Hey there everyone, happy Thursday! We have a big patch coming up! So check out the new stuff we have deployed to the island.
First up we are transferring to the final version of Unreal engine! This is a big deal for us and a milestone we worked on for a while now. Not only does it allows us more options on the backend end of things and more options to develop features, but it also has more optimized packet ending and streaming features in in it. But what does this mean to you, the player? It means that you will see better performances on the game than before and it means you have more and better things to look forward to in the future.
PSA if you are still playing on Windows 7 OS like a dinosaur and the game won't boot up, please delete the Saved folder found at C:\Users\%USERPROFILE%\AppData\Local\SCUM\
We are adding a couple of new attachments for you. Let's start with some suppressors. Everyone love suppressors! Not only do they look cool, they also make you feel super tactical and make you think you shoot better with them equipped when in reality your aim is still the same.
This is a new collection of suppressors for the AWP and the AWM rifles.
Next up we have a new under-rail attachment for the M1911.
It can go on all versions of the 1911 and it allows you to attach flashlights to your handgun (and gives way to attach future attachments to it wink wink).
Fixed the issue with reloading the new bolt actions in prone position.
Fixed the issue where parts of the VHS wouldn't update their wear and tear while in ADS.
Fixed the bug where explosive traps would not activate when buried.
Fixed the bug where entering an event would disrupt logout process.
Fixed the bug where knocked out player could join an event.
Fixed some issues with the VHS-2 animations.
Fixed the bug where part of the compound bow would hang in air after login.
Fixed some visual issues with sight attachments.
Fixed the bug where player was unable to unload ammo from VHS-2 with a magazine loaded.
Fixed the bug where player could get indefinitely stuck if the boat they are driving got flipped.
Fixed the bug where Ratatat crossbow generated the same amount of noise as a rifle towards AI.
Fixed the bug where Phoenix Tears would not apply to bleeding injuries properly.
Added FSR2 support.
The buy button now refreshes automatically when adding money to inventory.
Carbon Hunter can now be zeroed up to 1000 meters.
GL kills now properly log in the killlogs.
Removed the hand drill from the spawn pool.
Adjusted the VHS-2 inventory size.
Tweaked the tooltip for "Picking World Locks" admin setting.
Adjusted several crafted ammo captions.
Adjusted headsack chopping recipe.
Adjusted Painkiller uses and weight.
Prisoners now spawn in air with their hands tied, they will automatically untie them after some time.
Carbon Hunter will now be repairable with carbon hunter specific weapon parts.
Greetings prisoners, we are back with another Development update and some news on the International program! Check it out!
We are looking for some more reinforcements for the International program! More volunteers are needed for some supported languages and we are adding 3 more languages!
We are looking for more people for these languages:
Chinese - simplified
Chinese - traditional
Korean
Portuguese
And looking for volunteers for these 3 new languages, helping us to bring the SCUM experience to these regions!
Italian
Arabic
Czech
If you are interested and/or want more info on SCUM International program please contact us at:
And we are back with the regular Monday program. Check out what the team has been up to last week.
Also a PSA:
There is a bug where you can equip the hunter suppressor on the AWM and AWP sniper rifles, and the AK15 suppressor on the VHS rifles. This will be fixed in the next update, so please remove those from your weapons or they will be lost in the next update.
Working on a vehicle falling trough fix.
Resolving issues with the master server.
Implementing the Grenade launcher features.
Setting up the new weapons.
Further work on modular vehicles.
Preparations for new UI elements.
Transferred the devkit to 4.27 version of Unreal Engine.
Researching implementation of FSR.
Testing and optimizing the new physics system.
Working on prisoner appearance rework.
Fixing the admin drone issues.
Resolving logout issues.
Finishing up mushroom intoxication system.
Bugfixing.
Testing new outpost optimizations.
Setting up occluders in Samobor city.
Placing down ATM machines.
Creation of ruined concrete elements.
Working on the nuclear powerplant POI.
Adjusting the new Hospital POI.
Created 3 types of wagon containers.
Finished up the new stadium.
Level bugfixing.
Finished the weapons animations for the Weapons update.
Hello everyone guess what? Another Monday another update! We are on a roll here! This one is a big one for all of you fellow gun nuts but also fixes some of the major issues we were having, so check it out!
So let' start with the theme of this patch guns, guns, guns! We are adding a lot of new weapons. Some regular, some very special to us and some that will blow your mind, literally.
HS produkt
Let's start of with something we are proud we can represent. We are introducing the Croatian made, high quality arsenal to the island! From their world famous handguns to the advanced and reliable VHS platform. As their moto says: Expect the best.
VHS-2
The now standard rifle of the Croatian armed forces. VHS-2 is a bullpup 5.56 NATO assault rifle. Due to the bullpup modular platform it has all of the benefits of longer barrel but in shorter package as the firing mechanism is set behind the trigger. Available in 2 versions: with the standard rail carrying handle and the integrated 1.5X optical red dot sight. Both look amazing and preform at peak efficiency. Versatile, modular, accurate and maneuverable this bad boy will surely be a favorite once you get your hands on one.
And yes on the integrated red dot version you can switch between sights.
VHS-BG
The Croatian boomstick! The fun tube! The yeet launcher! The "To whom it may concern" delivery system!
The VHS-BG is double action single-shot 40×46 mm grenade launcher. It has a mechanical sight system to help you aim your grenade at multiple ranges and comes in a compact size!
HS9 & SF19
Here we are with the greatest hits! The HS and the SF line handguns!
The SF line is perfect adaptable service pistol for every tactical situation you can encounter. Chambered in 9mm and with a magazine capacity of 19 rounds it is one of the highest capacity while keeping excellent performance and reliability.
The HS9 line is the perfect compact solution for your everyday carry. But it's small size is only a testament to "big things come in small packages". Also chambered in 9mm it has a capacity of 13 rounds in the magazine.
Now let's get to the rest of the rifles you will encounter!
AWP & AWM
We have 2 new sniper rifles for you. The .308 (yes new caliber is here) AWP and the .338 (another one) AWM rifles. High power and reliable, packed with a rail system for easy scope mounts these rifles will surely be a favorite choice for all of you bush wookies.
Hunter reforged & Hunter carbon.
Presenting the refreshed old and the brand new! The old Hunter 22 has been revamped! it now has a 12 round magazine giving you the needed extra shots. And introducing the new Carbon hunter: the more powerful brother of the regular hunter, this one is chambered in the good ol fashioned 30-06.
Improvised grenade launcher.
I don't think I need to tell you anything about this one. Just be careful where you point it.
Potential fix for vehicles falling through terrain.
Fixed some icons issues.
Fixed the bug where grenades would sometimes cause crashes.
Happy Monday, we are back with more content for you all! This one has a lot of info so read it carefully before returning to the island!
To start off we have went more in depth with our fishing environment. As any well experienced fisherman will tell you there are more conditions on what fish you want to catch. So it makes sense we add that to SCUM as well. So now there are multiple ones you have to take into consideration when going fishing including:
Time of day.
Size of the body of water.
The bait you use.
And the quality of the line.
We prepared these nifty little charts for you so you don't have to think about it too much and can just glance at them. A picture is worth a 1000 words after all.
Here is another big one. We have completely reworked the way you can gain Strength and Condition attributes. The previous system was outdated and a lot of new features implemented did not affect it so we decided a bit of a revisit on it.
Condition
Previously CON gain was tied to the velocity of prisoners movement only. This has been completely changed. CON gain now depends on multiple parameters:
Action difficulty.
Weight load.
Terrain: Uphill/Downhill.
So let's take for an example you are sprinting (high difficulty action) on a flat terrain with no weight. We can take that gain rate and say it's base gain rate and let's say it's value is 1. Then if we add weight, with clothes/gear on your prisoner the CON gain rate will rise depending on the weight value. And if you start running uphill you will add more gain rate depending on the steepness of terrain.
This applies to all movement stances: walk, jog, run, limp, crawl, crouch, swim etc.
Alright so let's cover the CON gain in vehicles now as well. Some vehicles require the prisoner to use his body to move. This influences the CON gain as well. On rowboats and bicycles the gear has no effect on the gain because the prisoner is sitting down, and the action difficulty decreases when you already have inertia so it's easier to pedal/row. The rest of the parameters follow the movement gain logic.
Strength
Strength gain works similarly to CON gain. The difference is that STR gain is more influenced by weight load while CON gain is more influenced by task difficulty parameter. STR gain also differentiates itself from CON in one important aspect: it is influenced by existing STR attribute.
That means if you are STR lvl 1 and you are running with 20kg on you, you will have more STR gain than a character with STR lvl 2 as you need more weight to increase muscle mass the stronger you are.
We do have another POI to introduce as well. Are you need in some medical supplies? Some of those highly sought clean bandages? Well the new hospital is your next destination my friend! Located in the B0 sector and long abandoned it will surely give you the creeps while you are looking for those anti-biotics.
Fixed the bug where you could not activate voicelines while in vehicles.
Fixed the bug where setting unlimited trader stock in server settings would completely disable any purchases.
Fixed the bug where player would not get teleported back to starting position when logged out in the middle of events.
Fixed the bug where player corpses would sometime disappear too soon.
Fixed the bug where player would spawn naked if relogged when character was unconscious.
Fixed the bug where mushrooms would disappear if picked up with full inventory.
Fixed the bug where burying would complete instantly.
Fixed the bug where some items would not get damaged when force unlocking containers.
Foot abrasions can now develop bleeding effects and infections.
Inventory panel will now be hidden when selecting new face for plastic surgery.
In this DLC you get to play as the legendary Danny Trejo! Including the complete model, special clothing and specific weapon. Dominate the island and hear the cheers of millions as you bring the bad in badass.
Key features:
Complete character model - A complete player model of Danny Trejo adaptable to all body types and adorned with the legendary tattoos.
Voice acted actions and taunts - With a complete voice pack recorded by the legend himself, every action will be played out in his voice. And the new added voice taunts will make sure you have options to put salt on injury for those unfortunate enough to come across your sights.
Special clothing - Inspired by the most popular roles from Danny Trejo, you will be dropped on the island in style.
The legendary machete - One of the most iconic weapons of the popular culture is here dropping with its rightful owner. Whether you need it for crafting or ehm... population control it will never fail you.
You might be wondering, hey what if I wanna play as Danny Trejo but do not wanna loose my character progress as well? Worry not dear friends we have you covered.
The Doctor NPC now has new service to provide! Plastic surgery.
That is right, straight from the pages of Hollywood you can now alter the appearance of your character even after creation. Simply get to the trader and you will find the new services option on the trade menu.
For owners of the DLC your first transformation is free.
Then on checkout you will get a popup where you can choose your new look!
Badabim badabum you are now a new person!
Another page from the Hollywood book is that every other change of appearance is expensive as all hell. So don't expect you will be able to become Ethan Hunt anytime soon.
Fixed the bug where the plane audio was not affected by the effect audio slider.
Fixed the bug where players was able to unload ammo from the M1 Garand with the clip remaining in the weapon.
Fixed the bug where player would get stuck in iron sights view after changing scopes and aiming.
Fixed the bug where hair would not grow.
Fixed the bug where body part affliction on the HUD would not show if bleeding injury has suppressed bleeding which causes infection.
Fixed the bug that caused a reset of trading table localization data.
Level design bugfixing.
Big improvised raft can now be sold to Harbormaster.
Added a new log to the economy log that shows users online while transaction is made.
Admin drones can now open inventory of clothing in vicinity.
Well we skipped a week or so but we are back with the Dev updates. If you are wondering why it was skipped we took a Monday for some RnR and had some BBQ. So as a treat we will list all that has been done this past 2 weeks so enjoy!
Working on new infection types.
Bugfixing.
Working on the garden snapping system.
Working on the garden merge system.
Working on plastic surgery UI menu.
Implementing voice line commands for Danny Trejo DLC.
Working on the ATM UI.
Tweaking the door sensor system.
Research the new scope mechanics for the VHS rifle.
Tweaking the relog behavior when prisoner is dead.