines how long in (HH : MM : SS) the base can be damaged or lockpicked after the last player has logged off.
Min value: 00 : 00 : 00
Max value: 23 : 59 : 59
scum.RaidProtectionOfflineMaxProtectionTime=- Defines how long in (HH : MM : SS) the base is protected.
Min value: 00 : 00 : 00
Max value: 2400 : 00 : 00
Infinite: -
These settings are also available on ingame menu and will show you for which option which setting is active as well.
Squad probation
We also have another setting up and running. We've been aware of the misuse of alt accounts and multiple squads to circumvent some of the balancing features. To combat this we have implemented squad probation setting. Leaving a squad will now not go without penalties.
When leaving and then rejoining squad you will be placed under probation. While in probation you will not be able to:
Create a new squad.
Access squad based assets such as locked chests.
Your membership will not count towards squad perks such as increased BB element count.
If a squad members are all in probation and leader leaves, the squad will be disbanded.
Settings located under [Features]
scum.SquadMemberCountLimitForPunishment=2
Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties.
scum.RTSquadProbationDuration=1.000000
Sets the number of real time days for which squad probation will last.
scum.SquadMoneyPenaltyPerPrevSquadMember=0
Sets the money penalty prisoner will have to pay per squad member in his previous squad in order to create or join a new squad.
scum.SquadFamePointsPenaltyPerPrevSquadMember=10
Sets the fame points penalty prisoner will have to lose per squad member in his previous squad in order to create or join a new squad.
Settings also available on ingame settings menu.
For all settings that influence currency, you can choose whether the price will be in cash or gold. IF you set the value to be 10 it will be 10 cash, but by setting it 10g the price will be in gold.
We added changes to the binoculars as well. Let us be honest here, the binocs were an item you took if you wanted to sell it maybe, since most scopes had better functionalities for scouting anyway. So we added new zoom levels and variable zoom as well. Making it more viable for those scouting runs, especially when you want to travel light.
Some new things for your favorite 4 wheel vehicle. The Rager can now be upgraded with not one, but 2 sets of armor!
That is right you have an option between light or heavy!
Light
Heavy
Your choice: do you wish to have light protection but with better speed and handling, or do you want to go in heavy as a brick but also with handling like a brick. (it is not that bad, bud I still wanted to make that joke)
Fixed the issue where flamethrower could shoot through solid objects.
Fixed the issue where you could not repair wheelbarrows.
Fixed the issue where #SpawnInventoryFullOf command would cause a crash.
Fixed the issue where you could hide chests in some BB elements.
Fixed the issue where puppets would pop into existence on Zeljava airfield.
Fixed the issue where wardrobe could be placed on some BB elements when it should not be possible.
Fixed the issue where the game would crash when exiting the game. (task failed successfully)
Fixed the issue where the M249 would loose its paint in some cases.
Fixed the issue where bicycles generated noise when stationary.
Fixed the issue where planes would receive no collision damage when flying into sentries.
Fixed the issue where joining events audio would spam the sound to everyone.
Fixed the bunker puppet spawns that would cause puppets to spawn in front of players.
Fixed the issue where batteries would get destroyed when placed in chargers.
Fixed the issue where players could move through narrower passages on bicycle, that would be impossible on foot.
Fixed the issue where players would slide sideways when sitting and strafing at the same time.
Fixed the issue where door protection items would disappear on server restart.
Fixed the issue where door ownerships would sometime switch to other players.
Fixed the issue where doors would sometime replicate incorrectly.
#ShowZombiesLocation command now works as an on/off toggle.
Reduced dial lock FP penalty on failed attempts.
Adjusted some crafting recipes.
All cars now have functional dashboards.
Flags can now only be placed on the ground.
Chest inventory is now automatically closed if squad access level is changed.
The chainsaw will now lose durability with each use.
Added server setting for allowing placing flags on BB elements.
Mechs no longer receive melee damage.
Reworked loot spawners in Zeljava airfield.
Added new command #mapteleport, where after entering it you can click on the map and will be teleported.
Increased the number of possible custom zones from 25 to 100.
Adjusted trader prices.
Implemented a new Encounter Manager Low Player Count mode, designed for SP, with increased threat zone sizes and increased character spawn count per zone. Needs to be enabled in the server settings.
You can now specify type of vehicle when using #destroyallvehicles please, by adding the bp name. Example: #destroyallvehicles please bpc_rager will destroy all Ragers.
#destroyallvehicles now properly shows how many vehicles were destroyed when activated.
Beard and moustache sliders are now properly named separately on character customization menu.
Known issues:
A bug where cargo drop doors visually will not open even though you can open the door and enter. Temporary fix is relogging after the cargo door is open to fix the visual.
A bug where fishing rod will visually still be collapsed when equipped from back holster slot.
In this DLC you get to play as the man himself Raymond Cruz. Channel your inner psychosis and unleash fear in your opponents by playing one of the most recognizable faces on screen.
Key features:
Complete character model - A complete player model of Raymond Cruz adaptable to all body types.
Voice acted actions and taunts - With a complete voice pack recorded by the legend himself, every action will be played out in his voice. And the new added voice taunts will make sure you have options to put salt on injury for those unfortunate enough to come across your sights.
Special clothing - Inspired by the most popular roles from Raymond Cruz, you will be dropped on the island in style.
Handy survival knife - Who says great things can't come in small packages? Perfect pocket knife, handy in all survival/crafting situations or creating new smiles on your opponent faces.
Hello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out!
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!
Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]
Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
Fixed the issue where joining an event would spam audio to everyone on the server.
Fixed the issue where it was possible to ram players through walls.
Fixed the issue where filling blueprints with multiple materials would not work.
Fixed the issue where puppets could not open certain doors in abandoned bunkers.
Fixed the issue where vehicle inventory would close when approaching a locked chest.
Fixed the issue where re-attaching vehicle parts would bug out the modular system.
Fixed the issue where it was not possible to drop items on into vicinity from examine containers.
Rebalanced loot table preventing the recent overabundance of certain items.
Players can no longer punch while interaction menu is open.
Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out!
Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out!
Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
Fixed the issue where drinking water would sometimes cause a server crash.
Fixed the issue where player would remain stuck in falling animation after airplane crash.
Fixed some icon issues.
Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
Fixed the issue where opening vehicle doors would kill the player in some situations.
Tweaked vehicle skin pattern textures.
Fixed the issue where puppets opening doors would sometimes crash the game in SP.
Fixed the issue where opening containers with the F interaction would not highlight which container was opened.
Fixed the issue where in some cases consuming food would cause a server crash.
Fixed the issue where flag owner would not show up in logs if the flag was destroyed by an admin drone.
Fixed the issue where eating or drinking items from containers would freeze up player characters.
Potential fix for client crash related to opening containers in vicinity.
Fixed wrong grip placements on backpacks.
You can now place barbed wire and wooden barricade BB elements on other BB elements.
Increased decay time for containers built under water. (such as chests)
All explosives that can be placed on BB elements can now cause a chain explosion detonating it all at the same time.
Decreased the time it takes admin drones to destroy chests with F interaction.
Puppets no longer spawn in with initial aggression towards player. (Hordes still spawn aggressive) Server setting still overrides this.
Increased jump noise accumulation in abandoned bunkers.
Decreased metal pipe spawn rate in Junkyard.
Added a new setting scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding=0 which allows puppets to continue to spawn in POIs even though BB is allowed and built there. Puppets still won't spawn in LTZ built bases.