SCUM - Beda
Just another manic Monday, with a slice of a dev update.




  • Working on the cooking rework.
  • Code review.
  • Working on the new anti-cheat.
  • Working on hunting rework.
  • Bugfixing.
  • Finished the features for the Valentines day update.
  • Re factoring code related to fame points.


  • Working on general island optimizations.
  • Working on new city platforms.
  • Texturing the radar control building.
  • Finished the new city garage module.
  • Working on the culture centre building.
  • Working on the gym building.
  • Working on the city hall interior.
  • Finished the hospital building.
  • Working on the abandoned city police station.
  • Working on the abandoned movie theater building.
  • Finished the supermarket building.
  • Finished the playground assets.


  • Finishing animations for a single shot rocket launcher.
  • Finished the items for Valentines day update.
  • Working on the UI re design.
  • Working on single shot rocket launcher model textures.
  • Working on RPG model textures.
  • Working on the cooking assets.
  • Working on SCAR animations.
  • Finished low poly for the new quad vehicle.
  • Editing and implementing mesh morphs for engine damage.
  • Testing the new sentry rigging.
  • Working on new sentry animations.
  • Working on new clothing.


  • Working on rocket launcher audio assets.
  • Investigating performance impact of attaching audio components to blueprints for localized audio emitters.
  • Adjusting new mixing pipeline.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new feature design documents.
  • Adjusting trader items.
  • Balancing the item spawners.

SCUM - Beda
The already obligatory hotfix for the latest patch is here. Check it out!




  • Fixed the issue where hand abrasions started at C2 level instead of C1.
  • Fixed the issue where the quiver would render on the back when player is mounted on vehicle.
  • Fixed the bug where abrasions would not be healed when using Phoenix tears.
  • Fixed the issue that caused a server crash relating drones.


  • Hand abrasion gain time slowed down 10x for rowing boats/ pushing wheelbarrows.
  • Hand abrasions gain disabled for crafting/uncrafting and search actions.
  • Hand abrasion gain now takes into account the surface you are crawling on.
SCUM - Beda
And after a Dev update, a game update. Something new, something thematic and something making a return. Check it out!





To start off let's have a look at the number one request. Another vehicle. The dirtbike is now set and ready to return to the island! Now with modular capabilities.



We won't be getting into the details of the dirtbike as you already saw them when first introduced so let's just go through what's new. Naturally as they are modular you will need to find parts before you can get them working again. In case of the bike it's simple: wheels. You will need find a set of wheels to equip on the bike before you can roll it to the gas station or mechanic to fill it up with gas.



Other than that it's the same good ol dirtbike you love, with improved physics of the modular vehicles.

Speaking of gas:



Now how can we be the most realistic survival game out there if we don't make you think about gas prices. I mean that's like the no 1 real life feature for a lot of us these days. Ok but getting serious this is a new feature meant to combat 2 issues we got from your feedback. Gas being readily available and money inflation.

So from now on make sure you have your card ready when hitting the station so you can pay what you use. And watch for those pesky raiders that camp the stations.





Some good news for you Bob the builders. You can now expand the element limit even further with 2 new Expansion kits.



Available at the General goods, and not for cheap, the 25 and 50 options are available. Do keep in mind the maximum you can expand the elements on the flag is for 75 extra. So don't over expend.



So let's talk about something connected to base raiding. Everything in balance. There is one new explosive in the game: TNT.



This new item is powerful and comes with multiple uses. It can be attached to walls like C4 or thrown. In both cases you will need to have a lighter or matches in your inventory. So don't be coming to bug reports saying it doesn't explode. But that's not all, from now on the pipe bomb also has the same functionality. So you might think that makes grenades inferior? Well guess again, grenades can now be attached to walls as well, with ductape.





And let's add some more details to the metabolism. We have foot abrasions but what about them hands? Well now you need to take care of them as well. They work similar to foot abrasions but then again very different. You can get hand abrasions with most actions you do. From crawling, chopping wood or making repairs to rowing or pushing wheelbarrows. So make sure you wear the right gloves for the job. Thick gloves and thin gloves will give you the same amount of protection but the thin gloves will tear faster than thick ones. Gloves that have holes in them will offer no protection.



And of course we know what date it is so we have to have something for the ladies or anyone who feels like one. So make a statement with these new fashion trends.












  • Fixed the bug where sometimes not all elements in flag area would not get repaired when using flag repair.
  • Fixed the issue where wheelbarrows would disappear after death in SP.
  • Fixed the bug where quick access slot would re slot after relog.
  • Fixed the issue where squad members cannot finish the flag blueprints.
  • Fixed the issue where doors would become non interactable after owner leaves the squad.
  • Fixed the bug where admin drones could not interact with some BB elements.
  • Fixed the bug where you could bury weapon racks.
  • Fixed the issue where vehicle doors would miss textures when not attached.
  • Fixed the issue where spawned magazines would sometimes cause a client crash.
  • Fixed the issue where push start option on vehicles was not available.
  • Fixed some caption and description text mistakes.
  • Fixed the issue where BB elements would be owned by a member not a leader when built.
  • Fixed the issue where Cash could not be drag and dropped on inventory item icons.
  • Fixed the issue where in photo mode prisoners would sometimes have a broken pose.
  • Fixed the issue where sometimes players standing on top of vehicles would get catapulted.
  • Fixed the bug where adding a 0 charge battery to a vehicle would not display correctly.
  • Fixed the issue where players could enter vehicles through closed doors.
  • Fixed the bug where players with tied hands could interact with vehicles.
  • Fixed the bug where relogging would remove bonds while in air (on respawn).
  • Fixed some of the wrong icons.
  • Fixed the issue where wrong ingredients would get used when crafting an improvised grenade launcher.
  • Fixed the issue where cooked vegetables would stay in your hands forever visually.
  • Fixed the issue where you could not install wheel armor.
  • Fixed the bug where vehicles would have fire effects under water.
  • Fixed the bug where skills would level down if core attributes would fall below the skill threshold.
  • Fixed the bug where vehicles would not decay in water inside safe zones.
  • Fixed the issue where explosive damage would disable fuel bars on boats.
  • Fixed the bug where sometimes BB elements inside flag area would decay as fast as if they were outside of flag area.
  • Fixed the bug where stake pit traps could be placed on BB elements.
  • Fixed the bug where you could not vault over BB stairs and floors.
  • Fixed the bug where it was possible to stack more than 3 H barrier blocks.
  • Fixed the issue where overtaking a flag would not properly overtake all elements.
  • Fixed the issue where you could not build a lower level door on a higher level wall.
  • Fixed the issue where you could not build modular doors if stairs were behind them.
  • Fixed the bug where players could not place beds, chests and shelters when base building is disabled.
  • Fixed the issue where destroying barbed wire BB element would destroy other elements around it.
  • Fixed the bug where cartridge traps could knock you out in safe zones.
  • Fixed the bug where regular BB walls could sometimes be placed on modular roofs.
  • Fixed the bug where bartenders would greet/say goodbye to players while they are still inside the saloon.
  • Fixed the bug where wheelbarrows would get wobbly after logout.
  • Fixed the issue where interactions on car lift would disappear when moving away and returning.
  • Fixed the bug where ignition sound would not stop playing after starting the vehicle.


  • You can no longer control vehicles while in the process of exiting them.
  • You can now leave vehicles running when exiting by using SHIFT+F combination.
  • Car doors now remain open after entering, prisoners will close them automatically when the car starts moving.
  • Anyone can now remove car jacks unless the car is in an outpost.
  • Reduced the strictness of water depth when driving through with vehicles.
  • Whiskey is back in the item pool.
  • Adjusted the availability of items in trader shops.
  • Removed obsolete CRAP ammo from cartridge trap recipe.
  • Vehicles now turn off when starting to exit a vehicle instead of exit itself.
  • Metal wheelbarrows should now spawn again.
  • Boats should be more stable on low framerates.
  • Adjusted some items weight.
  • Crowbar is now stated as a blunt weapon instead of pierce weapon.


  • Added new setting for fuel prices:
    [SCUM.GameResourceType.Gasoline]

    PricePerUnitMultiplier=1.0
  • Added new setting for Dirtbike spawner:
    [SCUM.Vehicles]

    VehicleSpawnGroup.Dirtbike.Max=20
    VehicleSpawnGroup.Dirtbike.MaxFunctional=20
    VehicleSpawnGroup.Dirtbike.MinPurchased=5
SCUM - Beda
Another start of the week, another Dev update. Read up on what the team has been up to.




  • Implementing the dirtbike to the modular vehicles system.
  • Started to implement cooking rework.
  • Code review.
  • Preparing the groundwork for cooking rework UI.
  • Optimizing the UI code.
  • Bugfixing.
  • Working on the hunting rework.
  • Working on flag expansion kit.
  • Resolving issues with the new gas station system.
  • Working on the BCU lock system.
  • Working on the dial lock.
  • DB update script.
  • Working on new explosives.
  • Working on the hand abrasions system.
  • Refactoring metabolism code.


  • Samobor optimizations.
  • Setting down roads for the new city POI.
  • Preparing the level location for the radar building.
  • Working on procedural shops and garage buildings.
  • Texturing the culture center building.
  • Working on the city hall exterior.
  • Working on the hospital building.
  • Working on the movie theater building.
  • Re texturing supermarkets.
  • Working on playground assets.
  • Bugfixing.


  • Finished the new sentry rigging.
  • Working on the RPG animations.
  • Working on new clothing items.
  • New concept art.
  • Working on new UI design.
  • Finished the BCU lock model.
  • Finished the low poly for the new LMG.
  • Created the new dirt bike skeletal mesh.
  • Researching the procedural damage texturing for vehicles.
  • Working on new rifle animations.
  • Added new low poly parts for the quad bike.
  • Working on single shot launcher animations.
  • Finished the new handgun animations.
  • Started with the cooking animations.


  • Working on new weapon sounds.
  • Working on new explosive sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new feature design documents.

SCUM - Beda
Hello everyone, here is the dev update and more excitingly some news on the SCUM League! Check it out!




  • Working on issues related to crashes.
  • Working on implementing the dirt bike.
  • Working on the cooking rework.
  • Looking at the code review.
  • Working on implementing new font in the game.
  • Bugfixing.
  • Working on the new anti-cheat.
  • Optimizations.
  • Rework of mount slots.
  • Started working on BCU locks.
  • Working on flag elements expansion feature.
  • Working on the gas station rework system.
  • Working on hand abrasions.


  • Optimizing Samobor city.
  • Working on terrain for the new POI.
  • Re texturing the radar building.
  • Working on the procedural buildings interior.
  • Working on new building model.
  • Working on new building texture.
  • Working on new city hall building.
  • Finished the new sport center building.
  • Further work on the hospital building.
  • Finished the pool building.
  • Working on cinema building.
  • Retexturing supermarket building.
  • Working on playground assets.


  • Rigging the new sentry.
  • Working on RPG animations.
  • Finished new clothing items.
  • Working on new concept art.
  • Working on the main menu re-design.
  • Working on new features UI.
  • Finished on new plant models.
  • Working on new explosive devices.
  • Working on the new automatic rifle model.
  • Performance testing new damage materials for vehicles.
  • Working on new rifle animations.
  • Finished low poly for the military quad.
  • Working on Laika and WW LODs.
  • Working on single shot rocket launcher animations.
  • Working on new clothing items.


  • Working on new weapon sounds.
  • Reworking the dirtbike sound.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Finished the electricity design document.
  • First draft of sentry rework.



Also a word from our friend KingHunt on SCUM League news!

Prisoners! Scum League Season 2.1 update is now live! Registrations are now open until the 14th of February for a limited number of contestants. Get a chance to show your survival and tactical skills, outplay and outlast the other prisoners in an all-out competition to win big rewards in a crushing and enduring challenge that is not for the faint-hearted. Gather your closest allies and head to www.scumleague.com to register. Strict Terms and Conditions apply.

SCUM - Beda
January is almost over and let's be honest, 90% of new resolutions have already fallen through. But don't worry the Dev updates are still here! Check out what we've been up to.




  • Working on crash issues fixes.
  • Resolving issues with the UI.
  • Working on implementing new anti-cheat systems.
  • Bugfixing.
  • Re-writing the vehicle mounting code.
  • Adapting the dirt bike to the new modular vehicles system.
  • Working on the mine logs.
  • Optimizing master server response time.
  • Setting the schedule and organization for future updates.


  • Atlas baking the new buildings.
  • Working on new distant LODs.
  • Working on new POI terrain.
  • Finished the new hotel building.
  • Modeling the new radar building.
  • Texturing the new radar building.
  • Working on the new POI procedural generation assets.
  • Optimizations.
  • Working on the new culture building for the new POI.
  • Texturing the new culture building for the new POI.
  • Working on the new sport centre for the new POI.
  • Finishing the pool building for the new POI.
  • Finished the amusement park assets.


  • Working on the rocket launcher animations.
  • Working on new clothing items.
  • Re designing the main menu.
  • Finishing the new plant models.
  • Working on new concept art.
  • Working in new scope item.
  • Working on the new weapon model.
  • Reworking the old damage materials for new vehicles.
  • Rigging the SCAR-L rifle for animations.
  • Working on the new quad ATV version.
  • Working on the new handgun animations.


  • Working on new weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Fixing the errors of item descriptions.
  • Detailing the new update features.

SCUM - Beda
Hey everyone. You know what Tuesday and Thursday have in common? They both start with a letter T and have hotfixes in them. Check it out!




  • Fixed the bug where the M1 Garand would take all magazines as M1 clips.
  • Fixed the issue where vehicles could cause a fatal error.
  • Fixed the bug where Chinese lantern and chandelier could not be built on brick and cement BB elements.


  • Improved enter and exit checks for vehicles.
  • Added a gold price graph to the ATM buy and sell gold panels displaying the prices of gold over the past 30 days.
  • Buried traps will no longer be logged every time they are loaded from the database.
  • Adjusted the server browser UI so servers cannot take up too much space with multi-line names.
SCUM - Beda
You had a silent hotfix now it's time for the actual hotfix. Check it out!


  • Fixed the bug where Beijing shoes had wrong icons in trader menus.
  • Fixed the bug where destroying the chandelier would destroy all BB elements above it.
  • Fixed the bug where you could full sprint while using the hand fan.
  • Fixed the bug where mines would kill their owner after server restart or on event end.
  • Fixed the bug where roof BB elements would not morph.
  • Fixed the bug where you could not flip the boat while swimming.
  • Fixed the issue that caused the client crash regarding the item replication.
  • Fixed the issue where lockpicking vehicles caused fatal error crash.
  • Fixed the bug where you could not attach a light trunk armor on Laika.
  • Fixed the issue where you could not install a bumper on some Laikas.
  • Fixed the issue where partial wipe and money transfer would crash a server.
  • Fixed the issue where prisoners dying before loaded into the game would cause a server crash.
  • Fixed the audio bug where player would still grunt from pain when lockpicking even though he was protected by gloves.


  • New variable in economy file:
    We have added the option to disable famepoint requirement completely.

    "enable-fame-point-requirement" : "1"
    1 - famepoints requirements will be turned on and will require players to have famepoints to purchase items
    0 - famepoints requirements will be turned off and they will be able to purchase items without any famepoints
SCUM - Beda
Hey hey everyone, happy Monday! First dev update of this year but it won't be the last. So let's get it.




  • Refactoring entity autosave system.
  • Bugfixing.
  • Working on the crash folder utility.
  • Preparing the groundwork for new localizations.
  • Working on the new anti-cheat.
  • Working on new admin commands.
  • Bugfixing.
  • Working on new AI navigation system.
  • Refactoring the weathermask component.
  • Even more bugfixing.


  • Working on new documentation.
  • Created the new Chinese shops.
  • Working on the new clinic building.
  • Working on the new post office building.
  • Working on the new hospital buildings.
  • Finishing the indoor pool building.
  • Working on amusement park LODs.


  • Working on the locomotion of the new male characters.
  • Finished the new clothing items.
  • Finished the new melee weapons.
  • Working on new NPC animations.
  • Working on the new handgun model.


  • Preparing the groundwork for future recordings.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features research.

SCUM - Beda
Hello everyone! Hope you all had some happy holidays. But now we are back, with some celebrations of another holiday and some fixes for you all. So wait no further the new update is here.





Welcome to the year of the Rabbit. To celebrate we've added a ton of new items inspired by the Chinese culture. Clothes, weapons we have it all. So get ready to live out your John Woo fantasies.



















But we get it, fashion is secondary, lethality is primary. We got you covered there as well with these melee beauties.





You will also find a pair of new locations in Samobor city. After all what is a city without those ol' reliable Chinese shops.



So there you go, happy year of the Rabbit! Make sure to take advantage of the photo mode if you have it and share your celebrations!




  • Fixed the bug where spilling the watering can would show particles on wrong location.
  • Fixed the bug when loading M1887 would make the player slide.
  • Fixed the bug where you were not able to use weapons in Laika backseat.
  • Fixed the bug where you were not able to use weapons in boats.
  • Fixed the bug where you were not able to mount boats in Single player.
  • Fixed the issue where wrong usage of nails would be taken when crafting barb spike trap.
  • Fixed some of the wrong captions.
  • Fixed the issue where character would not loose stamina in situations where it should.
  • Fixed the issue where you would not gain attributes when pushing vehicles backwards.
  • Fixed the issue where Laika back seats would get destroyed by any explosion.
  • Fixed the issue where suicide puppets would damage vehicles in safe zones.
  • Fixed the issue where you could pick up an armed mine.
  • Fixed the bug where killbox door would keep consuming keycards after unlocked.
  • Fixed the issue where you were not able to enter Laika after lowering them from car lifts.
  • Fixed the bug where a player who squats on top of a vehicle would lag behind from other players perspective.
  • Fixed the issue where AI would not react to vehicle noise.
  • Fixed the bug where focus mode would stay on after opening chat or entering the menu.
  • Fixed the bug where you could not attach a back bumper on Laika.
  • Fixed the issue where vehicles would have a jagged motion when raising/lowering them on car lifts.
  • Fixed the issue where triggering mines would launch victims body into the shadow realm.
  • Fixed the issue where locks would drop under wardrobes when removed from the wardrobe.
  • Fixed the issue where camera bobbing was still active when disabled in settings.
  • Fixed the issue where vehicle lights would stay on after the vehicle is destroyed.
  • Fixed the bug where projectile damage was inconsistent on BB elements.
  • Fixed the issue where vehicles on car jacks were not properly saved on server restart.
  • Fixed the issue where progress bar was not visible during force push action.
  • Fixed the issue where you could drive a car without a car battery.
  • Fixed the bug where the backpack in hands would sometimes disappear in Single player.
  • Fixed the issue where clothes would disappear when dropped from vehicles.
  • Fixed the issue where some items would spawn with a wrong offset.
  • Fixed the issue where cutting prisoner limbs would provide animal bones instead of human bones.
  • Fixed sentry database errors in Single player.
  • Fixed the issues with detecting flag area placement and elements near flags in some situations.
  • Fixed the issue where interacting with doors in drone mode would sometimes cause a server crash.
  • Fixed the issue where puppets would jiggle up and down when walking on bumpy surfaces.
  • Fixed the bug where chests would decay faster than maintenance period would show.


  • Adjusted fame unlock price on some items.
  • You can no longer service vehicles while someone is in them.
  • Shortened the interaction range for servicing cars on lifts.
  • BB elements can now be destroyed with Faceroll smasher.
  • Game will now automatically recreate database files if unrecoverable database corruption occurs.
  • Players should now take melee damage when mounted in seats with missing doors.
  • Female characters can no longer equip willy warmers.
  • Repairing ripped clothes will no longer have perfect stiches.
  • Bought car batteries will now have 100% charge when installed by the car mechanic.
  • You can no longer move around while servicing vehicles.
  • The howling emote audio is no longer audible at extreme ranges.
  • Adjusted some item selling prices.
  • You can now use contents of gasoline canisters in upgrading to brick/cement walls.


  • #Set and #ChangeCurrencyBalanceToAllOnline will now properly save account states after being used.
  • Trader unlimited stock value in Economy override file should now also affect vehicle parts.
  • New variable in economy file:

    "A_0_Armory":
    [
    {"tradeable-code" : "BP_Frag_Grenade", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default", "required-famepoints" : "-1"},
    {"tradeable-code" : "BP_Weapon_AK47", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default", "required-famepoints" : "-1"}
    ],
    The attribute added is "required-famepoints" : "-1" the default is -1 and it will set the fame points requirement to default values, users can change that to what ever number they prefer.

  • VeryEasyLocksLoggingEnabled=0
    It's located in [SCUM] section of serversettings.ini and default is 0, when set to 1 it will enable logging of the rusty (10 seconds world owned) locks.
  • When spawning vehicles via the admin command, spawn type can be set.
    The command goes:
    #SpawnVehicle BPC_WolfsWagen 1 Modifier Full

    With the "full" parameter can be:
    None- default
    WheelsOnly- chassis only with wheels
    MinimalFunctional- Minimum required for a drivable vehicle
    Full- All possible attachments on the car.


  • Buried and automatically activated mines will now be logged in the gameplay.log.
  • Drones can now open vehicle inventory.
...