Hello everyone, long time no see! We are back from the summer vacation and we brought some gifts. We are releasing some of the smaller features and some of the bigger fixes as an update so check it out!
You saw it in the trailer and now it is in the game. The cigar will help you reduce your exhaustion and make you look like a 80s action hero while smoking it.
You can either find it or buy it, but beware. Since there is much more tobacco contained in one of these, yes it will be more effective at exhaustion reduction it will also be much more hazardous to your health in the long term.
Something that has been requested before is now here at last. You can now change your characters name after he was created. It will not be for free though so prepare your SCUM card. To change your name you will need to head to the Banker. Then hold interaction key on him and you will see the option to change name.
After that a menu will pop out where you can enter your new name and badabim badabum you are now a new you!
Fixed an issue where the "sensor" text on the French version of the game would stretch the 'Door upgrade' UI element.
Fixed the issue where the watch text message showed up by the number of players in the vicinity.
Razors will no longer mount players outside of bunkers and if the height difference between the player and Razor is too great.
Fixed an issue where Isopropyl Alcohol was decaying too fast.
Fixed an issue where you could not buy or sell a Navy White color can.
Fixed the typo in the description of the 'Apple' item.
Fixed the music player UI which didn't show up when it was first turned on.
Fixed an issue where the storage container scrollbars wouldn't update properly when opened.
Fixed the issue where the hip flask was able to store 1L of liquids.
Fixed an issue where releasing the car after pushing it due to reaching 0 stamina would result in a glitched character.
Fixed an issue where the crouch stage couldn't be decreased when crouching near a wall.
Fixed an issue where you could buy gas from gas station with an expired bank card.
Fixed an issue where Anti-burn gels wouldn't be destroyed upon reaching 0 uses.
Fixed an issue where Cigarette packs wouldn't be destroyed upon reaching 0 uses.
Anti-burn gel will now properly spawn in pharmacies
Fixed an issue where the improvised shotgun was unable to reload after being dropped.
Fixed an issue where 'Energy Drink Red Ghoul' was decaying too fast.
Fixed an issue where you could disinfect wounds with any liquid from an alcohol bottle.
Fixed an issue with the Candy Pink color can icon.
Fixed an issue where you weren't able to fuel fire with vegetable oil when its poured from a different bottle and where you couldn't fuel fire with resources that are inside vegetable oil bottle but are not vegetable oil.
Fixed the issue where the shark attack minigame would not work correctly.
Boxer shorts are added to the general goods trader.
NVGs and flashlights will now how have flickering effects when battery level gets low.
Added sound to improved wooden chest drop action.
Added Cyrillic support in the chat font.
Added support for the non Latin characters to be used in MOTD.
Razors will no longer mount players immediately after landing from a vent.
The grapple mini game circle will disappear during release animations.
Adjusted Razor player perception time.
Leaner characters now have better muscle definition.
Garlic now has some anti-biotic properties.
Added magic pocket ability where you will no longer loose the item in hands when climbing or doing other interactions.
Hacking minigame now requires one screwdriver use.
Added a popup that will notify you if the server is not an official server.
You can now adjust XP gain multipliers.
You can set the cooldown between name changes.
No not a new one but an update on the charms DLC. We originally wanted to implement more charms in the DLC but there were behind the scenes issues that prevented that. Well now we are able to add them in, for the same price!
New charms are:
Cut-off finger charm
Skull charm
Cut-off ear charm
Bottle opener charm
Angry face charm
Sunglasses face charm
Happy face charm
Fish bowl charm
Horseshoe charm
Roller skate charm
Sword charm
Pirate Cat charm
Yin Yang charm
TEC1 charm
Candy Cane charm
Evil Eye charm
Ogre charm
Sentry charm
Another update on a DLC is we have added new paint cans in. The current color roster seemed a bit to similar to each other and we saw there were some paint combinations missing. So there are new colors to choose from.
Hope we didn't get you worried as we were a bit silent for the last couple of days. While some of us are baking in the hot sun and getting those tan lines from swimming shorts, some of us have stayed in the office to make sure that all office equipment is still in place.
Jokes aside - we're bringing you something new that's a bit different from what we've usually done. We want to take a moment to highlight the great contributions our community has done for the overall SCUM experience. While the entire SCUM community is awesome in itself, we'd like to showcase the individuals that really outdid themselves and created tools and features that are now almost ubiquitous to players, server owners and even devs alike.
Are you a server owner or a single player enthusiast that wants to make some tweaks to the overall economy of the game? Have no fear - the SCUM trader configurator is here! This simple tool will ease up the process of tuning specific values at in-game traders and will make your prisoner life easier by allowing you to get more bang for your buck!
Want to know where the action's at? With the SCUM server monitoring tool, you have a nice, clean overview of the active servers, as well as their current player count. Just find the server you find most appealing, copy the IP of the server and paste it in the multi play menu in the game and you're set! It's that easy!
If you need help getting around the island, finding POI's, nearby police stations and other locations useful for TEC9 prisoners, the Interactive SCUM map is your go-to tool! Quickly find exact coordinates of villages, known spawn points for vehicles and building materials - you name it, the map has it! You can also find several other useful tools and information on this website, which makes it a must-visit for all prospective and current player alike!
Customizing your favorite boom stick is a deeply personal process and no one wants to botch its look by applying colors that don't match. The camo pattern creator is a simple, yet very useful tool that will help you avoid this problem from the get-go and help players make an informed decision on which color schemes to apply on their weapons.
Once the SCUM admin helper, server owners, admins and single player afficionados released a sigh of relief as this useful tool greatly helps with spawning items that they need in their games for a variety of reasons. It also provides a handy and user - friendly way to see what kind of items are available in the game, which items are paired with one another (like types of ammo and specific weapons, which is helpful for those less versed in caliber sizes)...the list goes on!
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These fan-made tools are a testament of the sheer passion our community has for the game and it gives us the motivation and drive to continue working on the game and making it as awesome as it can be. While we don't have much to share on the development of the game this week, we'll make sure to brief you with something new next time you'll hear from us. Until then, enjoy your summer and see you on the island!
Lowered the noise level of all Rags and Rag stripes
For all the server owners and admins out there, you might have noticed a few changes after the latest update when you opened SCUM's "Server settings". Read about the changes and what they do, below:
scum.LogoutTimerInBunker - Refers to how long the player will stay on the server after he is logged out in the abandoned bunkers.
AbandonedBunkerCommotionThreshold - Base limit for the simulated loudness in order to start making noises by Razer in the closes vent.
AbandonedBunkerCommotionThresholdPerPlayerExtra - Addition for every player in the bunker.
AbandonedBunkerEnemyActivationThreshold - Threshold for Razers to spawn from the first vent.
AbandonedBunkerEnemyActivationThresholdPerPlayerExtra - Addition for every player in the bunker.
Now you can tweak your experience roaming the abandoned bunkers in every way you want! Go crazy!
Usually, the hotfix would be over right about now but this isn't your typical hotfix. We have an announcement and a little something special for you guys so, keep reading below!
A lot of you have been requesting this for some time now and it's finally here! Official solo/duo servers! For those who want to play as a lone wolf or team up with a single buddy they trust with their life, your wishes came true! These server act identical to official servers, meaning EVERYTHING is the same EXCEPT squad limiting. On "Solo/Duo servers", you can have only 1 squad member with you. On "Solo" servers, it's just you and The Island.
Here is a list of available solo/duo servers with their IP's:
SCUM Server Official #1 - Europe Solo/Duo 178.63.46.178:7062
SCUM Server Official #1 - Europe Solo 178.63.46.178:7082
SCUM Server Official #1 - US Central Solo/Duo 72.9.154.64:7042
SCUM Server Official 1 - US Central Solo 72.9.154.64:7062
We neglected to mention a couple of very important thing about the "Weapon skins DLC" and the "Weapon charms DLC". Unfortunately, that part was miscommunicated and we apologize for the confusion. Here goes:
Supporter pack 1 owners will receive -> 1 weapon skin pattern & 1 weapon charm (wire pattern and the BCU weapon charm) Supporter pack 2 owners will receive -> 1 weapon skin pattern (psychedelic pattern)
IMPORTANT
If you don't own any of the supporter packs or DLCs, not to worry! The "Solid color" paintjob (for every color of spray paint you can find) is available for FREE to everyone, so you can apply it to your guns and enjoy!
NO SUPPORTER PACK/ NO DLC OPTIONS FOR WEAPON SKINS
You can find ANY color of spray paint and paint your weapon in that specific solid color, as shown in the pictures below:
SUPPORTER PACK 1 OPTIONS FOR WEAPON SKINS
In addition to painting your weapon in a solid color, you can add the WIRE pattern to your paintjob also, as shown in the pictures below:
Don't forget about the cool BCU weapon charm you also get with supporter pack 1
SUPPORTER PACK 2 OPTIONS FOR WEAPON SKINS
In addition to painting your weapon in a solid color, you can add the PSYCHEDELIC pattern to your paintjob also, as shown in the pictures below:
Once again, a mistake on our side for miscommunicating that part. We apologize for any confusion or inconvenience.
FEEL THE BURN! 0.9 IS HERE AND IT'S COMING IN HOT! SMOKIN' HOT! Check what we got in store right here, right now!
The big one. New abandoned bunkers are now on the island. And there is a lot to talk about. From new mechanics, layouts, and yes, finally some new enemy AI. So, let's get to it!
The new bunkers are placed instead of some old ones. You can find them in the following sectors:
A1
A2
A3
A4
B0
B1
B2
B3
C0
C1
C3
C4
D1
D2
D4
Z1
Z2
Z3
As you can see, there are many of them so the whole gameplay loop of getting high-end gear will change as well. So, pay close attention to the new mechanics of the bunkers, so you are ready as you can be when it is time to venture in.
The first thing is, you will need to enter the bunker.
There are 2 ways to enter the bunker. You either have that bunkers killbox card, which now serves as that bunkers master card, or through hacking.
Hacking
Let's explain the new mechanic of hacking. Throughout the new bunkers, if you do not have the appropriate keycard and the door is powered (more on that later), you can attempt to hack your way in through the door. Hold the interaction key on the door and you will see the option. Once you select it, you will be met with this screen:
This will be the panel you are attempting to get through. Now it's time to do some math! Do not worry, we will not require you to know things like the Pythagorean theorem, just simple math.
So if we look at the panel you will see 3 key numbers.
Input
Current output.
Desired output.
You are required to flip the switches with the correlated functions to transform the input number into the required number. On the left side, you will find each switch that corresponds with its pair on the right. The functions on the right are divided into two sections.
The left corresponds to the left output and the right relates to the right one. So you either turn the switch on to enable both or leave it off for both. Now the way the system calculates it is from top to bottom. So it does not matter which switch you enable first it will always be from top to bottom. Let us look at this one solved.
You can see it solved here, so for this one we had to turn on all of the switches except for the first two. So we got the result like this:
Output 1
Output 2
160+60=220
160/2=80
220*2=440
80-40=40
440+80=520
40+100=140
520*2=1040
140/2=70
1040+60=1100
70*2=140
1100=2200
140-60=80
Once you have the required result do not forget to pull the lever.
There you go, your hacking 101. All you need to do now is practice.
Alright, back to the bunker in general. You made it through the front gate. Congratulations, you're in! Welcome to the abandoned bunker. You will curse us real soon. Once you are in you will find abandoned hallways, powered down doors, and some "locals". Depending on your noise level, there could be more locals or less locals. Let's meet the first one:
Razor
Enter new enemy type: Razor. These failed TEC01 experiments have claimed these bunkers as home, and you are the trespasser. Highly aggressive and territorial, you will need to be careful when you step through.
As the TEC01 experiments failed, these creatures know every nook and cranny of those abandoned bunkers. They spend most of their time hidden in the dark areas until they are ready to strike or band together if the danger is deemed extreme. SO either make sure not to wake them, or carry a lot of ammo and a big gun. Other than attacking you with his bladed hands, they are quite fond of picking off their targets one by one by pinning them down.
Don't want to spoil them TOO much so we will end it here.
When you enter the bunker, you will have multiple options. You can start looting around, looking for either loot, fuses (yes, we will get to those) or keycards.
Ok, so we mentioned power and we mentioned fuses. You can already see where this is going. Inside the bunker you will find a generator room. Once you manage to get in, you can find a switchboard.
For the switchboard you need to find the already mentioned fuses. There are multiple types:
200A - Lasts 4 minutes.
400A - Lasts 8 minutes.
600A - Lasts 12 minutes.
800A - Lasts 16 minutes.
1000A - Lasts 20 minutes.
On the right of the switchboard, you will see a chart where each sector is and how much power it drains, so if you put in a 400A fuse and enable sectors B, C, D and G, you are good. But if you go for A, B and E, the fuse will burn out. So please be careful with your fuse management.
With power, you will not only power up the doors, but also light up the sector so you can navigate better and see clearer.
Power off.
Same hallway, power on.
Great! You have power now and are navigating through the bunker, either avoiding or killing Razors. During your journey, you encounter one of these.
Some of the rooms are locked behind new keypads. You can get through only if you have power. Once powered, you will see the keypad with the numbers worn out (max 3 numbers).
The combination has 3 digits, so you need to guess it. The higher your thievery is, the more time you have to guess it. If only 2 are grayed out, whoopie lucky you! That means the combination has a repeating number, for instance 225. If it’s only 1, you better go get your lottery ticket.
Careful though, miss the code and you will wake up everything that does not want to be woken up.
It seems a bit much at first but don't worry, you will get it. Like your life depends on it.
Venture further and you will find level -2 of the bunker. Hope you were quiet, otherwise, the big boy is awake now.
Meet Mr. Brenner, a terrifying creature who is far from being a gentleman despite the "mister" title. He's an unsuccessful experiment that has been enhanced with Phoenix tears and other undisclosed substances, rendering him indestructible. Your only chance of survival is to flee as fast as possible. Mr. Brenner wields a flamethrower and possesses incredible strength that could easily overpower you.
Doesn't mean you don't have something to gain by fighting it though. He will continue to chase you as long as he knows your position, but deal enough damage to him and you can slow him down, even stun him. Who knows, if you manage to spill some of his blood, someone with a high enough medical skill and "big cojones" can extract some of the phoenix tears from it while it's fresh.
Another thing you might notice that is new is something you can loot of Razors. Let's go over that.
Previously, you could level up all attributes except for one, intelligence. This is now a thing of the past. You can now level up your INT attribute along with some other things.
So, it ties in to the new bunkers. First thing you will need are the upgrade modules.
As you can see there are more of them:
Level 1 -> 16 usages.
Level 2 -> 8 usages.
Level 3 -> 4 usages.
Level 4 -> 2 usages.
Usages in this case is not what they come with, but how much they need to be filled.
So, level 1 needs to be filled 16 times before it can be used, and level 4 only 2 times.
Ok, so here it is: inside the new bunkers you will have to find the new BCU module upgrade station. The important thing is that the station needs power to operate, so make sure you have the fuse in the switchboard and power routed to the room.
Once there, you can fill the module for 1 usage.
After the station is used, it has a cooldown of 6 hours.
Once the module is filled, you have 2 options. Install it yourself or have the medical trader do it for you. Successful install will give you 0.5 towards INT stat.
If you decide to do it yourself I hope you have a high medical skill:
No skill - 10% for success.
Basic - 20% for success.
Medium - 35% for success.
Advanced - 50% for success.
Advanced+ - 100% for success.
Or visit the medical trader which will give you a 100% success chance for a fee. So now you have an option to raise your INT.
So, why is this important all of a sudden?
Well, because of two new things. The first one is, every time you die by suicide you will loose your INT attribute. So, no more of those cheeky tactics you've been doing until now. There will be more serious consequences.
The second one is that, from now on, the higher your INT is - the faster you will be at leveling up all skills. Fast learner eh. This brings us to another item. Intelligence enhancers can be looted from Razors and you will be able to raise your INT attribute temporarily. Each ampule signifies a different level of temporary intelligence upgrade. Let's dive in:
level 1 ampule -> gives +1 intelligence for 1 hour
level 2 ampule -> gives +2 intelligence for 1 hour
level 3 ampule -> gives +3 intelligence for 1 hour
You can also use ampules of the same level to increase the buff duration. Each subsequent ampule after the first gives a 50% buff on the buff duration:
Using a higher level ampule while being affected by a lower level ampule overwrites the lower level buff with the higher one.
YES, they are finally here! The revamped models of our male island population have received a complete makeover. With 10 new male models, different beard styles and hairstyles, there is something for everyone. With complete new clothing morphs, male models finally got the love they needed.
Last but definitely not least, we have a new LMG for you. The M249! This 5.56 squad automatic weapon, capable of of laying down suppressive fire at a high cyclic rate is the instrument of war you never knew you needed. Just point in a direction and if you hold the trigger long enough, anything that was remotely a problem is no longer a problem.
We want to take this opportunity to show off our new, purely cosmetic DLC's. Huge props to our art team for making this happen! Check it out below!
Introducing the SCUM Charms pack! This cosmetic DLC will let you make your weapon your own. Slap a charm on your weapon for good luck, or as a stress reliever during those short breaks in the middle of the firefight. Whatever your taste is there will be a charm for you.
Introducing the SCUM weapon skins pack! This cosmetic DLC will let you customize your weapons to better camouflage them so you cannot find them when dropped or to express your personality on them. With 14 patterns to choose from, each of them customizable with different paints, the sky is the limit on how your weapon can look.
As we dive into this exciting week, let's begin with the latest Dev update! While the weather is hot, that's not the only thing that'll be smokin' this week! Enjoy!
Localization
Server browser tweaking
Burn injuries tweaking
Intelligence rework
Character creation menu
Abandoned bunkers tweaking and balancing
Abandoned bunkers minigames
BCU terminal
Work on new enemy NPC's
Playtesting
Bug fixing
Abandoned bunkers functionality
Loot tweaking
Abandoned bunkers minigames tweaks
BCU terminal functionality
Playtesting
Bug fixing
Male characters rework
Male characters morph tweaking
M249 weapon testing, balancing
New trailer tweaking
New enemy NPC's character models
BCU terminal model
Loading screen art
Trailer art
Playtesting
Bug fixing
New enemy NPC's SFX
Abandoned bunkers SFX
Ambience sounds tweaking
M249 SFX
Playtesting
Bug fixing
Steam bug reports
SCUM support ticket system
Abandoned bunkers testing
M249 testing
Male characters rework testing
New enemy NPC's testing
Burn injuries testing
Cheater hunting
Playtesting
Bug reporting
Trader items tweaking
M249 balancing and tweaking
Skill XP rebalancing
Abandoned bunkers balancing
Abandoned bunkers minigames tweaking and balancing
Hello everyone, happy Friday. We have some news for you all!
What is this, an announcement on a Friday? Yep!
During the years of our journey together we have always strived to be connected to our community as much as possible. And it worked, when we were a small team with a small active community. Happily so we both grew, both you and us as a team. This however started to show some cracks in the wall as it became increasingly harder to keep up with some of the feedback, questions etc, and who of us answered them. So we are happy to announce SCUM support ticketing system which you can find here:
What does this mean exactly? Well it allows us to organize ourselves more efficiently with most types of community interactions. From ban appeals, reports to feedback.
Do not worry though, it will still be the same faces that are talking to you and we will still continue to lurk and interact with you on all of our channels. But for some things we will use the support system.