SCUM - Beda
Hey hey everyone it is Monday. Hope you enjoyed your weekend, now it's time to check out what our busy dev time was up to!




  • Working on on demand mesh components for searching garden slllots.
  • Working on the radiation zone.
  • Working on saving and loading garden state from the database.
  • Working on soil wetness system.
  • Bugfixing.
  • Removing foliage from garden plots.
  • Working on farming skill.
  • Touching up on trader UI.
  • Working on the banking system.
  • Working on modular vehicles service system.
  • Finished the interaction functions on modular vehicles.
  • Updating the car mechanic NPC for modular vehicles.
  • Finished the starter banking card.
  • Added the ne renew card function on the ATM.
  • Working on the farming panel.
  • Working on the modular vehicles damage model.
  • Working on the spawner manager.
  • Transferring planes and boats to the new vehicle system.
  • Refactoring the garden interaction code.
  • Finished the radiation presence metabolism system,
  • Working on the radiation poisoning symptoms.
  • Working on the Geiger counter.
  • Finishing the fame point system rework.
  • Fixing the BB stability system.
  • Implemented the BB element counting system.
  • Implemented the new modular BB elements.


  • Working on volumetric fog UE blueprints.
  • Tweaking the fog intensity.
  • Working on the Nuclear powerplant POI distant LODs.
  • Working on the ambience effects for the Nuclear powerplant.
  • Working on more modular BB elements.
  • Working on the farming tree models.
  • Baking the turbine and purification building atlas.
  • Baking the reactor building and admin building atlas.
  • Working on turbine and purification building LODs.
  • Working on the reactor building and admin building LODs.
  • Bugfixing.
  • Working on the depleted uranium container.


  • Finished the new male character faces.
  • Working on the new trailer assets.
  • Working on additional UI elements for Banking system.
  • Working on Farming UI.
  • Working on new concept art.
  • Working on Farming product meshes.
  • Adjusting the vehicle models to modular vehicle systems.
  • Working on the Geiger counter device model.
  • Working on the new trailer.
  • Working on the hazmat suit model.


  • Working on the Geiger counter sounds.
  • Implementing Bankar NPC voice lines.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Revising the gain Fame methods.
  • Further work on Radiation design document.
  • Resolving design issues regarding the economy.

SCUM - Beda
Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below.




  • Experimenting with the replication graph.
  • Finishing up the ATM UI.
  • Preparations with implementing the starter bank card.
  • Working on the service mode UI for modular vehicles.
  • Bugfixing.
  • Working on character actions system.
  • Working on the modular vehicles service system.
  • Working on a garden placement system.
  • Finished the first iteration of modular BB.
  • Finishing the banking system.
  • Working on the vehicle spawning manager.
  • Finishing up the fame point rework.
  • Finished the body radiation simulation system.
  • Working on radiation zones.


  • Working on the Nuclear powerplant ambient effects.
  • Nuclear powerplant post processing.
  • Working on the new particles.
  • Cleaning up the car mechanic shop.
  • Working on the Nuclear powerplant riverside.
  • Further work on new BB elements.
  • Re-texturing containers.
  • Bugfixing.
  • Bake defusing texture atlas for new BB elements.
  • Bake defusing texture atlas for the turbine building.
  • Working on the turbine building LOD.
  • Working on farming trees.
  • Finishing the admin building.
  • Finished Nuclear powerplant asset textures.
  • Optimizing assets in UE blueprints.
  • Working on the road textures.


  • Working on the new trailer animations.
  • Working on the new trailer characters.
  • Working on the ATM UI design.
  • Working on new concept art.
  • Working on modular vehicles animations.
  • Finishing farming animations.
  • Working on facial animations for the trailer.
  • Adjusting character grips for new modular vehicles,
  • Adjusting vehicle models for modular vehicles system.
  • Rigging the new crane.
  • Working on farming product models.
  • Working on the Geiger meter model.
  • Working on the hazmat suit models.


  • Working on the modular vehicle sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Working on the fame rework document.
  • Working on the radiation system document.

SCUM - Beda
Hey hey everyone, welcome to another Development update!




  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • Implementing radiation sickness and symptoms.
  • Working on the master server.


  • Implementing the barber NPC.
  • Working on the Nuclear powerplant particles.
  • Expanding the cane system.
  • Bugfixing.
  • Optimizing the island.
  • Merging the roads.
  • Expanding the railroad system for the Nuclear powerplant POI.
  • Painting new roads and foliage.
  • Working on the Halloween POI.
  • Working on the procedural buildings for the Nuclear powerplant POI.
  • Finishing the decontamination unit.
  • Retexturing containers.
  • Finalizing the barber shop.
  • Working on the powerplant admin building.
  • Placing down spawners on the new POI.
  • Working on new fruit trees.
  • Working on the modular BB elements.
  • Working on the modular BB element textures.
  • Finished texturing the Nuclear powerplant.
  • Instancing the broken reactor building.
  • Optimizing the broken reactor building.


  • Working on the new male character models.
  • Worked on the Halloween update visuals.
  • Working on new icons.
  • Worked on the Barber UI.
  • Working on new concept art.
  • Adjusting the modular vehicles for animations.
  • Working on the vegetable models for the farming system.
  • Bugfixing.
  • Worked on the puppet suit.
  • Working on the farming system assets.
  • Working on farming animations.
  • Working on modular vehicles animations.


  • Bugfixing.
  • Recording voice lines for new trailer.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Adjusting trader availability.
  • Adjusting trader prices.
  • Working on the radiation design document.

SCUM - Beda
Hey hey everyone, it is time for Freaky Friday! Celebrate your Halloween weekend with the latest hotfix.




  • Fixed the bug where it was able to use the context menu for items that were already removed from hands.
  • Fixed the bug where it was possible to craft .44 and .38 bullets with basic engineering.
  • Fixed the bug where you would get stuck in animation loop when crafting .44 or .338 bullets.
  • Fixed the bug where the #listflag command would crash the game if there were no flags placed.
  • Fixed the bug where the #listflag command would not work if there were too many flags placed.
  • Fixed the bug where the door sliding audio would play after the interaction is done.
  • Fixed the issue where weapons being dropped from containers if they can't be holstered yet still attempted to be holstered.
  • Fixed the issue where locks would drop underneath the wardrobe if no inventory space was available when removing them.


  • Adjusted the loudness of Quad vehicles.
  • Adjusted occlusion modifier for footstep audio.


As Halloween gets near, you might want to revisit the area where ungodliness happens.
SCUM - DariusGOD2007
Just another manic monday, but at least you have a new development update to look forward to!
Check out what our team has been doing this past week




  • Halloween content implementation
  • Barber implementation and polishing
  • Additional work on modular vehicles
  • Finishing touches on the ATM interface
  • Implementation of halloween gestures
  • Final preparations for permadeath testing
  • Creation and implementation of new admin commands
  • Additional work on the farming system
  • Bugfixing


  • Distance rendering optimizations
  • Additional work on basebuilding models
  • Further Samobor optimizations
  • Creation and implementation of new assets for the barbershop
  • Creation and implementation of new assets for the nuclear plant POI
  • Optimization and polishing of the nuclear plant POI
  • Additional work for the halloween location
  • Bugfixing


  • Finishing touches on the barber
  • Farming animations
  • Barber animations polishing
  • Creation and implementation of halloween gestures
  • Modular vehicles animations
  • Additional work on the modular base building UI
  • Creation and implementation of farming assets
  • Creation and implementation of new clothing items
  • Basebuilding walls concept art
  • Finishing touches on the new weapon - SCAR
  • Bugfixing


  • Further investigation and resolving of puppet related SFX bugs
  • Creation and implementation of halloween related SFX
  • Recording and implementation of the barber's voice lines
  • Volume rebalancing of various game SFX
  • Polishing and implementation of additional reverb SFX
  • Bugfixing


  • Hunting and banning cheaters
  • Ban appeals
  • Steam general discussion and bug reports
  • Halloween location extensive testing
  • Additional testing of halloween-related mechanics
  • Performance benchmarking and optimization testing
  • Testing of upcoming features
  • Various bug reports
  • Recording placeholder voice lines and facial animations for the barber
  • Revising applications for the International program


  • Creation and revision of the upcoming radiation effect document
  • Bugfixing

SCUM - Beda
Good evening everyone, are you ready for Spooktober? Well we are! If you are not already shitting your pants every night on the SCUM island, let us enhance the atmosphere!







Happy Halloween! As is tradition we have some special new features for you all to find on the island!

Blood moon!

There is a new phenomenon on the SCUM island. A legend says some of the prisoners created a cult and excecuted some sort of a ritual. Anyway they turned the moon red. And with it some strange phenomenon started occurring on the island.





Catacombs

Hey you? Yes you! Do you like old adventure movies? Grew up watching Indiana Jones or the Mummy? Well if you feel adventurous in any way there is a surprise waiting for you at the old haunted house. I will not say any more not to destroy the sense of wonder.



Extra emotes

Let's be honest here, the biggest aspect of Halloween is dressing up and getting to do some shenanigans. Now you can already dress up in the game but it is time to advance the level of shenanigans. We are adding new thematic emotes, for free!



There are more surprises waiting for you on the island, but why spoil the surprise.



Hey there sisters. You ready for fall fashion week? You're not? Don't worry we got you covered. Prison renowned stylist and hairdresser prodigy Emanuel has arrived and set up shop on SCUM island.



He has style, he has grace, he will put makeup on your face. But beware Emanuel has set up shop for females only. So you macho men will have to wait your turn (will be available when the men get their rework love). As for the ladies, hope you are ready to get serviced by one of the best, for the premium price of course. Once you can afford the service and decide it is treat yourself day you will be taken to the Hairdresser screen where you can change the style of your character with however you like to express yourself.





We have a new item dropping in. Which one you axe? Well I am so glad you axed. Meet Traynors axe!



Who is Traynor you axe? (ok I'm done I promise) Well he is a promiment member of our community and an incredibly skilled blacksmith who handcrafted a couple of items from the game and sent them our way! You can check out more of his work HERE


  • Fixed the bug where players could not gain XP after reaching a specific point in advanced level.
  • Fixed the issue where trader item icons showed wrong icons.
  • Fixed the bug where the chainsaw did not produce any noise towards AI.
  • Fixed the issue where disarming traps would sometimes crash the server.
  • Fixed the bug where players would run in place after cutting down trees or logs.
  • Fixed the bug where you could not interact with ladders from above.
  • Fixed the bug where pressing the crouch key while in squatting animation would mess with the camera.
  • Fixed the bug where you could not craft improvised raincoat rain collector through craft button.
  • Fixed some errors with the economy log.
  • Fixed the issue where some rooms did not have echo effects on sounds when they should.
  • Fixed the bug where riding a bicycle uphill was considered less difficult.
  • Fixed the issue where underground ambience sounds were not applied correctly in some cases.
  • Fixed the issue where the Check fuel action would not run properly on the chainsaw.
  • Fixed the bug where it was possible to cancel the chamber round animation on AWP/AWM in events.
  • Fixed some of the items caption errors.
  • Fixed the bug where Doctor NPC kept saying idle lines when operating.
  • Fixed the funny bug where player model legs would do the Michael Jackson when walking forward and leaning.
  • Fixed the bug where rowing a boat would cause a freeze where PC restart would be required.


  • Opened up some parts of Samobor city.
  • Players can no longer destroy items if they are not able to stand up.
  • Check fuel action now takes the chainsaw in the hands slot if it was in vicinity.
  • Characters will now remove items in hands when entering rest animations.
  • M82A1 and POSP scopes will now have properly illuminated reticles during night.
  • Adjusted the HS-9 and SF19 weapon parts inventory size.
  • Added the ability to see player names color coded when squaded up, this can be adjusted in ingame settings.
  • Removed hair and makeup related options from character creation and plastic surgery.
  • You will now be able to buy motorboats and SUPs at the C2 boat shop.


  • Added new optional location argument to #DestroyZombiesWithinRadius admin command. Example:

    #DestroyZombiesWithinRadius <radius> <location>
    #DestroyZombiesWithinRadius 100 {X=-152157.266 Y=287169.562 Z=69696.133|P=341.697937 Y=189.414261 R=0.000000}

  • Added a #listflags command that lists the ID, owner and location of all flags on the level.
  • Added additional information about teleports when using ShowOtherPlayerInfo, ShowVehicleInfo and TeleportTo commands.
  • Added a parameter to #DestroyCorpsesWithinRadius command to control whether the clothes of destroyed corpses stay on the ground or get destroyed.
  • Yellow worm bait can now be spawned via command.

SCUM - Beda
Hey everyone, guess what? It's Monday again! Relief the mundane first day of work with some Dev update!




  • Resolving connection lost issues.
  • Resolving the issues with vehicle performances.
  • Code review.
  • Connecting the farming system to the crafting system.
  • Working on the banking system.
  • Working on the new modular BB panel.
  • Bugfixing.
  • Working on the new Admin commands.
  • Working on the modular vehicles damage system.
  • Working on the Character creation rework.
  • Preparing the modular vehicles for testing.
  • Working on the BB socket filter system.
  • Working on the roof morphing system.
  • Performance testing.
  • Looking into the replication graph.
  • Implementing new door features.
  • Testing the respawn rework implementation.


  • Working on the Nuclear powerplant design.
  • Finished unwrapping powerplant assets.
  • Texturing powerplant assets.
  • Opening up some areas of Samobor.
  • Finishing the turbine building.
  • Working on the spent fuel storage building.
  • Finishing the harbor crane model.
  • Finished the diesel generator building.
  • Working on the barber shop.
  • Finished the powerplant control room.
  • Finished the Ferris wheel.
  • Working on the carnival assets.
  • Finishing the lighting on the Nuclear powerplant.
  • Bugfixing.
  • Finished the diesel generator.
  • Working on barber shop assets.


  • Finished the barber NPC head texture.
  • Working on the hairstyles and facial hair.
  • Working on the new male models.
  • Working on the new concept art.
  • Working on the new BB icons.
  • Texturing the new quad vehicles.
  • Working on the low poly extra quad parts.
  • Finished setting up the new vehicle.
  • Finishing the farming plants morphs.
  • Creating the farming tools models.
  • Finishing the barber clothing.
  • Working on the farming animations.
  • Working on the new vehicle animations.
  • Working on the barber NPC animations.
  • Working SCAR-H low poly mesh.


  • Working on the barber voice lines.


  • Testing upcoming features.
  • Community feedback.
  • Catching and banning cheaters.
  • Steam bug reports and general discussion.
  • Working on the International program 2nd wave.
  • Bug reporting.


  • Working on the radiation design document.

SCUM - Beda
Welp here we are again. A small hotfix will be deployed to fix the SP crash and a couple of small things.




  • Fixed the bug where Loading Singleplayer saves would load them incorrectly.
  • Fixed the bug where you could not reverse with a bicycle.
  • Fixed the issue where the custom music path for the music player was not set correctly.
SCUM - Beda
Hey everyone, we are back. We have a hotfix ready for you all to tackle some of the most important issues you might be experiencing. So check it out!




  • Fixed the bug where shadow from prisoner head would not cast when in FPP.
  • Fixed the bug where several hair preview colors inside the face modification UI would show up wrong.
  • Fixed the bug where 12 gauge suppressor had wrong rotation.
  • Fixed the bug where body simulation panel would sometimes show age 0.
  • Fixed the bug where the Aeroplane BB doors could not be lockpicked.
  • Fixed the bug where holstering your handgun would sometimes make the handgun float.
  • Updated translations for some languages.
  • Fixed the bug where entering photo mode while teleporting (ex. on event end) would have players stuck on loading screen.
  • Fixed the bug where players would not have any ATR gain when operating certain vehicles.
  • Fixed the bug where some puppets would not produce any sound.
  • Fixed the bug where changing the C2 General goods trader data would also change the Z3 General goods data.
  • Fixed the bug where some of the items were not available to buy at traders when they should.
  • Fixed the bug where urination particles would not properly spawn on the tip of the dong.
  • Fixed the bug where external ambient audio could still be heard when inside bunkers.
  • Fixed the wrong icons on some items.
  • Fixed the bug where DirectX 11 driver would crash on startup for Win7 users.
  • Fixed the bug where the CON gain/loss indicator would not show the correct value.
  • Fixed the bug where no surface audio would play when driving over forest areas.
  • Fixed the bug where hair styles of other female characters would disappear after relogging.
  • Fixed the bug where improvised weapon flashlight would not attach properly on some AWP variations.
  • Fixed the bug where entering vehicles would sometimes make them glitch around and get launched.
  • Possible fixes for a lot of connection lost issues.


  • Removed military items from the general goods store.
  • Removed silver strips from the spawner list.
  • Voice chat should now be audible even when tabbed out of game.
  • Container BB elements and work benches can now be repaired to 100% even if they reached low durability.
  • Updated admin log capabilities.


  • You can now spawn weapon magazines with specific bullet count already spawned in them. Example: #spawnitem BP_Magazine_M9 1 AmmoCount 20
  • Added a new command - #DestroyZombiesWithinRadius <meters> which destroys all zombies within specified radius around player.
    Example: #DestroyZombiesWithinRadius 100
SCUM - Beda
Hey hey people, another Monday so you know it's Dev update time.




  • Reviewing the code.
  • Working on the modular BB proof of concept.
  • Finishing up the modular vehicle model for testing.
  • Working on the new vehicles damage model.
  • Working on the vehicle attachment system.
  • Resolving issues with experience gain.
  • Tweaking some door related systems.
  • Reworking the character creation backend system.
  • Refactoring the character appearance code.
  • Bugfixing.
  • Resolving issues with the network application graph.
  • Resolving issues with the network performance.
  • Working on the ATM UI.
  • reworking the Character criminal record UI so it's not dependent on UE blueprints.


  • Opening up some of the apartments in Samobor city.
  • Unwrapping and texturing the Nuclear powerplant buildings.
  • Creating the ruined parts of the reactor building.
  • Creating the diesel generator building.
  • Finishing the repair and construction assets.
  • Placing down spawners on the new POI.
  • Working on the Ferris wheel.
  • Finished the nitrogen oxygen processing plant.
  • reworking the office containers.
  • Working on the diesel generator room.
  • Working on the powerplant admin building.
  • Bugfixing.


  • Working on the barber NPC head.
  • Working on the modular vehicles animations.
  • Working on the SKS model.
  • Redesigning the criminal record panel.
  • Working on new concept art.
  • Mapping out the new quad model.
  • Working on the farming animations.
  • Bugfixing.
  • Creating barber NPC clothing.
  • Working on pesticide items.
  • Finishing up farming plant meshes,
  • Working on the barber NPC animations.
  • Working on the SCAR-H model.


  • Resolving the issues with voice chat.
  • Resolving the issues with puppet sounds.
  • Working on new weapon sounds.


  • Testing upcoming features.
  • Community feedback.
  • Catching and banning cheaters.
  • Steam bug reports and general discussion.
  • Working on the International program 2nd wave.
  • Bug reporting.


  • Working on the radiation effects design document.
  • Working on the EOD suit design document.

...