SCUM - Beda
Hey everyone, we are back. We have a hotfix ready for you all to tackle some of the most important issues you might be experiencing. So check it out!




  • Fixed the bug where shadow from prisoner head would not cast when in FPP.
  • Fixed the bug where several hair preview colors inside the face modification UI would show up wrong.
  • Fixed the bug where 12 gauge suppressor had wrong rotation.
  • Fixed the bug where body simulation panel would sometimes show age 0.
  • Fixed the bug where the Aeroplane BB doors could not be lockpicked.
  • Fixed the bug where holstering your handgun would sometimes make the handgun float.
  • Updated translations for some languages.
  • Fixed the bug where entering photo mode while teleporting (ex. on event end) would have players stuck on loading screen.
  • Fixed the bug where players would not have any ATR gain when operating certain vehicles.
  • Fixed the bug where some puppets would not produce any sound.
  • Fixed the bug where changing the C2 General goods trader data would also change the Z3 General goods data.
  • Fixed the bug where some of the items were not available to buy at traders when they should.
  • Fixed the bug where urination particles would not properly spawn on the tip of the dong.
  • Fixed the bug where external ambient audio could still be heard when inside bunkers.
  • Fixed the wrong icons on some items.
  • Fixed the bug where DirectX 11 driver would crash on startup for Win7 users.
  • Fixed the bug where the CON gain/loss indicator would not show the correct value.
  • Fixed the bug where no surface audio would play when driving over forest areas.
  • Fixed the bug where hair styles of other female characters would disappear after relogging.
  • Fixed the bug where improvised weapon flashlight would not attach properly on some AWP variations.
  • Fixed the bug where entering vehicles would sometimes make them glitch around and get launched.
  • Possible fixes for a lot of connection lost issues.


  • Removed military items from the general goods store.
  • Removed silver strips from the spawner list.
  • Voice chat should now be audible even when tabbed out of game.
  • Container BB elements and work benches can now be repaired to 100% even if they reached low durability.
  • Updated admin log capabilities.


  • You can now spawn weapon magazines with specific bullet count already spawned in them. Example: #spawnitem BP_Magazine_M9 1 AmmoCount 20
  • Added a new command - #DestroyZombiesWithinRadius <meters> which destroys all zombies within specified radius around player.
    Example: #DestroyZombiesWithinRadius 100
SCUM - Beda
Hey hey people, another Monday so you know it's Dev update time.




  • Reviewing the code.
  • Working on the modular BB proof of concept.
  • Finishing up the modular vehicle model for testing.
  • Working on the new vehicles damage model.
  • Working on the vehicle attachment system.
  • Resolving issues with experience gain.
  • Tweaking some door related systems.
  • Reworking the character creation backend system.
  • Refactoring the character appearance code.
  • Bugfixing.
  • Resolving issues with the network application graph.
  • Resolving issues with the network performance.
  • Working on the ATM UI.
  • reworking the Character criminal record UI so it's not dependent on UE blueprints.


  • Opening up some of the apartments in Samobor city.
  • Unwrapping and texturing the Nuclear powerplant buildings.
  • Creating the ruined parts of the reactor building.
  • Creating the diesel generator building.
  • Finishing the repair and construction assets.
  • Placing down spawners on the new POI.
  • Working on the Ferris wheel.
  • Finished the nitrogen oxygen processing plant.
  • reworking the office containers.
  • Working on the diesel generator room.
  • Working on the powerplant admin building.
  • Bugfixing.


  • Working on the barber NPC head.
  • Working on the modular vehicles animations.
  • Working on the SKS model.
  • Redesigning the criminal record panel.
  • Working on new concept art.
  • Mapping out the new quad model.
  • Working on the farming animations.
  • Bugfixing.
  • Creating barber NPC clothing.
  • Working on pesticide items.
  • Finishing up farming plant meshes,
  • Working on the barber NPC animations.
  • Working on the SCAR-H model.


  • Resolving the issues with voice chat.
  • Resolving the issues with puppet sounds.
  • Working on new weapon sounds.


  • Testing upcoming features.
  • Community feedback.
  • Catching and banning cheaters.
  • Steam bug reports and general discussion.
  • Working on the International program 2nd wave.
  • Bug reporting.


  • Working on the radiation effects design document.
  • Working on the EOD suit design document.

SCUM - Beda
Hey hey everyone, did you miss us? You might noticed we went a little dark the past week and here we will explain why, so get ready for a special Dev update: Reboot Develop edition.





So the boys and girls from your favorite dev team attended one of the biggest Game Dev conferences past week. Networking, exchanging knowledge and unwinding a little bit, it was a dash of fresh air to a work hard play harder day to day we have going on.


The picture is fuzzy as it depicts the way everyone felt that morning.


Darius reporting a real life level design bug.


Brada and xKickx always keeping guard.

Even a couple of our own peeps had lectures of their own including our Senior programmer Kele and our Art Director Shwartz.





and as you can see we showed up in force for support!

Of course we had to hit the afterparty every day, I mean they gave us free drinks!



And to top it all off our football team managed to beat Croteam for the 3rd place on the tournament (I mean there were only 4 teams that entered the tournament, but it still counts!)



SCUM - Beda
Hello there everyone! Happy Monday, hope you are excited for another Dev update! Let's get to it.




  • Resolving issues with client crashes,
  • Resolving login issues.
  • Working on the Base Building morphing system.
  • Fixed the issues with Big airplane door damage.
  • Fixing issues with the female models.
  • Finished the character creation and plastic surgery screens for the female update.
  • Working on the modular vehicles system.
  • Bugfixing.
  • Working on new admin logs.
  • Working on the mesh manager system.
  • Working on a corpse rework.
  • Resolving issues with the new hair.
  • Further work on the farming system.
  • Working on the farming widget.
  • Reworking the player criminal record.
  • Working on the modular vehicles damage system.
  • Working on the modular vehicles physics system.
  • Resolved the build devkit system.


  • Bugfixing.
  • Resolving Samobor distant LOD.
  • Working on the compressor station blue print.
  • Working on the nuclear wasteland amusement park POI.
  • Placing assets for construction and repair buildings.
  • Finishing the operating room.
  • Instancing Nitrogen Oxygen Plant meshes.
  • Optimizations.


  • Discussing further UI elements.
  • Finished the female character creation screen design.
  • Finished the hairdresser/barber chair model.
  • Working the farming plant models.
  • Working on the new vehicle variations.
  • Working on the new vehicles decals.
  • Working the new vehicles collision boxes.
  • Working on the new suppressor.
  • Working on the SCAR - H and SCAR - L models.
  • Bugfixing.


  • Working on the trailer music.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Balanced the traders.
  • Added missing weapon parts kits.
  • Adjusted the item captions and descriptions.

SCUM - Beda
You already know we have to roll the hotfix out quick. Check it out!




  • Fixed the bug where Danny Trejo lost his hair after a session of plastic surgery.
  • Fixed the bug where wearing a sweater and a raincoat on a female character would make characters torso disappear.
  • Fixed the bug where small animals would not react to players.
  • Fixed the bug where Metallic MK500 knife would not appear correctly.
  • Fixed the bug where the players head shadow would disappear when in first person.
  • Fixed the bug where the hair color options looked the same in face modification UI.
  • Fixed a crucial bug which I'm not going to describe so the degenerates in the ranks don't get any funny ideas.
  • Fixed the bug where skill experience gained during events would not save after the event.


  • Toned down make up colors to make them feel more natural.
SCUM - Beda
Hey everyone, we are back and get ready for the big one! The female update is now live!!!!!

https://www.youtube.com/watch?v=1h_qX3RYde8

Also a note, due to huge changes in this update we were forced to do a partial wipe. You will keep your characters and their states everything else unfortunately went to Chutulu.





You have been teased, your thirst was showing but now it is finally live! The new female characters are here, with them bringing a lot to be desired for.



There is a lot to unpack here and what it means for the game so let's start with the beginning.

First off, we have the character creation. There is a bit to go over here.



As you can see alot of it is the same but there is one detail here. There are now more options for character models. In fact you can now choose between 8 of them! Talk about variety!

Now before when you pressed next on this one it would immediately take you to the skill point distribution screen, now we have an extra step for more customization!



Here you can get a closeup to your characters and a lot more customizations. these include anything from the color of your eyes, hairstyle, hair color whatever you wish for! You can even apply makeup to try out all those shitty makeup tutorials you can find on youtube. An important note here is that we are giving the options of makeup and hair color here for now for you guys to try out and experiment. At one point the plan is that you have to find these items in the world to apply them.

You might be wondering, wait a minute what if I already have a female character? What will happen to it? Well we connected the old models to the one that resembles the most from the new ones. But if that does not tickle your fancy or want to change it anyway, for all characters male or female the first plastic surgery will be free! You can also see our new plastic surgery screen!



That is not all of the changes we have for characters of female persuasion. We have completely reworked the way clothing wraps around the body and fits the model. It looks much more natural and streamlined now compared to before. This is currently only on the female characters, fellas will get their attention later on.


Old


New


Old


New


Old


New

Even the animations have been revamped!


Old/New



Again we are here. We looked at our performance and saw that the Samobor city still drained a lot of memory. So we did a heavy round of optimizing the city, but not without the cost. It means that alot of the buildings in Samobor are now not enterable. This does not mean however it will stay this way. As we are progressing in development and can see we can manage opening them up again we will re visit to do so.









  • Fixed a visual bug for the fishing UI.
  • Fixed the visual bug on Mk18 malfunction panel.
  • Fixed the bug where certain UI elements would still show when hiding the HUD.
  • Fixed the bug where you could drop off a ladder when turning the camera.
  • Fixed the bug where voice chat would not work on admin drones.
  • Fixed the bug where the spill action would always have the same duration.
  • Fixed the bug where the visual durability on treatment items would not update.
  • Fixed the bug where some items would not have their icons loaded at trader panels.
  • Fixed the offset for improvised suppressor on AKS-74U.
  • Fixed the issue that causes some server crashes.
  • Fixed the bug where lockpicking board could not be activated after relog.
  • Fixed the offset on SF19 and HS9 suppressors.
  • Fixed the bug where items thrown would sometimes stay stuck in the air.
  • Fixed a bug where constitution attribute gain/loss would stay neutral and wouldn't rise or fall during certain gesture animations.
  • Fixed a bug where after reaching maximal constitution attribute level the radial stays green and shows constitution attribute as increasing.
  • Fixed the issue where ghillie suit would show threads in first person when it should not.
  • Fixed the bug where shooting at a forest bed would produce no sound on impact.
  • Fixed the bug where AWP & AWM could be placed over other items.
  • Fixed the bug where handguns would disappear after being equipped into holsters.
  • Fixed the bug where backpacks were not properly hidden/unhidden after a mount/dismount.
  • Fixed the bug where clothes had wrong energy dispersion and water propagation stats.
  • Fixed the bug where Danny Trejo characters would "free hand" pee.
  • Fixed the bug where censorship would not activate on male characters when urinating or defaecating.
  • Fixed the bug where turning on music player radio would change female voices to male voices.
  • Fixed up typos on some items.
  • Fixed the bug where the Hunter suppressor would not suppress the noise towards AI perception.
  • Fixed the bug where "look at camera" in photo mode would not sometimes work properly.
  • Fixed the bug where exiting events while in photo mode would leave player in a stuck state.


  • Cantaloupe melon can now be cut into slices.
  • Adjusted the weight of bobby pins and bobby pin packages.
  • Adjusted bundle of safety pins description.
  • Adjusted small gasoline canister size.
  • Adjusted remote door key and door battery usage.
  • Various head items no longer hide hair.
  • Boost of energy side effect now affects/boosts max stamina.
  • Decreased CON loss rate by 50%.
  • Other players BCU chips will now properly display their color.
  • Decreased the range of trader initiation voice line activation.
  • Characters will now only lean forward when a heavy backpack or weapon in holster is equipped.
  • Backpack inflation will now be properly applied.
  • Adjusted trader items prices and availability.
  • Disabled throwing action on small toolboxes.
  • Masks that cover the entire head will now be mutually exclusive with normal masks.
  • Adjusted inventory size of nail and bolt boxes.
  • Wooden chests will now be destroyable with blunt and sharp objects, Metal chest can only be destroyed with blunt objects.
  • Removed craftable bear paws and boots until further notice.
  • Disabled the ability to fill Improvised workbench BP with bundle of planks.
  • Ghillie suits will now go over equipped body armor.
  • Removed #setprivatepartssize and #settattooindex commands since they can now be changed in plastic surgery.


  • Server admins can now trigger partial wipe via variable in the ServerSettings.ini
    This will be a new server setting in the [SCUM] section. The new setting is called:
    PartialWipe=0
    The default will be set to 0.
    When a admin sets this to 1 (either when the server is still running, or when its offline), the partial wipe will be executed upon THE NEXT SERVER STARTUP. After the partial wipe has been done, the above setting will be set to 0 so that the partial wipe does not happen again during the next restart.
  • Changed BP names for multiple clothing items.


SCUM - Beda
Happy Monday everyone! Time for another Development update. The peeps at the office have been real busy bees so check out what was going on.




  • Resolving issues with the new female models.
  • Further work on ATM UI.
  • Setting up prisoner controller for plastic surgery.
  • Separating animations of character creation from plastic surgery.
  • Finished the quick access rework.
  • Bugfixing.
  • Resolving issues with prisoner appearance rework.
  • Improving the BB snapping algorithm.
  • Refactoring the code.
  • Added endurance gain parameter on some vehicles.
  • Added new side effect for energy drinks.
  • Working on backend code for modular vehicles.
  • Refactored the character creation system.
  • Working on the plastic surgery and character creation panel.


  • Finishing up on Samobor optimizations.
  • Working on Samobor distant LODs.
  • Working on the plastic surgery operating hall.
  • Packing the Nuclear powerplant blueprints.
  • Optimizing the Nuclear powerplant POI.
  • Optimizing Nuclear powerplant assets.
  • Bugfixing.
  • Creating modular BB electricity elements.
  • Finishing the new catwalks.
  • Finishing the new harbor crane.
  • Modeling the buildings for the Nuclear powerplant plaza.
  • Texturing the Water Processing Building assets.
  • Modeling the Nitrogen Oxygen Plant building.
  • Working on the control room building.


  • Working on the hair physics parameters.
  • Finishing the Women models animations.
  • Finishing the operating table model.
  • Working on the new GL model.
  • Working on the SCAR-H model.
  • Adopting the clothing items for new player models.
  • Weighting new clothing items.
  • Working on new UI layouts.


  • Bugfixing.
  • Working on the modular vehicles sounds.
  • Tweaking the voice chat.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Potential fix for the remote door and key batteries draining.
  • Working on the electricity design document.
  • Tweaking the CON gain and loss statistics.

SCUM - Beda
Yes, it's Monday, yes it is time for another Development update., yes I've run out of intros to write. Check it out!




  • Working on modular Base building placement, snapping and rotation systems.
  • Finished the farming widget.
  • Working on flora pests and diseases.
  • Working on the build auto-upload system.
  • Resolving the issues with the test levels.
  • Resolving PhysX issues.
  • Working on the ATM UI.
  • Fixing up server crash issues.
  • Finishing up the Quick Access rework.
  • Resolving some of the connection lost issues.
  • Bugfixing.


  • Optimizing distant drawcalls.
  • Optimizing the collision boxes on houses.
  • Optimizing the memory of the nuclear powerplant.
  • Finishing up the assets for the nuclear powerplant.
  • Modeling the subsidiary nuclear powerplant buildings.
  • Finishing up ruined control room panel assets.
  • Finishing up the water purification building.
  • Texturing buildings and optimizations.
  • Bugfixing.


  • Working on new female models.
  • Adjusting the new female models to player animations.
  • Working on the low poly model for the new quad models.
  • Creating new concept art.
  • Working on the new rifle model.
  • Working on the new GL model.
  • Working on farming vegetation models.
  • Working on farming products models.
  • Finalizing new women clothing wrapping system.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Fixing up descriptions on some items.
  • Writing up new tooltips.
  • Setting up new spawners.
  • Tweaking prices.

Aug 31, 2022
SCUM - Beda
We are deploying a fix for the Z3 sector. Make sure you update your game. If your character is still stuck under the texture contact Cheesekingu#4090 on discord to get you out.

SCUM - Beda
Hey there, we are releasing a small hotfix for the server crash issues.

...