Hey hey everyone! The wait is over!!!! 0.85 is finally here! It's been a while but we are glad we can finally bring this huge update to you and boy is it big. So let's check it out!
Before that a note: It is no secret that we had to do a soft wipe for this update with the amount of reworks placed. With soft wipes usually gold is left alone and is one of the main purposes for it. Unfortunately we saw a lot of gold being bought due to exploits since the last wipe and decided that gold will be wiped this time as well. It is unfortunate that the legit players got affected by this as well. If we did not, those that did would have too much of an advantage on servers over others that such a decision had to be made.
Loot rework is finally here and it is heft. In the backend, our level designers went and reworked each and every spawner for the rework so you will see loot that makes much more sense. Looting will now be a much more pleasant experience and more important. One of the bigger changes you will notice is that loot no longer resets on server restart. That's right, you can no longer just camp inside the bunker waiting for a restart, get out there you lazy bum. We also have preparations for private servers to have more control over loot on their servers with what will be able to spawn and such, unfortunately it's not quite ready yet but will be through a smaller update in the coming days.
That's right a 2nd rework! Won't be the last one as well. But for now, let's focus on hunting. It has been completely revamped and will require a lot more skill to hunt that big, or small game. So get your hunting rifles, your fuzzy wool hats, and some beers, because we know no one hunts sober. And listen up.
The hunt will start as soon as you hear an animal noise somewhere. Depending on the animal the noise will be different but it will always point you in the direction where you need to move. Search the area in focus mode and you will be able to find your first clue.
Congratulations! You found your first clue! Now go up to it and you can interact to get a hint about where the animal went.
Follow that direction and the audio hints from the animal to find the second track. You will have to do this a couple of more times. Just follow the clues and then you will see it. Foo... a majestic beast in all its glory.
Don't take too much time though, if you wait too long between clues the animal will get away and you will become a vegetarian. And you will need that meat.
This one is a big one. Finally, after all this time, the cooking rework has landed in SCUM. We worked hard on this and can't wait to show you what's in store. Before we had some simple yet confusing dishes in the crafting menu that we did not have as much control of as we would like. For example there was no way to determine what is an optional ingredient and what is not. And it was not that interesting. So how do we cook? Well, chefs here it is:
To start off you will need a heat source of course. Thankfully we have plenty to choose from. You already know the fire ring and improvised fireplace, more on those as well below, yet we have added some more!
Portable gas stove
Portable electric stove
As you can see you now have portable sources of heat, and also you can see they are gas and electric. That's right, there is nothing for free so you will need to have a power source for them. So let's take a segment of explaining the new electricity and gas system feature!
Gas & electricity.
We implemented 2 new energy sources electricity and gas. So let's start with gas. For gas, you will need a brand new item to transport it and use it: the gas tank.
Once you have a gas tank you can fill it up at one of the gas stations that has a big gas tank.
And when needed for let's say connecting to the stove you just put it near. The tank will have a radius around it to show what it can connect to so that you can see if you hold F on the tank.
Anything inside this radius is considered already connected.
The portable gas stove can also be filled with gas by itself.
Now for the generators.
Medium electric generator
Small electric generator
They work in a similar fashion as gas tanks considering radius with a little difference. They are petrol powered so you will need to feed it that black gold. Once it has its own power source you can turn it on and use any appliances in the radius as long as you have power. The difference is it will consume fuel as long as it is turned on, no matter if you have appliances connected to it or not. For now, you can connect them to:
Prefab ovens.
Electric stoves.
Refrigerators.
Yes, you read the last one right fridges are now a thing and quite important. There are 2 in the game. One you already know, the prefab refrigerator you will find in houses and a new portable one.
They are amazingly useful for storing food because as long as you have food/drinks in a fridge it will completely stop decay on all of them. Just make sure you turn both the generator AND the fridge on.
Alright now that you understand how to turn your stoves on let's get back to cooking. So how do we cook? The first thing you need is a cookbook. After all, what is a cook without a good recipe?
There are multiple cookbooks available each with its own type of recipes available, from stews to casseroles. To become a master chef you will need to collect them all. When you have your cookbook you can open up a new tab in the TAB menu called cooking where all known recipes will be listed and see what ingredients you need.
So gather your ingredients and needed utilities (depending on the recipe pot or pan) and let's get cooking. In this example, we are going to be cooking goulash. So we connected the gas tank to the stove and we need to put a pot on one of the rings. Different heat sources have a different number of available slots for cooking. So a prefab stove can cook 4 dishes at once and one extra in the oven while a portable one can only cook 1 or 2 at a time. For the goulash, we will need a pot as well.
So we have all of it we slotted the pot on one of the rings and interacted with the pot to start cooking. Cooking menu will open and we will drag and drop the ingredients to the required slots and add some optional as well. Mandatory ingredients have a green indicator on them while optional ones are blue.
Once everything is set we can press the cook icon and the stove will turn on and start cooking.
You will see a timer going off and the time it takes to get the perfect meal. The time shown is in-game time. Now you wait and are free to do other things while it cooks. After a while, the progress bar will turn green.
This means it is ready to eat but if you turn it off prematurely you will get a meal of poorer quality. Once you are done you can press the icon to stop cooking and voila your goulash is ready.
All the ingredients used have a part to play in the nutritional value of the meal, so the more optional ingredients you add the more nutrients your meal will have. And it will help you recover your exhaustion faster.
The rest we will leave to you to explore and play around with.
Oh and those fire rings we mentioned, there are some changes with cooking them as well. You now have 2 items that go along with them in order to cook.
The old improvised grill you are familiar but now it has been reworked and we have a new proper grill. You can place them over the fire and grill whatever is available on them. The improvised only has 1 slot for grilling while the proper one has 2 and is a lot more durable.
Hey kids, do you like mechs? Yes, but you want them bigger, stronger, and with more weapons to torture you with? Well, say no more folks we are here to deliver! Enter mechs 2.0
It has a dual machine gun, it has grenade launchers with flashbang, CS gas, AND HE capabilities. Oh and for you pesky little meatbags that think about taking it on from range it even has a nice surprise for you as well if you piss it off enough,
Yes, this new threat will surely make you think twice before you start pissing it off. But don't worry it won't use all of its weapons on you immediately for it has some, although very limited, mercy protocols. Depending on your compliance and aggression level towards it, it will gradually increase the number of weapons deployed against you. So behave yourself children! What's that? You want to be naughty? You actually want to take on the beast? Oh well here are some new toys then.
Yes, you asked for them, a lot. And they are finally here. The big boom sticks. We added not 1 but 3 of them!
We have the AT4 in HEAT and HEDP variants.
And the RPG-7 with the HEAT and FRAG rocket variants. Many of you already know what they are and how they work but for you rookies out there here is a short description.
RPG - 7 is a Soviet made, man-portable, multi-shot, shoulder fired rocket propelled grenade launcher. Widely produced in many variants it is the most famous rocket launcher around the world. It fires a 40mm rocket propelled warhead. Warheads come in multiple sizes and purposes making the RPG a versatile weapon that has been time tested and field proven for generations.
AT-4 is a single-shot 84mm shoulder fired recoilless launcher. It is a modern solution for a light disposable man-portable anti armored and anti fortifications launcher. It is effective against light armored vehicles but will be useless against any heavy armor/fortifications.
High-explosive anti-tank (HEAT) warhead carries a shaped charge explosive meant to penetrate heavier armor but is less effective in a wide area.
The High Explosive Dual-Purpose (HEDP) warhead combines armor penetration ability with fragmentation effect for dealing damage to softer targets in a wide area.
FRAG is a fragmentation warhead used for anti personnel in wide areas, building clearing, or general soft target purposes.
As you can see there are many toys you can play with and there are some nuances among them.
AT4 is a single-shot launcher. That means it can fire only once and it is to be discarded after. Before firing make sure you ready the launcher first.
RPG is a multi-shot launcher. So you can reload new warheads into it. The PG variant is HEAT and the OG variant is FRAG.
So you can kill sentries now, but why would you? After all, you need less gear and less hassle just to sneak around to get in. Well, you can now also loot sentry wrecks, and they have some high-value loot. You will find some nice grenades, a bit of C4, and 2 new items!
The BCU lock.
It is here, another layer of protection. The BCU lock is a new gadget you can place on your door or wardrobe. It then connects to each of your squad members BCU and can only be opened by someone that has that BCU. You can still add normal locks as well so the intruder can only lockpick them if they own your BCU.
Tear gas grenade.
You've been teargassed fighting it, so it only makes sense you can teargas others as a prize. Teargas grenades can now be deployed. Have that pesky building camper inside that won't come out. Gas him out. Someone is waiting for you to exit a room before he will blast you in the face? Gas him out. Experiment, what can go wrong?
Expanding on the nuclear update we have finally finished the intended POI so east of the powerplant you will find the abandoned city of Krsko. Prepare your hazmat suits and venture forward if you dare to one of the most atmospheric POIs with tons to explore and dangers that await.
Here are some teaser shots but the rest we will leave to you.
Another of the highly requested feature is making its landing, but first a message from our programmer about fatigue! It's important.
Exhaustion (Accumulated Fatigue Rework)
Accumulated Fatigue has been reworked into a body condition named "Exhaustion". Instead of immediately lowering your max stamina as you get exhausted, this body condition will have a buffer. The C1 severity of this body condition will act as this buffer. This means that your max stamina will not lower until the Exhaustion body effect has reached C2 severity. Just as before, exhaustion can be temporarily lowered by drinking energy drinks or permanently lowered by eating good food, resting, and smoking.
Ok now that we have that out of the way...
You are now free to poison yourself through cigarettes in the game. That's right, after all this time those packs of cigarettes you've been founding around have their usage now.
So you want to look cool and poison yourself. Here is the tutorial. First, you need a pack and a lighter. Take out a cigarette. Make sure it is dry.
And light it.
And there you go you are now smoking. The cigarette will enter your clothing inventory and act as a mask while being smoked and you are free to do what you want while smoking. The cigarette will also help with exhaustion recovery depending on what pack it is. Classics are weaker so they recover less while Lucky stars are stronger and recover more.
But don't think you can just do that without consequences. You're liable to suffer from Nicotine poisoning if you try to smoke too much. Nicotine poisoning has 2 stages.
C1 - Symptoms: Dizziness, Disorientation
C2- Symptoms: Vomiting, Diarrhea, Weakness
There is no cure (other than Phoenix tears). The only way to get rid of it is to stop smoking, so stop get some help.
Cigarettes are not the only thing that can be smoked though. Yes, it's here you can stop asking. You can now farm Cannabis. RP players rejoice!
As for how to farm them you can check that out in the farming patch notes so I don't have to repeat myself.
When you managed to get a plant that will give you buds, all you need is some paper. You know paper, that item you littered the server with every time you found an ammo box or a diary. Then you just select one, select the other and roll it up. Voila, you have now committed a crime, but you're already on a prison island so do not think someone would care that much.
But again everything has consequences so does Cannabinoid Poisoning:
Again there is no cure for it (other than Phoenix tears). The only way to get rid of it is to stop smoking, so stop get some help.
2 new symptoms there for those of you with keen eyes so let's explain those a little bit:
Heightened Senses
Increases the intensity your character sees the world around him and perceives colors.
Bloodshot eyes.
Gives you the effect of bloodshot eyes. Visually you will see your capillaries pulsing red around your screen.
There you go, you now know everything you need to become a hooligan.
We dropped another weapon for you all. It's been teased and now it is here. The .22 Krueger.
Small caliber, light, and compact, this hunting pistol will be your new toy to hunt around with or run around and givie other players a limp.
There is a big change in the way server settings work now as well. You no longer have to mess around with files and provider overlays for them. All settings can now easily be accessed and tweaked in-game in the menu. Simply connect to your server or Single player game and open the menu. You will see a new option called SERVER SETTINGS.
And from here you can edit whatever you wish.
As you can see it is all nice and tight here. On separate tabs, you can access every option available. Do note though, settings marked with a * still require a restart before it is active, for single player just simply back out into main menu and continue.
To access those server settings you need to go to your admin panel and access ServerSettingsAdminUsers.ini file and add your Steam ID there.
Hello everyone, it's a bit late but you will have to forgive as it is a holiday right now over here. Never the less we are here to deliver our regular dev update. Check out what the crew has been up to this past week, and what to look forward to in the future. Some near future some a bit further away.
Touching up on item decay system.
Resolving database errors.
Working on the cooking rework.
Resolving issues with the new server settings.
Working on the master server protocol.
Working on the new sentry combat behavior.
Working on new sentry grenade launcher functionality.
Resolving issues with sentry navigation.
Implementing the rocket launcher.
Finished the tear gas effect.
Bugfixing.
Working on the smoking feature.
Tweaking item spawners for the loot rework.
Working on abandoned city distant LODs.
Bugfixing.
Tweaking the fog.
Optimizing the abandoned city.
Working on the new trailer.
Resolving issues with rocket launcher animations.
Working on the ruger animations.
Working on cooking items grip animations.
Working on cooking items.
Bugfixing.
Texturing cruiser parts.
Adjusting clothing items to the new male models.
Working on trailer sound effects.
Recording and production of trailer voice lines.
Sentry voice lines recording and production.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Adjusting killbox and cargo drop locker systems to the new loot rework.
Hey hey everyone, happy Monday! And it is a special one! It is Dev update #50! That's right what a journey we've been together. But we are not done yet! Check out what the crew has been doing the past week.
Working on examine save state after server restart.
Working on the cooking rework.
Bugfixing.
Code review.
Finished implementing cooking UI,
Working on new server settings.
Resolving issues with the new sentries.
Adding grenades and gas grenades to the new sentries.
Working on the electricity system.
Implementing generator functionality.
Working on tear gas effect.
Implementing smoking feature.
Setting up loot spawners.
Working on abandoned city level design.
Abandoned city optimizations.
Working on the new trailer.
Working on new male models.
Working on carcasses for the hunting rework.
Working on generators concept art.
Working on new cooking items.
Working on the cruiser low poly model.
Adjusting male clothing to the new models.
Working on new sentry sound effects.
Implementing animal audio rework.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Hey everyone did you enjoy the last update? Well we had out fun and now we are going back to our regular programing. Check out what the crew has been up to this past week.
Working on the loot rework.
Bugfixing.
Working on the cooking rework.
Implementing the cooking rework UI.
Working on the new server settings.
Working on server browser improvements.
Optimizing the sentry NPC networking.
Working on the gas and electricity systems.
Working on the BCU lock.
Working on the smoking feature.
Setting up spawners for the loot rework.
Working on the abandoned city level design.
Bugfixing.
Working on the abandoned city apartment buildings.
Atlas baking the culture centre building,
Working od culture centre building LOD.
Working on the abandoned city road network.
Working on the new trailer.
Working on the new male models textures.
Working on the cooking rework assets.
Working on the cruiser modular parts
Working on the new sentry animations.
Working on the new sentry sound design.
Working on the new trailer audio.
Working on the hunting rework audio.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Hello everyone happy Saturday! Surprised to see us? Well who says you can't update on the weekend. What we have in store for you, you need to check out.
That is right, the sleds are back! We said that they will be gone until we figured out what to do with them and so we have. So what did we do? Did we fix them? Did we made it impossible to get into bases with them? Did we remove the ability to turn into a submarine with them? No. In fact we decided to embrace the meme. They will go back exactly as they used be. We decided to make it the most powerful base building item in the game.
You will have to work for it though. For such legendary, fear inducing item cannot be obtained easily. There is only one place where you can find it. Inside the nuclear powerplants core. Yes highly dangerous but worth it, because the sleds will take you where ever you wish to go.
Added armor piercing to all dildo arrows and spears.
Permanently removed all engines from vehicles making them big metal backpacks.
Reduced the time available for lockpicking to 0.6 seconds.
Increased the weight of all male characters balls so they always gain fatigue when moving.
Lockpicks now have infinite uses.
Flashbang effect increased to 5 minutes.
Ornaments now count as military loot.
Obtaining kill box cards can now only be done during full moons.
Laika now has machine gun mounting capabilities making it a Gas Guzzler vehicle.
Spinach now increases STR attribute by +2 when eaten.
Happy Monday prisoners! We have some dev update for you and some news from the SCUM League! Check it out!
Entity system upgrade.
Working on the loot rework.
Working on the cooking rework.
Code review.
Bugfixing.
Working on server settings.
Working on the sentry rework.
Finished the hunting rework prototype.
Working on the electricity and gas system.
Working on the BCU lock.
Working on the smoking feature.
Reworking loot spawners.
Setting up UE blueprints for the abandoned city POI.
Working on the culture palace building.
Working on the abandoned city platforms.
Finished the police station building.
Working on the new trailer.
Texturing the new male models.
Working on new UI elements.
Working on the new cooking items.
Adjusting the tractor to modular vehicles system.
Adjusting the clothing to the new male models.
Working on SKS animations.
Resolving the post mix audio issues.
Working on the new sentry sound design.
Hunting rework audio.
Adjusting Samobor ambience audio.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Working on new features game design documents.
Setting up new descriptions and spawners.
And… Scum League gets an awesome new Branch
Prisoners, survivalists, and adrenaline junkies alike, you asked for it, and we made it happen! Based on your suggestions and popular request for a faster, shorter and more challenging competitive branch of the League. It's time to gear up for the most intense, heart-pounding all-new branch of the League – The “Scum League Blitzkrieg” We're excited to announce this thrilling new competition that will push your survival skills to the limit and offer a truly unforgettable Fair-Play experience.
The Challenge: Scum League Blitzkrieg will bring together the fiercest competitors from around the world, all dying for the prestigious title of Scum League Champion. Participants will be dropped into the unforgiving world of Scum Island, where they'll need to outwit, outlast, and outplay their opponents while battling zombie hordes, cunning adversaries, and deadly threats around every corner.
The Prizes: The stakes are high, and the rewards are even higher! While SL:Season 2 is a long enduring challenge, Scum League Blitzkrieg is a much shorter and ROUNDS-based competition; each round will have one winner and the title of Scum League Champion. Do you think you got what it takes? Head over https://scumleague.com/slblitz/ to reserve your slot. Terms & Conditions apply.
While we don't have an official Trailer for SL:Blitz branch, You can check out the community creations and take on the Blitz by DrGrant and WorldUK. Good luck Prisoners!
Can't say that we don't work fast. Hotfix v2 is up and running!
Also we have heard your concerns about the dial lock and fatigue gain, and have made some adjustments to balance it out. We will continue to monitor the situation and make adjustments according to your feedback so keep it rolling.
Fixed the issue where wet bedrolls weight would be too high.
Fixed the issue where dial lock combination would randomize when placed on some slots.
Fixed the bug where dial lock SFX would play while trying to guess the combination.
Fixed the issue where sometimes you could not interact with bedrolls.
Fixed the issue where loot would not spawn properly.
Fixed the bug where you could mount bicycles without wheels.
Fixed the issue where bicycles would not make noise detectable by AI.
Reduced the loudness of Samobor ambience and other loud sounds.
Adjusted the bedroll and military quiver inventory size.
Lock protection zappers no longer protect dial locks.
Bicycles can now naturally spawn without a front wheel.