And after a Dev update, a game update. Something new, something thematic and something making a return. Check it out!
To start off let's have a look at the number one request. Another vehicle. The dirtbike is now set and ready to return to the island! Now with modular capabilities.
We won't be getting into the details of the dirtbike as you already saw them when first introduced so let's just go through what's new. Naturally as they are modular you will need to find parts before you can get them working again. In case of the bike it's simple: wheels. You will need find a set of wheels to equip on the bike before you can roll it to the gas station or mechanic to fill it up with gas.
Other than that it's the same good ol dirtbike you love, with improved physics of the modular vehicles.
Speaking of gas:
Now how can we be the most realistic survival game out there if we don't make you think about gas prices. I mean that's like the no 1 real life feature for a lot of us these days. Ok but getting serious this is a new feature meant to combat 2 issues we got from your feedback. Gas being readily available and money inflation.
So from now on make sure you have your card ready when hitting the station so you can pay what you use. And watch for those pesky raiders that camp the stations.
Some good news for you Bob the builders. You can now expand the element limit even further with 2 new Expansion kits.
Available at the General goods, and not for cheap, the 25 and 50 options are available. Do keep in mind the maximum you can expand the elements on the flag is for 75 extra. So don't over expend.
So let's talk about something connected to base raiding. Everything in balance. There is one new explosive in the game: TNT.
This new item is powerful and comes with multiple uses. It can be attached to walls like C4 or thrown. In both cases you will need to have a lighter or matches in your inventory. So don't be coming to bug reports saying it doesn't explode. But that's not all, from now on the pipe bomb also has the same functionality. So you might think that makes grenades inferior? Well guess again, grenades can now be attached to walls as well, with ductape.
And let's add some more details to the metabolism. We have foot abrasions but what about them hands? Well now you need to take care of them as well. They work similar to foot abrasions but then again very different. You can get hand abrasions with most actions you do. From crawling, chopping wood or making repairs to rowing or pushing wheelbarrows. So make sure you wear the right gloves for the job. Thick gloves and thin gloves will give you the same amount of protection but the thin gloves will tear faster than thick ones. Gloves that have holes in them will offer no protection.
And of course we know what date it is so we have to have something for the ladies or anyone who feels like one. So make a statement with these new fashion trends.
Fixed the bug where sometimes not all elements in flag area would not get repaired when using flag repair.
Fixed the issue where wheelbarrows would disappear after death in SP.
Fixed the bug where quick access slot would re slot after relog.
Fixed the issue where squad members cannot finish the flag blueprints.
Fixed the issue where doors would become non interactable after owner leaves the squad.
Fixed the bug where admin drones could not interact with some BB elements.
Fixed the bug where you could bury weapon racks.
Fixed the issue where vehicle doors would miss textures when not attached.
Fixed the issue where spawned magazines would sometimes cause a client crash.
Fixed the issue where push start option on vehicles was not available.
Fixed some caption and description text mistakes.
Fixed the issue where BB elements would be owned by a member not a leader when built.
Fixed the issue where Cash could not be drag and dropped on inventory item icons.
Fixed the issue where in photo mode prisoners would sometimes have a broken pose.
Fixed the issue where sometimes players standing on top of vehicles would get catapulted.
Fixed the bug where adding a 0 charge battery to a vehicle would not display correctly.
Fixed the issue where players could enter vehicles through closed doors.
Fixed the bug where players with tied hands could interact with vehicles.
Fixed the bug where relogging would remove bonds while in air (on respawn).
Fixed some of the wrong icons.
Fixed the issue where wrong ingredients would get used when crafting an improvised grenade launcher.
Fixed the issue where cooked vegetables would stay in your hands forever visually.
Fixed the issue where you could not install wheel armor.
Fixed the bug where vehicles would have fire effects under water.
Fixed the bug where skills would level down if core attributes would fall below the skill threshold.
Fixed the bug where vehicles would not decay in water inside safe zones.
Fixed the issue where explosive damage would disable fuel bars on boats.
Fixed the bug where sometimes BB elements inside flag area would decay as fast as if they were outside of flag area.
Fixed the bug where stake pit traps could be placed on BB elements.
Fixed the bug where you could not vault over BB stairs and floors.
Fixed the bug where it was possible to stack more than 3 H barrier blocks.
Fixed the issue where overtaking a flag would not properly overtake all elements.
Fixed the issue where you could not build a lower level door on a higher level wall.
Fixed the issue where you could not build modular doors if stairs were behind them.
Fixed the bug where players could not place beds, chests and shelters when base building is disabled.
Fixed the issue where destroying barbed wire BB element would destroy other elements around it.
Fixed the bug where cartridge traps could knock you out in safe zones.
Fixed the bug where regular BB walls could sometimes be placed on modular roofs.
Fixed the bug where bartenders would greet/say goodbye to players while they are still inside the saloon.
Fixed the bug where wheelbarrows would get wobbly after logout.
Fixed the issue where interactions on car lift would disappear when moving away and returning.
Fixed the bug where ignition sound would not stop playing after starting the vehicle.
You can no longer control vehicles while in the process of exiting them.
You can now leave vehicles running when exiting by using SHIFT+F combination.
Car doors now remain open after entering, prisoners will close them automatically when the car starts moving.
Anyone can now remove car jacks unless the car is in an outpost.
Reduced the strictness of water depth when driving through with vehicles.
Whiskey is back in the item pool.
Adjusted the availability of items in trader shops.
Removed obsolete CRAP ammo from cartridge trap recipe.
Vehicles now turn off when starting to exit a vehicle instead of exit itself.
Metal wheelbarrows should now spawn again.
Boats should be more stable on low framerates.
Adjusted some items weight.
Crowbar is now stated as a blunt weapon instead of pierce weapon.
Added new setting for fuel prices: [SCUM.GameResourceType.Gasoline]
PricePerUnitMultiplier=1.0
Added new setting for Dirtbike spawner: [SCUM.Vehicles]
Hello everyone, here is the dev update and more excitingly some news on the SCUM League! Check it out!
Working on issues related to crashes.
Working on implementing the dirt bike.
Working on the cooking rework.
Looking at the code review.
Working on implementing new font in the game.
Bugfixing.
Working on the new anti-cheat.
Optimizations.
Rework of mount slots.
Started working on BCU locks.
Working on flag elements expansion feature.
Working on the gas station rework system.
Working on hand abrasions.
Optimizing Samobor city.
Working on terrain for the new POI.
Re texturing the radar building.
Working on the procedural buildings interior.
Working on new building model.
Working on new building texture.
Working on new city hall building.
Finished the new sport center building.
Further work on the hospital building.
Finished the pool building.
Working on cinema building.
Retexturing supermarket building.
Working on playground assets.
Rigging the new sentry.
Working on RPG animations.
Finished new clothing items.
Working on new concept art.
Working on the main menu re-design.
Working on new features UI.
Finished on new plant models.
Working on new explosive devices.
Working on the new automatic rifle model.
Performance testing new damage materials for vehicles.
Working on new rifle animations.
Finished low poly for the military quad.
Working on Laika and WW LODs.
Working on single shot rocket launcher animations.
Working on new clothing items.
Working on new weapon sounds.
Reworking the dirtbike sound.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Finished the electricity design document.
First draft of sentry rework.
Also a word from our friend KingHunt on SCUM League news!
Prisoners! Scum League Season 2.1 update is now live! Registrations are now open until the 14th of February for a limited number of contestants. Get a chance to show your survival and tactical skills, outplay and outlast the other prisoners in an all-out competition to win big rewards in a crushing and enduring challenge that is not for the faint-hearted. Gather your closest allies and head to www.scumleague.com to register. Strict Terms and Conditions apply.
January is almost over and let's be honest, 90% of new resolutions have already fallen through. But don't worry the Dev updates are still here! Check out what we've been up to.
Working on crash issues fixes.
Resolving issues with the UI.
Working on implementing new anti-cheat systems.
Bugfixing.
Re-writing the vehicle mounting code.
Adapting the dirt bike to the new modular vehicles system.
Working on the mine logs.
Optimizing master server response time.
Setting the schedule and organization for future updates.
Atlas baking the new buildings.
Working on new distant LODs.
Working on new POI terrain.
Finished the new hotel building.
Modeling the new radar building.
Texturing the new radar building.
Working on the new POI procedural generation assets.
Optimizations.
Working on the new culture building for the new POI.
Texturing the new culture building for the new POI.
Working on the new sport centre for the new POI.
Finishing the pool building for the new POI.
Finished the amusement park assets.
Working on the rocket launcher animations.
Working on new clothing items.
Re designing the main menu.
Finishing the new plant models.
Working on new concept art.
Working in new scope item.
Working on the new weapon model.
Reworking the old damage materials for new vehicles.
Rigging the SCAR-L rifle for animations.
Working on the new quad ATV version.
Working on the new handgun animations.
Working on new weapon sounds.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
You had a silent hotfix now it's time for the actual hotfix. Check it out!
Fixed the bug where Beijing shoes had wrong icons in trader menus.
Fixed the bug where destroying the chandelier would destroy all BB elements above it.
Fixed the bug where you could full sprint while using the hand fan.
Fixed the bug where mines would kill their owner after server restart or on event end.
Fixed the bug where roof BB elements would not morph.
Fixed the bug where you could not flip the boat while swimming.
Fixed the issue that caused the client crash regarding the item replication.
Fixed the issue where lockpicking vehicles caused fatal error crash.
Fixed the bug where you could not attach a light trunk armor on Laika.
Fixed the issue where you could not install a bumper on some Laikas.
Fixed the issue where partial wipe and money transfer would crash a server.
Fixed the issue where prisoners dying before loaded into the game would cause a server crash.
Fixed the audio bug where player would still grunt from pain when lockpicking even though he was protected by gloves.
New variable in economy file: We have added the option to disable famepoint requirement completely.
"enable-fame-point-requirement" : "1" 1 - famepoints requirements will be turned on and will require players to have famepoints to purchase items 0 - famepoints requirements will be turned off and they will be able to purchase items without any famepoints