SCUM - Beda
Hello everyone, summer is coming to a close but we are still here giving you goodies fresh out of the oven. We have a couple of new items for you and some QoL changes so check it out!





Hey there gamers, ready for some more epic gaming? You know you can't be a gaming gamer without your gamer energy drink! After all you need to tank up on your gaming energy for those long gaming gamer hours!



Now not only you can get caffeinated and get an energy boost, but your character as well! Consuming energy drinks will give your character a Boost of energy on your performance score, making it easier for your character to do those long marathon runs, heavy hauling or parkour hours. But be careful now, drink too much and you will know the meaning of explosive diarrhea. It would be funny tho.



We also added some caffeinated values to the cups of coffee as well to make it easier for that morning poop.



We have some new attachments for you. These ones filling in the gap from our already vast range of available attachments. So let's check out with what you will decorate your pew pews with.

Handgun sights.

Here, by popular demand, are the new options for your sidearms. If you're tired of the same old iron sights this is some good news for you, but if you're one of those that blamed the iron sights for your bad aim the jig is up.



We have 4 options for you:
  • Vertex Shark
  • Vertex Snake
  • Vertex Wasp
  • Sentry RDRS.
Each with their own design and their own reticle.



Suppressors

We have some new suppressors for you as well!



  • Weapon suppressor 30-06
  • Weapon suppressor 5.45x39
  • Weapon suppressor 12 Gauge
  • Weapon suppressor 308

There is an important note here as well. You can see the new suppressors are being named after the caliber rather than the weapon where it goes. This is going to be the new standard in the future for all suppressors.

Another note is that currently the AWM and Hunter suppressors go on both AWP/Hunter Carbon. This will change next regular update so consider this your PSA to remove them from those rifles so they don't get deleted.



Or better to say item. We have added a new gas canister.



This smaller gas canister can hold 10L of liquid. It's purpose is for all of you badass bikers out there or those who aspire to be one, so you can easily carry extra gas in your bike inventory on those long rides.


  • Fixed the wrong item positions while they are in the hands slot.
  • Fixed the issue with unload ammo function on the Carbon Hunter.


  • You can now create lockpick and improvised lockpick bundles.
  • Voice chat is now disabled when player is dead.
  • Added a new PhysX system, this should give a performance boost to servers.
SCUM - DariusGOD2007
Hey everyone enjoying your summer! Well let us improve on that! We got something special planned for you this week: New features, a whole lot of bugfixes and quality of life additions.

This is going to be a long read, so get yourself comfortable, grab an ice cold beverage
and without further ado, let's dive into it.

One detail you might've noticed is that the version number got a sudden increase. Worry not this is not an error. The last digit in the second number let's us know if it is a regular update or a hotfix so that's all.





Foreign substances are: Activated charcoal, painkillers, antibiotics and mushroom toxins.

During your nature travels in our forest areas, you probably came across some mushrooms.
Introducing the reworked Amanita family and Psilocybe Cyanescens mushrooms:


We're happy to introduce this feature which will make your journey on the island much more dangerous or much more fun (depends on how you look at it).
We've added a variety of toxins found IRL in mushrooms and how they affect the player so check them out.

ALPHA AMANITIN POISONING
Alpha Amanitin is a lethal substance found in the Amanita mushroom family.
Poisoning will start when toxin levels reach 5% of the max amount.
  • Amanita Phalloides has the highest amount of toxin and should kill the player after consuming one mushroom once the poisoning runs it's course, unless countered by activated charcoal.
  • Amanita Virosa has a slightly lower amount of toxin and will bring the player on the brink of death or even death, unless countered by activated charcoal.
  • Amanita Muscaria has 3 times less the amount of toxin from Amanita Virosa. It should not be lethal unless you eat at least 3 of them.
  • Amanita Pantherina has even less toxin than Muscaria. It should not be lethal unless you eat at least 5 of them.

Alpha Amanitin poisoning after ingesting Amanita Phalloides

Level 1 Severity (Severity 0-1)
  • Fatigue (present in all three severity stages, at max severity capped at 50%)
  • Weakness (present in all three severity stages, at max severity capped at 50%)
Level 2 Severity (Severity 1-2)
  • Blurred vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
  • Diarrhea (will manifest periodically, with chances of it increasing as severity increases)
    Severity 1: 0% chance
    Severity 2 or higher: 100% chance
Level 3 Severity (Severity 2-3)
  • HP damage, death (The closer you get to max severity, the more health % you will lose. In time you will reach max severity and die, unless countered by activated charcoal)

Let's focus a bit on a updated body function:
DIARRHEA

  • At the moment, the only way to get diarrhea as a symptom is through alpha amanitin poisoning (present in all Amanita family mushrooms)
  • The effect is involuntary, meaning the prisoner will definitely poop his pants. Poop particles will be visible if prisoner is not wearing pants or underpants.
  • If the prisoner is wearing pants while going through diarrhea, the dirtiness of the clothes will increase in direct proportion to the fecal matter expelled from the colon and water expelled from the intestines, causing significant water loss so be wary of dehydration.
MUSCIMOL POISONING

Muscimol is a substance found in Amanita Muscaria and Amanita Pantherina mushrooms.
Poisoning will start when toxin levels reach 5% of the max amount.
  • Amanita Muscaria has the biggest toxin concentration. It's not lethal unless consumed in a huge amount.
    About 6 Muscaria mushrooms would likely kill you, but since Muscaria also has the Alpha
    amanitin toxin (it's increase can be stopped by Activated charcoal) it's possible
    to die from Muscimol if you are consuming Amanita Muscaria often.
  • Amanita Pantherina has less Muscimol than Muscaria, you would have to eat 8 mushrooms for a lethal dose of toxin.

Muscimol poisoning after ingesting Amanita Muscaria

Level 1 Severity (Severity 0-1)
  • Hallucinations (present in all three severity stages, intensity rises as severity rises)
Level 2 Severity (Severity 1-2)
  • Double Vision
    Severity 1 (0% intensity)
    Severity 2 or higher (100% intensity)

  • Disorientation
    Severity 1 (0% intensity)
    Severity 2 or higher (100% intensity)
Level 3 Severity (Severity 2-3)
  • HP damage, death (The closer you get to max severity, the more health % you will lose. In time you will reach max severity and die)

IBOTENIC ACID POISONING


Ibotenic acid is a non-lethal substance found in the Amanita Muscaria and Amanita Pantherina mushrooms.

Poisoning will start when toxin levels reach 5% of the max amount.

Amanita Muscaria has the biggest toxin concentration. 7 mushrooms will give you the max amount of toxin.
Amanita Pantherina has a slightly lower toxin concentration. 8 mushrooms will give you the max amount of toxin.
Unlike the other toxins, Ibotenic acid poisoning has only 1 severity level.


Ibotenic acid poisoning after ingesting Amanita Pantherina

Level 1 Severity (Severity 0-1)
  • Weakness
    Severity 0 (0% intensity)
    Severity 1 (50% intensity)
  • Blurred Vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)

Last but not least, for all the psychonauts wanting to expand their concsiousness:

PSILOCYBIN POISONING

Psilocybin is a psychoactive substance that can be found in the Psilocybe Cyanescens mushroom.
Poisoning will start when toxin levels reach 10% of the max amount

Psilocybe Cyanescens is the only mushroom containing that particular toxin.
It's a highly potent mushroom with 5/5 in game uses.
One use is enough to begin your "trip".


Psilocybin poisoning after ingesting 5/5 Psilocybe Cyanescens

Level 1 Severity (Severity 0-1)
  • Hallucinations
  • Fatigue

Level 2 Severity (Severity 1-2)
  • Double vision
  • Blurred vision (Blurred vision is no longer a periodic side effect, intensity increases as severity rises with a noticeable distant "Depth of field" visual effect)
Level 3 Severity (Severity 2-3)
  • Disorientation:
    Severity 2 (0% intensity)
    Severity 3 (50% intensity)
We don't want to give away too much about the hallucinations because part of the experience is the
the surprise of seeing the effects for the first time, but we definitely recommend experimenting with a friend.
We are eager to hear your feedback!

How to counter toxins.

ACTIVATED CHARCOAL
Consuming activated charcoal increases the discard rate of all toxins from your metabolism while it's active.
At the moment one pill lasts about 4 minutes, and it's recommended to PERIODICALLY take a single tablet to maximize it's efficiency.
Activated charcoal will NOT diminish the effects of antibiotics or painkillers.


Activated charcoal countering psilocybin poisoning

VOMIT
Alternatively, you can vomit to empty the contents of your stomach after ingesting a foreign substance, that includes toxins found in mushrooms.
Keep in mind that you should do it relatively quickly after ingesting a foreign substance.
Example: Eat a toxic mushroom (eg. Amanita Virosa), check your metabolism for the increasing amount of toxin released into your body after eating and the amount of mushroom in your stomach and intestine.

If you vomit quickly enough, the majority of the toxin will be expelled from your body, leaving small amounts that already managed to get transferred from the stomach to the intestine.
If you wait too long, the majority of the toxin will already be transferred to your intestine, and you will expel only a small amount or nothing at all.
Vomiting also empties any other nutrients present in your stomach at the time of vomiting so use with caution.

Vomiting will also expel painkillers, antibiotics and activated charcoal that have not yet been transferred from the stomach to the intestine, so their effects will be diminished.



Yes, you read that right! Now you can park your hard-earned airplanes at any outpost while doing the necessary shopping.
Fair warning, the runways are not that long so keep an eye on your approach speed while attempting to land or you might overshoot.
Check out the screenshots below, made by our amazing level design team.


A0 outpost airfield


B4 outpost airfield


Z3 outpost airfield



  • Fixed music player crash when next track is played
  • Numerous level design bug fixes
  • Fixed the bug where the UI would crash the game sometimes
  • Fixed the bug where UI widget progress bar would crash sometimes
  • Fixed the B9 vitamin high intake bug
  • Fixed bug when player was unable to chamber bullet into the Carbon Hunter
  • Fixed the bug where the fishing attachments could be duplicated
  • Numerous collision bug fixes
  • Fixed server crash related to removing fortifications from some windows
  • Fixed abusive repairs of all vehicles and items
  • Fixed the name of SF19 magazine
  • Fixed the bug where eating Lycoperdon Gigantea would instantly kill you
  • Fixed a few animations regarding bolt action rifles
  • Fixed the bug where you couldn't drop WW2 helmet on the floor
  • Fixed the bug where you could shoot buried mines with arrows
  • Fixed the bug where you couldn't see Carbon Hunter's magazine in vicinity

  • Gas lantern can now be toggled on/off using Shift + E key combination
  • Reduced the volume of puppet SFX that could be heard in bunkers through multiple wall layers
  • VHS packs in cargo drop and killbox will provide ammoboxes instead of unpacked bullets
  • AWM and AWP suppressors are now available at armory traders
  • Eating or drinking the same item multiple times will merge them into one item shown in metabolism
    (more details below)
Metabolism adjustments.

Metabolism will now be digesting the same nutrient from different foods parallelly.
Example:
  • You eat food A that has protein, fat and carbs
  • You eat food B that has protein, fat and carbs
  • In our old system food B would not start digesting protein, fat and carbs at all until those nutrients are fully consumed from food A
  • In our new system food A will be digesting the nutrients x amount per hour
  • While at the same time food B that you consumed will be digesting the same nutrients x/5 amount per hour
  • If you consume all the protein from food A, then the protein from food B will start digesting at full speed
This means that you have to eat a variety of food. If you eat the same kind of food it will be stacking and the parallel nutrient consumption will not happen.
SCUM - DariusGOD2007
Just because it's summertime and the livin' is easy, doesn't mean
we're not busy. Here's a brand new development update for you.




  • Foreign substances implementation
  • Texture baking
  • Further work on farming
  • Further work on modular vehicles
  • Prisoner appearance
  • Physics testing and implementation
  • VFX related to foreign substance implementation
  • Bug fixing


  • Further work on the upcoming nuclear powerplant POI
  • Assets for the nuclear powerplant POI
  • Texture creation and implementation for buildings in the nuclear powerplant POI
  • Further work on airfields
  • Samobor optimizations
  • Bug fixing


  • Female character models
  • Hairstyles for female characters
  • Nuclear powerplant POI artwork
  • Female character facial expressions
  • Additional correcting of female characters animations
  • Clothes for female characters


  • Wwise upgrade
  • Creation and implementation of SFX related to foreign substances


  • Looking into the false ban issues with EAC
  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Planning future events
  • Bug reporting


  • Adjusting trader prices
  • Tooltips for upcoming features

SCUM - DariusGOD2007
Fresh out of the oven, a hotfix so hot it's gonna burn your hands




  • Fixed an issue where the client log would increase in size when standing near vehicles
  • Fixed fatal error when using the music player
  • Fixed a bug where the default interaction for mushrooms found in the world would be "Eat" instead of "Pick up"
  • Fixed a UI glitch in the crafting panel when examining items with extremely long descriptions
  • Re-enabled DLSS support along with FSR. DLSS is recommended for Nvidia GPU's 20xx series or above, FSR is recommended for AMD GPU's. Both provide substantial performance gains.
  • Fixed the bug on the MK18 where it would show a picture of an AK47 when you get a malfunction

  • Significantly reduced kunai selling price
SCUM - DariusGOD2007
Ladies and gents, another Monday - another development update. Check out what our team has been up to this past week




  • Resolving the EAC ban issue
  • Further work on FSR 2.0
  • Clothes rework
  • Armor class rework
  • Physics optimization
  • Further work on modular vehicles
  • Appearance rework
  • General bug fixing
  • Working on new features


  • Working on new POI's
  • Ongoing work on a nuclear powerplant POI
  • Level design optimization
  • Assets for various POI's
  • Further optimization
  • Bug fixing


  • Ongoing work on female characters & animations
  • Nuclear powerplant concept art
  • Ongoing work on new handgun mounts and sights
  • Ongoing work on clothes for female characters
  • Ongoing work on backpacks
  • Research and creation of meshes for farming
  • Ongoing work on clothes layers morphing


  • Creation and implementation of sfx for upcoming features
  • Bug fixing


  • Planning future community events
  • New weapon attachments testing
  • Catching and banning cheaters
  • Community feedback
  • Steam bug reports and general discussion
  • Testing upcoming features
  • Bug reporting


  • Ongoing work on item tooltips
  • Item spawn adjustments
  • Economy and trader prices adjustments

SCUM - Beda
Hey there everyone, happy Thursday! We have a big patch coming up! So check out the new stuff we have deployed to the island.





First up we are transferring to the final version of Unreal engine! This is a big deal for us and a milestone we worked on for a while now. Not only does it allows us more options on the backend end of things and more options to develop features, but it also has more optimized packet ending and streaming features in in it. But what does this mean to you, the player?
It means that you will see better performances on the game than before and it means you have more and better things to look forward to in the future.

PSA if you are still playing on Windows 7 OS like a dinosaur and the game won't boot up, please delete the Saved folder found at C:\Users\%USERPROFILE%\AppData\Local\SCUM\



We are adding a couple of new attachments for you. Let's start with some suppressors. Everyone love suppressors! Not only do they look cool, they also make you feel super tactical and make you think you shoot better with them equipped when in reality your aim is still the same.



This is a new collection of suppressors for the AWP and the AWM rifles.

Next up we have a new under-rail attachment for the M1911.



It can go on all versions of the 1911 and it allows you to attach flashlights to your handgun (and gives way to attach future attachments to it wink wink).


  • Fixed the issue with reloading the new bolt actions in prone position.
  • Fixed the issue where parts of the VHS wouldn't update their wear and tear while in ADS.
  • Fixed the bug where explosive traps would not activate when buried.
  • Fixed the bug where entering an event would disrupt logout process.
  • Fixed the bug where knocked out player could join an event.
  • Fixed some issues with the VHS-2 animations.
  • Fixed the bug where part of the compound bow would hang in air after login.
  • Fixed some visual issues with sight attachments.
  • Fixed the bug where player was unable to unload ammo from VHS-2 with a magazine loaded.
  • Fixed the bug where player could get indefinitely stuck if the boat they are driving got flipped.
  • Fixed the bug where Ratatat crossbow generated the same amount of noise as a rifle towards AI.
  • Fixed the bug where Phoenix Tears would not apply to bleeding injuries properly.


  • Added FSR2 support.
  • The buy button now refreshes automatically when adding money to inventory.
  • Carbon Hunter can now be zeroed up to 1000 meters.
  • GL kills now properly log in the killlogs.
  • Removed the hand drill from the spawn pool.
  • Adjusted the VHS-2 inventory size.
  • Tweaked the tooltip for "Picking World Locks" admin setting.
  • Adjusted several crafted ammo captions.
  • Adjusted headsack chopping recipe.
  • Adjusted Painkiller uses and weight.
  • Prisoners now spawn in air with their hands tied, they will automatically untie them after some time.



  • Carbon Hunter will now be repairable with carbon hunter specific weapon parts.
SCUM - Beda
Greetings prisoners, we are back with another Development update and some news on the International program! Check it out!



We are looking for some more reinforcements for the International program! More volunteers are needed for some supported languages and we are adding 3 more languages!

We are looking for more people for these languages:
  • Chinese - simplified
  • Chinese - traditional
  • Korean
  • Portuguese

And looking for volunteers for these 3 new languages, helping us to bring the SCUM experience to these regions!
  • Italian
  • Arabic
  • Czech

If you are interested and/or want more info on SCUM International program please contact us at:

The applications are open till 16th of August 2022.




  • Implementing and bug fixing 4.27 of Unreal engine.
  • Merging the modular vehicles system.
  • Implemented new support for weapon check ammo feature.
  • Refactored reload sequences for reloading in modular vehicles.
  • Working on the farming system.
  • Fixing the 4.27 issues.
  • Optimizing the PhysX system.
  • Bugfixing.
  • Working on the ATM UI system.
  • Reworked the Quick access system.
  • Working of new prototype of the prisoner appearance system.
  • Working on mushrooms toxicity system.


  • Placing down banker NPC and ATM machines on the island.
  • Optimizing distant drawcalls for buildings.
  • Placing down assets in new building types.
  • Finishing up the new Stadium.
  • Creating near and distant LODs for the Stadium.
  • Further work on the Nuclear powerplant POI.
  • Creating control room materials.
  • Creating Modular base building assets.
  • Bugfixing.


  • Implementing the new female character models.
  • Polishing the new female character animations.
  • Creating assets for modular vehicles.
  • Working on the new concept art.
  • Touching up on ATM visual UI.
  • Working on a AWM and AWP suppressors.
  • Visually reworking the ammo boxes.
  • Finalizing the new female clothing.
  • Bugfixing.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Finishing up the Fame rework document.
  • Separating damage types.
SCUM - Beda
And we are back with the regular Monday program. Check out what the team has been up to last week.

Also a PSA:

There is a bug where you can equip the hunter suppressor on the AWM and AWP sniper rifles, and the AK15 suppressor on the VHS rifles. This will be fixed in the next update, so please remove those from your weapons or they will be lost in the next update.




  • Working on a vehicle falling trough fix.
  • Resolving issues with the master server.
  • Implementing the Grenade launcher features.
  • Setting up the new weapons.
  • Further work on modular vehicles.
  • Preparations for new UI elements.
  • Transferred the devkit to 4.27 version of Unreal Engine.
  • Researching implementation of FSR.
  • Testing and optimizing the new physics system.
  • Working on prisoner appearance rework.
  • Fixing the admin drone issues.
  • Resolving logout issues.
  • Finishing up mushroom intoxication system.
  • Bugfixing.


  • Testing new outpost optimizations.
  • Setting up occluders in Samobor city.
  • Placing down ATM machines.
  • Creation of ruined concrete elements.
  • Working on the nuclear powerplant POI.
  • Adjusting the new Hospital POI.
  • Created 3 types of wagon containers.
  • Finished up the new stadium.
  • Level bugfixing.


  • Finished the weapons animations for the Weapons update.
  • Working on new female character assets.
  • Designing new 2D assets.
  • Finished base modular quad model.
  • Finished the military quad model variant.
  • Working on the civilian quad model variant.
  • Setting up the AWM and AWP rifles.
  • Working on the new 1911 rail.
  • Started working on a new rifle.
  • Working on new weapon attachments.
  • Bugfixing.
  • Working on new clothing items.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Preparations for the Weapons update event.
  • Testing the new weapons.


  • Setting prices to new items.
  • Setting up new crafted item recipe.
  • Working on the trader rebalance document.
SCUM - Beda
Can't stop, won't stop we have another hotfix for you all.




  • Fixed the bug where firing the new bolt actions would switch view to iron sights between shots even though scope is equipped.
  • Fixed the bug where the VHS-2 magazine was not set correctly in it's place.
  • Fixed multiple weapon animations.
  • Fixed the issues with traders and new weapons and ammo.
  • Fixed zoom / black border issue with scopes on VHS rifle.
  • Fixed the issues with loading ammo into Carbon Hunter.


  • Slightly lowered the check ammo animation for the HS-9 .
  • Increased the AWM and AWP zeroing distance capability to 1000m.
  • VHS-2 front sight cover now folds when aiming with iron sights.
  • Added proper description for 308 and 338 ammo.
  • The 40x46mm grenades now have proper weight.
  • Both VHS-2 versions are now available in events.
  • Adjusted the recoil of new bolt action rifles.
SCUM - Beda
Well you can't say we don't work fast. Here is the hotfix!




  • Another potential fix for vehicles.
  • Fixed a bug where VHS sound would hang with improvised silencer.
  • Fixed the issues with the admin drone.
  • Removed the test ACOG from the spawn pool.
  • Fixed the bug where prisoners would sometimes fall through terrain when fainting.
  • Fixed various weapons misplacements bugs.







...