Hello all, happy Monday! What better way to start the week but with a hotfix and an exciting announcement for the SCUM League.
Potential fix for streaming issues.
Changed weights of Electricity generators.
Broadhead arrows do not deal damage to BB elements anymore.
SCUM League
Now with the big scum league news, are you ready to Capture your own bunker?
We are all excited to introduce to you the all-new Scum League Series “DOMINION” a highly immersive and different survival twist in SCUM universe that requires unprecedented survival strategy, teamwork, and unyielding determination. In this thrilling new competition, survival is just the beginning, squads from around the world will engage in fierce battles to survive and establish dominance and control over scum island. Head over to Scumleague to learn more about the competitive series. In “DOMINION”, the entire island is your playground. The heart of each sector is governed by its TEC1 bunkers. Your mission and the objective for each squad is to capture and hold these bunkers, exerting control over the sectors they anchor. The bunkers are not easy targets. They are guarded by the sentries’ that you will need to destroy to gain physical control over the bunkers vs other squads and players competing for the same. Outwitting these obstacles will require tactical precision, strategic planning, and a hearty dose of courage. Capture The Bunkers in each sector to earn unique advantages and claim control over the sector under your squad’s name. In “DOMINION”, teamwork is paramount. Squads must work together, utilizing the strengths of each member to overcome challenges, defeat rival teams, and capture the sectors. The League encourages squads to develop complex strategies, often having to choose between stretching their resources thin to control more sectors or concentrating their strength to fortify and defend their base and a few strategic bunkers. In the end, the squad that captures and holds the most territories by the end of the competition period reigns supreme. The winners of “DOMINION” are not only the best fighters but the best survivalists, strategists, and the most cohesive unit. For Solo survivors, we have also nice side quests waiting for you. Head over to https://scumleague.com/scum-league-dominion/ for detailed information and competition registration. Check out event teaser here :
Happy Tuesday folks! Hope you're ready for an update! Some new content and some key bug fixes await you on the island. Check it out!
With the addition of generators and electricity, it's time we brought the batteries up to speed as well. So batteries have been reworked into the new system. Not only the batteries but electrical devices as well. so let's go through what exactly changed:
Batteries
Batteries now have different functionality. Well, the intent is the same but the method is different, more realistic. Up to this point, batteries were more or less containers that you used to charge the "invisible internal battery" in devices. Where you were then left with the empty battery in hand. No longer my friends, no longer. As of now, you will have to insert the battery inside the device. How? Simply drag and drop the battery on the desired device and you will get a prompt.
That's it, quick and easy. Now those of you with keen eyes might have noticed another detail in that photo. Got it yet? Batteries no longer have usages! That's right, there is more to this rework. Batteries now actually hold charges and will be drained by the device accordingly. Depending on the device requirements the battery will discharge quicker or slower. So on the same set of batteries, you will be able to power the flashlight longer than NVGs. This change also shows up in the UI, you will get all the info you need when hovering over the item in your inventory menu.
Here you can see how much charge you have left, the state of the battery, the discharge rate and time til empty. Oh wait there is something else in these photos, that's what you were wondering. Got you.
Battery charger
We now have a new item: a battery charger. Ok, technically there are 2.
There is the big one and a small one. But don't worry they work in the same way. The first thing you need is a generator. The second thing you need is the battery charger itself. Then just simply put the battery in the battery charger and voila you are charging your battery.
And again you can hover over the battery to see info such as rate of charge and time until charged. Keep in mind that the blue regular batteries are not chargeable! So it won't even let you place them in the charger.
There you go you now have everything you need to properly use your equipment and devices. Oh, and there is another new thing you will need this knowledge for.
The new scope is now in, and it's a special one. Nicknamed vampyr, this scope not only has variable zoom but also night vision capabilities.
Now I know what you're thinking and no not yet. We need a bit more time to set it so that you can't use regular scopes with NVGs but it is in the works. For now. you have time to prepare for that and get that needed gear.
As promised it is here. You can now plant and grow your own tobacco.
Again if you wonder how to do it pop on over to 0.8 patch notes where farming is explained. Here we will cover what you can do with it. The first one is obvious: you can roll it up and smoke it. At your own peril.
You might even try mixing it with another thing. If you know you know. Again at your own peril.
Or you can sell it to general goods trader for profit. So there you have it, you can have your own toxic farm, tax free!
Or better to say item. You requested it and we are here to deliver. Medic helmet you want, medic helmet you got.
Duga Radar site
Located in D0 sector the new POI is a long abandoned huge radar site. Feel free to explore and for those of you who are not afraid of heights, you can climb up the radar as well. Who knows some of you might even find it a good place for a hidden stash.
Fixed the bug where you couldn't rest in the same bed again after resting in a vehicle.
Fixed the issue where clouds would cause flickering through foliage.
Fixed the issue where periodically replenishable resources multiplier would not be applied correctly.
Fixed the issue where some clothing items would dry too fast.
Fixed the issue where improvised grill grid would disappear too fast.
Fixed the issue where main menu would sometimes crash.
Fixed the bug where the metal detector sound would stay active when you dropped the detector on the ground while active.
Fixed the issue where destroyed vehicles would not despawn unless someone was near them for a long time.
Resolved the issue where chests would disappear when they shouldn't. Whooorayy!!!
Fixed the bug where deers teeth were bulletproof and so they survived headshots. (No really, that was the issue.)
Fixed the bug where you could vomit, urinate, and defecate on demand in vehicles.
Fixed the issue where sometimes settings would not apply when resetting them to default.
Fixed the issue where vehicles could not be bought due to spawn location marked as blocked incorrectly.
Arrows and bolts can no longer do damage to vehicles.
Modified recipes of all crafted suppressors.
Eating crickets and earthworms will now give you food repulsion.
Adjusted vehicle parts spawn chance and initial durability.
Removed the eerie ambient audio from Samobor city.
Hello hello, happy Monday. Hope you are excited for another Dev update! We will have more for you soon I promise, in the meantime check out what the crew's been up to!
Code review.
Bug fixing.
Working on flamethrower functionality.
Working on heat sources.
Working on crafting rework.
Working on inventory rework.
Working on modular vehicles damage model.
Working on new NPC enemy AI logic.
Working on new scope functionality.
Implementing battery chargers.
Working on abandoned bunkers.
Improving streaming system.
Working on new bunker TV screen visuals.
Working on new bunker rooms.
Re-texturing alarm devices.
Bug fixing.
Finished the new radar POI.
Working on abandoned city atlas.
Working on new bunker fuse boxes.
Working on new male models hair and beard.
Bug fixing.
Working on new LMG animations.
Working on new trailer.
Working on new male models head morphs.
Reworking TAB menu UI.
Working on battery chargers models.
Adjusting old vehicles to the new modular system.
Working on new NPC animations.
Adjusting clothing to the new male models.
Bug fixing.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Working on new features game design documents.
Adding descriptions to new items.
Adjusting spawners according to feedback.
Adjusting server settings parameters according to feedback.
Hey hey all, it's Monday and you're expecting a Dev update. Bad news is no dev update this week, good news is below you will find all the bug fixes and QoL changes that did not find their way in the patch notes for 0.85. Oh and a special announcement from the SCUM League.
Fixed the bug where sometimes the number of remaining lockpick usages would double inside the lockpicking minigame.
Fixed the issue where lockpicking items could be used by multiple players at the same time.
Fixed wrong item descriptions and captions.
Fixed the issue where bow draw weight would not save correctly in Single player.
Fixed the bug where you could damage BB elements with GLs inside zones that prevent BB damage.
Fixed the issue where if both local and global chat were disabled on the server it would cause a client crash.
Fixed the bug where lockers, when force unlocked, would gradually spawn items with lower health until server restart, resulting in items spawning with 0% health.
Fixed the bug where logging out while resting on the lower bunk bed would cause character death on login.
Fixed the bug where dial lock combinations would not save correctly on non BB doors.
Fixed the bug where items would disappear if put into hands while on ladder.
Fixed the bug where BB wall cost would sometimes be wrongly calculated.
Fixed the issue where both success and failure messages would show on lockpick minigame in SP.
Fixed the bug where you could accidentally check a Dial lock combination twice in a row.
Fixed the bug where you could place multiple upgrades on the same BB element at once.
Fixed the issue where you could build a flag inside other BB elements.
Fixed the client crash when you would enter event/teleport from Killboxes.
Fixed the issue where sentries would despawn when entering photo mode.
Fixed the issue where animals would not rotate their sight perception as their head would turn.
Fixed the issue where flare gun cartridges would sometimes clip through terrain hence not be seen in vicinity.
Fixed the issue where you could not rest on bedrolls on some terrains.
Fixed the bug where you could build brick floors with basic Engineering.
Fixed the issue where "Basic injury" could still occur.
Fixed the issue where you could not treat players in prone position.
Fixed the issue where cargo drops and killbox spawners would not correctly spawn designated items.
Fixed the issue where sentries would sometimes walk outside of their patrol area.
Fixed the issue where foundations would receive more damage than other BB elements of the same tier.
Fixed the bug where install wheel interaction was appearing when car was not on car jack/lift.
Fixed the bug where mechanic could not install car battery on wolfswagen.
Fixed the issue where the camera could clip through walls when using a larger FOV value.
Fixed the issue where in some cases you could not lock prefab houses.
Fixed the bug where lockpicking minigame would randomly kick you on failure.
All non poisonous and non hallucinogen mushrooms will now create repulsion when eaten raw.
Adjusted some items inventory size.
Engineering skill no longer needed to service vehicles manually.
Removed some food items from the trader pool.
Increased storage capacity for Storage shelfs.
Adjusted some item prices at the trader shops.
You can now repair construction boots with duct tape.
Sandbags will now drop empty bags when used.
Electrician gloves can now be cut into rubber bands.
Crafting an improvised mine now takes 5 wire usages, not 5 wires.
Improvised claymore now requires 20 duct tape usages.
Renamed the M9 suppressor to handgun suppressor as it can be equipped by all handguns (except for Deagle variants).
Adjusted some items weight.
Respawn price will now be modified by total squad member count, not just currently online ones.
Setting "required-famepoints" in EconomyOverride file to a negative number will now properly use the default fame points value instead of setting it to that negative number.
Vehicles that crashed in water now take 10 minutes before destroyed.
Tweaked Fame point gain and costs.
Tweaked Dial Lock animations, dials can no longer be turned if there is a dial playing animation, dials also turn at a fixed rate.
Equalized sizes of all quivers.
Removed Fame point gain when selling items till loot table is finalized to avoid exploitation.
Fame point reward when killing someone is now 25% of their fame total.
M82 now looses less durability per shot taken.
Withdrawing an exact amount from a player's bank account will no longer place the player in the negative value. Now on the withdrawn amount will be reduced by the amount the player would have gone into the negative.
Lowered stamina consumption when riding bicycles.
Added anti-biotics to Medical cargo drop pack.
Suppressors now loose durability on each shot.
Trench foot gain reduced.
Adjusted UMP 45 recoil.
Sentry melee attacks will now knock out prisoners.
Sentries will now engage knocked out prisoners.
Tool boxes/Car repair kits no longer needed to install/remove car parts, only for repairs.
Sentries no longer ignore empty vehicles on their path.
Short pants are now equipped on underwear slot.
Tang shirts are now equipped on shirt slot.
Players now loose 25% Fame points on death and 50% on suicide.
Improved AI detection of players hiding in foliage.
Return of the Biltong.
Holstered items and backpacks are no longer invisible while in boats.
Re balanced cargo drop spawners.
Increased spawn chance on garden plants.
Repairing through flag can now repair weapon racks and other similar elements.
Sentries will now properly hear running vehicles.
Added #DestroyAllItemsWithinRadius command.
Vehicle IDs are now visible when in drone mode.
Admin drones can now destroy more player built elements.
Added a server setting that allows admins to limit global chat to admins only. Everyone will see messages in the global chat, but only admins will be able to write them.
AND now a word from the SCUM league.
Prisoners, it is with great excitement that we announce the winner of Scum League Blitz round One After demonstrating unparalleled skill, strategy, and endurance, the title goes to ncux(MyFight) Congratulations!
But don't worry if you missed out on the action, we are also excited to announce the upcoming Scum League Blitz Round 2. This exhilarating new challenge will test your survival skills, resilience, and determination as you compete against other formidable contenders. Round 2 is set to commence shortly after 0.85 update. Registration for ScumLeague Blitz Round 2 is now officially open! This is your chance to compete against the best and put your survival skills to the test. To register, visit http://www.scumleague.com/round2 and complete the registration process. Don't wait too long, as spots are limited.