SCUM - Beda
Hey hey everyone, Monday again but no Dev update. It got a bit cold here so we decided to warm you all up with a hotfix!




  • Fixed the issue where eye color would change when scary masks were equipped.
  • Fixed the issue where wearing a moto mask in combination with hazmat suit hid the whole body.
  • Fixed the issue where glasses and cigarettes could not be equipped at the same time.
  • Fixed the issue where pumpkin plant would not always yield a pumpkin.
  • Fixed the issue where Large refrigerators could be dragged.
  • Fixed the issue where "Building bases" and "Flag overtake" custom zone settings were swapped.
  • Fixed the issue where trader icons for new items were set wrong.
  • Fixed the issue where planes would not spawn properly.


  • Increased temperature insulation on Skirts.
  • Increased inventory space of Tactical Vest.
  • Increased handbrake/airbrake power of planes.
SCUM - Beda
Planes are fast but we work faster, check out the hotfix!




  • Fixed the issue where Danny Trejo machete was missing on new characters.
  • Fixed the issue where you could not holster Danny Trejo machete.
  • Fixed the issue where new skirts would give too much thermal isolation.
  • Fixed the issue where airplane mouse control would not work (reminder Advanced skill needed).
  • Fixed the issue where flight assist would not work.
  • Fixed the issue where EMP grenades turn off gas lanterns.
  • Fixed the issue where cooked food items could not be picked up.


  • Airplanes now apply brakes while driver is getting out.
  • Improved camera tracking on airplanes.
  • Updated Chinese Simplified localization.
  • Decreased fame point loss per fail when unlocking Dial locks.
  • Removed server settings for features not yet implemented.
SCUM - Beda
Hey hey everyone, long time no see! Do not worry as the wait was worth it. With the Return of the King(let) and some new stuff this will be a good one. So check it out!





The meme is dead, long live the meme. Where plane? Here plane. Finally, after quite a while, the plane has made its return! It is the good ol' Duster you know and love with a couple of small changes for now. Immediate change that you will notice immediately is the ability to mount m249 on the weapon pylon.



Giving you more ammo and a faster rate of fire gain an edge in dogfights or gunning down those pesky little ants down there. Other than that careful when flying low, as your biplane might become a monoplane.



For now, when a wing is destroyed the plane will decay a lot faster and be destroyed eventually, but soon enough it will be possible to patch it up.



Next up we have something from the TEC01 armory. The EMP grenade.



This future experimental weaponry is a multi-purpose tool that will surely pique your interest. So what does it do exactly? Well once detonated it has different effects on different electronics. It will attempt to fry and discharge all electronic devices in the area. For example you want to throw it on a player who is sneaking around with NVGs? NVG gone.



Want to ambush a vehicle without doing too much damage to it? Kill the battery.







TEC01 technology is a bit different though. Sentries for example will be affected by it where you can temporarily disable them and reset their memory core so they forget that they are in combat mode.



Locked doors however will have no effect as they are protected with a Faraday cage effect. So no, no free killbox loot for you.



Here is another highly requested long-promised feature. We have implemented the ability for server owners to completely customize loot on their servers. You can do it for your own single player games as well! You want to search rocks and maybe find grenades? You can do that. Want to grow watermelons that will give you RPK with ammo? You can do that. Want medical containers to produce beer and whiskey? You can absolutely do that. Highly customizable and a bit complicated our team has prepared a google doc to help you out how to do it. It is a hefty read so take it slow and experiment.

You can find the document HERE

Good luck!



There have been some changes to chests as well. Gone are the days of just drag and drop chests willy-nilly around. With them, gone are the days of abusing them as well. You will now need to carry them yourself. No more laziness.



Another change with the chests, they will now be affected by the environment. Chest underwater? It will take on water damage. Chest getting flamed? Everything burns. So keep that in mind as well.



Another cool change is that headgear is being reworked. not everything do not worry but the headgear with multiple elements on it had to be updated. How what and where exactly? Well easy to explain. For example the motorcycle helmet.



While it used to be a helmet with goggles and a mask attached to it, it is now separated into 3 different slots with 3 different items.

The helmet


The goggles


The mask



Giving you a lot more options to mix and match the look you want. For example, I want the moto mask with pilot sunglasses and a combat helmet, because I can.






You like new clothes right? Well. we like new clothes as well. Something for dudes and something for dudettes here is a clothes drop for everyone.

From 80s action hero gear.







To a nightlife look.







There is something for everyone. We even have some new survivor gear as well. It is a survival game after all.

First, we have new crafted gear: improvised gloves.



And second, but not in the slightest less important. The highly requested item knife sheathe:



Yes, you finally have a holster/sheathe whatever you want to call it for your knife. It even shows it.



Oh and do not worry. This does not mean you have to choose between a pistol holster and a knife sheathe as you can wear both at the same time!



For those of you that have keen eyes, you can also see that the bug where the pistol did not show in the holster has been repaired as well, hooray!!!

There you have it, you have even more tools to make your character however you want.




  • Fixed an issue where Armor Tactical Vests had incorrect trader icons.
  • Fixed an issue where you couldn't cut up the pilot jacket.
  • Fixed an issue where small and larger log shed health was not repaired correctly.
  • Fixed an issue with repairing Improvised wardrobe base building element.
  • Fixed an issue when holding SHIFT key would still snap base building foundation element.
  • Fixed an issue where the claymore item didn't have a description.
  • Fixed an issue in single player where upgrading base building elements wouldn't destroy attached elements (i.e. doors on frame upgrade, top section of watch tower on lower section upgrade, etc.).
  • Fixed an issue where using repair at a flag would not work correctly with Improvised Storage Shelf.
  • Fixed an issue when destroying a triangle foundation base building element would destroy a wall or frame that had support from another element.
  • Fixed an issue where players were able to place multiple double doors on the same double door frame.
  • Fixed an issue where the flag overtake custom zone setting didn't have a description.
  • Fixed an issue where chests and wardrobes that were created on base building elements would be destroyed if those base elements got destroyed.
  • Removed the option to buy Laika wheel armor.
  • Fixed an issue where you could search the same rock pile infinitely.
  • Various other base building bug fixes.


  • Majority of base building elements now require less resources.
  • Changed rotation and pivot of N9 knife.
  • Fixed the rotation and pivot of EMpossible knife.
  • Moved "Long Paddle" item from "Fishing category'' to "Misc" at the Fisherman trader.
  • Increased shelf life of all antibiotics and painkiller medicine.
  • Added improved descriptions to all magazines where they show which ammo type they support.
  • Added m249 to events.
SCUM - Beda
Hey hey everyone! Hope you are having a good start of the week. As per our regular programming, another Monday another Dev update, check it out!




  • Working on server admin loot control configuration.
  • Bugfixing.
  • Finishing up on EMP functionality.
  • Reworking input system.
  • Implementing crafting rework UI.
  • Working on encounter manager.
  • Working on new tutorial system.
  • Implementing the pick up truck to the modular vehicle system.
  • Implementing the duster plane to the modular vehicle system.


  • Landscape optimizations.
  • Textures optimization.
  • Bugfixing.
  • Reworking and optimizing continental houses.


  • Working on SKS animations.
  • Touching up on clothing morphs.
  • Bugfixing.
  • New UI elements design.
  • Finished SCAR-L and SCAR-H models.
  • Working on new concept art.
  • Working on modular plane parts and collision boxes.
  • Working on pickup truck parts.
  • Working on knife holsters.
  • Working on new trailer.
  • Working on new clothing items.


  • Working on EMP grenade audio design.
  • Working on SCAR audio design.
  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Setting up new vehicle attachment descriptions.
  • Rebalancing BB element damage.
  • Working on tutorials design.

SCUM - Beda
Almost end of a Monday, but we are here with another Dev update! There are a lot of things being worked upon to get you excited so check it out!




  • Working on admin loot spawn settings.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on puppet entering buildings capabilities.
  • Adding up on Brenner capabilities.
  • Setting up groundwork for updated tutorials.
  • Working on chest carrying capability.
  • Implementing the plane to modular vehicles.
  • Set up new master server.


  • Cleaning up killbox spawners.
  • Optimizing road rendering.
  • Reworking and optimizing continental houses.
  • Memory optimizations.
  • Asset optimizations.


  • Bugfixing.
  • Reworking head item slots.
  • Reducing the number of duplicated textures.
  • Re design of some radial menu assets.
  • Working on new concept art.
  • Working on flamethrower model.
  • Finished the SCAR-L model.
  • Finished the SCAR-H model.
  • Working on SCAR animations.
  • Working on the new trailer.
  • Working on the plane modular parts.
  • Working on new clothing items.
  • Working on EMP grenade model.
  • Working on new dance animations.


  • Working on SCAR audio design.
  • Working on EMP grenade audio design.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Setting up new vehicle attachment descriptions.
  • Rebalancing BB element damage.
  • Working on tutorials design.

SCUM - Beda
Hey hey everyone, happy Wednesday! We have a small but important hotfix for you. Check it out!




  • Anti cheat system upgrade.
  • Added a new master server for Asia region.



We have added new settings for puppet spawning available both in menu server settings and in serversettings.ini file.
  • Setting_AbandonedBunkerPuppetBaseCountMin -1
    (7) is the default value which -1 reflects on, the maximum value of 150
    This setting determines a minimal amount of puppets per abandoned bunker.

  • Setting_AbandonedBunkerPuppetBaseCountMax -1
    (10) is the default value which -1 reflects on, the maximum value of 150
    This setting determines the maximum amount of puppets per abandoned bunker.

  • Setting_AbandonedBunkerExtraPuppetPerPlayer -1
    (2) is the default value which -1 reflects on, the maximum value of 150
    This setting determines an additional number of puppets per extra player located in an abandoned bunker.

  • Setting_AbandonedBunkerExtraPuppetPlayerCap -1
    (10) is the default value which -1 reflects on, a maximum value of 64
    This setting limits how many players will increase the number of puppets in the abandoned bunker.

  • Setting_AbandonedBunkerPuppetRespawnBatchMin od -1
    (1) is the default value which -1 reflects on, a maximum value of 150
    Minimum amount of how many puppets can be respawned per respawn tick.

  • Setting_AbandonedBunkerPuppetRespawnBatchMax od -1
    (5) is the default value which -1 reflects on, a maximum value of 150
    Maximum amount of how many puppets can be respawned per respawn tick.

  • Setting_AbandonedBunkerPuppetRespawnIntervalMin -1.0
    (45) is the default value which -1 reflects on, the maximum value of 14400
    Minimum time in seconds for puppet respawn.

  • Setting_AbandonedBunkerPuppetRespawnIntervalMax -1.0
    (75) is the default value which -1 reflects on, the maximum value of 14000
    Maximum time in seconds for puppet respawn.

These spawners will exclude the minimum and maximum amount of puppets already set for the server, these numbers are only additions for abandoned bunkers and will work like this:
64 max puppets on server + number of puppets that were set additionally for abandoned bunkers, if the abandoned bunkers have 12 puppets as addition that will be multiplied with each abandoned bunker there is on the map.
SCUM - Beda
Hello everyone! Looks like Autumn days are dripping closer towards us. You know what else is drippy? Dev update, check it out!




  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Working on crafting rework.
  • Resolving issues with puppets.
  • Bugfixing.
  • Adding up on Brenner capabilities.
  • Working on blindness condition.
  • Adjusting the pickup truck to modular vehicle system.
  • Working on chest carrying functionality.
  • Adjusting planes to modular vehicle system.
  • Working on vehicle weapon mounting system.


  • Re arranging abandoned bunker layout.
  • Bugfixing.
  • Textures optimizations.
  • Tweaking landscapes.
  • Reworking and optimizing continental houses.


  • Setting up new Main menu screen.
  • Reworking head item slots.
  • Working on new concept art.
  • Polishing and exporting the 1st part of new UI assets.
  • Working on the flamethrower model.
  • Working on plane modular assets.
  • Working on SCAR animations.
  • Animations optimizations.
  • Working on EMP grenade.


  • Setting up preparations for audio recordings.
  • Working on SCAR audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.

SCUM - Beda
Hello all! Been a while since had one of these but here we are! Check out what the dev team has been up to, besides the patch.




  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Bugfixing.
  • Crafting rework.
  • Door rework.
  • Building rework.
  • Working on plane modular system.


  • Testing virtual textures.
  • Memory optimizations.
  • Reworking and optimizing continental houses.


  • Reworking male muscle definition.
  • Setting up new items slots and IDs.
  • Working on new concept art.
  • Preparing assets for new UI elements.
  • Bugfixing.
  • Finishing up SCAR animations.
  • Touching up on older animations.
  • Working on new clothing items.


  • Working on SCAR weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.

SCUM - Beda
Heya people we are releasing a small hotfix for some of the issues that are a bit important.




  • Fixed the issues where male characters got messed up visually.
  • Fixed the issue where the BCU charm was not available for supporter pack #1 owners.
SCUM - Beda
Yep, as per usual with a patch comes a hotfix. Check it out!




  • Fixed the issue where wrong bunker key cards would spawn in.
  • Fixed the issue where items would not spawn in some buildings interior.
  • Fixed the issue where buying charms was available for players without DLC enabled.


  • Added a server setting that allows admins modify name change price.
  • Added name change logging in economy log file.
...