SCUM - Beda
Hello everyone, it's a bit late but you will have to forgive as it is a holiday right now over here. Never the less we are here to deliver our regular dev update. Check out what the crew has been up to this past week, and what to look forward to in the future. Some near future some a bit further away.




  • Touching up on item decay system.
  • Resolving database errors.
  • Working on the cooking rework.
  • Resolving issues with the new server settings.
  • Working on the master server protocol.
  • Working on the new sentry combat behavior.
  • Working on new sentry grenade launcher functionality.
  • Resolving issues with sentry navigation.
  • Implementing the rocket launcher.
  • Finished the tear gas effect.
  • Bugfixing.
  • Working on the smoking feature.


  • Tweaking item spawners for the loot rework.
  • Working on abandoned city distant LODs.
  • Bugfixing.
  • Tweaking the fog.
  • Optimizing the abandoned city.


  • Working on the new trailer.
  • Resolving issues with rocket launcher animations.
  • Working on the ruger animations.
  • Working on cooking items grip animations.
  • Working on cooking items.
  • Bugfixing.
  • Texturing cruiser parts.
  • Adjusting clothing items to the new male models.


  • Working on trailer sound effects.
  • Recording and production of trailer voice lines.
  • Sentry voice lines recording and production.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting killbox and cargo drop locker systems to the new loot rework.
  • Adjusting boat fuel consumption.
  • Re adjusting inventory space on clothing.
  • Working on new GDD files.
  • Working on rocket launcher parameters.

SCUM - Beda
Yes you're waiting patiently but you will have to wait a bit more, in the meantime here is another dev update!




  • Adjusting actors for world items.
  • Code review.
  • Resolving issues with the cooking rework.
  • Working on new server settings.
  • Bugfixing.
  • Working on master server protocol.
  • Working on the new sentry railgun.
  • Working on the new sentry AI.
  • Implementing the new sentry animations.
  • Implementing rocket launchers functionality.
  • Working on heat source system.
  • Finished tear gas functionality.
  • Working on smoking feature.
  • Improving streaming speed.


  • Adjusting the new loot system.
  • Optimizations.
  • Bugfixing.


  • Working on new trailers.
  • Working on new male models.
  • Working on new concept art.
  • Working on the character creation UI.
  • Working on generator model.
  • Working on food assets.
  • Mapping and texturing cruiser parts.
  • Adjusting clothing to new male models.
  • Working on smoking animations.


  • Working on new sentry audio design.
  • Implementing new voice lines.
  • Adjusting hunting rework audio.
  • Working on trailer audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Tweaking stamina consumption.
  • Implemented suppressor durability drop.
  • Adjusting weapon characteristics.
  • Adjusting item inventory sizes.
  • Adjusting prices.

SCUM - Beda
Hey hey everyone, happy Monday! And it is a special one! It is Dev update #50! That's right what a journey we've been together. But we are not done yet! Check out what the crew has been doing the past week.




  • Working on examine save state after server restart.
  • Working on the cooking rework.
  • Bugfixing.
  • Code review.
  • Finished implementing cooking UI,
  • Working on new server settings.
  • Resolving issues with the new sentries.
  • Adding grenades and gas grenades to the new sentries.
  • Working on the electricity system.
  • Implementing generator functionality.
  • Working on tear gas effect.
  • Implementing smoking feature.


  • Setting up loot spawners.
  • Working on abandoned city level design.
  • Abandoned city optimizations.


  • Working on the new trailer.
  • Working on new male models.
  • Working on carcasses for the hunting rework.
  • Working on generators concept art.
  • Working on new cooking items.
  • Working on the cruiser low poly model.
  • Adjusting male clothing to the new models.


  • Working on new sentry sound effects.
  • Implementing animal audio rework.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting game design documents.
  • Adjusting item descriptions.
  • Working on new game design documents.

SCUM - Beda
Hey everyone hope you had your weekend rest and for those of you that have it happy Easter Monday. Let's get to the dev update.




  • Working on loot spawning serialization.
  • Working on the cooking rework.
  • Bugfixing.
  • Working on cooking UI.
  • Working on new server settings.
  • Implementing cooked food features.
  • Working on the new sentries.
  • Working on the hunting rework.
  • Working on electricity and gas systems.
  • Working on fame rebalance.
  • Working on heat source system.
  • Working on smoking feature.


  • Tweaking loot spawners.
  • Working on abandoned city level design.
  • Abandoned city optimizations.
  • Finished the culture centre building.
  • Optimizing abandoned city UE blueprints.
  • Bugfixing.
  • Setting up puppet spawners in the abandoned city.


  • Working on the new trailer.
  • Working on new male models textures.
  • Working on new bunkers concept art.
  • Working on cooking rework assets.
  • Working on cruiser modular elements low poly.
  • Working on new sentry animations.
  • Adjusting clothing to new male models.


  • Working on hunting rework sounds.
  • Working on new sentry sounds.
  • Reworking animal audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new server voting options.
  • Working on new feature documents.

SCUM - Beda
Hey everyone did you enjoy the last update? Well we had out fun and now we are going back to our regular programing. Check out what the crew has been up to this past week.




  • Working on the loot rework.
  • Bugfixing.
  • Working on the cooking rework.
  • Implementing the cooking rework UI.
  • Working on the new server settings.
  • Working on server browser improvements.
  • Optimizing the sentry NPC networking.
  • Working on the gas and electricity systems.
  • Working on the BCU lock.
  • Working on the smoking feature.


  • Setting up spawners for the loot rework.
  • Working on the abandoned city level design.
  • Bugfixing.
  • Working on the abandoned city apartment buildings.
  • Atlas baking the culture centre building,
  • Working od culture centre building LOD.
  • Working on the abandoned city road network.


  • Working on the new trailer.
  • Working on the new male models textures.
  • Working on the cooking rework assets.
  • Working on the cruiser modular parts
  • Working on the new sentry animations.


  • Working on the new sentry sound design.
  • Working on the new trailer audio.
  • Working on the hunting rework audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on future features documentation.

SCUM - Beda
Hello everyone happy Saturday! Surprised to see us? Well who says you can't update on the weekend. What we have in store for you, you need to check out.





That is right, the sleds are back! We said that they will be gone until we figured out what to do with them and so we have. So what did we do? Did we fix them? Did we made it impossible to get into bases with them? Did we remove the ability to turn into a submarine with them? No. In fact we decided to embrace the meme. They will go back exactly as they used be. We decided to make it the most powerful base building item in the game.

You will have to work for it though. For such legendary, fear inducing item cannot be obtained easily. There is only one place where you can find it. Inside the nuclear powerplants core. Yes highly dangerous but worth it, because the sleds will take you where ever you wish to go.



  • Added armor piercing to all dildo arrows and spears.
  • Permanently removed all engines from vehicles making them big metal backpacks.
  • Reduced the time available for lockpicking to 0.6 seconds.
  • Increased the weight of all male characters balls so they always gain fatigue when moving.
  • Lockpicks now have infinite uses.
  • Flashbang effect increased to 5 minutes.
  • Ornaments now count as military loot.
  • Obtaining kill box cards can now only be done during full moons.
  • Laika now has machine gun mounting capabilities making it a Gas Guzzler vehicle.
  • Spinach now increases STR attribute by +2 when eaten.
SCUM - Beda
Happy Monday prisoners! We have some dev update for you and some news from the SCUM League! Check it out!




  • Entity system upgrade.
  • Working on the loot rework.
  • Working on the cooking rework.
  • Code review.
  • Bugfixing.
  • Working on server settings.
  • Working on the sentry rework.
  • Finished the hunting rework prototype.
  • Working on the electricity and gas system.
  • Working on the BCU lock.
  • Working on the smoking feature.


  • Reworking loot spawners.
  • Setting up UE blueprints for the abandoned city POI.
  • Working on the culture palace building.
  • Working on the abandoned city platforms.
  • Finished the police station building.


  • Working on the new trailer.
  • Texturing the new male models.
  • Working on new UI elements.
  • Working on the new cooking items.
  • Adjusting the tractor to modular vehicles system.
  • Adjusting the clothing to the new male models.
  • Working on SKS animations.


  • Resolving the post mix audio issues.
  • Working on the new sentry sound design.
  • Hunting rework audio.
  • Adjusting Samobor ambience audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Setting up new descriptions and spawners.



And… Scum League gets an awesome new Branch



Prisoners, survivalists, and adrenaline junkies alike, you asked for it, and we made it happen! Based on your suggestions and popular request for a faster, shorter and more challenging competitive branch of the League. It's time to gear up for the most intense, heart-pounding all-new branch of the League – The “Scum League Blitzkrieg” We're excited to announce this thrilling new competition that will push your survival skills to the limit and offer a truly unforgettable Fair-Play experience.

The Challenge: Scum League Blitzkrieg will bring together the fiercest competitors from around the world, all dying for the prestigious title of Scum League Champion. Participants will be dropped into the unforgiving world of Scum Island, where they'll need to outwit, outlast, and outplay their opponents while battling zombie hordes, cunning adversaries, and deadly threats around every corner.

The Prizes: The stakes are high, and the rewards are even higher! While SL:Season 2 is a long enduring challenge, Scum League Blitzkrieg is a much shorter and ROUNDS-based competition; each round will have one winner and the title of Scum League Champion. Do you think you got what it takes? Head over https://scumleague.com/slblitz/ to reserve your slot. Terms & Conditions apply.

While we don't have an official Trailer for SL:Blitz branch, You can check out the community creations and take on the Blitz by DrGrant and WorldUK.
Good luck Prisoners!

DrGrant : YouTube - Official Scum League BlitzKrieg Edition

WorldUK: YouTube - Scum League Blitzkrieg Edition!



SCUM - Beda
Hey hey all. It's Monday and so another dev update to bless your screen, Find out what else other than the patch and hotfix the crew has been up to!




  • Working on the loot rework.
  • Working on the entity system upgrade.
  • Working on the cooking rework,
  • Working on the heat source rework.
  • Working on the new server settings.
  • Bugfixing.
  • Working on implementing vehicles to the modular system.
  • Finished hunting rework.
  • Working on sentry rework.
  • Working on the electricity and gas rework.
  • Working on the BCU lock.
  • Working on the dial lock.
  • Finished the bedroll functionality.
  • Resolving issues with the connection timeout.
  • Finished accumulated fatigue feature.
  • Working on the smoking system.


  • Working on the new spawner preset for the loot rework.
  • Finished the radar complex POI.
  • Working on the abandoned city building exterior.
  • Finished the garage buildings.
  • Finished the abandoned city buildings interior.
  • Bugfixing.


  • Working on the new trailer.
  • Working on new concept art.
  • Working on new cooking items.
  • Adopting clothing to new male models.
  • Working on SKS animations.


  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on future features documentation.

SCUM - xKiCkx
Can't say that we don't work fast. Hotfix v2 is up and running!

Also we have heard your concerns about the dial lock and fatigue gain, and have made some adjustments to balance it out. We will continue to monitor the situation and make adjustments according to your feedback so keep it rolling.




  • Fixed the issue where wet bedrolls weight would be too high.
  • Fixed the issue where dial lock combination would randomize when placed on some slots.
  • Fixed the bug where dial lock SFX would play while trying to guess the combination.
  • Fixed the issue where sometimes you could not interact with bedrolls.
  • Fixed the issue where loot would not spawn properly.
  • Fixed the bug where you could mount bicycles without wheels.
  • Fixed the issue where bicycles would not make noise detectable by AI.


  • Reduced the loudness of Samobor ambience and other loud sounds.
  • Adjusted the bedroll and military quiver inventory size.
  • Lock protection zappers no longer protect dial locks.
  • Bicycles can now naturally spawn without a front wheel.
  • Increased render distance for bicycles.
  • Doubled the accumulated reduction rate.
  • Reduced accumulated fatigue reduction by 50
SCUM - xKiCkx
Hello everyone, happy Wednesday! You've been patient so let's get to the update!





First of all we have a return of another vehicle, bicycles are back. Both the city bike and the mountain bike.





Adjusted to the modular vehicles model, the bicycles work similarly to motorbikes with an obvious difference. The bicycle engine is you. So get ready, stretch those hamstrings, and pedal away. But don't think you will just be able to go on forever, for another feature was born. A sneaky one.



Accumulated fatigue has started to creep in to all prisoners. So what is it? How does it work? Well curious little friend read on.

To start we will start with MSI which stands for maximum (initial) stamina value. Till now things that influenced MSI were many things like diseases, wounds etc. but now it is also influenced by the accumulated fatigue. We call this MSR or Maximum stamina reduction.

Ok we have those terms nailed down, those will be important.

Accumulated fatigue represents gradual wearing off the character while exposed to strenuous actions. The rate depends on CON attribute.

Accumulated fatigue can be seen as a counter of spent Stamina Units. With a full stamina bar spent MSR will increase by 1 SU.

The accumulated fatigue can never reduce the stamina below RS, or Stamina Reserve.



So how do you rest the fatigue? Well there are a couple of methods:
  • Eating food: Depending on food and food state you will be able to regain some of the MSI.
    The quality of food counts as well, so if the food is so bad that it gives you food repulsion you get nothing.
  • Consuming energy drinks can temporarily remove accumulated fatigue, but it will return once drink effect wears off.
  • Drinking a hot beverage like coffee can recover some SU per hour. Drinking more than 1 per hour will not increase SU gain.
  • Sleeping: will restore 0.2SU per minute game time. Sleeping will only count when sleeping in beds. Resting outside of beds example lying down on the floor will regain some fatigue but at a reduced state. If players log out while lying down in beds(or anywhere it will count as sleeping as well, logging out outside of beds will not count towards resting.



Now counting the sleeping mechanic what happens if you want to logout in the middle of nowhere, without a bed and no time to craft one? Well happy campers that is where this new item comes into play.



Yep you read that right, you can now carry your bed with you!



You can carry it around on your back (uses the same slot as quiver so you can have both your backpack and bedroll on you) and when it's time to rest you just plop it down and rest.



Wait a minute Patch notes guy? What happens if I want to log out with it? Will it disappear?

Well curious friends don't think we haven't thought of that as well. When you want to do that there is a timer that starts after the logout timer ends. When that timer expires the bedroll will disappear with you and will appear again with you. On officials the default is 0 so it disappears immediately with you, but private servers can set that as you want. Be careful with it tho. If someone takes the bedroll in the meanwhile your character will not count towards sleeping state while logged out.



And another important item is here as well. The dial lock. Another way to protect your base, vehicle, chest you name it.



So how does it work? Well it's pretty simple. It is a lock that works on combination of 3 dials. To set it somewhere first you need to take it in your hands and select the set combination action.



After that it will give you an option to set your combination.



Then you just place it on whatever you wish and have a new layer of protection. The person trying to get in will need to guess the combination if he has enough fame points for each wrong guess, and enough health when the lock is combined with zappers.



Some new changes to Samobor as well. We added some new atmospheric effects to bring that apocalyptic feel to it and help with the streaming/optimization options on the city. Here are some pictures but it is best felt live.








  • Fixed the bug where new TNT/Pipe bomb would detonate inside vehicle inventory.
  • Fixed the bug where weapon attachments would disappear on relog.
  • Fixed the bug where backpacks in hands would not fill up when adding items into them.
  • Fixed the bug where you lost fame points when committing suicide while in event.
  • Fixed the bug where arrows in quivers would stay visible when the quiver would be hidden.
  • Fixed the issue where players would be stuck on bikes after relog.
  • Fixed the issue where deleting vehicles on car jacks would cause a crash.
  • Fixed the bug where garden hoes would cause no melee damage.
  • Fixed various sound issues.
  • Fixed the bug where car jacks could stack on top of each other.
  • Fixed the bug where Aim PRO red dot was not spawning.
  • Fixed the bug where wheel armor would change type when installed.
  • Fixed the bug where gloves would rapidly deteriorate when crawling and reloading weapons.
  • Fixed the bug where players could interrupt vehicle entry by running into them mid animation.
  • Fixed the bug where incorrect unmount position would be chosen when running out of stamina during vehicle push.
  • Fixed the issue where sometimes you were not able to service dirt bikes on mechanic lifts.
  • Fixed the issue where players would get connection lost error while loading into a server.
  • Fixed the bug where certain items would drop bellow the terrain when base building elements under them would get destroyed


  • All weapons will now be detectable by metal detector.
  • Adjusted item descriptions.
  • Reduced time needed to destroy plants.
  • Adjusted recipe descriptions on some BB elements.
  • Pilot hat will now provide warmth.
  • Adjusted item availability on traders.
  • Chopping fish into fillets and steaks will now produce same durability of the whole fish.
  • Implemented better push start function.
  • Adjusted medical gloves torn gain.
  • More items can now be thrown.
  • Adjusted some item spawn rates.
  • Puppets will now properly hit players in an open mount slot.


  • Added server setting for bicycles:
    [SCUM.Vehicles]
    VehicleSpawnGroup.Bicycle.Max=20
    VehicleSpawnGroup.Bicycle.MaxFunctional=20
    VehicleSpawnGroup.Bicycle.MinPurchased=5
  • Added server setting for bedroll logout visibility timer in seconds:
    [SCUM]
    BedrollVisibilityTimer=0
  • Added server setting to enable/disable accumulated fatigue:
    [SCUM.Prisoner]
    DisableAccumulatedFatigue=0


...