SCUM - Beda
Hey hey everyone! Hope you are all good! You've been patient long enough, well most of you, so here is the long awaited hotfix! And something else teased last year. Check it out!




  • Potential fix for small animals sometimes walking through air.
  • Fixed the issue where headshots were not detected in events.
  • Fixed the issue where magazines would sometime randomly disappear during reload.
  • Fixed the issue that caused a steady fps drop over time.
  • Fixed the issue where placing a chainsaw into chest after turning it on would cause a crash.
  • Fixed the issue where flamethrowers could still do damage to vehicles inside zones that forbid damage to vehicles.
  • Fixed the issue where the icon of bandages remained active after treating a wound.
  • Fixed the issue where burning a car with a flamethrower would not damage players inside.
  • Fixed the issue where keybinds would not update in currently opened codex entry until it was refreshed.
  • Fixed the issue where interactive menu would give options to fill containers with empty containers.
  • Fixed the issue where player animations would not sync up correctly for everyone on the server.
  • Fixed the issue where plants would not grow in gardens on some servers.
  • Fixed the issue where weeds would grow immediately as soon as a garden was crafted.
  • Fixed the issue where players would fall through the ground in events if spawned on the same location.
  • Potential fix for "character template violation" randomly not allowing players to enter servers.
  • Fixed the issue where arrows would sometime float in air.
  • Fixed the issue where wood foundation recipe would require sticks instead of planks.
  • Fixed the issue where small improvised backpack recipe would correctly accept rags as ingredients.
  • Fixed the issue where it was possible to deal damage to players in safe zones in some cases.
  • Fixed the issue where metal tip crossbow bolt recipe would not show up.
  • Fixed the issue where EncounterHordeSpawnDistanceMultiplier server setting would not work correctly.
  • Fixed the issue where some crafting recipes are calculating ingredients incorrectly in regards with player skill level.
  • Fixed the issue where puppets would sometimes spawn on a different level than the player ex. bottom of the cliff when player is on it.
  • Fixed the issue where the 7.92*57 crafted ammo recipe was missing.
  • Fixed the issue where chests and signs would prevent encounter spawners from working properly.
  • Fixed the issue that allowed players to build infinite amount of gardens.
  • Fixed the issue where liquid containers would not be filled completely from improvised wells.
  • Fixed wrong captions on several items.
  • Fixed the issue where corpses would sometime disappear in SP.
  • Fixed the issue where fuses would disappear from fuse boxes on server restart.
  • Fixed the issue where sometimes taking a full stack of arrows from chests would make the whole stack disappear.
  • Fixed the issue where you could not sell items to traders that were in backpacks in vicinity.
  • Fixed the issue where bicycles would respond to pace change and are not affected by stamina.
  • Fixed the issue where #listspawnedvehicles would not work on servers with a large amount of vehicles.
  • Fixed the issue where you could not remove a BCU lock from modular doors after server restart.
  • Fixed the issue where server setting "puppets can open doors" would prevent Brenner from opening doors as well if set to off.
  • Fixed the issue where CON attribute would sometimes not level properly.
  • Fixed the issue where the wrong trader menu would sometimes show up when going back and forward through multiple traders.
  • Fixed the issue where puppets spawned as a part of the horde would stop in front of the player before continuing to give chase.
  • Fixed the issue where rowing boats would have incorrect stamina consumption and experience gain.
  • Possible fix for items disappearing when taken into hands.
  • Fixed the issue where boats would never settle on water.


  • Added Super Glue to item spawners.
  • Consuming raw potatoes will now give food repulsion.
  • Lowered price of haircut services.
  • Reduced the usage of lemon when making tea.
  • Adjusted weight of some items.
  • Lowered fame point requirement for Practice bomb item.
  • Vehicles and puppets now trigger mines again.
  • Adjusted crafting recipes for multiple items.
  • Increased damage of Explosive bolts towards vehicles.
  • Added Plucked Chicken to Saloon traders.
  • Adjusted health of some BB elements.
  • Reduced the number of usages on the Hip flask.
  • Doors being broken into by puppets will no longer open up if the puppet is interrupted by staggering.
  • Reworked encounter spawning location system. This should resolve the issue of hordes rising from the ground in front of players.
  • Increased distance from which puppets will spawn from the player.
  • Hordes can no longer trigger in bunkers if there are no baits to trigger them.
  • Inside bunkers, there is now a 10 minute cooldown from when the room is clear to when a puppet can spawn back into it again.
  • Added flag creation and destruction in the gameplay.log.
  • You can now paint vehicle parts with spray cans.
  • Removed the Holiday specials.


  • Added the #ListActiveBunkers true command that will show you which bunkers are active and which aren't.

    This will also print the lines in your gameplay.log.
    The lines printed in gameplay.log are automatically printed every 2 hours.

SCUM Vehicle Skins pack

https://store.steampowered.com/app/2651720/SCUM_Vehicle_Skins_pack/

Introducing the SCUM Vehicle skins pack! This cosmetic DLC will let you customize your vehicles in many different styles so you can be unique on land, sea and air. 14 unique paint jobs to choose from, you can rest assured you can have your vehicle looking just as you want it.

Patterns available:
  • Digital
  • Flecktarn
  • Flower
  • Hex
  • Highlander
  • Leopard
  • Peadot
  • Pixel
  • Rebel
  • Reed
  • Splinter
  • Starburst
  • Stripe
  • Tiger









SCUM - DariusGOD2007
Hello everyone!

We're releasing a long-awaited hotfix TOMORROW, but we have a different announcement for you TODAY.
In the hotfix, we'll release a new server setting that disables placing locks on garage doors and after the update is applied, all locks previously placed on garage doors will disappear.

This setting was created due to current exploiting issues on official servers and the abuse of inavailability to lockpick on PVE servers.

The server setting takes effect only after server restart, so official servers will still have it enabled until the first server restart. You have time until then to save your locks or lose them.

In order for you to keep your hard-earned locks on official servers, please take them off the garage doors and place them somewhere safe.
I REPEAT, please take off the locks from the garage doors and place them somewhere safe!

The server setting is located in Server settings -> World -> Map

NOTE: Private servers should have the new server setting ON by default, so their locks won't disappear.
SCUM - DariusGOD2007
Hi everyone!
We'd like to invite you to participate in an anonymous player insights survey!
We'd love If you could spare just a few minutes of your time as it gives us valuable feedback on how to further improve the players experience in SCUM!

Furthermore, by participating in the survey you have a chance of winning a 100£ Amazon voucher.

NOTE: Right now we are just looking for folks from the UK/NA regions BUT we will be having more surveys for NON-ENGLISH speakers in the future so EVERYONE will get a chance to participate

Link to the survey: player insight survey

SCUM - DariusGOD2007
Hello everyone! Let us help you get through this doomy and gloomy Monday with another
Dev update! Check out what the team has been up to this last week





  • Bug-fixing
  • Development of tools for soft surface artists
  • Reworking spawn locations for the encounter manager
  • UI tweaks


  • Bug-fixing
  • Level design optimizations


  • Light tweaking for the entire Island
  • UI tweaking
  • Various concept art
  • Script development for the 1.0 trailer (!!!)
  • Vehicle damage morphs
  • Further work on various new animations (including some new puppet animations)
  • New items (more info soon)


  • Bug-fixing
  • Dirtbike SFX tweaking
  • Inventory SFX tweaking
  • Search SFX tweaking


  • Community
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Bug-fixing
  • Player feedback collection
  • Revising new additions to the CODEX

P.S. We've heard your feedback and would to inform you that the team is working hard on fixing the most pressing issues! Thank you for your patience, a fix is coming soon!

SCUM - Beda
Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord and check it out!
SCUM - Beda
Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback.



As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.
SCUM - DariusGOD2007
Ooooh, the weather outside is frightful, but another hotfix is
so delightful! And since we've no place to go, check out the bug fixes and QOL additions below!




  • Fixed a bug where prisoner would slide while resting
  • Fixed a bug where prisoner doesn't take damage after ramming a dirtbike into a collision
  • Fixed some areas of the map that didn't have water on them
  • Fixed a random server crash




  • You cannot disassemble the improvised flamethrower anymore
  • Doors will now push vehicles when opened instead of clipping through them and destroying them
  • Explosive arrows without delay will now explode at correct location
  • Implemented collision damage for prisoner driving motorcycles

We are also currently investigating player-reported issues regarding stacking FPS drops, stay tuned for more info!

*A temporary fix which brings the FPS back to normal is logging out then logging back in.
SCUM - Beda
Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays!




  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • Fixed the issue where the incorrect number of elements allowed on flag was shown when inviting a new squad member.
  • Fixed the issue where squad emblems were not visible in drone mode.
  • Fixed the issue where abandoned bunker switch boards would not detect attached fuses properly.
  • Fixed the issue where car batteries bought at traders could not be fully charged.
  • Potential fix for puppets spawning immediately next to players when they should not.
  • Fixed the issue where expiration time on keycards in chests would sometimes be incorrect.


  • Improved the ragdoll effect on puppet hit.
  • Added Christmas tree recipe.
  • Enabled Christmas ornaments.
  • Increased gunpowder usage when crafting Improvised mines.
  • Removed coffee cup from recipes requiring cans.
  • Regular puppets will no longer spawn on locations when a horde is activated.
  • Suicide puppets will no longer immediately received forced stimuli to player location on horde activation.
  • Adjusted damage calculations for vehicle collisions.
  • Added new Christmas present packages.
  • Buffed melee damage dealt to puppets.


  • Added server setting disable timed gifts to disable Christmas presents.
  • Setting_EncounterGlobalZoneCooldownMultiplier
    After the encounter ends it starts global cooldown until the the new encounter can appear in that zone. If it happens in the MTZ encounter and cooldown is set, that cooldown is not influencing HTZ and LTZ. This multiplier is added to based number.

    In most cases base values are like this:

    • HTZ - 300.00 - 600.00
    • MTZ - 0.00 - 0.00
    • LTZ - 0.00 - 0.00



As is tradition, make sure you have Christmas tree up in your base or else Santa will not come along to leave presents.
SCUM - Beda
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!

  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum

    Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base value)
  • Setting_EncounterExtraCharacterPerPlayerMultiplier:
    Affects the base value of the characters in the encounter, it depends on the amount of players located in the encounter area.

    Base number (3 - 4) + (number of players - 1) * number of extra entities per player (1) * multiplier
    If there is 4 players in the HTZ area it would look like this:
    Between 3 or 4 + (4 -1) * (1 * 2(multiplier))
    The number of puppets would end being 10
  • Setting_EncounterExtraCharacterPlayerCapMultiplier:
    Sets the maximum cap on players taken into account. Example: Setting is set to 5. From 5 players on the numbers of puppets will remain the same.
  • Setting_EncounterCharacterRespawnTimeMultiplier:
    Sets the time needed between entity respawn:

    Formula goes:
    Base value * multiplier

    Base value:
    • HTZ - From 0 to 0.5sec
    • MTZ - From 60 to 120 sec
    • LTZ - From 60 to 120 sec
  • Setting_EncounterCharacterRespawnBatchSizeMultiplier:
    Sets the size of respawn waves for entities:

    Formula goes
    Batch size * Multiplier

    Batch size:
    • HTZ - 0
    • MTZ - From 1 to 2 entities per wave.
    • LTZ - From 1 to 2 entities per wave.

    note: For some of you that want to set the POI to be clear once cleared till everyone leaves the POI try setting this to 0.
  • Setting_EncounterCharacterAggressiveSpawnChanceOverride:
    Sets chance to spawn an immediate aggressive entity which will attack the player:

    Value is expressed in percentage and goes from 0-100
  • Setting_EncounterCharacterAINoiseResponseRadiusMultiplier:
    Sets distance between the alerted entity (ex. screaming puppet) and other entities that can hear it. In other words the distance that the alerted entity be able to alert others.,

    Formula goes:
    Base radius*multiplier

    • HTZ - 20 meters
    • MTZ - 20 meters
    • LTZ - 30 meters
  • Setting_EncounterHordeGroupBaseCharacterAmountMultiplier:
    Sets the size of a horde wave. Other words how many extra puppets there will be spawned at any single time once the horde is triggered until max size of the horde is reached.
  • Setting_EncounterHordeGroupExtraCharacterPerPlayerMultiplier:
    Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for horde wave size
  • Setting_EncounterHordeGroupExtraCharacterPlayerCapMultiplier:
    Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for horde wave size
  • Setting_EncounterHordeBaseCharacterAmountMultiplier:
    Total horde size. Sets the maximum amount of puppets in a horde.
  • Setting_EncounterHordeExtraCharacterPerPlayerMultiplier:
    Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for total horde size.
  • Setting_EncounterHordeExtraCharacterPlayerCapMultiplier:
    Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for total horde size.
  • Setting_EncounterHordeActivationChanceMultiplier:
    Each action has it's own percentage chance to activate a horde ex. firearms, fireworks etc. This sets the multiplier that will either reduce or increase those chances.
  • Setting_EncounterHordeNoiseCheckCooldownMultiplier:
    Sets multiplier on how often the encounter manager checks for trigger (this case noise) to activate the encounter.

    Formula goes
    base value * multiplier.

    Base value is set in seconds and is different for each location type.
  • Setting_EncounterHordeSpawnDistanceMultiplier:
    Multiplier that sets how far from the player normal puppets will start spawning (name is a bit misleading will be changed).

    Formula goes
    Base value * multiplier

SCUM - Beda
Hello everyone, hope you are having a good start of the week! No dev update this week but we do have a small hotfix for you and a small community update lined up! So check it out!




  • Fixed the issue where the game could crash randomly.
  • Fixed the issue where Cartridge trap recipe was using BMG ammo incorrectly.
  • Fixed the issue where the PU scope was not available at trader NPCs.
  • Fixed the issue where you could not sell the improvised flamethrower at trader NPCs.
  • Fixed the issue where cooking would do damage to portable stoves.
  • Fixed the issue where SCAR DMR Weapon parts could not be picked up from trader depot.
  • Fixed the issue with facial hair morphs.
  • Fixed the issue where water in underwater caves was not swimmable.
  • Fixed the issue where squad invite timer could sometimes prevent players from joining squads if not accepted in time.
  • Fixed the issue where bought Rager vehicles spawned with no locks on them.
  • Fixed the issue where car jacks would disappear in certain situations.


  • Removed the obsolete server settings.
  • Increased puppet spawn distance.



Community update

Now for the community update. We are glad so many of you are enjoying the 0.95 and we want to thank you for leaving your feedback for us. We went through it over the weekend and there was so much of it we decided to address the main things this way.

We are looking into puppet spawning directly to players in a horde situations. We can confirm this is not intended and did not happen during our testing. So any and all details you can send us would be appreciated and a tweak will come soon.

And good news for the private server owners and Single player enthusiasts. We will be adding the settings you requested that will let you tweak the hordes a bit more so stay tuned.

As for the server settings already added, you asked for a better explanation of how it works and some concrete numbers. We are working on a better document to provide to you guys on base values and how it works. There is a lot of data to go through though but you asked for it. ETA for the document will be tomorrow on the 19th of December. Apologies we could not provide it sooner and we promise to give out proper punishment to people responsible. Like eating raw frog legs or something, still thinking about it.


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