Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below.
Experimenting with the replication graph.
Finishing up the ATM UI.
Preparations with implementing the starter bank card.
Working on the service mode UI for modular vehicles.
Bugfixing.
Working on character actions system.
Working on the modular vehicles service system.
Working on a garden placement system.
Finished the first iteration of modular BB.
Finishing the banking system.
Working on the vehicle spawning manager.
Finishing up the fame point rework.
Finished the body radiation simulation system.
Working on radiation zones.
Working on the Nuclear powerplant ambient effects.
Nuclear powerplant post processing.
Working on the new particles.
Cleaning up the car mechanic shop.
Working on the Nuclear powerplant riverside.
Further work on new BB elements.
Re-texturing containers.
Bugfixing.
Bake defusing texture atlas for new BB elements.
Bake defusing texture atlas for the turbine building.
Working on the turbine building LOD.
Working on farming trees.
Finishing the admin building.
Finished Nuclear powerplant asset textures.
Optimizing assets in UE blueprints.
Working on the road textures.
Working on the new trailer animations.
Working on the new trailer characters.
Working on the ATM UI design.
Working on new concept art.
Working on modular vehicles animations.
Finishing farming animations.
Working on facial animations for the trailer.
Adjusting character grips for new modular vehicles,
Adjusting vehicle models for modular vehicles system.
Rigging the new crane.
Working on farming product models.
Working on the Geiger meter model.
Working on the hazmat suit models.
Working on the modular vehicle sounds.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Revising applications for the International program.
Good evening everyone, are you ready for Spooktober? Well we are! If you are not already shitting your pants every night on the SCUM island, let us enhance the atmosphere!
Happy Halloween! As is tradition we have some special new features for you all to find on the island!
Blood moon!
There is a new phenomenon on the SCUM island. A legend says some of the prisoners created a cult and excecuted some sort of a ritual. Anyway they turned the moon red. And with it some strange phenomenon started occurring on the island.
Catacombs
Hey you? Yes you! Do you like old adventure movies? Grew up watching Indiana Jones or the Mummy? Well if you feel adventurous in any way there is a surprise waiting for you at the old haunted house. I will not say any more not to destroy the sense of wonder.
Extra emotes
Let's be honest here, the biggest aspect of Halloween is dressing up and getting to do some shenanigans. Now you can already dress up in the game but it is time to advance the level of shenanigans. We are adding new thematic emotes, for free!
There are more surprises waiting for you on the island, but why spoil the surprise.
Hey there sisters. You ready for fall fashion week? You're not? Don't worry we got you covered. Prison renowned stylist and hairdresser prodigy Emanuel has arrived and set up shop on SCUM island.
He has style, he has grace, he will put makeup on your face. But beware Emanuel has set up shop for females only. So you macho men will have to wait your turn (will be available when the men get their rework love). As for the ladies, hope you are ready to get serviced by one of the best, for the premium price of course. Once you can afford the service and decide it is treat yourself day you will be taken to the Hairdresser screen where you can change the style of your character with however you like to express yourself.
We have a new item dropping in. Which one you axe? Well I am so glad you axed. Meet Traynors axe!
Who is Traynor you axe? (ok I'm done I promise) Well he is a promiment member of our community and an incredibly skilled blacksmith who handcrafted a couple of items from the game and sent them our way! You can check out more of his work HERE
Fixed the bug where players could not gain XP after reaching a specific point in advanced level.
Fixed the issue where trader item icons showed wrong icons.
Fixed the bug where the chainsaw did not produce any noise towards AI.
Fixed the issue where disarming traps would sometimes crash the server.
Fixed the bug where players would run in place after cutting down trees or logs.
Fixed the bug where you could not interact with ladders from above.
Fixed the bug where pressing the crouch key while in squatting animation would mess with the camera.
Fixed the bug where you could not craft improvised raincoat rain collector through craft button.
Fixed some errors with the economy log.
Fixed the issue where some rooms did not have echo effects on sounds when they should.
Fixed the bug where riding a bicycle uphill was considered less difficult.
Fixed the issue where underground ambience sounds were not applied correctly in some cases.
Fixed the issue where the Check fuel action would not run properly on the chainsaw.
Fixed the bug where it was possible to cancel the chamber round animation on AWP/AWM in events.
Fixed some of the items caption errors.
Fixed the bug where Doctor NPC kept saying idle lines when operating.
Fixed the funny bug where player model legs would do the Michael Jackson when walking forward and leaning.
Fixed the bug where rowing a boat would cause a freeze where PC restart would be required.
Opened up some parts of Samobor city.
Players can no longer destroy items if they are not able to stand up.
Check fuel action now takes the chainsaw in the hands slot if it was in vicinity.
Characters will now remove items in hands when entering rest animations.
M82A1 and POSP scopes will now have properly illuminated reticles during night.
Adjusted the HS-9 and SF19 weapon parts inventory size.
Added the ability to see player names color coded when squaded up, this can be adjusted in ingame settings.
Removed hair and makeup related options from character creation and plastic surgery.
You will now be able to buy motorboats and SUPs at the C2 boat shop.
Added new optional location argument to #DestroyZombiesWithinRadius admin command. Example:
Hey everyone, we are back. We have a hotfix ready for you all to tackle some of the most important issues you might be experiencing. So check it out!
Fixed the bug where shadow from prisoner head would not cast when in FPP.
Fixed the bug where several hair preview colors inside the face modification UI would show up wrong.
Fixed the bug where 12 gauge suppressor had wrong rotation.
Fixed the bug where body simulation panel would sometimes show age 0.
Fixed the bug where the Aeroplane BB doors could not be lockpicked.
Fixed the bug where holstering your handgun would sometimes make the handgun float.
Updated translations for some languages.
Fixed the bug where entering photo mode while teleporting (ex. on event end) would have players stuck on loading screen.
Fixed the bug where players would not have any ATR gain when operating certain vehicles.
Fixed the bug where some puppets would not produce any sound.
Fixed the bug where changing the C2 General goods trader data would also change the Z3 General goods data.
Fixed the bug where some of the items were not available to buy at traders when they should.
Fixed the bug where urination particles would not properly spawn on the tip of the dong.
Fixed the bug where external ambient audio could still be heard when inside bunkers.
Fixed the wrong icons on some items.
Fixed the bug where DirectX 11 driver would crash on startup for Win7 users.
Fixed the bug where the CON gain/loss indicator would not show the correct value.
Fixed the bug where no surface audio would play when driving over forest areas.
Fixed the bug where hair styles of other female characters would disappear after relogging.
Fixed the bug where improvised weapon flashlight would not attach properly on some AWP variations.
Fixed the bug where entering vehicles would sometimes make them glitch around and get launched.
Possible fixes for a lot of connection lost issues.
Removed military items from the general goods store.
Removed silver strips from the spawner list.
Voice chat should now be audible even when tabbed out of game.
Container BB elements and work benches can now be repaired to 100% even if they reached low durability.
Updated admin log capabilities.
You can now spawn weapon magazines with specific bullet count already spawned in them. Example: #spawnitem BP_Magazine_M9 1 AmmoCount 20
Added a new command - #DestroyZombiesWithinRadius <meters> which destroys all zombies within specified radius around player. Example: #DestroyZombiesWithinRadius 100