SCUM - Beda
Hello there everyone! Happy Monday, hope you are excited for another Dev update! Let's get to it.




  • Resolving issues with client crashes,
  • Resolving login issues.
  • Working on the Base Building morphing system.
  • Fixed the issues with Big airplane door damage.
  • Fixing issues with the female models.
  • Finished the character creation and plastic surgery screens for the female update.
  • Working on the modular vehicles system.
  • Bugfixing.
  • Working on new admin logs.
  • Working on the mesh manager system.
  • Working on a corpse rework.
  • Resolving issues with the new hair.
  • Further work on the farming system.
  • Working on the farming widget.
  • Reworking the player criminal record.
  • Working on the modular vehicles damage system.
  • Working on the modular vehicles physics system.
  • Resolved the build devkit system.


  • Bugfixing.
  • Resolving Samobor distant LOD.
  • Working on the compressor station blue print.
  • Working on the nuclear wasteland amusement park POI.
  • Placing assets for construction and repair buildings.
  • Finishing the operating room.
  • Instancing Nitrogen Oxygen Plant meshes.
  • Optimizations.


  • Discussing further UI elements.
  • Finished the female character creation screen design.
  • Finished the hairdresser/barber chair model.
  • Working the farming plant models.
  • Working on the new vehicle variations.
  • Working on the new vehicles decals.
  • Working the new vehicles collision boxes.
  • Working on the new suppressor.
  • Working on the SCAR - H and SCAR - L models.
  • Bugfixing.


  • Working on the trailer music.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Balanced the traders.
  • Added missing weapon parts kits.
  • Adjusted the item captions and descriptions.

SCUM - Beda
You already know we have to roll the hotfix out quick. Check it out!




  • Fixed the bug where Danny Trejo lost his hair after a session of plastic surgery.
  • Fixed the bug where wearing a sweater and a raincoat on a female character would make characters torso disappear.
  • Fixed the bug where small animals would not react to players.
  • Fixed the bug where Metallic MK500 knife would not appear correctly.
  • Fixed the bug where the players head shadow would disappear when in first person.
  • Fixed the bug where the hair color options looked the same in face modification UI.
  • Fixed a crucial bug which I'm not going to describe so the degenerates in the ranks don't get any funny ideas.
  • Fixed the bug where skill experience gained during events would not save after the event.


  • Toned down make up colors to make them feel more natural.
SCUM - Beda
Hey everyone, we are back and get ready for the big one! The female update is now live!!!!!

https://www.youtube.com/watch?v=1h_qX3RYde8

Also a note, due to huge changes in this update we were forced to do a partial wipe. You will keep your characters and their states everything else unfortunately went to Chutulu.





You have been teased, your thirst was showing but now it is finally live! The new female characters are here, with them bringing a lot to be desired for.



There is a lot to unpack here and what it means for the game so let's start with the beginning.

First off, we have the character creation. There is a bit to go over here.



As you can see alot of it is the same but there is one detail here. There are now more options for character models. In fact you can now choose between 8 of them! Talk about variety!

Now before when you pressed next on this one it would immediately take you to the skill point distribution screen, now we have an extra step for more customization!



Here you can get a closeup to your characters and a lot more customizations. these include anything from the color of your eyes, hairstyle, hair color whatever you wish for! You can even apply makeup to try out all those shitty makeup tutorials you can find on youtube. An important note here is that we are giving the options of makeup and hair color here for now for you guys to try out and experiment. At one point the plan is that you have to find these items in the world to apply them.

You might be wondering, wait a minute what if I already have a female character? What will happen to it? Well we connected the old models to the one that resembles the most from the new ones. But if that does not tickle your fancy or want to change it anyway, for all characters male or female the first plastic surgery will be free! You can also see our new plastic surgery screen!



That is not all of the changes we have for characters of female persuasion. We have completely reworked the way clothing wraps around the body and fits the model. It looks much more natural and streamlined now compared to before. This is currently only on the female characters, fellas will get their attention later on.


Old


New


Old


New


Old


New

Even the animations have been revamped!


Old/New



Again we are here. We looked at our performance and saw that the Samobor city still drained a lot of memory. So we did a heavy round of optimizing the city, but not without the cost. It means that alot of the buildings in Samobor are now not enterable. This does not mean however it will stay this way. As we are progressing in development and can see we can manage opening them up again we will re visit to do so.









  • Fixed a visual bug for the fishing UI.
  • Fixed the visual bug on Mk18 malfunction panel.
  • Fixed the bug where certain UI elements would still show when hiding the HUD.
  • Fixed the bug where you could drop off a ladder when turning the camera.
  • Fixed the bug where voice chat would not work on admin drones.
  • Fixed the bug where the spill action would always have the same duration.
  • Fixed the bug where the visual durability on treatment items would not update.
  • Fixed the bug where some items would not have their icons loaded at trader panels.
  • Fixed the offset for improvised suppressor on AKS-74U.
  • Fixed the issue that causes some server crashes.
  • Fixed the bug where lockpicking board could not be activated after relog.
  • Fixed the offset on SF19 and HS9 suppressors.
  • Fixed the bug where items thrown would sometimes stay stuck in the air.
  • Fixed a bug where constitution attribute gain/loss would stay neutral and wouldn't rise or fall during certain gesture animations.
  • Fixed a bug where after reaching maximal constitution attribute level the radial stays green and shows constitution attribute as increasing.
  • Fixed the issue where ghillie suit would show threads in first person when it should not.
  • Fixed the bug where shooting at a forest bed would produce no sound on impact.
  • Fixed the bug where AWP & AWM could be placed over other items.
  • Fixed the bug where handguns would disappear after being equipped into holsters.
  • Fixed the bug where backpacks were not properly hidden/unhidden after a mount/dismount.
  • Fixed the bug where clothes had wrong energy dispersion and water propagation stats.
  • Fixed the bug where Danny Trejo characters would "free hand" pee.
  • Fixed the bug where censorship would not activate on male characters when urinating or defaecating.
  • Fixed the bug where turning on music player radio would change female voices to male voices.
  • Fixed up typos on some items.
  • Fixed the bug where the Hunter suppressor would not suppress the noise towards AI perception.
  • Fixed the bug where "look at camera" in photo mode would not sometimes work properly.
  • Fixed the bug where exiting events while in photo mode would leave player in a stuck state.


  • Cantaloupe melon can now be cut into slices.
  • Adjusted the weight of bobby pins and bobby pin packages.
  • Adjusted bundle of safety pins description.
  • Adjusted small gasoline canister size.
  • Adjusted remote door key and door battery usage.
  • Various head items no longer hide hair.
  • Boost of energy side effect now affects/boosts max stamina.
  • Decreased CON loss rate by 50%.
  • Other players BCU chips will now properly display their color.
  • Decreased the range of trader initiation voice line activation.
  • Characters will now only lean forward when a heavy backpack or weapon in holster is equipped.
  • Backpack inflation will now be properly applied.
  • Adjusted trader items prices and availability.
  • Disabled throwing action on small toolboxes.
  • Masks that cover the entire head will now be mutually exclusive with normal masks.
  • Adjusted inventory size of nail and bolt boxes.
  • Wooden chests will now be destroyable with blunt and sharp objects, Metal chest can only be destroyed with blunt objects.
  • Removed craftable bear paws and boots until further notice.
  • Disabled the ability to fill Improvised workbench BP with bundle of planks.
  • Ghillie suits will now go over equipped body armor.
  • Removed #setprivatepartssize and #settattooindex commands since they can now be changed in plastic surgery.


  • Server admins can now trigger partial wipe via variable in the ServerSettings.ini
    This will be a new server setting in the [SCUM] section. The new setting is called:
    PartialWipe=0
    The default will be set to 0.
    When a admin sets this to 1 (either when the server is still running, or when its offline), the partial wipe will be executed upon THE NEXT SERVER STARTUP. After the partial wipe has been done, the above setting will be set to 0 so that the partial wipe does not happen again during the next restart.
  • Changed BP names for multiple clothing items.


SCUM - Beda
Happy Monday everyone! Time for another Development update. The peeps at the office have been real busy bees so check out what was going on.




  • Resolving issues with the new female models.
  • Further work on ATM UI.
  • Setting up prisoner controller for plastic surgery.
  • Separating animations of character creation from plastic surgery.
  • Finished the quick access rework.
  • Bugfixing.
  • Resolving issues with prisoner appearance rework.
  • Improving the BB snapping algorithm.
  • Refactoring the code.
  • Added endurance gain parameter on some vehicles.
  • Added new side effect for energy drinks.
  • Working on backend code for modular vehicles.
  • Refactored the character creation system.
  • Working on the plastic surgery and character creation panel.


  • Finishing up on Samobor optimizations.
  • Working on Samobor distant LODs.
  • Working on the plastic surgery operating hall.
  • Packing the Nuclear powerplant blueprints.
  • Optimizing the Nuclear powerplant POI.
  • Optimizing Nuclear powerplant assets.
  • Bugfixing.
  • Creating modular BB electricity elements.
  • Finishing the new catwalks.
  • Finishing the new harbor crane.
  • Modeling the buildings for the Nuclear powerplant plaza.
  • Texturing the Water Processing Building assets.
  • Modeling the Nitrogen Oxygen Plant building.
  • Working on the control room building.


  • Working on the hair physics parameters.
  • Finishing the Women models animations.
  • Finishing the operating table model.
  • Working on the new GL model.
  • Working on the SCAR-H model.
  • Adopting the clothing items for new player models.
  • Weighting new clothing items.
  • Working on new UI layouts.


  • Bugfixing.
  • Working on the modular vehicles sounds.
  • Tweaking the voice chat.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Potential fix for the remote door and key batteries draining.
  • Working on the electricity design document.
  • Tweaking the CON gain and loss statistics.

SCUM - Beda
Yes, it's Monday, yes it is time for another Development update., yes I've run out of intros to write. Check it out!




  • Working on modular Base building placement, snapping and rotation systems.
  • Finished the farming widget.
  • Working on flora pests and diseases.
  • Working on the build auto-upload system.
  • Resolving the issues with the test levels.
  • Resolving PhysX issues.
  • Working on the ATM UI.
  • Fixing up server crash issues.
  • Finishing up the Quick Access rework.
  • Resolving some of the connection lost issues.
  • Bugfixing.


  • Optimizing distant drawcalls.
  • Optimizing the collision boxes on houses.
  • Optimizing the memory of the nuclear powerplant.
  • Finishing up the assets for the nuclear powerplant.
  • Modeling the subsidiary nuclear powerplant buildings.
  • Finishing up ruined control room panel assets.
  • Finishing up the water purification building.
  • Texturing buildings and optimizations.
  • Bugfixing.


  • Working on new female models.
  • Adjusting the new female models to player animations.
  • Working on the low poly model for the new quad models.
  • Creating new concept art.
  • Working on the new rifle model.
  • Working on the new GL model.
  • Working on farming vegetation models.
  • Working on farming products models.
  • Finalizing new women clothing wrapping system.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Fixing up descriptions on some items.
  • Writing up new tooltips.
  • Setting up new spawners.
  • Tweaking prices.

Aug 31, 2022
SCUM - Beda
We are deploying a fix for the Z3 sector. Make sure you update your game. If your character is still stuck under the texture contact Cheesekingu#4090 on discord to get you out.

SCUM - Beda
Hey there, we are releasing a small hotfix for the server crash issues.

SCUM - Beda
Hey all, another Monday another Dev update! Check out what else our crew has been up to this past week.

We are also celebrating our 4th anniversary since the release into Early Access. It has been an eventful ride so far but we are not done yet as we are still working hard, delivering to you regular updates and working on the major ones to provide to you the best survival experience out there.




  • Working on the Energy drink/boost feature.
  • Implemented the new PhysX system.
  • Working on the Farming system widgets.
  • Working on the Farming system UI.
  • Updating the engine for live coding.
  • Working on the automatic steam build update system.
  • Resolving the issues with the internal server system.
  • Further work on ATM UI.
  • Working on the modular BB placing system.


  • Texturing outside materials of the nuclear powerplant.
  • Preparing further assets for optimizations.
  • Placing down the interior assets on the nuclear powerplant.
  • Finished up the modular building models for the modular BB system.
  • Bugfixing.


  • Adapting the hand animations for female models.
  • Creating new concept art.
  • Working on the power plant signs.
  • Working on the low poly chassis.
  • Created the energy drink model.
  • Created the new attachment models.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Planning future events
  • Bug reporting


  • Designing the Energy boost feature.
  • Created the new items blueprints.

SCUM - Beda
Hello everyone, summer is coming to a close but we are still here giving you goodies fresh out of the oven. We have a couple of new items for you and some QoL changes so check it out!





Hey there gamers, ready for some more epic gaming? You know you can't be a gaming gamer without your gamer energy drink! After all you need to tank up on your gaming energy for those long gaming gamer hours!



Now not only you can get caffeinated and get an energy boost, but your character as well! Consuming energy drinks will give your character a Boost of energy on your performance score, making it easier for your character to do those long marathon runs, heavy hauling or parkour hours. But be careful now, drink too much and you will know the meaning of explosive diarrhea. It would be funny tho.



We also added some caffeinated values to the cups of coffee as well to make it easier for that morning poop.



We have some new attachments for you. These ones filling in the gap from our already vast range of available attachments. So let's check out with what you will decorate your pew pews with.

Handgun sights.

Here, by popular demand, are the new options for your sidearms. If you're tired of the same old iron sights this is some good news for you, but if you're one of those that blamed the iron sights for your bad aim the jig is up.



We have 4 options for you:
  • Vertex Shark
  • Vertex Snake
  • Vertex Wasp
  • Sentry RDRS.
Each with their own design and their own reticle.



Suppressors

We have some new suppressors for you as well!



  • Weapon suppressor 30-06
  • Weapon suppressor 5.45x39
  • Weapon suppressor 12 Gauge
  • Weapon suppressor 308

There is an important note here as well. You can see the new suppressors are being named after the caliber rather than the weapon where it goes. This is going to be the new standard in the future for all suppressors.

Another note is that currently the AWM and Hunter suppressors go on both AWP/Hunter Carbon. This will change next regular update so consider this your PSA to remove them from those rifles so they don't get deleted.



Or better to say item. We have added a new gas canister.



This smaller gas canister can hold 10L of liquid. It's purpose is for all of you badass bikers out there or those who aspire to be one, so you can easily carry extra gas in your bike inventory on those long rides.


  • Fixed the wrong item positions while they are in the hands slot.
  • Fixed the issue with unload ammo function on the Carbon Hunter.


  • You can now create lockpick and improvised lockpick bundles.
  • Voice chat is now disabled when player is dead.
  • Added a new PhysX system, this should give a performance boost to servers.
SCUM - DariusGOD2007
Hey everyone enjoying your summer! Well let us improve on that! We got something special planned for you this week: New features, a whole lot of bugfixes and quality of life additions.

This is going to be a long read, so get yourself comfortable, grab an ice cold beverage
and without further ado, let's dive into it.

One detail you might've noticed is that the version number got a sudden increase. Worry not this is not an error. The last digit in the second number let's us know if it is a regular update or a hotfix so that's all.





Foreign substances are: Activated charcoal, painkillers, antibiotics and mushroom toxins.

During your nature travels in our forest areas, you probably came across some mushrooms.
Introducing the reworked Amanita family and Psilocybe Cyanescens mushrooms:


We're happy to introduce this feature which will make your journey on the island much more dangerous or much more fun (depends on how you look at it).
We've added a variety of toxins found IRL in mushrooms and how they affect the player so check them out.

ALPHA AMANITIN POISONING
Alpha Amanitin is a lethal substance found in the Amanita mushroom family.
Poisoning will start when toxin levels reach 5% of the max amount.
  • Amanita Phalloides has the highest amount of toxin and should kill the player after consuming one mushroom once the poisoning runs it's course, unless countered by activated charcoal.
  • Amanita Virosa has a slightly lower amount of toxin and will bring the player on the brink of death or even death, unless countered by activated charcoal.
  • Amanita Muscaria has 3 times less the amount of toxin from Amanita Virosa. It should not be lethal unless you eat at least 3 of them.
  • Amanita Pantherina has even less toxin than Muscaria. It should not be lethal unless you eat at least 5 of them.

Alpha Amanitin poisoning after ingesting Amanita Phalloides

Level 1 Severity (Severity 0-1)
  • Fatigue (present in all three severity stages, at max severity capped at 50%)
  • Weakness (present in all three severity stages, at max severity capped at 50%)
Level 2 Severity (Severity 1-2)
  • Blurred vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
  • Diarrhea (will manifest periodically, with chances of it increasing as severity increases)
    Severity 1: 0% chance
    Severity 2 or higher: 100% chance
Level 3 Severity (Severity 2-3)
  • HP damage, death (The closer you get to max severity, the more health % you will lose. In time you will reach max severity and die, unless countered by activated charcoal)

Let's focus a bit on a updated body function:
DIARRHEA

  • At the moment, the only way to get diarrhea as a symptom is through alpha amanitin poisoning (present in all Amanita family mushrooms)
  • The effect is involuntary, meaning the prisoner will definitely poop his pants. Poop particles will be visible if prisoner is not wearing pants or underpants.
  • If the prisoner is wearing pants while going through diarrhea, the dirtiness of the clothes will increase in direct proportion to the fecal matter expelled from the colon and water expelled from the intestines, causing significant water loss so be wary of dehydration.
MUSCIMOL POISONING

Muscimol is a substance found in Amanita Muscaria and Amanita Pantherina mushrooms.
Poisoning will start when toxin levels reach 5% of the max amount.
  • Amanita Muscaria has the biggest toxin concentration. It's not lethal unless consumed in a huge amount.
    About 6 Muscaria mushrooms would likely kill you, but since Muscaria also has the Alpha
    amanitin toxin (it's increase can be stopped by Activated charcoal) it's possible
    to die from Muscimol if you are consuming Amanita Muscaria often.
  • Amanita Pantherina has less Muscimol than Muscaria, you would have to eat 8 mushrooms for a lethal dose of toxin.

Muscimol poisoning after ingesting Amanita Muscaria

Level 1 Severity (Severity 0-1)
  • Hallucinations (present in all three severity stages, intensity rises as severity rises)
Level 2 Severity (Severity 1-2)
  • Double Vision
    Severity 1 (0% intensity)
    Severity 2 or higher (100% intensity)

  • Disorientation
    Severity 1 (0% intensity)
    Severity 2 or higher (100% intensity)
Level 3 Severity (Severity 2-3)
  • HP damage, death (The closer you get to max severity, the more health % you will lose. In time you will reach max severity and die)

IBOTENIC ACID POISONING


Ibotenic acid is a non-lethal substance found in the Amanita Muscaria and Amanita Pantherina mushrooms.

Poisoning will start when toxin levels reach 5% of the max amount.

Amanita Muscaria has the biggest toxin concentration. 7 mushrooms will give you the max amount of toxin.
Amanita Pantherina has a slightly lower toxin concentration. 8 mushrooms will give you the max amount of toxin.
Unlike the other toxins, Ibotenic acid poisoning has only 1 severity level.


Ibotenic acid poisoning after ingesting Amanita Pantherina

Level 1 Severity (Severity 0-1)
  • Weakness
    Severity 0 (0% intensity)
    Severity 1 (50% intensity)
  • Blurred Vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)

Last but not least, for all the psychonauts wanting to expand their concsiousness:

PSILOCYBIN POISONING

Psilocybin is a psychoactive substance that can be found in the Psilocybe Cyanescens mushroom.
Poisoning will start when toxin levels reach 10% of the max amount

Psilocybe Cyanescens is the only mushroom containing that particular toxin.
It's a highly potent mushroom with 5/5 in game uses.
One use is enough to begin your "trip".


Psilocybin poisoning after ingesting 5/5 Psilocybe Cyanescens

Level 1 Severity (Severity 0-1)
  • Hallucinations
  • Fatigue

Level 2 Severity (Severity 1-2)
  • Double vision
  • Blurred vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
Level 3 Severity (Severity 2-3)
  • Disorientation:
    Severity 2 (0% intensity)
    Severity 3 (50% intensity)
We don't want to give away too much about the hallucinations because part of the experience is the
the surprise of seeing the effects for the first time, but we definitely recommend experimenting with a friend.
We are eager to hear your feedback!

How to counter toxins.

ACTIVATED CHARCOAL
Consuming activated charcoal increases the discard rate of all toxins from your metabolism while it's active.
At the moment one pill lasts about 4 minutes, and it's recommended to PERIODICALLY take a single tablet to maximize it's efficiency.
Activated charcoal will NOT diminish the effects of antibiotics or painkillers.


Activated charcoal countering psilocybin poisoning

VOMIT
Alternatively, you can vomit to empty the contents of your stomach after ingesting a foreign substance, that includes toxins found in mushrooms.
Keep in mind that you should do it relatively quickly after ingesting a foreign substance.
Example: Eat a toxic mushroom (eg. Amanita Virosa), check your metabolism for the increasing amount of toxin released into your body after eating and the amount of mushroom in your stomach and intestine.

If you vomit quickly enough, the majority of the toxin will be expelled from your body, leaving small amounts that already managed to get transferred from the stomach to the intestine.
If you wait too long, the majority of the toxin will already be transferred to your intestine, and you will expel only a small amount or nothing at all.
Vomiting also empties any other nutrients present in your stomach at the time of vomiting so use with caution.

Vomiting will also expel painkillers, antibiotics and activated charcoal that have not yet been transferred from the stomach to the intestine, so their effects will be diminished.



Yes, you read that right! Now you can park your hard-earned airplanes at any outpost while doing the necessary shopping.
Fair warning, the runways are not that long so keep an eye on your approach speed while attempting to land or you might overshoot.
Check out the screenshots below, made by our amazing level design team.


A0 outpost airfield


B4 outpost airfield


Z3 outpost airfield



  • Fixed music player crash when next track is played
  • Numerous level design bug fixes
  • Fixed the bug where the UI would crash the game sometimes
  • Fixed the bug where UI widget progress bar would crash sometimes
  • Fixed the B9 vitamin high intake bug
  • Fixed bug when player was unable to chamber bullet into the Carbon Hunter
  • Fixed the bug where the fishing attachments could be duplicated
  • Numerous collision bug fixes
  • Fixed server crash related to removing fortifications from some windows
  • Fixed abusive repairs of all vehicles and items
  • Fixed the name of SF19 magazine
  • Fixed the bug where eating Lycoperdon Gigantea would instantly kill you
  • Fixed a few animations regarding bolt action rifles
  • Fixed the bug where you couldn't drop WW2 helmet on the floor
  • Fixed the bug where you could shoot buried mines with arrows
  • Fixed the bug where you couldn't see Carbon Hunter's magazine in vicinity

  • Gas lantern can now be toggled on/off using Shift + E key combination
  • Reduced the volume of puppet SFX that could be heard in bunkers through multiple wall layers
  • VHS packs in cargo drop and killbox will provide ammoboxes instead of unpacked bullets
  • AWM and AWP suppressors are now available at armory traders
  • Eating or drinking the same item multiple times will merge them into one item shown in metabolism
    (more details below)
Metabolism adjustments.

Metabolism will now be digesting the same nutrient from different foods parallelly.
Example:
  • You eat food A that has protein, fat and carbs
  • You eat food B that has protein, fat and carbs
  • In our old system food B would not start digesting protein, fat and carbs at all until those nutrients are fully consumed from food A
  • In our new system food A will be digesting the nutrients x amount per hour
  • While at the same time food B that you consumed will be digesting the same nutrients x/5 amount per hour
  • If you consume all the protein from food A, then the protein from food B will start digesting at full speed
This means that you have to eat a variety of food. If you eat the same kind of food it will be stacking and the parallel nutrient consumption will not happen.
...